mpv/video/filter/vf.h

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_VF_H
#define MPLAYER_VF_H
#include <stdbool.h>
#include "video/mp_image.h"
#include "common/common.h"
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struct MPOpts;
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struct mpv_global;
struct vf_instance;
struct vf_priv_s;
struct m_obj_settings;
typedef struct vf_info {
const char *description;
const char *name;
int (*open)(struct vf_instance *vf);
int priv_size;
const void *priv_defaults;
const struct m_option *options;
void (*print_help)(struct mp_log *log);
video: remove d3d11 video processor use from OpenGL interop We now have a video filter that uses the d3d11 video processor, so it makes no sense to have one in the VO interop code. The VO uses it for formats not directly supported by ANGLE (so the video data is converted to a RGB texture, which ANGLE can take in). Change this so that the video filter is automatically inserted if needed. Move the code that maps RGB surfaces to its own inteorp backend. Add a bunch of new image formats, which are used to enforce the new constraints, and to automatically insert the filter only when needed. The added vf mechanism to auto-insert the d3d11vpp filter is very dumb and primitive, and will work only for this specific purpose. The format negotiation mechanism in the filter chain is generally not very pretty, and mostly broken as well. (libavfilter has a different mechanism, and these mechanisms don't match well, so vf_lavfi uses some sort of hack. It only works because hwaccel and non-hwaccel formats are strictly separated.) The RGB interop is now only used with older ANGLE versions. The only reason I'm keeping it is because it's relatively isolated (uses only existing mechanisms and adds no new concepts), and because I want to be able to compare the behavior of the old code with the new one for testing. It will be removed eventually. If ANGLE has NV12 interop, P010 is now handled by converting to NV12 with the video processor, instead of converting it to RGB and using the old mechanism to import that as a texture.
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bool (*test_conversion)(int in, int out);
} vf_info_t;
typedef struct vf_instance {
const vf_info_t *info;
// Initialize the filter. The filter must set *out to the same image
// params as the images the filter functions will return for the given
// *in format.
// Note that by default, only formats reported as supported by query_format
// will be allowed for *in.
// Returns >= 0 on success, < 0 on error.
int (*reconfig)(struct vf_instance *vf, struct mp_image_params *in,
struct mp_image_params *out);
int (*control)(struct vf_instance *vf, int request, void *data);
int (*query_format)(struct vf_instance *vf, unsigned int fmt);
// Filter mpi and return the result. The input mpi reference is owned by
// the filter, the returned reference is owned by the caller.
// Return NULL if the output frame is skipped.
struct mp_image *(*filter)(struct vf_instance *vf, struct mp_image *mpi);
// Like filter(), but can return an error code ( >= 0 means success). This
// callback is also more practical when the filter can return multiple
// output images. Use vf_add_output_frame() to queue output frames.
// Warning: this is called with mpi==NULL if there is no more input at
// all (i.e. the video has reached end of file condition). This
// can be used to output delayed or otherwise remaining images.
int (*filter_ext)(struct vf_instance *vf, struct mp_image *mpi);
// Produce an output frame. This is called after filter or filter_ext.
// You can add 0 or more frames with vf_add_output_frame(). (This allows
// distributing the filter load over time -> typically add at most 1 frame.)
// If this adds no frame (or is NULL), then the caller assumes that the
// filter needs new input.
// Return a negative value on error. (No more frames is not an error.)
// May be called multiple times, even if the filter gives no output.
int (*filter_out)(struct vf_instance *vf);
// Optional function that checks whether the filter needs additional
// input. This is for filters with asynchronous behavior: they filter
// frames in the background, and to get good pipelining behavior, new
// data should be fed, even if the playback core doesn't need any yet.
bool (*needs_input)(struct vf_instance *vf);
void (*uninit)(struct vf_instance *vf);
char *label;
bool autoinserted;
struct mp_image_params fmt_in, fmt_out;
struct mp_image_pool *out_pool;
struct vf_priv_s *priv;
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struct mp_log *log;
struct mp_hwdec_devices *hwdec_devs;
struct mp_image **out_queued;
int num_out_queued;
// Caches valid output formats.
uint8_t last_outfmts[IMGFMT_END - IMGFMT_START];
struct vf_chain *chain;
struct vf_instance *next;
} vf_instance_t;
// A chain of video filters
struct vf_chain {
int initialized; // 0: no, 1: yes, -1: attempted to, but failed
struct vf_instance *first, *last;
struct mp_image_params input_params;
struct mp_image_params output_params;
uint8_t allowed_output_formats[IMGFMT_END - IMGFMT_START];
double container_fps;
double display_fps;
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struct mp_log *log;
struct MPOpts *opts;
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struct mpv_global *global;
struct mp_hwdec_devices *hwdec_devs;
// Call when the filter chain wants new processing (for filters with
// asynchronous behavior) - must be immutable once filters are created,
// since they are supposed to call it from foreign threads.
void (*wakeup_callback)(void *ctx);
void *wakeup_callback_ctx;
};
typedef struct vf_seteq {
const char *item;
int value;
} vf_equalizer_t;
enum vf_ctrl {
VFCTRL_SEEK_RESET = 1, // reset on picture and PTS discontinuities
VFCTRL_SET_EQUALIZER, // set color options (brightness,contrast etc)
VFCTRL_GET_EQUALIZER, // get color options (brightness,contrast etc)
VFCTRL_SET_DEINTERLACE, // Set deinterlacing status
VFCTRL_GET_DEINTERLACE, // Get deinterlacing status
VFCTRL_GET_METADATA, // Get frame metadata from lavfi filters (e.g., cropdetect)
/* Hack to make the OSD state object available to vf_sub which
* access OSD/subtitle state outside of normal OSD draw time. */
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VFCTRL_INIT_OSD,
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VFCTRL_COMMAND,
};
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struct vf_chain *vf_new(struct mpv_global *global);
void vf_destroy(struct vf_chain *c);
int vf_reconfig(struct vf_chain *c, const struct mp_image_params *params);
int vf_control_any(struct vf_chain *c, int cmd, void *arg);
int vf_control_by_label(struct vf_chain *c, int cmd, void *arg, bstr label);
int vf_filter_frame(struct vf_chain *c, struct mp_image *img);
int vf_output_frame(struct vf_chain *c, bool eof);
int vf_needs_input(struct vf_chain *c);
struct mp_image *vf_read_output_frame(struct vf_chain *c);
void vf_unread_output_frame(struct vf_chain *c, struct mp_image *img);
void vf_seek_reset(struct vf_chain *c);
struct vf_instance *vf_append_filter(struct vf_chain *c, const char *name,
char **args);
void vf_remove_filter(struct vf_chain *c, struct vf_instance *vf);
int vf_append_filter_list(struct vf_chain *c, struct m_obj_settings *list);
struct vf_instance *vf_find_by_label(struct vf_chain *c, const char *label);
void vf_print_filter_chain(struct vf_chain *c, int msglevel,
struct vf_instance *vf);
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int vf_send_command(struct vf_chain *c, char *label, char *cmd, char *arg);
// Filter internal API
struct mp_image *vf_alloc_out_image(struct vf_instance *vf);
bool vf_make_out_image_writeable(struct vf_instance *vf, struct mp_image *img);
void vf_add_output_frame(struct vf_instance *vf, struct mp_image *img);
// default wrappers:
int vf_next_query_format(struct vf_instance *vf, unsigned int fmt);
#endif /* MPLAYER_VF_H */