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opengl/context_win: make --alpha=yes work
Specify cAlphaBits in PIXELFORMATDESCRIPTOR makes the pixel format transparent, as is already the case for d3d11. Also makes the window transparent when --alpha=yes is used. Works on --vo=gpu and --vo=gpu-next.
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@ -96,6 +96,8 @@ static bool create_dc(struct ra_ctx *ctx)
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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if (ctx->opts.want_alpha)
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pfd.cAlphaBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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int pf = ChoosePixelFormat(hdc, &pfd);
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@ -293,6 +295,9 @@ static bool wgl_init(struct ra_ctx *ctx)
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if (!vo_w32_init(ctx->vo))
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goto fail;
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if (ctx->opts.want_alpha)
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vo_w32_set_transparency(ctx->vo, ctx->opts.want_alpha);
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vo_w32_run_on_thread(ctx->vo, create_ctx, ctx);
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if (!p->context)
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goto fail;
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