player: fix inverted condition

Simple oversight which made it not work at all.

How did this ever work, and if it was never tested, then why did it work
when fixing this oversight?
This commit is contained in:
wm4 2015-10-13 22:09:13 +02:00
parent 1f9c4f19cf
commit 184426175f
1 changed files with 1 additions and 1 deletions

View File

@ -1611,7 +1611,7 @@ static int mp_property_audio_device(void *ctx, struct m_property *prop,
struct ao_device_list *list = ao_hotplug_get_device_list(cmd->hotplug);
for (int n = 0; n < list->num_devices; n++) {
struct ao_device_desc *dev = &list->devices[n];
if (dev->name && strcmp(dev->name, mpctx->opts->audio_device)) {
if (dev->name && strcmp(dev->name, mpctx->opts->audio_device) == 0) {
*(char **)arg = talloc_strdup(NULL, dev->desc ? dev->desc : "?");
return M_PROPERTY_OK;
}