mpv/player/osd.c

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/*
* This file is part of mpv.
*
player: change license of most core files to LGPL These files have all in common that they were fully or mostly taken from mplayer.c. (mplayer.c was a huge file that contains almost all of the playback core, until it was split into multiple parts.) This was probably the hardest part to relicense, because so much code was moved around all the time. player/audio.c still does not compile. We'll have to redo audio filtering. Once that is done, we can probably actually provide an actual LGPL configure switch. Here is a relatively detailed list of potential issues: 8d190244: author did not reply, parts were made GPL-only in a previous commit. 7882ea9b: author could not be reached, but the code is gone. wscript still has --datadir switch, but I don't think this is relevant to copyright. f197efd5: unclear origin, but I consider the code gone anyway (replaced with generic OSD mechanisms). 8337d9c2: author did not reply, but only the option still exists (under a different name), other code was removed. d8fd7131: did not reply. Disabled in a previous commit. 05258251: same author as above. Both fields actually seem to have vanished (even when tracking renames), so no action taken. d459e644, 268b2c1a: author did not reply, but we reuse only the options (with different names and slightly or fully different semantics, and completely different implementations), so I don't think this is relevant for copyright. 09e742fe, 17c39c4e: same as above. e8a173de, bff4b3ee: author could not be reached. The commands were reworked to properties, and the code outside of the TV code were moved back to the TV code. So I don't think copyright applies to the current command.c parts (mp_property_tv_color, mp_property_tv_freq, mp_property_tv_scan). The TV parts remain GPL. 0810e427: could not be reached. Disabled in a previous commit. 43744a2d: unknown author, but this was replaced by dynamic alloc (if the change is even copyrightable). 116ca0c7: unknown author; reasoning see input.c relicensing commit. e7e4d1d8: these semantics still exist, but as generic code, and this code was fully removed. f1175cd9: the author of the cited patch is unknown, and upon inspection it turns out that I was only using the idea to pause the player on EOF, so I claim it's not copyright relevant. 25affdcc: author could not be reached (yet) - but it's only a function rename, not copyrightable. 5728504c was committed by Arpi (who agreed), but hints that it might be by a different author. In fact it seems to be mostly this patch: http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html The author did not respond, but it all seems to have been removed later. It's a terrible mess though. Arpi reverted the A-V sync code at first, but left the RTC code for a while. The following commits remove these changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822. cehoyos did explicitly not agree to LGPL, but was involved in the following changes: c99d8fc8: applied a patch and didn't modify it, the original author agreed. 40ac0d31: author could not be reached, but all code is gone anyway. The "af" command has a similar function, but works completely different and actually reuses a mechanism older than this patch. 54350436: applied a patch, but didn't modify it, except for adding a German translation, which was removed later. a2dda036: same situation as above 240b743e: this was made GPL-only in a previous commit 7b25afd7: same as above (for now) kirijua could not be reached, but was a regular patch contributor: c2c997fd: video equalizer code move; probably not copyrightable. Is GPL due to Nick anyway. be54f481: technically, this became the audio track property later. But all what is left is the fact that you pass a track ID to it, so consider the original coypright non-relevant. 2f376d1b: this was rewritten in b7052b43, but for now we can afford to be careful, so this was marked as GPL only in a previous commit. 43844d09: remaining parts in main.c were reverted in a previous commit. anders has mostly disagreed with the LGPL relicensing. Does not want libaf to become LGPL, but made some concessions. In particular, he granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also consider some of his changes remaining in mpv not relevant for copyright (such as 735de602 - we won't remove the this option completely). We will completely remove his other contributions, including the entire audio filter chain. For now, this stuff is marked as GPL only. The remaining question is how much code in player/audio.c (based on the former mplayer.c and dec_audio.c) is under his copyright. I made claims about this in a previous commit. Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be reached. He had a lot of changes in early MPlayer. It seems all of that was removed, at least in mpv. His main work, like VIDIX or libswscale work, does not exist in mpv anymore, but the changes to mplayer.c and other core parts still deserve attention: a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in b43d67e0, d1628d12, 24ed01fe, df58e822. 0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and "tune" stuff was fully removed later on or replaced with other mechanisms. 340183b0: screenshots were redone later (the VOCTRL was even removed, with an independent implementation using the same VOCTRL a few years later), so not relevant anymore. Basically only the 's' shortcut remains (but not its implementation). 92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous commit. Might contain some trace amounts of "michael"'s copyright, who agreed to LGPL only once the core is relicensed. This will still be respected, but I don't think it matters at this in this case. (Some code touched by him was merged into mplayer.c, and then disappeared after heavy refactoring.) I tried to be as careful and as complete as possible. It can't be excluded that amends to this will be made later. This does not make the player LGPL yet.
