mpv/video/out/d3d11/context.h

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#pragma once
#include <dxgi.h>
#include "video/out/gpu/context.h"
// Get the underlying D3D11 swap chain from an RA context. The returned swap chain is
// refcounted and must be released by the caller.
IDXGISwapChain *ra_d3d11_ctx_get_swapchain(struct ra_ctx *ra);