lua: synchronously wait until scripts are loaded

This makes the player wait until each script is loaded. Do this to give
the script a chance to setup all its event handlers. It might also be
useful to allow a script to change options that matter for playback.

While waiting for a script to be loaded, the player actually accepts
input. This is needed because the scripts can execute player commands
anyway while they are being "loaded". The player won't react to most
commands though: it can't quit or navigate the playlist in this state.

For deciding whether a script is finally loaded, we use a cheap hack: if
mpv_wait_event() is called, it's considered loaded. Let's hope this is
good enough. I think it's better than introducing explicit API for this.
Although I'm sure this will turn out as too simplistic some time in the
future, the same would probably happen with a more explicit API.
This commit is contained in:
wm4 2014-09-06 17:02:47 +02:00
parent 348dfd93c4
commit 017b3fa9db
4 changed files with 49 additions and 5 deletions

View File

@ -47,6 +47,15 @@ The event loop will wait for events and dispatch events registered with
``mp.register_event``. It will also handle timers added with ``mp.add_timeout``
and similar (by waiting with a timeout).
Since mpv 0.6.0, the player will wait until the script is fully loaded before
continuing normal operation. The player considers a script as fully loaded as
soon as it starts waiting for mpv events (or it exits). In practice this means
the player will more or less hang until the script returns from the main chunk
(and ``mp_event_loop`` is called), or the script calls ``mp_event_loop`` or
``mp.dispatch_events`` directly. This is done to make it possible for a script
to fully setup event handlers etc. before playback actually starts. In older
mpv versions, this happened asynchronously.
mp functions
------------

View File

@ -118,6 +118,7 @@ struct mpv_handle {
int properties_updating;
uint64_t property_event_masks; // or-ed together event masks of all properties
bool fuzzy_initialized;
struct mp_log_buffer *messages;
};
@ -151,6 +152,22 @@ int mp_clients_num(struct MPContext *mpctx)
return num_clients;
}
// Test for "fuzzy" initialization of all clients. That is, all clients have
// at least called mpv_wait_event() at least once since creation (or exited).
bool mp_clients_all_initialized(struct MPContext *mpctx)
{
bool all_ok = true;
pthread_mutex_lock(&mpctx->clients->lock);
for (int n = 0; n < mpctx->clients->num_clients; n++) {
struct mpv_handle *ctx = mpctx->clients->clients[n];
pthread_mutex_lock(&ctx->lock);
all_ok &= ctx->fuzzy_initialized;
pthread_mutex_unlock(&ctx->lock);
}
pthread_mutex_unlock(&mpctx->clients->lock);
return all_ok;
}
static void invalidate_global_event_mask(struct mpv_handle *ctx)
{
pthread_mutex_lock(&ctx->clients->lock);
@ -377,6 +394,7 @@ mpv_handle *mpv_create(void)
mpv_handle *ctx = mp_new_client(mpctx->clients, "main");
if (ctx) {
ctx->owner = true;
ctx->fuzzy_initialized = true;
// Set some defaults.
mpv_set_option_string(ctx, "config", "no");
mpv_set_option_string(ctx, "idle", "yes");
@ -599,6 +617,10 @@ mpv_event *mpv_wait_event(mpv_handle *ctx, double timeout)
pthread_mutex_lock(&ctx->lock);
if (!ctx->fuzzy_initialized && ctx->clients->mpctx->input)
mp_input_wakeup(ctx->clients->mpctx->input);
ctx->fuzzy_initialized = true;
if (timeout < 0)
timeout = 1e20;
if (ctx->queued_wakeup)

View File

@ -13,6 +13,7 @@ struct mp_log;
void mp_clients_init(struct MPContext *mpctx);
void mp_clients_destroy(struct MPContext *mpctx);
int mp_clients_num(struct MPContext *mpctx);
bool mp_clients_all_initialized(struct MPContext *mpctx);
void mp_client_broadcast_event(struct MPContext *mpctx, int event, void *data);
int mp_client_send_event(struct MPContext *mpctx, const char *client_name,

View File

@ -66,6 +66,7 @@ static char *script_name_from_filename(void *talloc_ctx, const char *fname)
}
struct thread_arg {
struct mp_log *log;
const struct mp_scripting *backend;
mpv_handle *client;
const char *fname;
@ -76,20 +77,25 @@ static void *script_thread(void *p)
pthread_detach(pthread_self());
struct thread_arg *arg = p;
struct mp_log *log = mp_client_get_log(arg->client);
mp_verbose(log, "Loading script...\n");
if (arg->backend->load(arg->client, arg->fname) < 0)
mp_err(log, "Could not load script %s\n", arg->fname);
MP_ERR(arg, "Could not load script %s\n", arg->fname);
mp_verbose(log, "Exiting...\n");
MP_VERBOSE(arg, "Exiting...\n");
mpv_detach_destroy(arg->client);
talloc_free(arg);
return NULL;
}
static void wait_loaded(struct MPContext *mpctx)
{
while (!mp_clients_all_initialized(mpctx)) {
mp_wait_events(mpctx, 1e9);
mp_process_input(mpctx);
}
}
static void mp_load_script(struct MPContext *mpctx, const char *fname)
{
char *ext = mp_splitext(fname, NULL);
@ -121,11 +127,17 @@ static void mp_load_script(struct MPContext *mpctx, const char *fname)
talloc_free(arg);
return;
}
arg->log = mp_client_get_log(arg->client);
MP_VERBOSE(arg, "Loading script %s...\n", fname);
pthread_t thread;
if (pthread_create(&thread, NULL, script_thread, arg))
talloc_free(arg);
wait_loaded(mpctx);
MP_VERBOSE(mpctx, "Done loading %s.\n", fname);
return;
}