Avoid crash with e.g. -vo gl2:yuv=2 when no fragment program functions are available

Fix "ported" from vo_gl.c


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18585 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2006-06-05 20:21:25 +00:00
parent 6f416d77ea
commit 0d0dbd97d8
1 changed files with 4 additions and 0 deletions

View File

@ -765,6 +765,10 @@ static int initGl(uint32_t d_width, uint32_t d_height)
glBindTexture(GL_TEXTURE_2D, 0);
case YUV_CONVERSION_FRAGMENT_POW:
case YUV_CONVERSION_FRAGMENT:
if (!GenPrograms || !BindProgram) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
break;
}
GenPrograms(1, &fragprog);
BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
break;