mpv/sub/osd_libass.c

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osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
/*
* This file is part of mpv.
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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*
Relicense some non-MPlayer source files to LGPL 2.1 or later This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
2016-01-19 17:36:06 +00:00
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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*
* mpv is distributed in the hope that it will be useful,
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
Relicense some non-MPlayer source files to LGPL 2.1 or later This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
2016-01-19 17:36:06 +00:00
* GNU Lesser General Public License for more details.
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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*
Relicense some non-MPlayer source files to LGPL 2.1 or later This covers source files which were added in mplayer2 and mpv times only, and where all code is covered by LGPL relicensing agreements. There are probably more files to which this applies, but I'm being conservative here. A file named ao_sdl.c exists in MPlayer too, but the mpv one is a complete rewrite, and was added some time after the original ao_sdl.c was removed. The same applies to vo_sdl.c, for which the SDL2 API is radically different in addition (MPlayer supports SDL 1.2 only). common.c contains only code written by me. But common.h is a strange case: although it originally was named mp_common.h and exists in MPlayer too, by now it contains only definitions written by uau and me. The exceptions are the CONTROL_ defines - thus not changing the license of common.h yet. codec_tags.c contained once large tables generated from MPlayer's codecs.conf, but all of these tables were removed. From demux_playlist.c I'm removing a code fragment from someone who was not asked; this probably could be done later (see commit 15dccc37). misc.c is a bit complicated to reason about (it was split off mplayer.c and thus contains random functions out of this file), but actually all functions have been added post-MPlayer. Except get_relative_time(), which was written by uau, but looks similar to 3 different versions of something similar in each of the Unix/win32/OSX timer source files. I'm not sure what that means in regards to copyright, so I've just moved it into another still-GPL source file for now. screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but they're all gone.
2016-01-19 17:36:06 +00:00
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
*/
#include <math.h>
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "config.h"
#include "mpv_talloc.h"
#include "misc/bstr.h"
#include "common/common.h"
#include "common/msg.h"
#include "osd.h"
#include "osd_state.h"
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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static const char osd_font_pfb[] =
#include "generated/sub/osd_font.otf.inc"
;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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#include "sub/ass_mp.h"
#include "options/options.h"
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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#define ASS_USE_OSD_FONT "{\\fnmpv-osd-symbols}"
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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static void append_ass(struct ass_state *ass, struct mp_osd_res *res,
ASS_Image **img_list, bool *changed);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
void osd_init_backend(struct osd_state *osd)
{
}
static void create_ass_renderer(struct osd_state *osd, struct ass_state *ass)
{
if (ass->render)
return;
ass->log = mp_log_new(NULL, osd->log, "libass");
ass->library = mp_ass_init(osd->global, ass->log);
ass_add_font(ass->library, "mpv-osd-symbols", (void *)osd_font_pfb,
sizeof(osd_font_pfb) - 1);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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ass->render = ass_renderer_init(ass->library);
if (!ass->render)
abort();
mp_ass_configure_fonts(ass->render, osd->opts->osd_style,
osd->global, ass->log);
ass_set_pixel_aspect(ass->render, 1.0);
}
static void destroy_ass_renderer(struct ass_state *ass)
{
if (ass->track)
ass_free_track(ass->track);
ass->track = NULL;
if (ass->render)
ass_renderer_done(ass->render);
ass->render = NULL;
if (ass->library)
ass_library_done(ass->library);
ass->library = NULL;
talloc_free(ass->log);
ass->log = NULL;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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}
static void destroy_external(struct osd_external *ext)
{
destroy_ass_renderer(&ext->ass);
talloc_free(ext);
}