2017-06-23 13:53:41 +00:00
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
player: change license of most core files to LGPL These files have all in common that they were fully or mostly taken from mplayer.c. (mplayer.c was a huge file that contains almost all of the playback core, until it was split into multiple parts.) This was probably the hardest part to relicense, because so much code was moved around all the time. player/audio.c still does not compile. We'll have to redo audio filtering. Once that is done, we can probably actually provide an actual LGPL configure switch. Here is a relatively detailed list of potential issues: 8d190244: author did not reply, parts were made GPL-only in a previous commit. 7882ea9b: author could not be reached, but the code is gone. wscript still has --datadir switch, but I don't think this is relevant to copyright. f197efd5: unclear origin, but I consider the code gone anyway (replaced with generic OSD mechanisms). 8337d9c2: author did not reply, but only the option still exists (under a different name), other code was removed. d8fd7131: did not reply. Disabled in a previous commit. 05258251: same author as above. Both fields actually seem to have vanished (even when tracking renames), so no action taken. d459e644, 268b2c1a: author did not reply, but we reuse only the options (with different names and slightly or fully different semantics, and completely different implementations), so I don't think this is relevant for copyright. 09e742fe, 17c39c4e: same as above. e8a173de, bff4b3ee: author could not be reached. The commands were reworked to properties, and the code outside of the TV code were moved back to the TV code. So I don't think copyright applies to the current command.c parts (mp_property_tv_color, mp_property_tv_freq, mp_property_tv_scan). The TV parts remain GPL. 0810e427: could not be reached. Disabled in a previous commit. 43744a2d: unknown author, but this was replaced by dynamic alloc (if the change is even copyrightable). 116ca0c7: unknown author; reasoning see input.c relicensing commit. e7e4d1d8: these semantics still exist, but as generic code, and this code was fully removed. f1175cd9: the author of the cited patch is unknown, and upon inspection it turns out that I was only using the idea to pause the player on EOF, so I claim it's not copyright relevant. 25affdcc: author could not be reached (yet) - but it's only a function rename, not copyrightable. 5728504c was committed by Arpi (who agreed), but hints that it might be by a different author. In fact it seems to be mostly this patch: http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html The author did not respond, but it all seems to have been removed later. It's a terrible mess though. Arpi reverted the A-V sync code at first, but left the RTC code for a while. The following commits remove these changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822. cehoyos did explicitly not agree to LGPL, but was involved in the following changes: c99d8fc8: applied a patch and didn't modify it, the original author agreed. 40ac0d31: author could not be reached, but all code is gone anyway. The "af" command has a similar function, but works completely different and actually reuses a mechanism older than this patch. 54350436: applied a patch, but didn't modify it, except for adding a German translation, which was removed later. a2dda036: same situation as above 240b743e: this was made GPL-only in a previous commit 7b25afd7: same as above (for now) kirijua could not be reached, but was a regular patch contributor: c2c997fd: video equalizer code move; probably not copyrightable. Is GPL due to Nick anyway. be54f481: technically, this became the audio track property later. But all what is left is the fact that you pass a track ID to it, so consider the original coypright non-relevant. 2f376d1b: this was rewritten in b7052b43, but for now we can afford to be careful, so this was marked as GPL only in a previous commit. 