mirror of https://github.com/mpv-player/mpv
347 lines
10 KiB
C
347 lines
10 KiB
C
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "common/common.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "hwdec.h"
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#include "video/dxva2.h"
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#include "video/d3d.h"
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#include "video/hwdec.h"
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struct priv {
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struct mp_d3d_ctx ctx;
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HMODULE d3d9_dll;
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IDirect3D9Ex *d3d9ex;
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IDirect3DDevice9Ex *device9ex;
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IDirect3DQuery9 *query9;
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IDirect3DTexture9 *texture9;
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IDirect3DSurface9 *surface9;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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EGLint alpha;
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EGLSurface egl_surface;
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GLuint gl_texture;
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};
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static void destroy_textures(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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gl->DeleteTextures(1, &p->gl_texture);
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p->gl_texture = 0;
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if (p->egl_display && p->egl_surface) {
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eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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eglDestroySurface(p->egl_display, p->egl_surface);
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p->egl_surface = NULL;
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}
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if (p->surface9) {
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IDirect3DSurface9_Release(p->surface9);
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p->surface9 = NULL;
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}
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if (p->texture9) {
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IDirect3DTexture9_Release(p->texture9);
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p->texture9 = NULL;
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}
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_textures(hw);
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if (p->query9)
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IDirect3DQuery9_Release(p->query9);
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if (p->device9ex)
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IDirect3DDevice9Ex_Release(p->device9ex);
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if (p->d3d9ex)
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IDirect3D9Ex_Release(p->d3d9ex);
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if (p->d3d9_dll)
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FreeLibrary(p->d3d9_dll);
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}
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static int create(struct gl_hwdec *hw)
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{
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if (hw->hwctx)
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return -1;
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EGLDisplay egl_display = eglGetCurrentDisplay();
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if (!egl_display)
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts ||
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!strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) {
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return -1;
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}
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HRESULT hr;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->egl_display = egl_display;
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p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
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if (!p->d3d9_dll) {
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MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
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Direct3DCreate9Ex = (void *)GetProcAddress(p->d3d9_dll, "Direct3DCreate9Ex");
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if (!Direct3DCreate9Ex) {
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MP_FATAL(hw, "Direct3D 9Ex not supported\n");
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goto fail;
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}
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hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex);
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if (FAILED(hr)) {
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MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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// We must create our own Direct3D9Ex device. ANGLE can give us the device
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// it's using, but that's probably a ID3D11Device.
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// (copied from chromium dxva_video_decode_accelerator_win.cc)
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D3DPRESENT_PARAMETERS present_params = {
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.BackBufferWidth = 1,
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.BackBufferHeight = 1,
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.BackBufferFormat = D3DFMT_UNKNOWN,
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.BackBufferCount = 1,
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.SwapEffect = D3DSWAPEFFECT_DISCARD,
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.hDeviceWindow = NULL,
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.Windowed = TRUE,
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.Flags = D3DPRESENTFLAG_VIDEO,
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.FullScreen_RefreshRateInHz = 0,
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.PresentationInterval = 0,
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};
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hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex,
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D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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NULL,
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D3DCREATE_FPU_PRESERVE |
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D3DCREATE_HARDWARE_VERTEXPROCESSING |
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D3DCREATE_DISABLE_PSGP_THREADING |
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D3DCREATE_MULTITHREADED,
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&present_params,
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NULL,
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&p->device9ex);
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if (FAILED(hr)) {
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MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT,
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&p->query9);
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if (FAILED(hr)) {
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MP_FATAL(hw, "Failed to create Direct3D query interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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// Test the query API
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hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
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if (FAILED(hr)) {
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MP_FATAL(hw, "Failed to issue Direct3D END test query: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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EGLint attrs[] = {
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EGL_BUFFER_SIZE, 32,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE, 0,
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EGL_NONE
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};
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EGLint count;
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if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
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!count) {
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MP_ERR(hw, "Failed to get EGL surface configuration\n");
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goto fail;
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}
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if (!eglGetConfigAttrib(p->egl_display, p->egl_config,
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EGL_BIND_TO_TEXTURE_RGBA, &p->alpha)) {
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MP_FATAL(hw, "Failed to query EGL surface alpha\n");
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goto fail;
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}
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hw->converted_imgfmt = p->alpha ? IMGFMT_RGBA : IMGFMT_RGB0;
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MP_VERBOSE(hw, "Using image format %s\n",
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mp_imgfmt_to_name(hw->converted_imgfmt));
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p->ctx.d3d9_device = (IDirect3DDevice9 *)p->device9ex;
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p->ctx.hwctx.type = HWDEC_DXVA2;
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p->ctx.hwctx.d3d_ctx = &p->ctx;
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hw->hwctx = &p->ctx.hwctx;
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return 0;
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fail:
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destroy(hw);
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return -1;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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HRESULT hr;
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destroy_textures(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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HANDLE share_handle = NULL;
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hr = IDirect3DDevice9Ex_CreateTexture(p->device9ex,
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params->w, params->h,
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1, D3DUSAGE_RENDERTARGET,
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p->alpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT,
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&p->texture9,
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&share_handle);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to create Direct3D9 texture: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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hr = IDirect3DTexture9_GetSurfaceLevel(p->texture9, 0, &p->surface9);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to get Direct3D9 surface from texture: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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EGLint attrib_list[] = {
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EGL_WIDTH, params->w,
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EGL_HEIGHT, params->h,
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EGL_TEXTURE_FORMAT, p->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE
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};
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p->egl_surface = eglCreatePbufferFromClientBuffer(
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p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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share_handle, p->egl_config, attrib_list);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_ERR(hw, "Failed to create EGL surface\n");
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goto fail;
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}
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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return 0;
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fail:
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destroy_textures(hw);
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return -1;
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}
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (!p->surface9 || !p->egl_surface || !p->gl_texture)
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return -1;
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HRESULT hr;
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RECT rc = {0, 0, hw_image->w, hw_image->h};
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IDirect3DSurface9* hw_surface = d3d9_surface_in_mp_image(hw_image);
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hr = IDirect3DDevice9Ex_StretchRect(p->device9ex,
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hw_surface, &rc,
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p->surface9, &rc,
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D3DTEXF_NONE);
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if (FAILED(hr)) {
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MP_ERR(hw, "Direct3D RGB conversion failed: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to issue Direct3D END query\n");
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return -1;
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}
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// There doesn't appear to be an efficient way to do a blocking flush
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// of the above StretchRect. Timeout of 8ms is required to reliably
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// render 4k on Intel Haswell, Ivybridge and Cherry Trail Atom.
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const int max_retries = 8;
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const int64_t wait_us = 1000;
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int retries = 0;
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while (true) {
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hr = IDirect3DQuery9_GetData(p->query9, NULL, 0, D3DGETDATA_FLUSH);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to query Direct3D flush state\n");
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return -1;
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} else if (hr == S_FALSE) {
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if (++retries > max_retries) {
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MP_VERBOSE(hw, "Failed to flush frame after %lld ms\n",
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(long long)(wait_us * max_retries) / 1000);
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break;
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}
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mp_sleep_us(wait_us);
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} else {
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break;
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}
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}
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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out_textures[0] = p->gl_texture;
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_dxva2egl = {
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.name = "dxva2-egl",
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.api = HWDEC_DXVA2,
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.imgfmt = IMGFMT_DXVA2,
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.create = create,
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.reinit = reinit,
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.map_image = map_image,
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.destroy = destroy,
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};
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