mirror of
https://github.com/mpv-player/mpv
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DOCS/compile-windows.md: update Windows compilation documentation
General update. Removed MXE as it is not supported, doesn't support libplacebo and in general it doesn't do anything useful which native Meson cannot do already.
This commit is contained in:
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00cfe1e1fd
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Compiling for Windows
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=====================
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# Compiling for Windows
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Compiling for Windows is supported with MinGW-w64. This can be used to produce
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both 32-bit and 64-bit executables, and it works for building on Windows and
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cross-compiling from Linux and Cygwin. MinGW-w64 is available from:
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https://www.mingw-w64.org/
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Compiling for Windows is supported using GNU-like compilers (GCC/Clang). Clang
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is compatible with both the ``w64-windows-gnu`` [MinGW-w64](https://www.mingw-w64.org/)
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and ``pc-windows-msvc`` [Windows SDK](https://developer.microsoft.com/windows/downloads/windows-sdk)
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targets. It supports the production of both 32-bit and 64-bit binaries and is
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suitable for building on Windows as well as cross-compiling from Linux and Cygwin.
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While building a complete MinGW-w64 toolchain yourself is possible, there are a
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few build environments and scripts to help ease the process, such as MSYS2 and
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MXE. Note that MinGW environments included in Linux distributions are often
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broken, outdated and useless, and usually don't use MinGW-w64.
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Although it is possible to build a complete MinGW-w64 toolchain yourself, there
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are build environments and scripts available to simplify the process, such as
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MSYS2 on Windows or a packaged toolchain provided by your favorite Linux
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distribution. Note that MinGW-w64 environments included in Linux distributions
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can vary in versions. As a general guideline, mpv only supports the MinGW-w64
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toolchain version included in the latest Ubuntu LTS release.
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**Warning**: the original MinGW (https://osdn.net/projects/mingw/) is unsupported.
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mpv employs Meson for building, and the process is the same as any standard Meson
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compilation.
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Cross-compilation
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=================
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For the most up-to-date reference on build scripts, you can refer to
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[build.yml](https://github.com/mpv-player/mpv/blob/master/.github/workflows/build.yml),
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which builds and tests all supported configurations: ``MinGW-w64``, ``Windows SDK``,
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and ``MSYS2`` builds.
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When cross-compiling, it is recommended to use a meson crossfile to setup
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the cross compiling environment. A minimal example is included below:
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## Cross-compilation
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```ini
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[binaries]
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c = 'x86_64-w64-mingw32-gcc'
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cpp = 'x86_64-w64-mingw32-g++'
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ar = 'x86_64-w64-mingw32-ar'
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strip = 'x86_64-w64-mingw32-strip'
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exe_wrapper = 'wine64'
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When cross-compiling, it is recommended to use a Meson ``--cross-file`` to set up the
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cross-compiling environment. For a basic example, please refer to
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[Cross-compilation](https://mesonbuild.com/Cross-compilation.html).
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[host_machine]
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system = 'windows'
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cpu_family = 'x86_64'
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cpu = 'x86_64'
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endian = 'little'
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Alternatively, consider using [mpv-winbuild-cmake](https://github.com/shinchiro/mpv-winbuild-cmake),
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which bootstraps a MinGW-w64 toolchain and builds mpv along with its dependencies.
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### Example with Meson
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1. Create ``cross-file.txt`` with definitions for your toolchain and target platform.
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Refer to [x86_64-w64-mingw32.txt](https://mesonbuild.com/Cross-compilation.html)
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as a directly usable example.
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- **Important**: Beware of pkg-config usage. By default, it uses build machine
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files for dependency detection, even when ``--cross-file`` is used. It must
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be configured correctly. Refer to ``pkg_config_libdir`` and ``sys_root``
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in the [documentation](https://mesonbuild.com/Cross-compilation.html#defining-the-environment)
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for proper setup. **In this example pkg-config is not used/required.**
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2. Initialize subprojects. This step is optional; other methods are also
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available to provide the necessary dependencies.
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``` bash
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# Update the subprojects database from Meson's WrapDB.
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meson wrap update-db
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# Explicitly download wraps as nested projects may have older versions of them.