43844d09: remaining parts in main.c were reverted in a previous commit. anders has mostly disagreed with the LGPL relicensing. Does not want libaf to become LGPL, but made some concessions. In particular, he granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also consider some of his changes remaining in mpv not relevant for copyright (such as 735de602 - we won't remove the this option completely). We will completely remove his other contributions, including the entire audio filter chain. For now, this stuff is marked as GPL only. The remaining question is how much code in player/audio.c (based on the former mplayer.c and dec_audio.c) is under his copyright. I made claims about this in a previous commit. Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be reached. He had a lot of changes in early MPlayer. It seems all of that was removed, at least in mpv. His main work, like VIDIX or libswscale work, does not exist in mpv anymore, but the changes to mplayer.c and other core parts still deserve attention: a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in b43d67e0, d1628d12, 24ed01fe, df58e822. 0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and "tune" stuff was fully removed later on or replaced with other mechanisms. 340183b0: screenshots were redone later (the VOCTRL was even removed, with an independent implementation using the same VOCTRL a few years later), so not relevant anymore. Basically only the 's' shortcut remains (but not its implementation). 92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous commit. Might contain some trace amounts of "michael"'s copyright, who agreed to LGPL only once the core is relicensed. This will still be respected, but I don't think it matters at this in this case. (Some code touched by him was merged into mplayer.c, and then disappeared after heavy refactoring.) I tried to be as careful and as complete as possible. It can't be excluded that amends to this will be made later. This does not make the player LGPL yet.
2017-06-23 13:53:41 +00:00
* GNU Lesser General Public License for more details.
*
player: change license of most core files to LGPL These files have all in common that they were fully or mostly taken from mplayer.c. (mplayer.c was a huge file that contains almost all of the playback core, until it was split into multiple parts.) This was probably the hardest part to relicense, because so much code was moved around all the time. player/audio.c still does not compile. We'll have to redo audio filtering. Once that is done, we can probably actually provide an actual LGPL configure switch. Here is a relatively detailed list of potential issues: 8d190244: author did not reply, parts were made GPL-only in a previous commit. 7882ea9b: author could not be reached, but the code is gone. wscript still has --datadir switch, but I don't think this is relevant to copyright. f197efd5: unclear origin, but I consider the code gone anyway (replaced with generic OSD mechanisms). 8337d9c2: author did not reply, but only the option still exists (under a different name), other code was removed. d8fd7131: did not reply. Disabled in a previous commit. 05258251: same author as above. Both fields actually seem to have vanished (even when tracking renames), so no action taken. d459e644, 268b2c1a: author did not reply, but we reuse only the options (with different names and slightly or fully different semantics, and completely different implementations), so I don't think this is relevant for copyright. 09e742fe, 17c39c4e: same as above. e8a173de, bff4b3ee: author could not be reached. The commands were reworked to properties, and the code outside of the TV code were moved back to the TV code. So I don't think copyright applies to the current command.c parts (mp_property_tv_color, mp_property_tv_freq, mp_property_tv_scan). The TV parts remain GPL. 0810e427: could not be reached. Disabled in a previous commit. 43744a2d: unknown author, but this was replaced by dynamic alloc (if the change is even copyrightable). 116ca0c7: unknown author; reasoning see input.c relicensing commit. e7e4d1d8: these semantics still exist, but as generic code, and this code was fully removed. f1175cd9: the author of the cited patch is unknown, and upon inspection it turns out that I was only using the idea to pause the player on EOF, so I claim it's not copyright relevant. 25affdcc: author could not be reached (yet) - but it's only a function rename, not copyrightable. 