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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void osd_destroy_backend(struct osd_state *osd)
{
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
destroy_ass_renderer(&obj->ass);
for (int i = 0; i < obj->num_externals; i++)
destroy_external(obj->externals[i]);
obj->num_externals = 0;
}
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
static void update_playres(struct ass_state *ass, struct mp_osd_res *vo_res)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
{
ASS_Track *track = ass->track;
int old_res_x = track->PlayResX;
int old_res_y = track->PlayResY;
ass->vo_res = *vo_res;
double aspect = 1.0 * vo_res->w / MPMAX(vo_res->h, 1);
if (vo_res->display_par > 0)
aspect = aspect / vo_res->display_par;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
track->PlayResY = ass->res_y ? ass->res_y : MP_ASS_FONT_PLAYRESY;
track->PlayResX = ass->res_x ? ass->res_x : track->PlayResY * aspect;
osd: make the OSD and sub font more customizable Make more aspects of the OSD font customizable. This also affects the font used for unstyled subtitles (such as SRT), or when using the --no-ass option. This adds back some customizability that was lost with commit 74e7a1 (osd: use libass for OSD rendering). Removed options: --ass-border-color --ass-color --font --subfont --subfont-text-scale Added options: --osd-color --osd-border --osd-back-color --osd-shadow-color --osd-font --osd-font-size --osd-border-size --osd-margin-x --osd-margin-y --osd-shadow-offset --osd-spacing --sub-scale The font size is now specified in pixels as it would be rendered on a window with a height of 720 pixels. OSD and subtitles are always scaled with the window height, so specifying or expecting an absolute font size doesn't make sense. Such scaled pixel units are used to specify font border etc. as well. (Note: the font size is directly passed to libass. How the fonts are actually rasterized is outside of our control, but in theory ASS font sizes map to "script" pixels and then are scaled to screen size.) The default settings should be about the same, with slight difference due to rounding to the new scales. The OSD and subtitle fonts are not separately configurable. It has limited use and would double the number of newly added options, which would be more confusing than helpful. It could be easily added later, should the need arise. Other small details that change: - ASS_Style.Encoding is not set to -1 for subs anymore (assuming subs use VSFilter direction in -no-ass mode too) - use a different WrapStyle for OSD - ASS forced styles are not applied to OSD
2012-11-17 19:56:45 +00:00
// Force libass to clear its internal cache - it doesn't check for
// PlayRes changes itself.
if (old_res_x != track->PlayResX || old_res_y != track->PlayResY)
ass_set_frame_size(ass->render, 1, 1);
}
static void create_ass_track(struct osd_state *osd, struct osd_object *obj,
struct ass_state *ass)
{
create_ass_renderer(osd, ass);
ASS_Track *track = ass->track;
if (!track)
track = ass->track = ass_new_track(ass->library);
track->track_type = TRACK_TYPE_ASS;
track->Timer = 100.;
track->WrapStyle = 1; // end-of-line wrapping instead of smart wrapping
track->Kerning = true;
track->ScaledBorderAndShadow = true;
#if LIBASS_VERSION >= 0x01600010
ass_track_set_feature(track, ASS_FEATURE_WRAP_UNICODE, 1);
#endif
update_playres(ass, &obj->vo_res);
}
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
static int find_style(ASS_Track *track, const char *name, int def)
{
for (int n = 0; n < track->n_styles; n++) {
if (track->styles[n].Name && strcmp(track->styles[n].Name, name) == 0)
return n;
}
return def;
}
// Find a given style, or add it if it's missing.
static ASS_Style *get_style(struct ass_state *ass, char *name)
{
ASS_Track *track = ass->track;
if (!track)
return NULL;
int sid = find_style(track, name, -1);
if (sid >= 0)
return &track->styles[sid];
sid = ass_alloc_style(track);
ASS_Style *style = &track->styles[sid];
style->Name = strdup(name);
// Set to neutral base direction, as opposed to VSFilter LTR default
style->Encoding = -1;
return style;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
static ASS_Event *add_osd_ass_event(ASS_Track *track, const char *style,
const char *text)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
{
int n = ass_alloc_event(track);
ASS_Event *event = track->events + n;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
event->Start = 0;
event->Duration = 100;
event->Style = find_style(track, style, 0);
event->ReadOrder = n;
assert(event->Text == NULL);
if (text)
event->Text = strdup(text);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
return event;
}
static void clear_ass(struct ass_state *ass)
{
if (ass->track)
ass_flush_events(ass->track);
}
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function)
{
// 0xFF is never valid UTF-8, so we can use it to escape OSD symbols.
