2009-02-08 03:27:30 +00:00
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/*
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2015-04-13 07:36:54 +00:00
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* This file is part of mpv.
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2009-02-08 03:27:30 +00:00
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*
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2015-04-13 07:36:54 +00:00
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* mpv is free software; you can redistribute it and/or modify
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2009-02-08 03:27:30 +00:00
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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2015-04-13 07:36:54 +00:00
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* mpv is distributed in the hope that it will be useful,
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2009-02-08 03:27:30 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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2015-04-13 07:36:54 +00:00
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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2010-06-13 10:42:32 +00:00
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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2009-02-08 03:27:30 +00:00
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*/
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2008-02-22 09:09:46 +00:00
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#ifndef MPLAYER_GL_COMMON_H
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#define MPLAYER_GL_COMMON_H
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2004-10-17 13:28:22 +00:00
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2008-03-07 20:07:15 +00:00
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#include <stdio.h>
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2008-03-07 20:25:26 +00:00
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#include <stdint.h>
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2013-03-03 23:38:04 +00:00
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#include <stdbool.h>
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2008-03-07 20:07:15 +00:00
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2004-11-01 20:24:37 +00:00
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#include "config.h"
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2013-12-17 01:39:45 +00:00
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#include "common/msg.h"
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2014-08-29 10:09:04 +00:00
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#include "misc/bstr.h"
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2004-11-01 20:24:37 +00:00
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2015-08-28 23:10:30 +00:00
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#include "video/out/vo.h"
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2012-11-09 00:06:43 +00:00
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#include "video/csputils.h"
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2004-11-01 20:24:37 +00:00
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2012-11-09 00:06:43 +00:00
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#include "video/mp_image.h"
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2012-10-21 14:25:42 +00:00
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2013-07-16 11:28:28 +00:00
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#if HAVE_GL_COCOA
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2015-01-22 07:27:03 +00:00
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#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1
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2012-10-07 17:22:18 +00:00
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#include <OpenGL/gl.h>
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2015-01-22 07:27:03 +00:00
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#include <OpenGL/gl3.h>
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2012-07-27 16:01:45 +00:00
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#include <OpenGL/glext.h>
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#else
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2010-04-24 22:35:39 +00:00
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#include <GL/gl.h>
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2012-01-27 01:31:33 +00:00
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#include <GL/glext.h>
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2012-07-27 16:01:45 +00:00
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#endif
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2012-01-27 01:31:33 +00:00
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2013-03-03 12:02:10 +00:00
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#define MP_GET_GL_WORKAROUNDS
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2015-08-29 02:12:56 +00:00
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#include "header_fixes.h"
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2005-07-26 10:16:18 +00:00
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2011-09-25 09:18:07 +00:00
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struct GL;
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typedef struct GL GL;
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2012-03-30 22:33:53 +00:00
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enum {
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2014-12-18 23:58:56 +00:00
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MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
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2012-10-02 23:54:13 +00:00
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MPGL_CAP_FB = (1 << 5),
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MPGL_CAP_VAO = (1 << 6),
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MPGL_CAP_FLOAT_TEX = (1 << 9),
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MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
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2013-11-05 21:06:48 +00:00
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MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
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2013-11-13 20:52:34 +00:00
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MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
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2015-01-17 16:28:47 +00:00
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MPGL_CAP_1D_TEX = (1 << 14),
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MPGL_CAP_3D_TEX = (1 << 15),
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MPGL_CAP_DEBUG = (1 << 16),
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2014-12-19 17:37:16 +00:00
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MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
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2012-03-30 22:33:53 +00:00
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};
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2014-12-18 20:06:17 +00:00
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// E.g. 310 means 3.1
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// Code doesn't have to use the macros; they are for convenience only.
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2014-12-19 01:25:03 +00:00
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#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
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2014-12-18 20:06:17 +00:00
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#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
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2014-12-19 01:25:03 +00:00
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#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
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2012-03-30 22:33:53 +00:00
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2012-10-02 23:54:13 +00:00
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#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
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2015-10-03 16:20:16 +00:00
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enum {
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2015-11-21 16:33:32 +00:00
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VOFLAG_GLES = 1 << 0, // Hint to create a GLES2 context
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VOFLAG_NO_GLES = 1 << 1, // Hint to create a desktop GL context
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VOFLAG_GL_DEBUG = 1 << 2, // Hint to request debug OpenGL context
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VOFLAG_ALPHA = 1 << 3, // Hint to request alpha framebuffer
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VOFLAG_SW = 1 << 4, // Hint to accept a software GL renderer
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2015-10-03 16:20:16 +00:00
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};
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2015-05-13 21:55:07 +00:00
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struct MPGLContext;
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2015-10-02 16:43:45 +00:00
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// A windowing backend (like X11, win32, ...), which provides OpenGL rendering.