5728504c was committed by Arpi (who agreed), but hints that it might be by a different author. In fact it seems to be mostly this patch: http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html The author did not respond, but it all seems to have been removed later. It's a terrible mess though. Arpi reverted the A-V sync code at first, but left the RTC code for a while. The following commits remove these changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822. cehoyos did explicitly not agree to LGPL, but was involved in the following changes: c99d8fc8: applied a patch and didn't modify it, the original author agreed. 40ac0d31: author could not be reached, but all code is gone anyway. The "af" command has a similar function, but works completely different and actually reuses a mechanism older than this patch. 54350436: applied a patch, but didn't modify it, except for adding a German translation, which was removed later. a2dda036: same situation as above 240b743e: this was made GPL-only in a previous commit 7b25afd7: same as above (for now) kirijua could not be reached, but was a regular patch contributor: c2c997fd: video equalizer code move; probably not copyrightable. Is GPL due to Nick anyway. be54f481: technically, this became the audio track property later. But all what is left is the fact that you pass a track ID to it, so consider the original coypright non-relevant. 2f376d1b: this was rewritten in b7052b43, but for now we can afford to be careful, so this was marked as GPL only in a previous commit. 43844d09: remaining parts in main.c were reverted in a previous commit. anders has mostly disagreed with the LGPL relicensing. Does not want libaf to become LGPL, but made some concessions. In particular, he granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also consider some of his changes remaining in mpv not relevant for copyright (such as 735de602 - we won't remove the this option completely). We will completely remove his other contributions, including the entire audio filter chain. For now, this stuff is marked as GPL only. The remaining question is how much code in player/audio.c (based on the former mplayer.c and dec_audio.c) is under his copyright. I made claims about this in a previous commit. Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be reached. He had a lot of changes in early MPlayer. It seems all of that was removed, at least in mpv. His main work, like VIDIX or libswscale work, does not exist in mpv anymore, but the changes to mplayer.c and other core parts still deserve attention: a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in b43d67e0, d1628d12, 24ed01fe, df58e822. 0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and "tune" stuff was fully removed later on or replaced with other mechanisms. 340183b0: screenshots were redone later (the VOCTRL was even removed, with an independent implementation using the same VOCTRL a few years later), so not relevant anymore. Basically only the 's' shortcut remains (but not its implementation). 92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous commit. Might contain some trace amounts of "michael"'s copyright, who agreed to LGPL only once the core is relicensed. This will still be respected, but I don't think it matters at this in this case. (Some code touched by him was merged into mplayer.c, and then disappeared after heavy refactoring.) I tried to be as careful and as complete as possible. It can't be excluded that amends to this will be made later. This does not make the player LGPL yet.
2017-06-23 13:53:41 +00:00
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdbool.h>
#include <inttypes.h>
#include <math.h>
#include <limits.h>
#include <assert.h>
#include "config.h"
#include "mpv_talloc.h"
#include "common/msg.h"
#include "common/msg_control.h"
#include "options/options.h"
#include "common/common.h"
#include "options/m_property.h"
#include "filters/f_decoder_wrapper.h"
#include "common/encode.h"
#include "osdep/terminal.h"
#include "osdep/timer.h"
#include "demux/demux.h"
#include "stream/stream.h"
#include "sub/osd.h"
#include "video/out/vo.h"
#include "core.h"
#include "command.h"