// (Same trick as OSD_ASS_0/OSD_ASS_1.)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
snprintf(buffer, buffer_size, "\xFF%c", osd_function);
}
static void mangle_ass(bstr *dst, const char *in)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
{
const char *start = in;
bool escape_ass = true;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
while (*in) {
// As used by osd_get_function_sym().
if (in[0] == '\xFF' && in[1]) {
bstr_xappend(NULL, dst, bstr0(ASS_USE_OSD_FONT));
mp_append_utf8_bstr(NULL, dst, OSD_CODEPOINTS + in[1]);
bstr_xappend(NULL, dst, bstr0("{\\r}"));
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
in += 2;
continue;
}
if (*in == OSD_ASS_0[0] || *in == OSD_ASS_1[0]) {
escape_ass = *in == OSD_ASS_1[0];
in += 1;
continue;
}
if (escape_ass && *in == '{')
bstr_xappend(NULL, dst, bstr0("\\"));
// Libass will strip leading whitespace
if (in[0] == ' ' && (in == start || in[-1] == '\n')) {
bstr_xappend(NULL, dst, bstr0("\\h"));
in += 1;
continue;
}
bstr_xappend(NULL, dst, (bstr){(char *)in, 1});
// Break ASS escapes with U+2060 WORD JOINER
if (escape_ass && *in == '\\')
mp_append_utf8_bstr(NULL, dst, 0x2060);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
in++;
}
}
static ASS_Event *add_osd_ass_event_escaped(ASS_Track *track, const char *style,
const char *text)
{
bstr buf = {0};
mangle_ass(&buf, text);
ASS_Event *e = add_osd_ass_event(track, style, buf.start);
talloc_free(buf.start);
return e;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
static ASS_Style *prepare_osd_ass(struct osd_state *osd, struct osd_object *obj)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
{
struct mp_osd_render_opts *opts = osd->opts;
create_ass_track(osd, obj, &obj->ass);
struct osd_style_opts font = *opts->osd_style;
font.font_size *= opts->osd_scale;
double playresy = obj->ass.track->PlayResY;
2013-12-10 18:58:57 +00:00
// Compensate for libass and mp_ass_set_style scaling the font etc.
if (!opts->osd_scale_by_window)
playresy *= 720.0 / obj->vo_res.h;
ASS_Style *style = get_style(&obj->ass, "OSD");
mp_ass_set_style(style, playresy, &font);
return style;
}
static void update_osd_text(struct osd_state *osd, struct osd_object *obj)
{
if (!obj->text[0])
return;
prepare_osd_ass(osd, obj);
add_osd_ass_event_escaped(obj->ass.track, "OSD", obj->text);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
void osd_get_text_size(struct osd_state *osd, int *out_screen_h, int *out_font_h)
{
pthread_mutex_lock(&osd->lock);
struct osd_object *obj = osd->objs[OSDTYPE_OSD];
ASS_Style *style = prepare_osd_ass(osd, obj);
*out_screen_h = obj->ass.track->PlayResY - style->MarginV;
*out_font_h = style->FontSize;
pthread_mutex_unlock(&osd->lock);
}
// align: -1 .. +1
// frame: size of the containing area
// obj: size of the object that should be positioned inside the area
// margin: min. distance from object to frame (as long as -1 <= align <= +1)
static float get_align(float align, float frame, float obj, float margin)
{
frame -= margin * 2;
return margin + frame / 2 - obj / 2 + (frame - obj) / 2 * align;
}
struct ass_draw {
int scale;
char *text;
};
static void ass_draw_start(struct ass_draw *d)
{
d->scale = MPMAX(d->scale, 1);
d->text = talloc_asprintf_append(d->text, "{\\p%d}", d->scale);
}
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
static void ass_draw_stop(struct ass_draw *d)
{
d->text = talloc_strdup_append(d->text, "{\\p0}");
}
static void ass_draw_c(struct ass_draw *d, float x, float y)
{
int ix = round(x * (1 << (d->scale - 1)));
int iy = round(y * (1 << (d->scale - 1)));
d->text = talloc_asprintf_append(d->text, " %d %d", ix, iy);
}
static void ass_draw_append(struct ass_draw *d, const char *t)
{
d->text = talloc_strdup_append(d->text, t);