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2015-05-13 21:55:07 +00:00
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struct mpgl_driver {
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const char *name;
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// Size of the struct allocated for MPGLContext.priv
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int priv_size;
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// Init the GL context and possibly the underlying VO backend.
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2015-05-14 11:07:00 +00:00
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// The created context should be compatible to GL 3.2 core profile, but
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// some other GL versions are supported as well (e.g. GL 2.1 or GLES 2).
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2015-05-13 21:55:07 +00:00
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// Return 0 on success, negative value (-1) on error.
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int (*init)(struct MPGLContext *ctx, int vo_flags);
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// Resize the window, or create a new window if there isn't one yet.
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// Currently, there is an unfortunate interaction with ctx->vo, and
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// display size etc. are determined by it.
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// Return 0 on success, negative value (-1) on error.
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2015-10-03 16:20:16 +00:00
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int (*reconfig)(struct MPGLContext *ctx);
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2015-05-13 21:55:07 +00:00
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// Present the frame.
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void (*swap_buffers)(struct MPGLContext *ctx);
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// This behaves exactly like vo_driver.control().
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int (*control)(struct MPGLContext *ctx, int *events, int request, void *arg);
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// Destroy the GL context and possibly the underlying VO backend.
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void (*uninit)(struct MPGLContext *ctx);
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};
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2009-12-08 06:42:46 +00:00
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typedef struct MPGLContext {
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2011-09-25 09:18:07 +00:00
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GL *gl;
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struct vo *vo;
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2015-05-13 21:55:07 +00:00
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const struct mpgl_driver *driver;
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2012-10-02 23:54:13 +00:00
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2012-03-30 22:33:53 +00:00
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// Bit size of each component in the created framebuffer. 0 if unknown.
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int depth_r, depth_g, depth_b;
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2012-10-02 23:54:13 +00:00
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2015-09-27 19:20:46 +00:00
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// For hwdec_vaegl.c.
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const char *native_display_type;
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void *native_display;
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2015-10-02 15:49:22 +00:00
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// Windows-specific hack. See vo_opengl dwmflush suboption.
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int dwm_flush_opt;
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2015-05-13 21:55:07 +00:00
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// For free use by the mpgl_driver.
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void *priv;
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2009-12-08 06:42:46 +00:00
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} MPGLContext;
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2015-01-21 19:32:42 +00:00
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MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags);
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2014-11-26 19:48:11 +00:00
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void mpgl_uninit(MPGLContext *ctx);
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2015-10-03 16:20:16 +00:00
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int mpgl_reconfig_window(struct MPGLContext *ctx);
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2015-05-13 21:55:07 +00:00
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int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg);
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void mpgl_swap_buffers(struct MPGLContext *ctx);
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2004-11-01 20:24:37 +00:00
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2013-03-01 14:55:08 +00:00
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int mpgl_find_backend(const char *name);
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2013-07-21 23:21:39 +00:00
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struct m_option;
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2013-12-21 19:03:36 +00:00
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param);
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2013-07-21 23:21:39 +00:00
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2013-03-01 14:55:08 +00:00
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void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
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2013-09-11 22:57:32 +00:00
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const char *ext2, struct mp_log *log);
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2014-12-09 16:47:02 +00:00
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void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
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void *fn_ctx, const char *ext2, struct mp_log *log);
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2013-03-01 14:55:08 +00:00
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2014-12-23 01:46:44 +00:00
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typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
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GLsizei, const GLchar *,const void *);
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2011-09-25 09:18:07 +00:00
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//function pointers loaded from the OpenGL library
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struct GL {
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2014-12-18 20:06:17 +00:00
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int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
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int es; // es version (e.g. 300), 0 for desktop GL
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2012-10-02 23:54:13 +00:00
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int glsl_version; // e.g. 130 for GLSL 1.30
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char *extensions; // Equivalent to GL_EXTENSIONS
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int mpgl_caps; // Bitfield of MPGL_CAP_* constants
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2014-12-23 01:46:44 +00:00
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bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
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2012-10-02 23:54:13 +00:00
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2011-09-25 09:18:07 +00:00
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void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
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void (GLAPIENTRY *Clear)(GLbitfield);
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void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
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void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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void (GLAPIENTRY *Enable)(GLenum);
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void (GLAPIENTRY *Disable)(GLenum);
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const GLubyte *(GLAPIENTRY * GetString)(GLenum);
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void (GLAPIENTRY *DrawBuffer)(GLenum);
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vo_opengl: fix alpha values written to the framebuffer
When blending OSD and subtitles onto the video, we write bogus alpha
values. This doesn't normally matter, because these values are normally
unused and discarded. But at least on Wayland, the alpha values are used
by the compositor and leads to transparent windows even with opaque
video on places where the OSD happens to use transparency.
