mpv/video/out/win_state.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "win_state.h"
#include "vo.h"
#include "video/mp_image.h"
static void calc_monitor_aspect(struct mp_vo_opts *opts, int scr_w, int scr_h,
double *pixelaspect, int *w, int *h)
{
*pixelaspect = 1.0 / opts->monitor_pixel_aspect;
if (scr_w > 0 && scr_h > 0 && opts->force_monitor_aspect)
*pixelaspect = 1.0 / (opts->force_monitor_aspect * scr_h / scr_w);
if (*pixelaspect < 1) {
*h /= *pixelaspect;
} else {
*w *= *pixelaspect;
}
}
// Fit *w/*h into the size specified by geo.
static void apply_autofit(int *w, int *h, int scr_w, int scr_h,
struct m_geometry *geo, bool allow_up, bool allow_down)
{
if (!geo->wh_valid)
return;
int dummy;
int n_w = *w, n_h = *h;
m_geometry_apply(&dummy, &dummy, &n_w, &n_h, scr_w, scr_h, geo);
if (!allow_up && *w <= n_w && *h <= n_h)
return;
if (!allow_down && *w >= n_w && *h >= n_h)
return;
// If aspect mismatches, always make the window smaller than the fit box
// (Or larger, if allow_down==false.)
double asp = (double)*w / *h;
double n_asp = (double)n_w / n_h;
if ((n_asp <= asp) == allow_down) {
*w = n_w;
*h = n_w / asp;
} else {
*w = n_h * asp;
*h = n_h;
}
}
// Compute the "suggested" window size and position and return it in *out_geo.
// screen is the bounding box of the current screen within the virtual desktop.
// Does not change *vo.
// screen: position of the screen on virtual desktop on which the window
// should be placed
// dpi_scale: the DPI multiplier to get from virtual to real coordinates
// (>1 for "hidpi")
// Use vo_apply_window_geometry() to copy the result into the vo.
// NOTE: currently, all windowing backends do their own handling of window
// geometry additional to this code. This is to deal with initial window
// placement, fullscreen handling, avoiding resize on reconfig() with no
// size change, multi-monitor stuff, and possibly more.
void vo_calc_window_geometry2(struct vo *vo, const struct mp_rect *screen,
double dpi_scale, struct vo_win_geometry *out_geo)
{
struct mp_vo_opts *opts = vo->opts;
*out_geo = (struct vo_win_geometry){0};
// The case of calling this function even though no video was configured
// yet (i.e. vo->params==NULL) happens when vo_gpu creates a hidden window
// in order to create a rendering context.
struct mp_image_params params = { .w = 320, .h = 200 };
if (vo->params)
params = *vo->params;
if (!opts->hidpi_window_scale)
dpi_scale = 1;
int d_w, d_h;
mp_image_params_get_dsize(&params, &d_w, &d_h);
if ((vo->driver->caps & VO_CAP_ROTATE90) && params.rotate % 180 == 90)
MPSWAP(int, d_w, d_h);
d_w = MPCLAMP(d_w * opts->window_scale * dpi_scale, 1, 16000);
d_h = MPCLAMP(d_h * opts->window_scale * dpi_scale, 1, 16000);
int scr_w = screen->x1 - screen->x0;
int scr_h = screen->y1 - screen->y0;
MP_DBG(vo, "screen size: %dx%d\n", scr_w, scr_h);
calc_monitor_aspect(opts, scr_w, scr_h, &out_geo->monitor_par, &d_w, &d_h);
apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit, true, true);
apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_smaller, true, false);
apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_larger, false, true);
out_geo->win.x0 = (int)(scr_w - d_w) / 2;
out_geo->win.y0 = (int)(scr_h - d_h) / 2;
m_geometry_apply(&out_geo->win.x0, &out_geo->win.y0, &d_w, &d_h,
scr_w, scr_h, &opts->geometry);
out_geo->win.x0 += screen->x0;
out_geo->win.y0 += screen->y0;
out_geo->win.x1 = out_geo->win.x0 + d_w;
out_geo->win.y1 = out_geo->win.y0 + d_h;
if (opts->geometry.xy_valid || opts->force_window_position)
out_geo->flags |= VO_WIN_FORCE_POS;
}
void vo_calc_window_geometry(struct vo *vo, const struct mp_rect *screen,
struct vo_win_geometry *out_geo)
{
vo_calc_window_geometry2(vo, screen, 1.0, out_geo);
}
// Copy the parameters in *geo to the vo fields.
// (Doesn't do anything else - windowing backends should trigger VO_EVENT_RESIZE
// to ensure that the VO reinitializes rendering properly.)
void vo_apply_window_geometry(struct vo *vo, const struct vo_win_geometry *geo)
{
vo->dwidth = geo->win.x1 - geo->win.x0;
vo->dheight = geo->win.y1 - geo->win.y0;
vo->monitor_par = geo->monitor_par;
}