}
static void ass_draw_move_to(struct ass_draw *d, float x, float y)
{
ass_draw_append(d, " m");
ass_draw_c(d, x, y);
}
static void ass_draw_line_to(struct ass_draw *d, float x, float y)
{
ass_draw_append(d, " l");
ass_draw_c(d, x, y);
}
static void ass_draw_rect_ccw(struct ass_draw *d, float x0, float y0,
float x1, float y1)
{
ass_draw_move_to(d, x0, y0);
ass_draw_line_to(d, x0, y1);
ass_draw_line_to(d, x1, y1);
ass_draw_line_to(d, x1, y0);
}
static void ass_draw_rect_cw(struct ass_draw *d, float x0, float y0,
float x1, float y1)
{
ass_draw_move_to(d, x0, y0);
ass_draw_line_to(d, x1, y0);
ass_draw_line_to(d, x1, y1);
ass_draw_line_to(d, x0, y1);
}
static void ass_draw_reset(struct ass_draw *d)
{
talloc_free(d->text);
d->text = NULL;
}
static void get_osd_bar_box(struct osd_state *osd, struct osd_object *obj,
float *o_x, float *o_y, float *o_w, float *o_h,
float *o_border)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
{
struct mp_osd_render_opts *opts = osd->opts;
create_ass_track(osd, obj, &obj->ass);
ASS_Track *track = obj->ass.track;
ASS_Style *style = get_style(&obj->ass, "progbar");
if (!style) {
*o_x = *o_y = *o_w = *o_h = *o_border = 0;
return;
}
mp_ass_set_style(style, track->PlayResY, opts->osd_style);
if (osd->opts->osd_style->back_color.a) {
// override the default osd opaque-box into plain outline. Otherwise
// the opaque box is not aligned with the bar (even without shadow),
// and each bar ass event gets its own opaque box - breaking the bar.
style->BackColour = MP_ASS_COLOR(opts->osd_style->shadow_color);
style->BorderStyle = 1; // outline
}
*o_w = track->PlayResX * (opts->osd_bar_w / 100.0);
*o_h = track->PlayResY * (opts->osd_bar_h / 100.0);
float base_size = 0.03125;
style->Outline *= *o_h / track->PlayResY / base_size;
// So that the chapter marks have space between them
style->Outline = MPMIN(style->Outline, *o_h / 5.2);
// So that the border is not 0
style->Outline = MPMAX(style->Outline, *o_h / 32.0);
// Rendering with shadow is broken (because there's more than one shape)
style->Shadow = 0;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
style->Alignment = 5;
*o_border = style->Outline;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
*o_x = get_align(opts->osd_bar_align_x, track->PlayResX, *o_w, *o_border);
*o_y = get_align(opts->osd_bar_align_y, track->PlayResY, *o_h, *o_border);
}
static void update_progbar(struct osd_state *osd, struct osd_object *obj)
{
if (obj->progbar_state.type < 0)
return;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
float px, py, width, height, border;
get_osd_bar_box(osd, obj, &px, &py, &width, &height, &border);
ASS_Track *track = obj->ass.track;
float sx = px - border * 2 - height / 4; // includes additional spacing
float sy = py + height / 2;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
bstr buf = bstr0(talloc_asprintf(NULL, "{\\an6\\pos(%f,%f)}", sx, sy));
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
if (obj->progbar_state.type == 0 || obj->progbar_state.type >= 256) {
// no sym
} else if (obj->progbar_state.type >= 32) {
mp_append_utf8_bstr(NULL, &buf, obj->progbar_state.type);
} else {
bstr_xappend(NULL, &buf, bstr0(ASS_USE_OSD_FONT));
mp_append_utf8_bstr(NULL, &buf, OSD_CODEPOINTS + obj->progbar_state.type);
bstr_xappend(NULL, &buf, bstr0("{\\r}"));
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
add_osd_ass_event(track, "progbar", buf.start);
talloc_free(buf.start);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
struct ass_draw *d = &(struct ass_draw) { .scale = 4 };
if (osd->opts->osd_style->back_color.a) {
// the bar style always ignores the --osd-back-color config - it messes
// up the bar. draw an artificial box at the original back color.
