manpage: fix Lua script shutdown description again

It was split at the wrong sentence.

Also, sneak in a reference to mp.suspend.
This commit is contained in:
wm4 2014-02-11 17:41:14 +01:00
parent 3c13e68a28
commit 157d470b31
1 changed files with 6 additions and 6 deletions

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@ -21,13 +21,13 @@ the ``--lua`` option. Each script runs in its own thread. Your script is
first run "as is", and once that is done, the event loop is entered. This
event loop will dispatch events received by mpv and call your own event
handlers which you have registered with ``mp.register_event``, or timers
added with ``mp.add_timeout`` or similar. When the player quits, all scripts
will be asked to terminate.
added with ``mp.add_timeout`` or similar.
This happens via a ``shutdown`` event, which by default will make the event
loop return. If your script got into an endless loop, mpv will probably behave
fine during playback, but it won't terminate when quitting because it's waiting
on your script.
When the player quits, all scripts will be asked to terminate. This happens via
a ``shutdown`` event, which by default will make the event loop return. If your
script got into an endless loop, mpv will probably behave fine during playback
(unless the player is suspended, see ``mp.suspend``), but it won't terminate
when quitting, because it's waiting on your script.
Internally, the C code will call the Lua function ``mp_event_loop`` after
loading a Lua script. This function is normally defined by the default prelude