2016-10-19 22:08:48 +00:00
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/*
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* This file is part of mpv.
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*
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2017-05-08 11:57:40 +00:00
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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2016-10-19 22:08:48 +00:00
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2017-05-08 11:57:40 +00:00
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* GNU Lesser General Public License for more details.
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2016-10-19 22:08:48 +00:00
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*
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2017-05-08 11:57:40 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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2016-10-19 22:08:48 +00:00
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*/
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#include "config.h"
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#include "ao.h"
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#include "internal.h"
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#include "audio/format.h"
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#include "osdep/timer.h"
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#include "options/m_option.h"
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#include "common/msg.h"
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#include "ao_coreaudio_utils.h"
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#include "ao_coreaudio_chmap.h"
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#import <AudioUnit/AudioUnit.h>
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#import <CoreAudio/CoreAudioTypes.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <AVFoundation/AVFoundation.h>
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#import <mach/mach_time.h>
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struct priv {
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AudioUnit audio_unit;
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double device_latency;
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};
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static OSStatus render_cb_lpcm(void *ctx, AudioUnitRenderActionFlags *aflags,
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const AudioTimeStamp *ts, UInt32 bus,
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UInt32 frames, AudioBufferList *buffer_list)
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{
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struct ao *ao = ctx;
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struct priv *p = ao->priv;
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void *planes[MP_NUM_CHANNELS] = {0};
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for (int n = 0; n < ao->num_planes; n++)
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planes[n] = buffer_list->mBuffers[n].mData;
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int64_t end = mp_time_us();
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end += p->device_latency * 1e6;
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2019-02-08 23:15:58 +00:00
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end += ca_get_latency(ts) + ca_frames_to_us(ao, frames);
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2016-10-19 22:08:48 +00:00
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ao_read_data(ao, planes, frames, end);
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return noErr;
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}
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static bool init_audiounit(struct ao *ao)
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{
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AudioStreamBasicDescription asbd;
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OSStatus err;
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uint32_t size;
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struct priv *p = ao->priv;
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AVAudioSession *instance = AVAudioSession.sharedInstance;
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AVAudioSessionPortDescription *port = nil;
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NSInteger maxChannels = instance.maximumOutputNumberOfChannels;
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NSInteger prefChannels = MIN(maxChannels, ao->channels.num);
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[instance setCategory:AVAudioSessionCategoryPlayback error:nil];
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[instance setMode:AVAudioSessionModeMoviePlayback error:nil];
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[instance setActive:YES error:nil];
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[instance setPreferredOutputNumberOfChannels:prefChannels error:nil];
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AudioComponentDescription desc = (AudioComponentDescription) {
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.componentType = kAudioUnitType_Output,
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.componentSubType = kAudioUnitSubType_RemoteIO,
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.componentManufacturer = kAudioUnitManufacturer_Apple,
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.componentFlags = 0,
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.componentFlagsMask = 0,
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};
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AudioComponent comp = AudioComponentFindNext(NULL, &desc);
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if (comp == NULL) {
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MP_ERR(ao, "unable to find audio component\n");
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goto coreaudio_error;
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}
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err = AudioComponentInstanceNew(comp, &(p->audio_unit));
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CHECK_CA_ERROR("unable to open audio component");
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err = AudioUnitInitialize(p->audio_unit);
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CHECK_CA_ERROR_L(coreaudio_error_component,
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"unable to initialize audio unit");
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if (af_fmt_is_spdif(ao->format) || instance.outputNumberOfChannels <= 2) {
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ao->channels = (struct mp_chmap)MP_CHMAP_INIT_STEREO;
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} else {
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port = instance.currentRoute.outputs.firstObject;
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if (port.channels.count == 2 &&
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port.channels[0].channelLabel == kAudioChannelLabel_Unknown) {
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// Special case when using an HDMI adapter. The iOS device will
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// perform SPDIF conversion for us, so send all available channels
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// using the AC3 mapping.