struct m_color bc = osd->opts->osd_style->back_color;
d->text = talloc_asprintf_append(d->text,
"{\\pos(%f,%f)\\bord0\\1a&H%02X\\1c&H%02X%02X%02X&}",
px, py, 255 - bc.a, (int)bc.b, (int)bc.g, (int)bc.r);
ass_draw_start(d);
ass_draw_rect_cw(d, -border, -border, width + border, height + border);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
}
// filled area
d->text = talloc_asprintf_append(d->text, "{\\bord0\\pos(%f,%f)}", px, py);
ass_draw_start(d);
float pos = obj->progbar_state.value * width - border / 2;
ass_draw_rect_cw(d, 0, 0, pos, height);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
2013-04-01 23:53:33 +00:00
// position marker
d->text = talloc_asprintf_append(d->text, "{\\bord%f\\pos(%f,%f)}",
border / 2, px, py);
ass_draw_start(d);
ass_draw_move_to(d, pos + border / 2, 0);
ass_draw_line_to(d, pos + border / 2, height);
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
2013-04-01 23:53:33 +00:00
ass_draw_reset(d);
d->text = talloc_asprintf_append(d->text, "{\\pos(%f,%f)}", px, py);
ass_draw_start(d);
// the box
ass_draw_rect_cw(d, -border, -border, width + border, height + border);
// the "hole"
ass_draw_rect_ccw(d, 0, 0, width, height);
// chapter marks
for (int n = 0; n < obj->progbar_state.num_stops; n++) {
float s = obj->progbar_state.stops[n] * width;
float dent = border * 1.3;
if (s > dent && s < width - dent) {
ass_draw_move_to(d, s + dent, 0);
ass_draw_line_to(d, s, dent);
ass_draw_line_to(d, s - dent, 0);
ass_draw_move_to(d, s - dent, height);
ass_draw_line_to(d, s, height - dent);
ass_draw_line_to(d, s + dent, height);
}
}
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
ass_draw_stop(d);
add_osd_ass_event(track, "progbar", d->text);
ass_draw_reset(d);
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
static void update_osd(struct osd_state *osd, struct osd_object *obj)
{
obj->osd_changed = false;
clear_ass(&obj->ass);
update_osd_text(osd, obj);
update_progbar(osd, obj);
}
static void update_external(struct osd_state *osd, struct osd_object *obj,
struct osd_external *ext)
{
bstr t = bstr0(ext->ov.data);
ext->ass.res_x = ext->ov.res_x;
ext->ass.res_y = ext->ov.res_y;
create_ass_track(osd, obj, &ext->ass);
clear_ass(&ext->ass);
int resy = ext->ass.track->PlayResY;
mp_ass_set_style(get_style(&ext->ass, "OSD"), resy, osd->opts->osd_style);
// Some scripts will reference this style name with \r tags.
