mirror of https://github.com/mpv-player/mpv
575 lines
16 KiB
Groff
575 lines
16 KiB
Groff
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/*
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* video_out_sdl.c
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*
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* Copyright (C) Ryan C. Gordon <icculus@lokigames.com> - April 22, 2000.
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*
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* A mpeg2dec display driver that does output through the
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* Simple DirectMedia Layer (SDL) library. This effectively gives us all
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* sorts of output options: X11, SVGAlib, fbcon, AAlib, GGI. Win32, MacOS
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* and BeOS support, too. Yay. SDL info, source, and binaries can be found
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* at http://slouken.devolution.com/SDL/
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*
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* This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
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*
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* mpeg2dec is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* mpeg2dec is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation,
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*
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* Changes:
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* Dominik Schnitzer <dominik@schnitzer.at> - November 08, 2000.
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* - Added resizing support, fullscreen: chnaged the sdlmodes selection
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* routine.
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* - SDL bugfixes: removed the atexit(SLD_Quit), SDL_Quit now resides in
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* the plugin_exit routine.
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* - Commented the source :)
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* - Shortcuts: for switching between Fullscreen/Windowed mode and for
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* cycling between the different Fullscreen modes.
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* - Small bugfixes: proper width/height of movie
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* Dominik Schnitzer <dominik@schnitzer.at> - November 11, 2000.
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* - Cleanup code, more comments
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* - Better error handling
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* Bruno Barreyra <barreyra@ufl.edu> - December 10, 2000.
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* - Eliminated memcpy's for entire frames
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* Arpad Gereoffy <arpi@esp-team.scene.hu> - Jan 13, 2001.
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* - Ported to MPlayer
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* - small changes about keys and fullscreen mode
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* Jeffrey Boser <verin@lvcm.com> - Jan 16, 2001.
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* - type casting fixes, clip rect fix
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <inttypes.h>
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#include "config.h"
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#include "video_out.h"
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#include "video_out_internal.h"
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LIBVO_EXTERN(sdl)
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//#include "log.h"
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//#define LOG if(0)printf
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static vo_info_t vo_info =
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{
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"SDL YUV overlay",
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"sdl",
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"Ryan C. Gordon <icculus@lokigames.com>",
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""
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};
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#include <SDL/SDL.h>
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/** Private SDL Data structure **/
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static struct sdl_priv_s {
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/* SDL YUV surface & overlay */
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SDL_Surface *surface;
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SDL_Overlay *overlay;
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// SDL_Overlay *current_frame;
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/* available fullscreen modes */
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SDL_Rect **fullmodes;
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/* surface attributes for fullscreen and windowed mode */
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Uint32 sdlflags, sdlfullflags;
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/* save the windowed output extents */
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SDL_Rect windowsize;
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/* Bits per Pixel */
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Uint8 bpp;
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/* current fullscreen mode, 0 = highest available fullscreen mode */
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int fullmode;
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/* YUV ints */
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int framePlaneY, framePlaneUV;
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int slicePlaneY, slicePlaneUV;
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int width,height;
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int format;
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} sdl_priv;
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/** OMS Plugin functions **/
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/**
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* Take a null-terminated array of pointers, and find the last element.
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*
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* params : array == array of which we want to find the last element.
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* returns : index of last NON-NULL element.
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**/
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static inline int findArrayEnd (SDL_Rect **array)
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{
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int i = 0;
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while ( array[i++] ); /* keep loopin' ... */
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/* return the index of the last array element */
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return i - 1;
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}
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/**
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* Open and prepare SDL output.
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*
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* params : *plugin ==
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* *name ==
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* returns : 0 on success, -1 on failure
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**/
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static int sdl_open (void *plugin, void *name)
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{
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struct sdl_priv_s *priv = &sdl_priv;
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const SDL_VideoInfo *vidInfo = NULL;
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static int opened = 0;
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if (opened)
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return 0;
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opened = 1;
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// LOG (LOG_DEBUG, "SDL video out: Opened Plugin");
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/* default to no fullscreen mode, we'll set this as soon we have the avail. mdoes */
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priv->fullmode = -2;
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/* other default values */
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priv->sdlflags = SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT;
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priv->sdlfullflags = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_ASYNCBLIT;
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priv->surface = NULL;
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priv->overlay = NULL;
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priv->fullmodes = NULL;
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/* initialize the SDL Video system */
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if (SDL_Init (SDL_INIT_VIDEO)) {
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// LOG (LOG_ERROR, "SDL video out: Initializing of SDL failed (SDL_Init). Please use the latest version of SDL.");
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return -1;
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}
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/* No Keyrepeats! */
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SDL_EnableKeyRepeat(0,0);
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/* get information about the graphics adapter */
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vidInfo = SDL_GetVideoInfo ();
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/* collect all fullscreen & hardware modes available */
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if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) {
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/* non hardware accelerated fullscreen modes */
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priv->sdlfullflags &= ~SDL_HWSURFACE;
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priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags);
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}
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/* test for normal resizeable & windowed hardware accellerated surfaces */
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if (!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) {
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/* test for NON hardware accelerated resizeable surfaces - poor you.
