mpv/video/out/opengl/hwdec.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <string.h>
#include "config.h"
#include "common/common.h"
#include "common/msg.h"
#include "hwdec.h"
extern const struct gl_hwdec_driver gl_hwdec_vaegl;
extern const struct gl_hwdec_driver gl_hwdec_vaglx;
extern const struct gl_hwdec_driver gl_hwdec_videotoolbox;
extern const struct gl_hwdec_driver gl_hwdec_vdpau;
extern const struct gl_hwdec_driver gl_hwdec_dxva2egl;
extern const struct gl_hwdec_driver gl_hwdec_d3d11egl;
video: remove d3d11 video processor use from OpenGL interop We now have a video filter that uses the d3d11 video processor, so it makes no sense to have one in the VO interop code. The VO uses it for formats not directly supported by ANGLE (so the video data is converted to a RGB texture, which ANGLE can take in). Change this so that the video filter is automatically inserted if needed. Move the code that maps RGB surfaces to its own inteorp backend. Add a bunch of new image formats, which are used to enforce the new constraints, and to automatically insert the filter only when needed. The added vf mechanism to auto-insert the d3d11vpp filter is very dumb and primitive, and will work only for this specific purpose. The format negotiation mechanism in the filter chain is generally not very pretty, and mostly broken as well. (libavfilter has a different mechanism, and these mechanisms don't match well, so vf_lavfi uses some sort of hack. It only works because hwaccel and non-hwaccel formats are strictly separated.) The RGB interop is now only used with older ANGLE versions. The only reason I'm keeping it is because it's relatively isolated (uses only existing mechanisms and adds no new concepts), and because I want to be able to compare the behavior of the old code with the new one for testing. It will be removed eventually. If ANGLE has NV12 interop, P010 is now handled by converting to NV12 with the video processor, instead of converting it to RGB and using the old mechanism to import that as a texture.
2016-05-29 15:13:22 +00:00
extern const struct gl_hwdec_driver gl_hwdec_d3d11eglrgb;
extern const struct gl_hwdec_driver gl_hwdec_dxva2gldx;
extern const struct gl_hwdec_driver gl_hwdec_dxva2;
static const struct gl_hwdec_driver *const mpgl_hwdec_drivers[] = {
#if HAVE_VAAPI_EGL
&gl_hwdec_vaegl,
#endif
#if HAVE_VAAPI_GLX
&gl_hwdec_vaglx,
#endif
#if HAVE_VDPAU_GL_X11
&gl_hwdec_vdpau,
#endif
#if HAVE_VIDEOTOOLBOX_GL
&gl_hwdec_videotoolbox,
#endif
#if HAVE_D3D_HWACCEL
#if HAVE_EGL_ANGLE
&gl_hwdec_d3d11egl,
video: remove d3d11 video processor use from OpenGL interop We now have a video filter that uses the d3d11 video processor, so it makes no sense to have one in the VO interop code. The VO uses it for formats not directly supported by ANGLE (so the video data is converted to a RGB texture, which ANGLE can take in). Change this so that the video filter is automatically inserted if needed. Move the code that maps RGB surfaces to its own inteorp backend. Add a bunch of new image formats, which are used to enforce the new constraints, and to automatically insert the filter only when needed. The added vf mechanism to auto-insert the d3d11vpp filter is very dumb and primitive, and will work only for this specific purpose. The format negotiation mechanism in the filter chain is generally not very pretty, and mostly broken as well. (libavfilter has a different mechanism, and these mechanisms don't match well, so vf_lavfi uses some sort of hack. It only works because hwaccel and non-hwaccel formats are strictly separated.) The RGB interop is now only used with older ANGLE versions. The only reason I'm keeping it is because it's relatively isolated (uses only existing mechanisms and adds no new concepts), and because I want to be able to compare the behavior of the old code with the new one for testing. It will be removed eventually. If ANGLE has NV12 interop, P010 is now handled by converting to NV12 with the video processor, instead of converting it to RGB and using the old mechanism to import that as a texture.
2016-05-29 15:13:22 +00:00
&gl_hwdec_d3d11eglrgb,
&gl_hwdec_dxva2egl,
#endif
#if HAVE_GL_DXINTEROP
&gl_hwdec_dxva2gldx,
#endif
&gl_hwdec_dxva2,
#endif
NULL
};
static struct gl_hwdec *load_hwdec_driver(struct mp_log *log, GL *gl,
struct mpv_global *global,
struct mp_hwdec_devices *devs,
const struct gl_hwdec_driver *drv,
bool is_auto)
{
struct gl_hwdec *hwdec = talloc(NULL, struct gl_hwdec);
*hwdec = (struct gl_hwdec) {
.driver = drv,
.log = mp_log_new(hwdec, log, drv->name),
.global = global,
.gl = gl,
.devs = devs,
.probing = is_auto,
};
mp_verbose(log, "Loading hwdec driver '%s'\n", drv->name);
if (hwdec->driver->create(hwdec) < 0) {
talloc_free(hwdec);
mp_verbose(log, "Loading failed.\n");
return NULL;
}
return hwdec;
}
struct gl_hwdec *gl_hwdec_load_api(struct mp_log *log, GL *gl,
struct mpv_global *g,
struct mp_hwdec_devices *devs,
enum hwdec_type api)
{
bool is_auto = HWDEC_IS_AUTO(api);
for (int n = 0; mpgl_hwdec_drivers[n]; n++) {
const struct gl_hwdec_driver *drv = mpgl_hwdec_drivers[n];
if (is_auto || api == drv->api) {
struct gl_hwdec *r = load_hwdec_driver(log, gl, g, devs, drv, is_auto);
if (r)
return r;
}
}
return NULL;
}
void gl_hwdec_uninit(struct gl_hwdec *hwdec)
{
if (hwdec)
hwdec->driver->destroy(hwdec);
talloc_free(hwdec);
}