const struct osd_style_opts *def = osd_style_conf.defaults;
mp_ass_set_style(get_style(&ext->ass, "Default"), resy, def);
while (t.len) {
bstr line;
bstr_split_tok(t, "\n", &line, &t);
if (line.len) {
char *tmp = bstrdup0(NULL, line);
add_osd_ass_event(ext->ass.track, "OSD", tmp);
talloc_free(tmp);
}
}
}
static int cmp_zorder(const void *pa, const void *pb)
{
const struct osd_external *a = *(struct osd_external **)pa;
const struct osd_external *b = *(struct osd_external **)pb;
return a->ov.z == b->ov.z ? 0 : (a->ov.z > b->ov.z ? 1 : -1);
}
void osd_set_external(struct osd_state *osd, struct osd_external_ass *ov)
{
pthread_mutex_lock(&osd->lock);
struct osd_object *obj = osd->objs[OSDTYPE_EXTERNAL];
bool zorder_changed = false;
int index = -1;
for (int n = 0; n < obj->num_externals; n++) {
struct osd_external *e = obj->externals[n];
if (e->ov.id == ov->id && e->ov.owner == ov->owner) {
index = n;
break;
}
}
if (index < 0) {
if (!ov->format)
goto done;
struct osd_external *new = talloc_zero(NULL, struct osd_external);
new->ov.owner = ov->owner;
new->ov.id = ov->id;
MP_TARRAY_APPEND(obj, obj->externals, obj->num_externals, new);
index = obj->num_externals - 1;
zorder_changed = true;
}
struct osd_external *entry = obj->externals[index];
if (!ov->format) {
if (!entry->ov.hidden) {
obj->changed = true;
osd->want_redraw_notification = true;
}
destroy_external(entry);
MP_TARRAY_REMOVE_AT(obj->externals, obj->num_externals, index);
goto done;
}
entry->ov.format = ov->format;
if (!entry->ov.data)
entry->ov.data = talloc_strdup(entry, "");
entry->ov.data[0] = '\0'; // reuse memory allocation
entry->ov.data = talloc_strdup_append(entry->ov.data, ov->data);
entry->ov.res_x = ov->res_x;
entry->ov.res_y = ov->res_y;
zorder_changed |= entry->ov.z != ov->z;
entry->ov.z = ov->z;
entry->ov.hidden = ov->hidden;
update_external(osd, obj, entry);
if (!entry->ov.hidden) {
obj->changed = true;
osd->want_redraw_notification = true;
}
if (zorder_changed) {
qsort(obj->externals, obj->num_externals, sizeof(obj->externals[0]),
cmp_zorder);
}
if (ov->out_rc) {
struct mp_osd_res vo_res = entry->ass.vo_res;
// Defined fallback if VO has not drawn this yet
if (vo_res.w < 1 || vo_res.h < 1) {
vo_res = (struct mp_osd_res){
.w = entry->ov.res_x,
.h = entry->ov.res_y,
.display_par = 1,
};
// According to osd-overlay command description.
