mirror of https://github.com/mpv-player/mpv
input: Ignore spurious mouse moves
Windows generates WM_MOUSEMOVE messages internally whenever the window manager wants to know where the mouse is[1] and broadcasts that to everyone; w32_common doesn't check whether the position is different and just (indirectly) calls this. Do the check on input.c since it's possible some other VO or frontend also do the same thing. [1]: http://blogs.msdn.com/b/oldnewthing/archive/2003/10/01/55108.aspx
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@ -1536,6 +1536,10 @@ static void trigger_mouse_leave(struct input_ctx *ictx, char *new_section)
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void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y)
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{
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// we're already there
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if (ictx->mouse_vo_x == x && ictx->mouse_vo_y == y)
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return;
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ictx->mouse_event_counter++;
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ictx->mouse_vo_x = x;
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ictx->mouse_vo_y = y;
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