mirror of https://github.com/mpv-player/mpv
First version of OSD support for vo_direct3d
Patch by Jim Hauxwell [james dattrax co uk] with modifications by me git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28118 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
parent
5f3a152314
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1dd432665e
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@ -30,6 +30,8 @@
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#include "aspect.h"
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#include "w32_common.h"
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#include "libavutil/common.h"
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#include "font_load.h"
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#include "sub.h"
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static const vo_info_t info =
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{
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@ -71,8 +73,25 @@ static struct global_priv {
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IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
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renders inside it. Uses colorspace
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priv->movie_src_fmt */
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IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
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IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
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cannot lock a normal texture. Uses RGBA */
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IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
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display next frame) */
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int is_osd_populated; /**< 1 = OSD texture has something to display,
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0 = OSD texture is clear */
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int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
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0 = texture sizes can be anything */
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int device_caps_square_only; /**< 1 = textures have to be square
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0 = textures do not have to be square */
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int device_texture_sys; /**< 1 = device can texture from system memory
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0 = device requires shadow */
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int max_texture_width; /**< from the device capabilities */
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int max_texture_height; /**< from the device capabilities */
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int osd_width; /**< current width of the OSD */
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int osd_height; /**< current height of the OSD */
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int osd_texture_width; /**< current width of the OSD texture */
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int osd_texture_height; /**< current height of the OSD texture */
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} *priv;
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typedef struct {
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@ -100,6 +119,13 @@ static const struct_fmt_table fmt_table[] = {
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#define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
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#define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
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typedef struct {
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float x, y, z; /* Position of vertex in 3D space */
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float tu, tv; /* Texture coordinates */
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} struct_vertex;
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/****************************************************************************
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* *
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* *
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@ -186,6 +212,17 @@ static void destroy_d3d_surfaces(void)
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priv->d3d_surface = NULL;
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}
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/* kill the OSD texture and its shadow copy */
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if (priv->d3d_texture_osd) {
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IDirect3DTexture9_Release(priv->d3d_texture_osd);
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priv->d3d_texture_osd = NULL;
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}
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if (priv->d3d_texture_system) {
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IDirect3DTexture9_Release(priv->d3d_texture_system);
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priv->d3d_texture_system = NULL;
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}
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if (priv->d3d_backbuf) {
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IDirect3DSurface9_Release(priv->d3d_backbuf);
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priv->d3d_backbuf = NULL;
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@ -197,6 +234,8 @@ static void destroy_d3d_surfaces(void)
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*/
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static int create_d3d_surfaces(void)
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{
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int osd_width = vo_dwidth, osd_height = vo_dheight;
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int tex_width = osd_width, tex_height = osd_height;
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mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
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if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
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@ -214,6 +253,77 @@ static int create_d3d_surfaces(void)
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return 0;
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}
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/* calculate the best size for the OSD depending on the factors from the device */
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if (priv->device_caps_power2_only) {
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tex_width = 1;
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tex_height = 1;
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while (tex_width < osd_width ) tex_width <<= 1;
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while (tex_height < osd_height) tex_height <<= 1;
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}
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if (priv->device_caps_square_only)
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/* device only supports square textures */
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tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
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// better round up to a multiple of 16
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tex_width = (tex_width + 15) & ~15;
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tex_height = (tex_height + 15) & ~15;
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// make sure we respect the size limits without breaking aspect or pow2-requirements
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while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
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osd_width >>= 1;
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osd_height >>= 1;
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tex_width >>= 1;
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tex_height >>= 1;
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}
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priv->osd_width = osd_width;
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priv->osd_height = osd_height;
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priv->osd_texture_width = tex_width;
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priv->osd_texture_height = tex_height;
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mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>surface (%d, %d) requested = (%d, %d)\n",
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vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);
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/* create OSD */
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if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
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priv->osd_texture_width,
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priv->osd_texture_height,
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1,
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D3DUSAGE_DYNAMIC,
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D3DFMT_A8L8,
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D3DPOOL_SYSTEMMEM,
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&priv->d3d_texture_system,
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NULL))) {
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mp_msg(MSGT_VO,MSGL_ERR,
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"<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n");
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return 0;
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}
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if (!priv->device_texture_sys) {
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/* only create if we need a shadow version on the external device */
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if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
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priv->osd_texture_width,
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priv->osd_texture_height,
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1,
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D3DUSAGE_DYNAMIC,
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D3DFMT_A8L8,
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D3DPOOL_DEFAULT,
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&priv->d3d_texture_osd,
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NULL))) {
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mp_msg(MSGT_VO,MSGL_ERR,
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"<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_osd).\n");
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return 0;
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}
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}
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/* setup default renderstate */
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
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IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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return 1;
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}
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@ -353,6 +463,13 @@ static int resize_d3d(void)
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calc_fs_rect();
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#ifdef CONFIG_FREETYPE
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// font needs to be adjusted
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force_load_font = 1;
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#endif
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// OSD needs to be drawn fresh for new size
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vo_osd_changed(OSDTYPE_OSD);
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return 1;
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}
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@ -471,7 +588,7 @@ static int query_format(uint32_t movie_fmt)
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mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
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vo_format_name(fmt_table[i].mplayer_fmt));
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return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
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/*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
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| VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
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}
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}
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@ -502,6 +619,9 @@ static int query_format(uint32_t movie_fmt)