(Also see github issue #338.)
Until now, the alpha basically contained garbage. The source factor
GL_SRC_ALPHA meant that alpha was multiplied with itself. Use GL_ONE
instead (which is why we have to use glBlendFuncSeparate()). This should
give correct results, even with video that has alpha. (Or at least it's
something close to correct, I haven't thought too hard how the
compositor will blend it, and in fact I couldn't manage to test it.)
If glBlendFuncSeparate() is not available, fall back to glBlendFunc(),
which does the same as the code did before this commit. Technically, we
support GL 1.1, but glBlendFuncSeparate is 1.4, and I guess we should
try not to crash if vo_opengl_old runs on a system with GL 1.1 drivers
only.
2013-11-10 02:14:13 +00:00
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void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
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2011-09-25 09:18:07 +00:00
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void (GLAPIENTRY *Flush)(void);
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void (GLAPIENTRY *Finish)(void);
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void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
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void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
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GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
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GLint, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
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GLsizei, GLsizei, GLenum, GLenum,
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const GLvoid *);
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void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
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void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
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GLenum, GLvoid *);
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void (GLAPIENTRY *ReadBuffer)(GLenum);
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2011-10-29 17:38:33 +00:00
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void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
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2012-03-30 22:33:53 +00:00
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GLenum (GLAPIENTRY *GetError)(void);
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2012-12-27 17:07:37 +00:00
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void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
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2011-09-25 09:18:07 +00:00
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void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
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void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
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vo_opengl: implement NNEDI3 prescaler
Implement NNEDI3, a neural network based deinterlacer.
The shader is reimplemented in GLSL and supports both 8x4 and 8x6
sampling window now. This allows the shader to be licensed
under LGPL2.1 so that it can be used in mpv.
The current implementation supports uploading the NN weights (up to
51kb with placebo setting) in two different way, via uniform buffer
object or hard coding into shader source. UBO requires OpenGL 3.1,
which only guarantee 16kb per block. But I find that 64kb seems to be
a default setting for recent card/driver (which nnedi3 is targeting),
so I think we're fine here (with default nnedi3 setting the size of
weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the
"intBitsToFloat()" built-in function. This is necessary to precisely
represent these weights in GLSL. I tried several human readable
floating point number format (with really high precision as for
single precision float), but for some reason they are not working
nicely, bad pixels (with NaN value) could be produced with some
weights set.
We could also add support to upload these weights with texture, just
for compatibility reason (etc. upscaling a still image with a low end
graphics card). But as I tested, it's rather slow even with 1D
texture (we probably had to use 2D texture due to dimension size
limitation). Since there is always better choice to do NNEDI3
upscaling for still image (vapoursynth plugin), it's not implemented
in this commit. If this turns out to be a popular demand from the
user, it should be easy to add it later.
For those who wants to optimize the performance a bit further, the
bottleneck seems to be:
1. overhead to upload and access these weights, (in particular,
the shader code will be regenerated for each frame, it's on CPU
though).
2. "dot()" performance in the main loop.
3. "exp()" performance in the main loop, there are various fast
implementation with some bit tricks (probably with the help of the
intBitsToFloat function).
The code is tested with nvidia card and driver (355.11), on Linux.