#define saddf(var, ...) (*(var) = talloc_asprintf_append((*var), __VA_ARGS__))
// append time in the hh:mm:ss format (plus fractions if wanted)
static void sadd_hhmmssff(char **buf, double time, bool fractions)
{
char *s = mp_format_time(time, fractions);
*buf = talloc_strdup_append(*buf, s);
talloc_free(s);
}
static void sadd_percentage(char **buf, int percent) {
if (percent >= 0)
*buf = talloc_asprintf_append(*buf, " (%d%%)", percent);
}
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
static char *join_lines(void *ta_ctx, char **parts, int num_parts)
{
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
char *res = talloc_strdup(ta_ctx, "");
for (int n = 0; n < num_parts; n++)
res = talloc_asprintf_append(res, "%s%s", n ? "\n" : "", parts[n]);
return res;
}
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
static void term_osd_update(struct MPContext *mpctx)
{
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
int num_parts = 0;
char *parts[3] = {0};
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
if (!mpctx->opts->use_terminal)
return;
if (mpctx->term_osd_subs && mpctx->term_osd_subs[0])
parts[num_parts++] = mpctx->term_osd_subs;
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
if (mpctx->term_osd_text && mpctx->term_osd_text[0])
parts[num_parts++] = mpctx->term_osd_text;
if (mpctx->term_osd_status && mpctx->term_osd_status[0])
parts[num_parts++] = mpctx->term_osd_status;
char *s = join_lines(mpctx, parts, num_parts);
if (strcmp(mpctx->term_osd_contents, s) == 0 &&
mp_msg_has_status_line(mpctx->global))
{
talloc_free(s);
} else {
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
talloc_free(mpctx->term_osd_contents);
mpctx->term_osd_contents = s;
mp_msg(mpctx->statusline, MSGL_STATUS, "%s", s);
}
}
void term_osd_set_subs(struct MPContext *mpctx, const char *text)
{
if (mpctx->video_out || !text || !mpctx->opts->subs_rend->sub_visibility)
text = ""; // disable
if (strcmp(mpctx->term_osd_subs ? mpctx->term_osd_subs : "", text) == 0)
return;
talloc_free(mpctx->term_osd_subs);
mpctx->term_osd_subs = talloc_strdup(mpctx, text);
term_osd_update(mpctx);
}
static void term_osd_set_text_lazy(struct MPContext *mpctx, const char *text)
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
{
bool video_osd = mpctx->video_out && mpctx->opts->video_osd;
if ((video_osd && mpctx->opts->term_osd != 1) || !text)
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
text = ""; // disable
talloc_free(mpctx->term_osd_text);
mpctx->term_osd_text = talloc_strdup(mpctx, text);
}
static void term_osd_set_status_lazy(struct MPContext *mpctx, const char *text)
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
{
talloc_free(mpctx->term_osd_status);
mpctx->term_osd_status = talloc_strdup(mpctx, text);
int w = 80, h = 24;
terminal_get_size(&w, &h);
if (strlen(mpctx->term_osd_status) > w && !strchr(mpctx->term_osd_status, '\n'))
mpctx->term_osd_status[w] = '\0';
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
}
static void add_term_osd_bar(struct MPContext *mpctx, char **line, int width)
{
struct MPOpts *opts = mpctx->opts;
if (width < 5)
return;
int pos = get_current_pos_ratio(mpctx, false) * (width - 3);
pos = MPCLAMP(pos, 0, width - 3);
bstr chars = bstr0(opts->term_osd_bar_chars);
bstr parts[5];
for (int n = 0; n < 5; n++)
parts[n] = bstr_split_utf8(chars, &chars);
saddf(line, "\r%.*s", BSTR_P(parts[0]));
for (int n = 0; n < pos; n++)
saddf(line, "%.*s", BSTR_P(parts[1]));
saddf(line, "%.*s", BSTR_P(parts[2]));
for (int n = 0; n < width - 3 - pos; n++)
saddf(line, "%.*s", BSTR_P(parts[3]));
saddf(line, "%.*s", BSTR_P(parts[4]));
}
static bool is_busy(struct MPContext *mpctx)
{
return !mpctx->restart_complete && mp_time_sec() - mpctx->start_timestamp > 0.3;
}
static char *get_term_status_msg(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
if (opts->status_msg)
return mp_property_expand_escaped_string(mpctx, opts->status_msg);
char *line = NULL;
// Playback status
if (is_busy(mpctx)) {
saddf(&line, "(...) ");
} else if (mpctx->paused_for_cache && !opts->pause) {
saddf(&line, "(Buffering) ");
} else if (mpctx->paused) {
saddf(&line, "(Paused) ");
}
if (mpctx->ao_chain)
saddf(&line, "A");
if (mpctx->vo_chain)
saddf(&line, "V");
