use glUploadTex helper function

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16225 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2005-08-14 19:40:33 +00:00
parent 0ddf170917
commit 0f10868e3d
1 changed files with 4 additions and 12 deletions

View File

@ -229,7 +229,7 @@ static int initTextures()
tsq->fw = texpercx;
tsq->fh = texpercy;
tsq->isDirty=GL_TRUE;
tsq->isDirty=GL_FALSE;
tsq->isTexture=GL_FALSE;
tsq->texobj=0;
tsq->dirtyXoff=0; tsq->dirtyYoff=0; tsq->dirtyWidth=-1; tsq->dirtyHeight=-1;
@ -469,10 +469,11 @@ static void drawTextureDisplay ()
if(square->isDirty)
{
glTexSubImage2D (GL_TEXTURE_2D, 0,
glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
square->texture, image_width * image_bytes,
square->dirtyXoff, square->dirtyYoff,
square->dirtyWidth, square->dirtyHeight,
gl_bitmap_format, gl_bitmap_type, square->texture);
0);
square->isDirty=GL_FALSE;
square->dirtyXoff=0; square->dirtyYoff=0; square->dirtyWidth=-1; square->dirtyHeight=-1;
@ -709,15 +710,6 @@ static int initGl(uint32_t d_width, uint32_t d_height)
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glPixelStorei (GL_UNPACK_ROW_LENGTH, image_width);
/**
* may give a little speed up for a kinda burst read ..
* Also, the default of 4 will break some files.
*/
glAdjustAlignment(image_width*image_bytes);
glEnable (GL_TEXTURE_2D);
gl_set_antialias(0);