Closes #2230
2015-10-28 01:37:55 +00:00
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void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
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2011-09-25 09:18:07 +00:00
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GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
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GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
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void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *ActiveTexture)(GLenum);
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void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
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int (GLAPIENTRY *SwapInterval)(int);
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void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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GLsizei, GLint, GLenum, GLenum,
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const GLvoid *);
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2012-03-30 22:33:53 +00:00
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void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
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void (GLAPIENTRY *BindVertexArray)(GLuint);
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GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
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void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
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void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
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void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
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GLsizei, const GLvoid *);
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void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
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void (GLAPIENTRY *UseProgram)(GLuint);
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GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
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void (GLAPIENTRY *CompileShader)(GLuint);
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GLuint (GLAPIENTRY *CreateProgram)(void);
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GLuint (GLAPIENTRY *CreateShader)(GLenum);
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void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
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const GLint *);
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void (GLAPIENTRY *LinkProgram)(GLuint);
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void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
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void (GLAPIENTRY *DeleteShader)(GLuint);
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void (GLAPIENTRY *DeleteProgram)(GLuint);
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void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
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void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
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void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
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const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
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void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
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void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
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void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
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GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
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void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
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GLint);
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2015-11-15 17:30:54 +00:00
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void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
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GLint, GLint, GLbitfield, GLenum);
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2012-03-30 22:33:53 +00:00
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void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
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2012-10-02 23:54:13 +00:00
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void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
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2012-03-30 22:33:53 +00:00
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void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
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2012-09-28 19:25:26 +00:00
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void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
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2012-03-30 22:33:53 +00:00
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void (GLAPIENTRY *Uniform1i)(GLint, GLint);
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2013-05-25 23:48:39 +00:00
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void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
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const GLfloat *);
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2012-03-30 22:33:53 +00:00
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void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
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const GLfloat *);
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2013-11-05 21:06:48 +00:00
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2015-10-30 19:26:51 +00:00
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GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
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GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
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void (GLAPIENTRY *DeleteSync)(GLsync sync);
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2013-11-05 21:06:48 +00:00
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void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
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void (GLAPIENTRY *VDPAUFiniNV)(void);
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GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
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(GLvoid *, GLenum, GLsizei, const GLuint *);
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void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
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void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
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void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
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void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
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2014-08-15 21:36:10 +00:00
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GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
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GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
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2014-12-23 01:46:44 +00:00
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vo_opengl: implement NNEDI3 prescaler
Implement NNEDI3, a neural network based deinterlacer.
The shader is reimplemented in GLSL and supports both 8x4 and 8x6
sampling window now. This allows the shader to be licensed
under LGPL2.1 so that it can be used in mpv.
The current implementation supports uploading the NN weights (up to
51kb with placebo setting) in two different way, via uniform buffer
object or hard coding into shader source. UBO requires OpenGL 3.1,
which only guarantee 16kb per block. But I find that 64kb seems to be
a default setting for recent card/driver (which nnedi3 is targeting),
so I think we're fine here (with default nnedi3 setting the size of
weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the
"intBitsToFloat()" built-in function. This is necessary to precisely
represent these weights in GLSL. I tried several human readable
floating point number format (with really high precision as for
single precision float), but for some reason they are not working
nicely, bad pixels (with NaN value) could be produced with some
weights set.
We could also add support to upload these weights with texture, just
for compatibility reason (etc. upscaling a still image with a low end
graphics card). But as I tested, it's rather slow even with 1D
texture (we probably had to use 2D texture due to dimension size
limitation). Since there is always better choice to do NNEDI3
upscaling for still image (vapoursynth plugin), it's not implemented
in this commit. If this turns out to be a popular demand from the
user, it should be easy to add it later.
For those who wants to optimize the performance a bit further, the
bottleneck seems to be:
1. overhead to upload and access these weights, (in particular,
the shader code will be regenerated for each frame, it's on CPU
though).
2. "dot()" performance in the main loop.
3. "exp()" performance in the main loop, there are various fast
implementation with some bit tricks (probably with the help of the
intBitsToFloat function).
The code is tested with nvidia card and driver (355.11), on Linux.
Closes #2230
2015-10-28 01:37:55 +00:00
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GLuint (GLAPIENTRY *GetUniformBlockIndex)(GLuint, const GLchar *);
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void (GLAPIENTRY *UniformBlockBinding)(GLuint, GLuint, GLuint);
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2014-12-23 01:46:44 +00:00
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void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
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const void *userParam);
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2015-07-03 14:37:01 +00:00
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2015-09-24 19:07:16 +00:00
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void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name);
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2011-09-25 09:18:07 +00:00
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};
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2005-07-26 10:16:18 +00:00
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2008-02-22 09:09:46 +00:00
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#endif /* MPLAYER_GL_COMMON_H */
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