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* That's all we have. If this fails there's nothing left.
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* Theoretically there could be Fullscreenmodes left - we ignore this for now.
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*/
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priv->sdlflags &= ~SDL_HWSURFACE;
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if ((!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) && (!priv->fullmodes)) {
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// LOG (LOG_ERROR, "SDL video out: Couldn't get any acceptable SDL Mode for output. (SDL_ListModes failed)");
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return -1;
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}
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}
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/* YUV overlays need at least 16-bit color depth, but the
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* display might less. The SDL AAlib target says it can only do
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* 8-bits, for example. So, if the display is less than 16-bits,
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* we'll force the BPP to 16, and pray that SDL can emulate for us.
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*/
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priv->bpp = vidInfo->vfmt->BitsPerPixel;
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if (priv->bpp < 16) {
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/*
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LOG (LOG_WARNING, "SDL video out: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\
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least 16 bits, so we need to emulate 16-bit color. This is going to slow things down; you might want to\
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increase your display's color depth, if possible", priv->bpp);
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*/
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priv->bpp = 16;
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}
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/* We dont want those in out event queue */
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SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
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SDL_EventState(SDL_KEYUP, SDL_IGNORE);
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SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
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SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
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SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
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SDL_EventState(SDL_QUIT, SDL_IGNORE);
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SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
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SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
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/* Success! */
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return 0;
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}
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/**
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* Close SDL, Cleanups, Free Memory
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*
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* params : *plugin
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* returns : non-zero on success, zero on error.
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**/
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static int sdl_close (void *plugin)
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{
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struct sdl_priv_s *priv = &sdl_priv;
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// LOG (LOG_DEBUG, "SDL video out: Closed Plugin");
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// LOG (LOG_INFO, "SDL video out: Closed Plugin");
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/* Cleanup YUV Overlay structure */
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if (priv->overlay)
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SDL_FreeYUVOverlay(priv->overlay);
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/* Free our blitting surface */
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if (priv->surface)
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SDL_FreeSurface(priv->surface);
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/* TODO: cleanup the full_modes array */
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/* Cleanup SDL */
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SDL_Quit();
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return 0;
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}
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/**
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* Sets the specified fullscreen mode.
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*
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* params : mode == index of the desired fullscreen mode
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* returns : doesn't return
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**/
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static void set_fullmode (int mode)
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{
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struct sdl_priv_s *priv = &sdl_priv;
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SDL_Surface *newsurface = NULL;
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/* if we haven't set a fullmode yet, default to the lowest res fullmode first */
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if (mode < 0)
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mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1;
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/* change to given fullscreen mode and hide the mouse cursor*/
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newsurface = SDL_SetVideoMode(priv->fullmodes[mode]->w, priv->fullmodes[mode]->h, priv->bpp, priv->sdlfullflags);
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/* if we were successfull hide the mouse cursor and save the mode */
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if (newsurface) {
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priv->surface = newsurface;
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SDL_ShowCursor(0);
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}
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}
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/**
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* Initialize an SDL surface and an SDL YUV overlay.
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*
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* params : width == width of video we'll be displaying.
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* height == height of video we'll be displaying.
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* fullscreen == want to be fullscreen?
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* title == Title for window titlebar.
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* returns : non-zero on success, zero on error.
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**/
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static uint32_t
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init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
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//static int sdl_setup (int width, int height)
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{
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struct sdl_priv_s *priv = &sdl_priv;
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unsigned int sdl_format;
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switch(format){
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case IMGFMT_YV12: sdl_format=SDL_YV12_OVERLAY;break;
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case IMGFMT_YUY2: sdl_format=SDL_YUY2_OVERLAY;break;
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default:
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printf("SDL: Unsupported image format (0x%X)\n",format);
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return -1;
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}
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sdl_open (NULL, NULL);
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/* Save the original Image size */
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priv->width = width;
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priv->height = height;
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priv->format = format;
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if(fullscreen){
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priv->windowsize.w = width;
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priv->windowsize.h = height;
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priv->surface=NULL;
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set_fullmode(priv->fullmode);
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} else {
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priv->windowsize.w = d_width;
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priv->windowsize.h = d_height;
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priv->surface = SDL_SetVideoMode (d_width, d_height, priv->bpp, priv->sdlflags);
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}
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if(!priv->surface) return -1; // cannot SetVideoMode
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/* Initialize and create the YUV Overlay used for video out */
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if (!(priv->overlay = SDL_CreateYUVOverlay (width, height, sdl_format, priv->surface))) {
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printf ("SDL video out: Couldn't create an SDL-based YUV overlay\n");
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return -1;
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}
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priv->framePlaneY = width * height;
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priv->framePlaneUV = (width * height) >> 2;
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priv->slicePlaneY = width << 4;
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priv->slicePlaneUV = width << 2;
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return 0;
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}
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/**
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* Draw a frame to the SDL YUV overlay.
