From 1e7e3b714dcb5bf5a24bae71ebb5ff0074fcac40 Mon Sep 17 00:00:00 2001 From: diego Date: Sun, 11 Aug 2002 19:27:05 +0000 Subject: [PATCH] Document new -sws options as well as TV input changes. Please review for correctness. Patch by Jonas Jermann. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@6979 b3059339-0415-0410-9bf9-f77b7e298cf2 --- DOCS/mplayer.1 | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-) diff --git a/DOCS/mplayer.1 b/DOCS/mplayer.1 index 32db414517..5f642b4b42 100644 --- a/DOCS/mplayer.1 +++ b/DOCS/mplayer.1 @@ -287,11 +287,13 @@ Available options are: on use TV input noaudio no sound - driver= available: dummy, v4l, bsdbt848 + driver= available: dummy, v4l, + bsdbt848 device= Specify other device than the default /dev/video0. - input= available: television, - s-video, composite, etc + input= Specify other input than the + default 0 (Television) + (see output for a list) freq= Specify the frequency to set the tuner to (e.g. 511.250). outfmt= output format of the tuner @@ -454,16 +456,25 @@ Select type of MP2/MP3 stereo output. Right channel 2 .TP .B \-sws +.I NOTE: +Also see DOCS/tech/swscaler_*.txt. +.br This option sets the quality (and speed, respectively) of the software scaler, with the \-zoom option. For example with x11 or other outputs which lack hardware acceleration. Possible settings are: 0 fast bilinear (default) 1 bilinear - 2 bicubic (best quality) - 3 ? - 4 nearest neighbor (bad quality) - 5 area averaging scaling support + 2 bicubic (good quality) + 3 experimental (?) + 4 nearest neighbour (bad quality) + 5 area + 6 luma bicubic / chroma bilinear + 7 gauss + 8 sincR + 9 lanczos + 10 bicubic spline + .TP .B \-vc Force usage of a specific video codec, according to its name in codecs.conf, @@ -489,7 +500,7 @@ Force usage of a specific codec FAMILY, and FALLBACK to default if failed. \-vfm 7 use DivX4 codec (YUY2) (same as \-vc divx4 but fallback) \-vfm 10 use XAnim codecs -.br + .I NOTE: If libdivxdecore support was compiled in, then type 3 and 7 now contains just the same DivX4 codec, but different APIs to reach it. For difference