vo_opengl: don't allow setting 3D LUT if unsupported

The code was always uploading the 3D LUT (even of unused), as long as
vo_opengl was setting a icc-profile. This could crash with GLES 2.
This commit is contained in:
wm4 2014-12-23 02:48:58 +01:00
parent a8ffa0d0eb
commit 04a4c9b53c
1 changed files with 5 additions and 1 deletions

View File

@ -1473,6 +1473,9 @@ void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d)
return;
}
if (!(gl->mpgl_caps & MPGL_CAP_3D_TEX))
return;
if (!p->lut_3d_texture)
gl->GenTextures(1, &p->lut_3d_texture);
@ -2124,6 +2127,7 @@ static void check_gl_features(struct gl_video *p)
bool have_fbo = gl->mpgl_caps & MPGL_CAP_FB;
bool have_srgb = gl->mpgl_caps & MPGL_CAP_SRGB_TEX;
bool have_arrays = gl->mpgl_caps & MPGL_CAP_1ST_CLASS_ARRAYS;
bool have_3d_tex = gl->mpgl_caps & MPGL_CAP_3D_TEX;
bool have_mix = gl->glsl_version >= 130;
char *disabled[10];
@ -2157,7 +2161,7 @@ static void check_gl_features(struct gl_video *p)
// GLES3 doesn't provide filtered 16 bit integer textures
// GLES2 doesn't even provide 3D textures
if (p->use_lut_3d && ((gl->es && gl->es < 300) || !have_float_tex)) {
if (p->use_lut_3d && !(have_3d_tex && have_float_tex)) {
p->use_lut_3d = false;
disabled[n_disabled++] = "color management (GLES unsupported)";
}