if (vo_res.w < 1)
vo_res.w = 1280;
if (vo_res.h < 1)
vo_res.h = 720;
}
ASS_Image *img_list = NULL;
append_ass(&entry->ass, &vo_res, &img_list, NULL);
mp_ass_get_bb(img_list, entry->ass.track, &vo_res, ov->out_rc);
}
done:
pthread_mutex_unlock(&osd->lock);
}
void osd_set_external_remove_owner(struct osd_state *osd, void *owner)
{
pthread_mutex_lock(&osd->lock);
struct osd_object *obj = osd->objs[OSDTYPE_EXTERNAL];
for (int n = obj->num_externals - 1; n >= 0; n--) {
struct osd_external *e = obj->externals[n];
if (e->ov.owner == owner) {
destroy_external(e);
MP_TARRAY_REMOVE_AT(obj->externals, obj->num_externals, n);
obj->changed = true;
osd->want_redraw_notification = true;
}
}
pthread_mutex_unlock(&osd->lock);
}
static void append_ass(struct ass_state *ass, struct mp_osd_res *res,
ASS_Image **img_list, bool *changed)
{
if (!ass->render || !ass->track) {
*img_list = NULL;
return;
}
update_playres(ass, res);
ass_set_frame_size(ass->render, res->w, res->h);
ass_set_pixel_aspect(ass->render, res->display_par);
int ass_changed;
*img_list = ass_render_frame(ass->render, ass->track, 0, &ass_changed);
ass->changed |= ass_changed;
if (changed) {
*changed |= ass->changed;
ass->changed = false;
}
}
video: make OSD/subtitle bitmaps refcounted (sort of) Making OSD/subtitle bitmaps refcounted was planend a longer time ago, e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap data) was added in 2016. But nothing benefited much from it, because struct sub_bitmaps was usually stack allocated, and there was this weird callback stuff through osd_draw(). Make it possible to get actually refcounted subtitle bitmaps on the OSD API level. For this, we just copy all subtitle data other than the bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy refcount shit, but when that was a big mess and hard to debug and just boiled to emulating malloc(), I made it a full allocation+copy. This affects mostly the parts array. With crazy ASS subtitles, this parts array can get pretty big (thousands of elements or more), in which case the extra alloc/copy could become performance relevant. But then again this is just pure bullshit, and I see no need to care. In practice, this extra work most likely gets drowned out by libass murdering a single core (while mpv is waiting for it) anyway. So fuck it. I just wanted this so draw_bmp.c requires only a single call to render everything. VOs also can benefit from this, because the weird callback shit isn't necessary anymore (simpler code), but I haven't done anything about it yet. In general I'd hope this will work towards simplifying the OSD layer, which is prerequisite for making actual further improvements. I haven't tested some cases such as the "overlay-add" command. Maybe it crashes now? Who knows, who cares. In addition, it might be worthwhile to reduce the code duplication between all the things that output subtitle bitmaps (with repacking, image allocation, etc.), but that's orthogonal.
2020-04-26 21:34:32 +00:00
struct sub_bitmaps *osd_object_get_bitmaps(struct osd_state *osd,
struct osd_object *obj, int format)
{
if (obj->type == OSDTYPE_OSD && obj->osd_changed)
update_osd(osd, obj);
if (!obj->ass_packer)
obj->ass_packer = mp_ass_packer_alloc(obj);
MP_TARRAY_GROW(obj, obj->ass_imgs, obj->num_externals + 1);
append_ass(&obj->ass, &obj->vo_res, &obj->ass_imgs[0], &obj->changed);
for (int n = 0; n < obj->num_externals; n++) {
if (obj->externals[n]->ov.hidden) {
update_playres(&obj->externals[n]->ass, &obj->vo_res);
obj->ass_imgs[n + 1] = NULL;
} else {
append_ass(&obj->externals[n]->ass, &obj->vo_res,
&obj->ass_imgs[n + 1], &obj->changed);
}
}
video: make OSD/subtitle bitmaps refcounted (sort of) Making OSD/subtitle bitmaps refcounted was planend a longer time ago, e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap data) was added in 2016. But nothing benefited much from it, because struct sub_bitmaps was usually stack allocated, and there was this weird callback stuff through osd_draw(). Make it possible to get actually refcounted subtitle bitmaps on the OSD API level. For this, we just copy all subtitle data other than the bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy refcount shit, but when that was a big mess and hard to debug and just boiled to emulating malloc(), I made it a full allocation+copy. This affects mostly the parts array. With crazy ASS subtitles, this parts array can get pretty big (thousands of elements or more), in which case the extra alloc/copy could become performance relevant. But then again this is just pure bullshit, and I see no need to care. In practice, this extra work most likely gets drowned out by libass murdering a single core (while mpv is waiting for it) anyway. So fuck it. I just wanted this so draw_bmp.c requires only a single call to render everything. VOs also can benefit from this, because the weird callback shit isn't necessary anymore (simpler code), but I haven't done anything about it yet. In general I'd hope this will work towards simplifying the OSD layer, which is prerequisite for making actual further improvements. I haven't tested some cases such as the "overlay-add" command. Maybe it crashes now? Who knows, who cares. In addition, it might be worthwhile to reduce the code duplication between all the things that output subtitle bitmaps (with repacking, image allocation, etc.), but that's orthogonal.