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meson wrap install expat
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meson wrap install harfbuzz
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meson wrap install libpng
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meson wrap install zlib
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# Add wraps for mpv's required dependencies
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mkdir -p subprojects
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cat <<EOF > subprojects/libplacebo.wrap
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[wrap-git]
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url = https://github.com/haasn/libplacebo
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revision = master
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depth = 1
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clone-recursive = true
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EOF
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cat <<EOF > subprojects/libass.wrap
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[wrap-git]
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revision = master
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url = https://github.com/libass/libass
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depth = 1
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EOF
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# For FFmpeg, use Meson's build system port; alternatively, you can compile
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# the upstream version yourself. See https://trac.ffmpeg.org/wiki/CompilationGuide
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cat <<EOF > subprojects/ffmpeg.wrap
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[wrap-git]
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url = https://gitlab.freedesktop.org/gstreamer/meson-ports/ffmpeg.git
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revision = meson-6.1
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depth = 1
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[provide]
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libavcodec = libavcodec_dep
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libavdevice = libavdevice_dep
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libavfilter = libavfilter_dep
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libavformat = libavformat_dep
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libavutil = libavutil_dep
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libswresample = libswresample_dep
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libswscale = libswscale_dep
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EOF
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```
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3. Build
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``` bash
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meson setup -Ddefault_library=static -Dprefer_static=true \
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-Dc_link_args='-static' -Dcpp_link_args='-static' \
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--cross-file cross-file.txt build
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ninja -C build mpv.exe mpv.com
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```
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This will produce fully portabiel, statically linked, ``mpv.exe`` and ``mpv.com``
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binaries.
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#### Building libmpv
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- To also build ``libmpv``, execute the following commands:
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``` bash
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# For a static library
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meson configure build -Dlibmpv=true -Ddefault_library=static
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ninja -C build libmpv.a
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# For a shared library
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meson configure build -Dlibmpv=true -Ddefault_library=shared
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ninja -C build libmpv-2.dll
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```
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- Depending on the use case, you might want to use ``-Dgpl=false`` and review
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similar options for subprojects.
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- If any of Meson's subprojects are not linked statically, you might need to
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specify options like the following example for ffmpeg:
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``-Dffmpeg:default_library=static``.
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#### Enabling more mpv features
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The process above produces a basic mpv build. You can enable additional features.
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Check the Meson
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[WrapDB packages](https://mesonbuild.com/Wrapdb-projects.html) for available
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dependencies or by providing them through other means.
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Enhancing mpv with more features is as simple as adding more arguments to the
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Meson setup command, for example:
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``` bash
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-Dlua=enabled -Djavascript=enabled -Dlcms2=enabled -Dlibplacebo:lcms=enabled
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```
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See [meson's documentation](https://mesonbuild.com/Cross-compilation.html) for
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more information.
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they will be automatically downloaded and built by Meson.
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[MXE](https://mxe.cc) makes it very easy to bootstrap a complete MingGW-w64
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environment from a Linux machine. See a working example below.
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## Native Compilation with Clang (Windows SDK Build)
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Alternatively, you can try [mpv-winbuild-cmake](https://github.com/shinchiro/mpv-winbuild-cmake),
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which bootstraps a MinGW-w64 environment and builds mpv and dependencies.
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1. Install [Build Tools for Visual Studio](https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2022)
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or the full [Visual Studio](https://visualstudio.microsoft.com/downloads/#visual-studio-community-2022):
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- From the installer, select the necessary components:
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- Clang compiler for Windows
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- Windows SDK
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2. Install Meson, as outlined in [Getting Meson](https://mesonbuild.com/Getting-meson.html):
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- **Important**: At the time of writing, there is an issue in Meson with
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escaping response files.
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Example with MXE
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----------------
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See: [mesonbuild/meson#8981](https://github.com/mesonbuild/meson/issues/8981)
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and [mesonbuild/meson#11715](https://github.com/mesonbuild/meson/pull/11715)
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```bash
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# Before starting, make sure you install MXE prerequisites. MXE will download
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# and build all target dependencies, but no host dependencies. For example,
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# you need a working compiler, or MXE can't build the crosscompiler.
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#
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# Refer to
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#
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# https://mxe.cc/#requirements
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#
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# Scroll down for disto/OS-specific instructions to install them.
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If you wish to install a fixed version, follow the steps outlined
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[here](https://github.com/mpv-player/mpv/blob/481e498427fc34956ad24b94157553908f5cd638/.github/workflows/build.yml#L132-L135).
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3. Set environment variables or use the ``--native-file`` option in Meson.
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# Download MXE. Note that compiling the required packages requires about 1.4 GB
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# or more!
