audio: add a mode to insert silence on severe A/V desync

This is probably a stupid idea, but it can't be denied that this
actually allows playing video without larger desync, even if video is
too slow.
This commit is contained in:
wm4 2014-08-15 23:52:42 +02:00
parent 72ee9bb56c
commit 07aba86b37
5 changed files with 27 additions and 4 deletions

View File

@ -967,6 +967,11 @@ Audio
Set the step size of mixer volume changes in percent of the full range
(default: 3).
``--audiodrop``
If video is by more than 500ms behind, insert 500ms of silence, to make up
for audio getting ahead. Might help if video decoding is too slow beyond
help.
``--volume-restore-data=<string>``
Used internally for use by playback resume (e.g. with ``quit_watch_later``).
Restoring value has to be done carefully, because different AOs as well as

View File

@ -462,6 +462,8 @@ const m_option_t mp_opts[] = {
{"decoder", 2},
{"decoder+vo", 3})),
OPT_FLAG("audiodrop", insert_silence, 0),
OPT_FLAG("untimed", untimed, M_OPT_FIXED),
OPT_STRING("stream-capture", stream_capture, M_OPT_FIXED),

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@ -137,6 +137,7 @@ typedef struct MPOpts {
float default_max_pts_correction;
int autosync;
int frame_dropping;
int insert_silence;
int term_osd;
int term_osd_bar;
char *term_osd_bar_chars;

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@ -384,6 +384,10 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
return; // try again next iteration
}
struct mp_audio out_format = {0};
ao_get_format(mpctx->ao, &out_format);
double play_samplerate = out_format.rate / opts->playback_speed;
// If audio is infinitely fast, somehow try keeping approximate A/V sync.
if (mpctx->audio_status == STATUS_PLAYING && ao_untimed(mpctx->ao) &&
mpctx->video_status != STATUS_EOF && mpctx->delay > 0)
@ -402,6 +406,19 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
playsize = MPMAX(1, playsize + skip); // silence will be prepended
}
if (opts->insert_silence) {
float S = 0.5;
if (!mpctx->paused && mpctx->audio_status == STATUS_PLAYING &&
mpctx->last_av_difference - mpctx->insert_silence > S)
mpctx->insert_silence += S;
if (mpctx->insert_silence > 0) {
int samples = MPMIN(playsize, play_samplerate * mpctx->insert_silence);
mp_audio_buffer_prepend_silence(mpctx->ao_buffer, samples);
mpctx->insert_silence -= samples / play_samplerate;
}
}
int status = AD_OK;
if (playsize > mp_audio_buffer_samples(mpctx->ao_buffer)) {
status = audio_decode(d_audio, mpctx->ao_buffer, playsize);
@ -470,10 +487,6 @@ void fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
bool partial_fill = false;
int playflags = 0;
struct mp_audio out_format = {0};
ao_get_format(mpctx->ao, &out_format);
double play_samplerate = out_format.rate / opts->playback_speed;
if (endpts != MP_NOPTS_VALUE) {
double samples = (endpts - written_audio_pts(mpctx) - mpctx->audio_delay)
* play_samplerate;

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@ -260,6 +260,8 @@ typedef struct MPContext {
double delay;
// AV sync: time until next frame should be shown
double time_frame;
// Optional/additional AV sync compensation if video is too slow.
double insert_silence;
// Set to true some time after a new frame has been shown, and it turns out
// that this frame was the last one before video ends.
bool playing_last_frame;