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*
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* params : *src[] == the Y, U, and V planes that make up the frame.
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* returns : non-zero on success, zero on error.
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**/
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//static int sdl_draw_frame (frame_t *frame)
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static uint32_t draw_frame(uint8_t *src[])
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{
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struct sdl_priv_s *priv = &sdl_priv;
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uint8_t *dst;
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// priv->current_frame = (SDL_Overlay*) frame->private;
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// SDL_UnlockYUVOverlay (priv->current_frame);
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if (SDL_LockYUVOverlay (priv->overlay)) {
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// LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay");
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return -1;
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}
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switch(priv->format){
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case IMGFMT_YV12:
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dst = (uint8_t *) *( (uint8_t **) priv->overlay->pixels);
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memcpy (dst, src[0], priv->framePlaneY);
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dst += priv->framePlaneY;
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memcpy (dst, src[2], priv->framePlaneUV);
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dst += priv->framePlaneUV;
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memcpy (dst, src[1], priv->framePlaneUV);
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break;
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case IMGFMT_YUY2:
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dst = (uint8_t *) *( (uint8_t **) priv->overlay->pixels);
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memcpy (dst, src[0], priv->width*priv->height*2);
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break;
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}
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SDL_UnlockYUVOverlay (priv->overlay);
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return 0;
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}
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/**
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* Draw a slice (16 rows of image) to the SDL YUV overlay.
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*
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* params : *src[] == the Y, U, and V planes that make up the slice.
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* returns : non-zero on error, zero on success.
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**/
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static uint32_t draw_slice(uint8_t *src[], uint32_t slice_num)
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{
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struct sdl_priv_s *priv = &sdl_priv;
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uint8_t *dst;
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//priv->current_frame = priv->overlay;
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if (SDL_LockYUVOverlay (priv->overlay)) {
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// LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay");
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return -1;
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}
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dst = (uint8_t *) *( (uint8_t **) priv->overlay->pixels) + (priv->slicePlaneY * slice_num);
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memcpy (dst, src[0], priv->slicePlaneY);
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dst = (uint8_t *) *( (uint8_t **) priv->overlay->pixels) + priv->framePlaneY + (priv->slicePlaneUV * slice_num);
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memcpy (dst, src[2], priv->slicePlaneUV);
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dst += priv->framePlaneUV;
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memcpy (dst, src[1], priv->slicePlaneUV);
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SDL_UnlockYUVOverlay (priv->overlay);
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return 0;
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}
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/**
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* Checks for SDL keypress and window resize events
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*
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* params : none
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* returns : doesn't return
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**/
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#include "../linux/keycodes.h"
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extern void mplayer_put_key(int code);
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static void check_events (void)