2020-04-26 21:34:32 +00:00
struct sub_bitmaps out_imgs = {0};
mp_ass_packer_pack(obj->ass_packer, obj->ass_imgs, obj->num_externals + 1,
video: make OSD/subtitle bitmaps refcounted (sort of) Making OSD/subtitle bitmaps refcounted was planend a longer time ago, e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap data) was added in 2016. But nothing benefited much from it, because struct sub_bitmaps was usually stack allocated, and there was this weird callback stuff through osd_draw(). Make it possible to get actually refcounted subtitle bitmaps on the OSD API level. For this, we just copy all subtitle data other than the bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy refcount shit, but when that was a big mess and hard to debug and just boiled to emulating malloc(), I made it a full allocation+copy. This affects mostly the parts array. With crazy ASS subtitles, this parts array can get pretty big (thousands of elements or more), in which case the extra alloc/copy could become performance relevant. But then again this is just pure bullshit, and I see no need to care. In practice, this extra work most likely gets drowned out by libass murdering a single core (while mpv is waiting for it) anyway. So fuck it. I just wanted this so draw_bmp.c requires only a single call to render everything. VOs also can benefit from this, because the weird callback shit isn't necessary anymore (simpler code), but I haven't done anything about it yet. In general I'd hope this will work towards simplifying the OSD layer, which is prerequisite for making actual further improvements. I haven't tested some cases such as the "overlay-add" command. Maybe it crashes now? Who knows, who cares. In addition, it might be worthwhile to reduce the code duplication between all the things that output subtitle bitmaps (with repacking, image allocation, etc.), but that's orthogonal.
2020-04-26 21:34:32 +00:00
obj->changed, format, &out_imgs);
obj->changed = false;
video: make OSD/subtitle bitmaps refcounted (sort of) Making OSD/subtitle bitmaps refcounted was planend a longer time ago, e.g. the sub_bitmaps.packed field (which refcounts the subtitle bitmap data) was added in 2016. But nothing benefited much from it, because struct sub_bitmaps was usually stack allocated, and there was this weird callback stuff through osd_draw(). Make it possible to get actually refcounted subtitle bitmaps on the OSD API level. For this, we just copy all subtitle data other than the bitmaps with sub_bitmaps_copy(). At first, I had planned some fancy refcount shit, but when that was a big mess and hard to debug and just boiled to emulating malloc(), I made it a full allocation+copy. This affects mostly the parts array. With crazy ASS subtitles, this parts array can get pretty big (thousands of elements or more), in which case the extra alloc/copy could become performance relevant. But then again this is just pure bullshit, and I see no need to care. In practice, this extra work most likely gets drowned out by libass murdering a single core (while mpv is waiting for it) anyway. So fuck it. I just wanted this so draw_bmp.c requires only a single call to render everything. VOs also can benefit from this, because the weird callback shit isn't necessary anymore (simpler code), but I haven't done anything about it yet. In general I'd hope this will work towards simplifying the OSD layer, which is prerequisite for making actual further improvements. I haven't tested some cases such as the "overlay-add" command. Maybe it crashes now? Who knows, who cares. In addition, it might be worthwhile to reduce the code duplication between all the things that output subtitle bitmaps (with repacking, image allocation, etc.), but that's orthogonal.
2020-04-26 21:34:32 +00:00
return sub_bitmaps_copy(&obj->copy_cache, &out_imgs);
}