saddf(&line, ": ");
// Playback position
sadd_hhmmssff(&line, get_playback_time(mpctx), opts->osd_fractions);
saddf(&line, " / ");
sadd_hhmmssff(&line, get_time_length(mpctx), opts->osd_fractions);
sadd_percentage(&line, get_percent_pos(mpctx));
// other
if (opts->playback_speed != 1)
saddf(&line, " x%4.2f", opts->playback_speed);
// A-V sync
if (mpctx->ao_chain && mpctx->vo_chain && !mpctx->vo_chain->is_coverart) {
saddf(&line, " A-V:%7.3f", mpctx->last_av_difference);
if (fabs(mpctx->total_avsync_change) > 0.05)
saddf(&line, " ct:%7.3f", mpctx->total_avsync_change);
}
double position = get_current_pos_ratio(mpctx, true);
char lavcbuf[80];
if (encode_lavc_getstatus(mpctx->encode_lavc_ctx, lavcbuf, sizeof(lavcbuf),
position) >= 0)
{
// encoding stats
saddf(&line, " %s", lavcbuf);
} else {
// VO stats
if (mpctx->vo_chain) {
if (mpctx->display_sync_active) {
char *r = mp_property_expand_string(mpctx,
"${?vsync-ratio:${vsync-ratio}}");
if (r[0]) {
saddf(&line, " DS: %s/%"PRId64, r,
vo_get_delayed_count(mpctx->video_out));
}
talloc_free(r);
}
int64_t c = vo_get_drop_count(mpctx->video_out);
struct mp_decoder_wrapper *dec = mpctx->vo_chain->track
? mpctx->vo_chain->track->dec : NULL;
int dropped_frames = dec ? dec->dropped_frames : 0;
if (c > 0 || dropped_frames > 0) {
saddf(&line, " Dropped: %"PRId64, c);
if (dropped_frames)
saddf(&line, "/%d", dropped_frames);
}
}
}
if (mpctx->demuxer && demux_is_network_cached(mpctx->demuxer)) {
saddf(&line, " Cache: ");
struct demux_reader_state s;
demux_get_reader_state(mpctx->demuxer, &s);
if (s.ts_duration < 0) {
saddf(&line, "???");
} else if (s.ts_duration < 10) {
saddf(&line, "%2.1fs", s.ts_duration);
} else {
saddf(&line, "%2ds", (int)s.ts_duration);
}
int64_t cache_size = s.fw_bytes;
if (cache_size > 0) {
if (cache_size >= 1024 * 1024) {
saddf(&line, "/%lldMB", (long long)(cache_size / 1024 / 1024));
} else {
saddf(&line, "/%lldKB", (long long)(cache_size / 1024));
}
}
}
return line;
}
static void term_osd_print_status_lazy(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
update_window_title(mpctx, false);
update_vo_playback_state(mpctx);
if (!opts->use_terminal)
return;
if (opts->quiet || !mpctx->playback_initialized ||
!mpctx->playing_msg_shown || mpctx->stop_play)
{
if (!mpctx->playing || mpctx->stop_play) {
mp_msg_flush_status_line(mpctx->log);
player: make playback termination asynchronous Until now, stopping playback aborted the demuxer and I/O layer violently by signaling mp_cancel (bound to libavformat's AVIOInterruptCB mechanism). Change it to try closing them gracefully. The main purpose is to silence those libavformat errors that happen when you request termination. Most of libavformat barely cares about the termination mechanism (AVIOInterruptCB), and essentially it's like the network connection is abruptly severed, or file I/O suddenly returns I/O errors. There were issues with dumb TLS warnings, parsers complaining about incomplete data, and some special protocols that require server communication to gracefully disconnect. We still want to abort it forcefully if it refuses to terminate on its own, so a timeout is required. Users can set the timeout to 0, which should give them the old behavior. This also removes the old mechanism that treats certain commands (like "quit") specially, and tries to terminate the demuxers even if the core is currently frozen. This is for situations where the core synchronized to the demuxer or stream layer while network is unresponsive. This in turn can only happen due to the "program" or "cache-size" properties in the current code (see one of the previous commits). Also, the old mechanism doesn't fit particularly well with the new one. We wouldn't want to abort playback immediately on a "quit" command - the new code is all about giving it a chance to end it gracefully. We'd need some sort of watchdog thread or something equally complicated to handle this. So just remove it. The change in osd.c is to prevent that it clears the status line while waiting for termination. The normal status line code doesn't output anything useful at this point, and the code path taken clears it, both of which is an annoying behavior change, so just let it show the old one.