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``` powershell
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$env:CC = "clang"
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$env:CXX = "clang++"
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$env:CC_LD = 'lld'
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$env:CXX_LD = 'lld'
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$env:WINDRES = 'llvm-rc'
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```
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cd /opt
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git clone https://github.com/mxe/mxe mxe
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cd mxe
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4. Execute [build-win32.ps1](https://github.com/mpv-player/mpv/blob/master/ci/build-win32.ps1):
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- This script utilizes the Meson subprojects system to build mpv and its
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dependencies. Refer to the script for more details.
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# Set build options.
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This process will produce a fully static ``mpv.exe`` and ``mpv.com``, as well as
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a static ``libmpv.a``.
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# The JOBS environment variable controls threads to use when building. DO NOT
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# use the regular `make -j4` option with MXE as it will slow down the build.
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# Alternatively, you can set this in the make command by appending "JOBS=4"
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# to the end of command:
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echo "JOBS := 4" >> settings.mk
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## Native Compilation with MSYS2
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# The MXE_TARGET environment variable builds MinGW-w64 for 32 bit targets.
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# Alternatively, you can specify this in the make command by appending
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# "MXE_TARGETS=i686-w64-mingw32" to the end of command:
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echo "MXE_TARGETS := i686-w64-mingw32.static" >> settings.mk
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For Windows developers seeking a quick setup, MSYS2 is an effective tool for
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compiling mpv natively on a Windows machine. The MSYS2 repositories provide
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binary packages for most of mpv's dependencies, simplifying the process to
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primarily involve building mpv itself.
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# If you want to build 64 bit version, use this:
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# echo "MXE_TARGETS := x86_64-w64-mingw32.static" >> settings.mk
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### Installing MSYS2
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# Build required packages. The following provide a minimum required to build
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# a reasonable mpv binary (though not an absolute minimum).
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1. Follow the installation steps from [MSYS2](https://www.msys2.org/).
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2. Initiate one of the [Environments](https://www.msys2.org/docs/environments/),
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with the CLANG64 (``clang64.exe``) being the recommended option.
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**Note:** This environment is distinct from the MSYS2 shell that opens
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automatically after the final installation dialog. You must close that
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initial shell and open a new one for the appropriate environment.
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make gcc ffmpeg libass jpeg lua luajit
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### Updating MSYS2
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# Add MXE binaries to $PATH
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export PATH=/opt/mxe/usr/bin/:$PATH
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For guidance on updating MSYS2, please refer to the official documentation:
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[Updating MSYS2](https://www.msys2.org/docs/updating/).
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# Build mpv. The target will be used to automatically select the name of the
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# build tools involved (e.g. it will use i686-w64-mingw32.static-gcc).
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### Installing mpv Dependencies
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cd ..
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git clone https://github.com/mpv-player/mpv.git
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cd mpv
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meson setup build --crossfile crossfile
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meson compile -C build
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```
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``` bash
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# Install pacboy
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pacman -S pactoys
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Native compilation with MSYS2
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=============================
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For Windows developers looking to get started quickly, MSYS2 can be used to
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compile mpv natively on a Windows machine. The MSYS2 repositories have binary
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packages for most of mpv's dependencies, so the process should only involve
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building mpv itself.
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To build 64-bit mpv on Windows:
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Installing MSYS2
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----------------
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1. Download an installer from https://www.msys2.org/
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Both the i686 and the x86_64 version of MSYS2 can build 32-bit and 64-bit
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mpv binaries when running on a 64-bit version of Windows, but the x86_64
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version is preferred since the larger address space makes it less prone to
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fork() errors.
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2. Start a MinGW-w64 shell (``mingw64.exe``). **Note:** This is different from
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the MSYS2 shell that is started from the final installation dialog. You must
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close that shell and open a new one.
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For a 32-bit build, use ``mingw32.exe``.
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Updating MSYS2
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--------------
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To prevent errors during post-install, the MSYS2 core runtime must be updated
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separately.
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```bash
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# Check for core updates. If instructed, close the shell window and reopen it
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# before continuing.
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pacman -Syu
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# Update everything else
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pacman -Su
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```
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Installing mpv dependencies
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---------------------------
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```bash
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# Install MSYS2 build dependencies and a MinGW-w64 compiler
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pacman -S git $MINGW_PACKAGE_PREFIX-{python,pkgconf,gcc,meson}
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pacboy -S git {python,pkgconf,cc,meson}:p
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# Install the most important MinGW-w64 dependencies. libass and lcms2 are also
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# pulled in as dependencies of ffmpeg.