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ao->channels = (struct mp_chmap)MP_CHMAP6(FL, FC, FR, SL, SR, LFE);
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} else {
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ao->channels.num = (uint8_t)port.channels.count;
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for (AVAudioSessionChannelDescription *ch in port.channels) {
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ao->channels.speaker[ch.channelNumber - 1] =
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ca_label_to_mp_speaker_id(ch.channelLabel);
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}
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}
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}
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ca_fill_asbd(ao, &asbd);
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size = sizeof(AudioStreamBasicDescription);
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err = AudioUnitSetProperty(p->audio_unit,
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kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input, 0, &asbd, size);
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CHECK_CA_ERROR_L(coreaudio_error_audiounit,
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"unable to set the input format on the audio unit");
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AURenderCallbackStruct render_cb = (AURenderCallbackStruct) {
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.inputProc = render_cb_lpcm,
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.inputProcRefCon = ao,
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};
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err = AudioUnitSetProperty(p->audio_unit,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0, &render_cb,
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sizeof(AURenderCallbackStruct));
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CHECK_CA_ERROR_L(coreaudio_error_audiounit,
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"unable to set render callback on audio unit");
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return true;
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coreaudio_error_audiounit:
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AudioUnitUninitialize(p->audio_unit);
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coreaudio_error_component:
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AudioComponentInstanceDispose(p->audio_unit);
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coreaudio_error:
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return false;
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}
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static void stop(struct ao *ao)
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{
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struct priv *p = ao->priv;
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OSStatus err = AudioOutputUnitStop(p->audio_unit);
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CHECK_CA_WARN("can't stop audio unit");
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}
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static void start(struct ao *ao)
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{
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struct priv *p = ao->priv;
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AVAudioSession *instance = AVAudioSession.sharedInstance;
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2019-02-08 23:16:29 +00:00
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p->device_latency = [instance outputLatency] + [instance IOBufferDuration];
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2016-10-19 22:08:48 +00:00
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OSStatus err = AudioOutputUnitStart(p->audio_unit);
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CHECK_CA_WARN("can't start audio unit");
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}
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static void uninit(struct ao *ao)
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{
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struct priv *p = ao->priv;
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AudioOutputUnitStop(p->audio_unit);
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AudioUnitUninitialize(p->audio_unit);
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AudioComponentInstanceDispose(p->audio_unit);
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[AVAudioSession.sharedInstance
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setActive:NO
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withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation
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error:nil];
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}
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static int init(struct ao *ao)
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{
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if (!init_audiounit(ao))
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goto coreaudio_error;
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return CONTROL_OK;
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coreaudio_error:
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return CONTROL_ERROR;
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}
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#define OPT_BASE_STRUCT struct priv
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const struct ao_driver audio_out_audiounit = {
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.description = "AudioUnit (iOS)",
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.name = "audiounit",
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.uninit = uninit,
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.init = init,
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2018-09-30 20:20:15 +00:00
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.reset = stop,
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audio: redo internal AO API
This affects "pull" AOs only: ao_alsa, ao_pulse, ao_openal, ao_pcm,
ao_lavc. There are changes to the other AOs too, but that's only about
renaming ao_driver.resume to ao_driver.start.
ao_openal is broken because I didn't manage to fix it, so it exits with
an error message. If you want it, why don't _you_ put effort into it? I
see no reason to waste my own precious lifetime over this (I realize the
irony).
ao_alsa loses the poll() mechanism, but it was mostly broken and didn't
really do what it was supposed to. There doesn't seem to be anything in
the ALSA API to watch the playback status without polling (unless you
want to use raw UNIX signals).
No idea if ao_pulse is correct, or whether it's subtly broken now. There
is no documentation, so I can't tell what is correct, without reverse
engineering the whole project. I recommend using ALSA.
This was supposed to be just a simple fix, but somehow it expanded scope
like a train wreck. Very high chance of regressions, but probably only
for the AOs listed above. The rest you can figure out from reading the
diff.
2020-05-31 13:00:35 +00:00
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.start = start,
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2016-10-19 22:08:48 +00:00
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.priv_size = sizeof(struct priv),
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};
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