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{
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struct sdl_priv_s *priv = &sdl_priv;
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SDL_Event event;
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SDLKey keypressed;
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/* Poll the waiting SDL Events */
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while ( SDL_PollEvent(&event) ) {
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switch (event.type) {
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/* capture window resize events */
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case SDL_VIDEORESIZE:
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priv->surface = SDL_SetVideoMode(event.resize.w, event.resize.h, priv->bpp, priv->sdlflags);
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||
|
/* save video extents, to restore them after going fullscreen */
|
||
|
//if(!(priv->surface->flags & SDL_FULLSCREEN)) {
|
||
|
priv->windowsize.w = priv->surface->w;
|
||
|
priv->windowsize.h = priv->surface->h;
|
||
|
//}
|
||
|
// LOG (LOG_DEBUG, "SDL video out: Window resize");
|
||
|
break;
|
||
|
|
||
|
|
||
|
/* graphics mode selection shortcuts */
|
||
|
case SDL_KEYDOWN:
|
||
|
keypressed = event.key.keysym.sym;
|
||
|
|
||
|
/* plus key pressed. plus cycles through available fullscreenmodes, if we have some */
|
||
|
if ( ((keypressed == SDLK_PLUS) || (keypressed == SDLK_KP_PLUS)) && (priv->fullmodes) ) {
|
||
|
/* select next fullscreen mode */
|
||
|
priv->fullmode++;
|
||
|
if (priv->fullmode > (findArrayEnd(priv->fullmodes) - 1)) priv->fullmode = 0;
|
||
|
set_fullmode(priv->fullmode);
|
||
|
|
||
|
// LOG (LOG_DEBUG, "SDL video out: Set next available fullscreen mode.");
|
||
|
}
|
||
|
|
||
|
/* return or escape key pressed toggles/exits fullscreenmode */
|
||
|
else if ( (keypressed == SDLK_RETURN) || (keypressed == SDLK_ESCAPE) ) {
|
||
|
if (priv->surface->flags & SDL_FULLSCREEN) {
|
||
|
priv->surface = SDL_SetVideoMode(priv->windowsize.w, priv->windowsize.h, priv->bpp, priv->sdlflags);
|
||
|
SDL_ShowCursor(1);
|
||
|
|
||
|
// LOG (LOG_DEBUG, "SDL video out: Windowed mode");
|
||
|
}
|
||
|
else if (priv->fullmodes){
|
||
|
set_fullmode(priv->fullmode);
|
||
|
|
||
|
// LOG (LOG_DEBUG, "SDL video out: Set fullscreen mode.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else switch(keypressed){
|
||
|
case SDLK_q: if(!(priv->surface->flags & SDL_FULLSCREEN))mplayer_put_key('q');break;
|
||
|
// case SDLK_p: mplayer_put_key('p');break;
|
||
|
case SDLK_SPACE: mplayer_put_key(' ');break;
|
||
|
case SDLK_UP: mplayer_put_key(KEY_UP);break;
|
||
|
case SDLK_DOWN: mplayer_put_key(KEY_DOWN);break;
|
||
|
case SDLK_LEFT: mplayer_put_key(KEY_LEFT);break;
|
||
|
case SDLK_RIGHT: mplayer_put_key(KEY_RIGHT);break;
|
||
|
case SDLK_PLUS:
|
||
|
case SDLK_KP_PLUS: mplayer_put_key('+');break;
|
||
|
case SDLK_MINUS:
|
||
|
case SDLK_KP_MINUS: mplayer_put_key('-');break;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Display the surface we have written our data to and check for events.
|
||
|
*
|
||
|
* params : mode == index of the desired fullscreen mode
|
||
|
* returns : doesn't return
|
||
|
**/
|
||
|
|
||
|
static void flip_page (void)
|
||
|
{
|
||
|
struct sdl_priv_s *priv = &sdl_priv;
|
||
|
SDL_Rect blat;
|
||
|
|
||
|
/* check and react on keypresses and window resizes */
|
||
|
check_events();
|
||
|
|
||
|
/* blit to the YUV overlay */
|
||
|
blat.x =priv->surface->clip_minx;
|
||
|
blat.y =priv->surface->clip_miny;
|
||
|
blat.w =priv->surface->clip_maxx - priv->surface->clip_minx;
|
||
|
blat.h =priv->surface->clip_maxy - priv->surface->clip_miny;
|
||
|
SDL_DisplayYUVOverlay (priv->overlay, &blat);
|
||
|
|
||
|
/* check if we have a double buffered surface and flip() if we do. */
|
||
|
if ( priv->surface->flags & SDL_DOUBLEBUF )
|
||
|
SDL_Flip(priv->surface);
|
||
|
|
||
|
SDL_LockYUVOverlay (priv->overlay);
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
static frame_t* sdl_allocate_image_buffer(int width, int height)
|
||
|
{
|
||
|
struct sdl_priv_s *priv = &sdl_priv;
|
||
|
frame_t *frame;
|
||
|
|
||
|
if (!(frame = malloc (sizeof (frame_t))))
|
||
|
return NULL;
|
||
|
|
||
|
if (!(frame->private = (void*) SDL_CreateYUVOverlay (width, height,
|
||
|
SDL_IYUV_OVERLAY, priv->surface)))
|
||
|
{
|
||
|
// LOG (LOG_ERROR, "SDL video out: Couldn't create an SDL-based YUV overlay");
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
frame->base[0] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[0];
|
||
|
frame->base[1] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[1];
|
||
|
frame->base[2] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[2];
|
||
|
|
||
|
SDL_LockYUVOverlay ((SDL_Overlay*) frame->private);
|
||
|
return frame;
|
||
|
}
|
||
|
|
||
|
static void sdl_free_image_buffer(frame_t* frame)
|
||
|
{
|
||
|
SDL_FreeYUVOverlay((SDL_Overlay*) frame->private);
|
||
|
free(frame);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static uint32_t
|
||
|
query_format(uint32_t format)
|
||
|
{
|
||
|
switch(format){
|
||
|
case IMGFMT_YV12:
|
||
|
case IMGFMT_YUY2:
|
||
|
// case IMGFMT_RGB|24:
|
||
|
// case IMGFMT_BGR|24:
|
||
|
return 1;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static const vo_info_t*
|
||
|
get_info(void)
|
||
|
{
|
||
|
return &vo_info;
|
||
|
}
|
||
|
|
||
|
|