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pacman -S $MINGW_PACKAGE_PREFIX-{ffmpeg,libjpeg-turbo,luajit}
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# Install key dependencies. libass and lcms2 are also included as dependencies
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# of ffmpeg.
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pacboy -S {ffmpeg,libjpeg-turbo,libplacebo,luajit}:p
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```
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Building mpv
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------------
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### Building mpv
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Finally, compile and install mpv. Binaries will be installed to
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``/mingw64/bin`` or ``/mingw32/bin``.
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```bash
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meson setup build --prefix=$MSYSTEM_PREFIX
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meson compile -C build
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```
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Or, compile and install both libmpv and mpv:
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To compile and install mpv, execute the following commands.
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The binaries will be installed in the directory ``/$MSYSTEM_PREFIX/bin``.
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```bash
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# Set up the build directory with the desired configuration
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meson setup build -Dlibmpv=true --prefix=$MSYSTEM_PREFIX
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# Compile
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meson compile -C build
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# Optionally, install the compiled binaries
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meson install -C build
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```
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Linking libmpv with MSVC programs
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---------------------------------
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## Running mpv
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mpv/libmpv cannot be built with Visual Studio (Microsoft is too incompetent to
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support C99/C11 properly and/or hates open source and Linux too much to
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seriously do it). But you can build C++ programs in Visual Studio and link them
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with a libmpv built with MinGW.
|
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Depending on your build configuration, ``mpv.exe`` may rely on external
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libraries. To create a portable package, you will need to include these
|
||||
dependencies as well. The quickest way to determine which libraries are needed
|
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is to run ``mpv.exe`` and note any error messages that list the required ``.dll``
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files. You can find these libraries in the sysroot used for compilation, such as
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``/clang64/bin/`` in MSYS2.
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|
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To do this, you need a Visual Studio which supports ``stdint.h`` (recent ones do),
|
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and you need to create a import library for the mpv DLL:
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## Linking libmpv with MSVC Programs
|
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|
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Building mpv/libmpv directly with the MSVC compiler (cl.exe) is not supported
|
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due to differences in compiler flags. Our build system is designed specifically
|
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for GNU-like compiler drivers. However, you can still build programs in
|
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Visual Studio and link them with libmpv.
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|
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If the toolchain used generates a ``.lib`` file, it will be ready for use.
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Otherwise, you will need to create an import library for the mpv DLL with the
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following command:
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```bash
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lib /name:mpv-1.dll /out:mpv.lib /MACHINE:X64
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lib /name:mpv-2.dll /out:mpv.lib /MACHINE:X64
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```
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The string in the ``/name:`` parameter must match the filename of the DLL (this
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is simply the filename the MSVC linker will use).
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Ensure that the string in the ``/name:`` parameter matches the filename of the
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DLL, as this is the filename that the MSVC linker will reference.
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Static linking is not possible.
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Running mpv
|
||||
-----------
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If you want to run mpv from the MinGW-w64 shell, you will find the experience
|
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much more pleasant if you use the ``winpty`` utility
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|
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```bash
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pacman -S winpty
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winpty mpv.com ToS-4k-1920.mov
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```
|
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|
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If you want to move / copy ``mpv.exe`` and ``mpv.com`` to somewhere other than
|
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``/mingw64/bin/`` for use outside the MinGW-w64 shell, they will still depend on
|
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DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin``
|
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to the windows system ``%PATH%``. Beware though that this can cause problems or
|
||||
confusion in Cygwin if that is also installed on the machine.
|
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|
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Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
|
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matches the version of the D3D SDK that ANGLE was built with
|
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(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the
|
||||
same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
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mpv you compiled.
|
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**Note:** Static linking is only feasible with matching compilers. For instance,
|
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if you build with Clang in Visual Studio, static linking is possible.
|
||||
|
@ -144,9 +144,7 @@ you may wish to use the separately available build wrapper ([mpv-build][mpv-buil
|
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which first compiles FFmpeg libraries and libass, and then compiles the player
|
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statically linked against those.
|
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|
||||
If you want to build a Windows binary, you either have to use MSYS2 and MinGW,
|
||||
or cross-compile from Linux with MinGW. See
|
||||
[Windows compilation][windows_compilation].
|
||||
If you want to build a Windows binary, see [Windows compilation][windows_compilation].
|
||||
|
||||
|
||||
## Release cycle
|
||||
|
Loading…
Reference in New Issue
Block a user