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static int preinit(const char *arg)
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{
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D3DDISPLAYMODE disp_mode;
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D3DCAPS9 disp_caps;
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DWORD texture_caps;
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DWORD dev_caps;
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/* Set to zero all global variables. */
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priv = calloc(1, sizeof(struct global_priv));
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mp_msg(MSGT_VO, MSGL_V, "disp_mode.Width %d, disp_mode.Height %d\n",
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disp_mode.Width, disp_mode.Height);
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if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
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D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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&disp_caps))) {
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mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display capabilities\n");
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return -1;
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}
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/* Store relevant information reguarding caps of device */
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texture_caps = disp_caps.TextureCaps;
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dev_caps = disp_caps.DevCaps;
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priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
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!(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
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priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
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priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
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priv->max_texture_width = disp_caps.MaxTextureWidth;
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priv->max_texture_height = disp_caps.MaxTextureHeight;
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mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
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"<vo_direct3d>device_texture_sys %d\n"
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"<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
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priv->device_caps_power2_only, priv->device_caps_square_only,
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priv->device_texture_sys, priv->max_texture_width,
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priv->max_texture_height);
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/* w32_common framework call. Configures window on the screen, gets
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* fullscreen dimensions and does other useful stuff.
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*/
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}
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}
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/** @brief libvo Callback: Draw OSD/Subtitles,
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*/
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static void draw_osd(void)
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{
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}
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/** @brief libvo Callback: Uninitializes all pointers and closes
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* all D3D related stuff,
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*/
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mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called\n");
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return VO_FALSE;
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}
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/** @brief Maps MPlayer alpha to D3D
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* 0x0 -> transparent and discarded by alpha test
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* 0x1 -> 0xFF to become opaque
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* other alpha values are inverted +1 (2 = -2)
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* These values are then inverted again with
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the texture filter D3DBLEND_INVSRCALPHA
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*/
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void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca,
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int srcstride, unsigned char* dstbase, int dststride)
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{
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int y;
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for (y = 0; y < h; y++) {
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unsigned short *dst = (unsigned short*)dstbase;
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int x;
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for (x = 0; x < w; x++) {
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dst[x] = (-srca[x] << 8) | src[x];
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}
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src += srcstride;
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srca += srcstride;
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dstbase += dststride;
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}
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}
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/** @brief Callback function to render the OSD to the texture
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*/
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static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
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unsigned char *srca, int stride)
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{
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D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
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to copy MPlayer's frame inside it.*/
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if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
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&locked_rect, NULL, 0))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
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return;
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}
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vo_draw_alpha_l8a8(w, h, src, srca, stride,
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(unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
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/* this unlock is used for both slice_draw path and D3DRenderFrame path */
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if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
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return;
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}
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priv->is_osd_populated = 1;
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}
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/** @brief libvo Callback: Draw OSD/Subtitles,
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*/
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static void draw_osd(void)
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{
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if (vo_osd_changed(0)) {
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D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
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to copy MPlayer's frame inside it.*/
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/* clear the OSD */
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if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
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&locked_rect, NULL, 0))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
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return;
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}
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/* clear the whole texture to avoid issues due to interpolation */
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memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);
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/* this unlock is used for both slice_draw path and D3DRenderFrame path */
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if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
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return;
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}
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priv->is_osd_populated = 0;
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/* required for if subs are in the boarder region */
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priv->is_clear_needed = 1;
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vo_draw_text(priv->osd_width, priv->osd_height, draw_alpha);
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if (!priv->device_texture_sys)
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{
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/* only DMA to the shadow if its required */
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if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
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(IDirect3DBaseTexture9 *)priv->d3d_texture_system,
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(IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DDevice9_UpdateTexture failure.\n");
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return;
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}
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}
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}
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/* update OSD */
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if (priv->is_osd_populated) {
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struct_vertex osd_quad_vb[] = {
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{-1.0f, 1.0f, 0.0f, 0, 0 },
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{ 1.0f, 1.0f, 0.0f, 1, 0 },
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{-1.0f,-1.0f, 0.0f, 0, 1 },
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{ 1.0f,-1.0f, 0.0f, 1, 1 }
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};
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/* calculate the texture coordinates */
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osd_quad_vb[1].tu =
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osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width;
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osd_quad_vb[2].tv =
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osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;
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if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
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return;
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}
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/* turn on alpha test */
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
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/* need to use a texture here (done here as we may be able to texture from system memory) */
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IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
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(IDirect3DBaseTexture9 *)(priv->device_texture_sys
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? priv->d3d_texture_system : priv->d3d_texture_osd));
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IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
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IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));
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/* turn off alpha test */
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
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IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
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if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
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mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
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return;
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}
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}
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}
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