2018-05-19 16:41:13 +00:00
term_osd_set_status_lazy(mpctx, "");
}
return;
}
char *line = get_term_status_msg(mpctx);
if (opts->term_osd_bar) {
saddf(&line, "\n");
int w = 80, h = 24;
terminal_get_size(&w, &h);
add_term_osd_bar(mpctx, &line, w);
}
term_osd_set_status_lazy(mpctx, line);
talloc_free(line);
}
static bool set_osd_msg_va(struct MPContext *mpctx, int level, int time,
const char *fmt, va_list ap)
{
if (level > mpctx->opts->osd_level)
return false;
talloc_free(mpctx->osd_msg_text);
mpctx->osd_msg_text = talloc_vasprintf(mpctx, fmt, ap);
mpctx->osd_show_pos = false;
mpctx->osd_msg_next_duration = time / 1000.0;
mpctx->osd_force_update = true;
mp_wakeup_core(mpctx);
if (mpctx->osd_msg_next_duration <= 0)
mpctx->osd_msg_visible = mp_time_sec();
return true;
}
bool set_osd_msg(struct MPContext *mpctx, int level, int time,
const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
bool r = set_osd_msg_va(mpctx, level, time, fmt, ap);
va_end(ap);
return r;
}
// type: mp_osd_font_codepoints, ASCII, or OSD_BAR_*
void set_osd_bar(struct MPContext *mpctx, int type,
double min, double max, double neutral, double val)
{
struct MPOpts *opts = mpctx->opts;
bool video_osd = mpctx->video_out && mpctx->opts->video_osd;
if (opts->osd_level < 1 || !opts->osd_bar_visible || !video_osd)
return;
mpctx->osd_visible = mp_time_sec() + opts->osd_duration / 1000.0;
mpctx->osd_progbar.type = type;
mpctx->osd_progbar.value = (val - min) / (max - min);
mpctx->osd_progbar.num_stops = 0;
if (neutral > min && neutral < max) {
float pos = (neutral - min) / (max - min);
MP_TARRAY_APPEND(mpctx, mpctx->osd_progbar.stops,
mpctx->osd_progbar.num_stops, pos);
}
osd_set_progbar(mpctx->osd, &mpctx->osd_progbar);
mp_wakeup_core(mpctx);
}
// Update a currently displayed bar of the same type, without resetting the
// timer.
static void update_osd_bar(struct MPContext *mpctx, int type,
double min, double max, double val)
{
if (mpctx->osd_progbar.type != type)
return;
float new_value = (val - min) / (max - min);
if (new_value != mpctx->osd_progbar.value) {
mpctx->osd_progbar.value = new_value;
osd_set_progbar(mpctx->osd, &mpctx->osd_progbar);
}
}
void set_osd_bar_chapters(struct MPContext *mpctx, int type)
{
if (mpctx->osd_progbar.type != type)
return;
mpctx->osd_progbar.num_stops = 0;
double len = get_time_length(mpctx);
if (len > 0) {
player: modify/simplify AB-loop behavior This changes the behavior of the --ab-loop-a/b options. In addition, it makes it work with backward playback mode. The most obvious change is that the both the A and B point need to be set now before any looping happens. Unlike before, unset points don't implicitly use the start or end of the file. I think the old behavior was a feature that was explicitly added/wanted. Well, it's gone now. This is because of 2 reasons: 1. I never liked this feature, and it always got in my way (as user). 2. It's inherently annoying with backward playback mode. In backward playback mode, the user wants to set A/B in the wrong order. The ab-loop command will first set A, then B, so if you use this command during backward playback, A will be set to a higher timestamps than B. If you switch back to forward playback mode, the loop would stop working. I want the loop to just continue to work, and the chosen solution conflicts with the removed feature. The order issue above _could_ be fixed by also switching the AB-loop user option values around on direction switch. But there are no other instances of option changes magically affecting other options, and doing this would probably lead to unexpected misery (dying from corner cases and such). Another solution is sorting the A/B points by timestamps after copying them from the user options. Then A/B options set in backward mode will work in forward mode. This is the chosen solution. If you sort the points, you don't know anymore whether the unset point is supposed to signify the end or the start of the file. The AB-loop code is slightly better abstracted now, so it should be easy to restore the removed feature. It would still require coming up with a solution for backwards playback, though. A minor change is that if one point is set and the other is unset, I'm rendering both the chapter markers and the marker for the set point. Why? I don't know. My test file had chapters, and I guess I decided this looked better. This commit also fixes some subtle and obvious issues that I already forgot about when I wrote this commit message. It cleans up some minor code duplication and nonsense too. Regarding backward playback, the code uses an unsanitary mix of internal ("transformed") and user timestamps. So the play_dir variable appears more than usual. To mention one unfixed issue: if you set an AB-loop that is completely past the end of the file, it will get stuck in an infinite seeking loop once playback reaches the end of the file. Fixing this reliably seemed annoying, so the fix is "just don't do this". It's not a hard freeze anyway.
