mpv/video/out/opengl/video.h

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_VIDEO_H
#define MP_GL_VIDEO_H
#include <stdbool.h>
#include "options/m_option.h"
#include "sub/osd.h"
#include "common.h"
struct lut3d {
uint16_t *data;
int size[3];
};
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
2015-03-26 00:55:32 +00:00
struct scaler_fun {
char *name;
float params[2];
float blur;
};
struct scaler_config {
struct scaler_fun kernel;
struct scaler_fun window;
float radius;
float antiring;
int clamp;
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
2015-03-26 00:55:32 +00:00
};
struct gl_video_opts {
int dumb_mode;
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
2015-03-26 00:55:32 +00:00
struct scaler_config scaler[4];
float gamma;
int gamma_auto;
int target_prim;
int target_trc;
int linear_scaling;
int fancy_downscaling;
int sigmoid_upscaling;
float sigmoid_center;
float sigmoid_slope;
int scaler_resizes_only;
int pbo;
int dither_depth;
int dither_algo;
int dither_size;
int temporal_dither;
int temporal_dither_period;
int fbo_format;
int alpha_mode;
int chroma_location;
int use_rectangle;
struct m_color background;
int interpolation;
int blend_subs;
char *source_shader;
char *scale_shader;
char **pre_shaders;
char **post_shaders;
};
extern const struct m_sub_options gl_video_conf;
extern const struct gl_video_opts gl_video_opts_hq_def;
extern const struct gl_video_opts gl_video_opts_def;
struct gl_video;
struct vo_frame;
struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct mpv_global *g);
void gl_video_uninit(struct gl_video *p);
void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd);
void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
bool gl_video_check_format(struct gl_video *p, int mp_format);
void gl_video_config(struct gl_video *p, struct mp_image_params *params);
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame, int fbo);
void gl_video_resize(struct gl_video *p, int vp_w, int vp_h,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
struct mp_csp_equalizer;
struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p);
void gl_video_eq_update(struct gl_video *p);
void gl_video_set_debug(struct gl_video *p, bool enable);
float gl_video_scale_ambient_lux(float lmin, float lmax,
float rmin, float rmax, float lux);
void gl_video_set_ambient_lux(struct gl_video *p, int lux);
void gl_video_set_gl_state(struct gl_video *p);
void gl_video_unset_gl_state(struct gl_video *p);
void gl_video_reset(struct gl_video *p);
bool gl_video_showing_interpolated_frame(struct gl_video *p);
struct gl_hwdec;
void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);
struct vo;
void gl_video_configure_queue(struct gl_video *p, struct vo *vo);
#endif