mpv/video/out/vulkan/context_wayland.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "video/out/gpu/context.h"
#include "video/out/wayland_common.h"
#include "common.h"
#include "context.h"
#include "utils.h"
struct priv {
struct mpvk_ctx vk;
};
static void wayland_vk_uninit(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
ra_vk_ctx_uninit(ctx);
mpvk_uninit(&p->vk);
vo_wayland_uninit(ctx->vo);
}
static bool wayland_vk_init(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
struct mpvk_ctx *vk = &p->vk;
int msgl = ctx->opts.probing ? MSGL_V : MSGL_ERR;
if (!mpvk_instance_init(vk, ctx->log, VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME,
ctx->opts.debug))
goto error;
if (!vo_wayland_init(ctx->vo))
goto error;
VkWaylandSurfaceCreateInfoKHR wlinfo = {
.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR,
.display = ctx->vo->wl->display,
.surface = ctx->vo->wl->surface,
};
VkResult res = vkCreateWaylandSurfaceKHR(vk->inst, &wlinfo, MPVK_ALLOCATOR,
&vk->surf);
if (res != VK_SUCCESS) {
MP_MSG(ctx, msgl, "Failed creating Wayland surface: %s\n", vk_err(res));
goto error;
}
/* Because in Wayland clients render whenever they receive a callback from
* the compositor, and the fact that the compositor usually stops sending
* callbacks once the surface is no longer visible, using FIFO here would
* mean the entire player would block on acquiring swapchain images. Hence,
* use MAILBOX to guarantee that there'll always be a swapchain image and
* the player won't block waiting on those */
if (!ra_vk_ctx_init(ctx, vk, VK_PRESENT_MODE_MAILBOX_KHR))
goto error;
return true;
error:
wayland_vk_uninit(ctx);
return false;
}
static void resize(struct ra_ctx *ctx)
{
struct vo_wayland_state *wl = ctx->vo->wl;
MP_VERBOSE(wl, "Handling resize on the vk side\n");
const int32_t width = wl->scaling*mp_rect_w(wl->geometry);
const int32_t height = wl->scaling*mp_rect_h(wl->geometry);
wl_surface_set_buffer_scale(wl->surface, wl->scaling);
wl->vo->dwidth = width;
wl->vo->dheight = height;
}
static bool wayland_vk_reconfig(struct ra_ctx *ctx)
{
if (!vo_wayland_reconfig(ctx->vo))
return false;
return true;
}
static int wayland_vk_control(struct ra_ctx *ctx, int *events, int request, void *arg)
{
int ret = vo_wayland_control(ctx->vo, events, request, arg);
if (*events & VO_EVENT_RESIZE) {
resize(ctx);
if (ra_vk_ctx_resize(ctx->swapchain, ctx->vo->dwidth, ctx->vo->dheight))
return VO_ERROR;
}
return ret;
}
static void wayland_vk_wakeup(struct ra_ctx *ctx)
{
vo_wayland_wakeup(ctx->vo);
}
static void wayland_vk_wait_events(struct ra_ctx *ctx, int64_t until_time_us)
{
vo_wayland_wait_events(ctx->vo, until_time_us);
}
const struct ra_ctx_fns ra_ctx_vulkan_wayland = {
.type = "vulkan",
vo_gpu: semi-fix --gpu-context/--gpu-api options and help output This was confusing at best. Change it to output the actual choices. (Seems like in the end it's always me who has to clean up other people's bullshit.) Context names were not unique - but they should be, so fix it. The whole point of the original --opengl-backend option was to side-step the tricky auto-detection, so you know exactly what you get. The goal of this commit is to make --gpu-context work the same way. Fix the non-unique names by appending "vk" to the names. Keep in mind that this was not suitable for slecting the "UI" backend anyway, since "x11" would force GLX, whereas people on not-NVIDIA actually want "x11egl". Users trying to use --gpu-context=x11 to force the X11 backend would always end up with GLX, which would at least break VAAPI hardware decoding for them. Basically the idea that this option could select the "UI" type is completely broken - it selects an implementation, which implies a UI. Selecting the UI type This would require a separate mechanism. (Although in theory this separate mechanism could be part of the --gpu-context option - in any case, someone would have to implement it.) To achieve help output that can actually be understood, just duplicate the code. Most of that code is duplicated anyway, and trying to share just the list code with the result of making the output unreadable doesn't make too much sense. If we wanted to save code/effort, we could just remove the help output altogether. --gpu-api has non-unique entries, and it would be nice to group them (e.g. list all OpenGL capable contexts with "opengl"), but C makes this simple idea too much of a pain, so don't do it. Also remove a stray tab from the android entry on the manpage.
2017-10-16 08:53:33 +00:00
.name = "waylandvk",
.reconfig = wayland_vk_reconfig,
.control = wayland_vk_control,
.wakeup = wayland_vk_wakeup,
.wait_events = wayland_vk_wait_events,
.init = wayland_vk_init,
.uninit = wayland_vk_uninit,
};