2019-05-26 23:24:22 +00:00
// Always render the loop points, even if they're incomplete.
double ab[2];
bool valid = get_ab_loop_times(mpctx, ab);
for (int n = 0; n < 2; n++) {
if (ab[n] != MP_NOPTS_VALUE) {
MP_TARRAY_APPEND(mpctx, mpctx->osd_progbar.stops,
player: modify/simplify AB-loop behavior This changes the behavior of the --ab-loop-a/b options. In addition, it makes it work with backward playback mode. The most obvious change is that the both the A and B point need to be set now before any looping happens. Unlike before, unset points don't implicitly use the start or end of the file. I think the old behavior was a feature that was explicitly added/wanted. Well, it's gone now. This is because of 2 reasons: 1. I never liked this feature, and it always got in my way (as user). 2. It's inherently annoying with backward playback mode. In backward playback mode, the user wants to set A/B in the wrong order. The ab-loop command will first set A, then B, so if you use this command during backward playback, A will be set to a higher timestamps than B. If you switch back to forward playback mode, the loop would stop working. I want the loop to just continue to work, and the chosen solution conflicts with the removed feature. The order issue above _could_ be fixed by also switching the AB-loop user option values around on direction switch. But there are no other instances of option changes magically affecting other options, and doing this would probably lead to unexpected misery (dying from corner cases and such). Another solution is sorting the A/B points by timestamps after copying them from the user options. Then A/B options set in backward mode will work in forward mode. This is the chosen solution. If you sort the points, you don't know anymore whether the unset point is supposed to signify the end or the start of the file. The AB-loop code is slightly better abstracted now, so it should be easy to restore the removed feature. It would still require coming up with a solution for backwards playback, though. A minor change is that if one point is set and the other is unset, I'm rendering both the chapter markers and the marker for the set point. Why? I don't know. My test file had chapters, and I guess I decided this looked better. This commit also fixes some subtle and obvious issues that I already forgot about when I wrote this commit message. It cleans up some minor code duplication and nonsense too. Regarding backward playback, the code uses an unsanitary mix of internal ("transformed") and user timestamps. So the play_dir variable appears more than usual. To mention one unfixed issue: if you set an AB-loop that is completely past the end of the file, it will get stuck in an infinite seeking loop once playback reaches the end of the file. Fixing this reliably seemed annoying, so the fix is "just don't do this". It's not a hard freeze anyway.
2019-05-26 23:24:22 +00:00
mpctx->osd_progbar.num_stops, ab[n] / len);
}
player: modify/simplify AB-loop behavior This changes the behavior of the --ab-loop-a/b options. In addition, it makes it work with backward playback mode. The most obvious change is that the both the A and B point need to be set now before any looping happens. Unlike before, unset points don't implicitly use the start or end of the file. I think the old behavior was a feature that was explicitly added/wanted. Well, it's gone now. This is because of 2 reasons: 1. I never liked this feature, and it always got in my way (as user). 2. It's inherently annoying with backward playback mode. In backward playback mode, the user wants to set A/B in the wrong order. The ab-loop command will first set A, then B, so if you use this command during backward playback, A will be set to a higher timestamps than B. If you switch back to forward playback mode, the loop would stop working. I want the loop to just continue to work, and the chosen solution conflicts with the removed feature. The order issue above _could_ be fixed by also switching the AB-loop user option values around on direction switch. But there are no other instances of option changes magically affecting other options, and doing this would probably lead to unexpected misery (dying from corner cases and such). Another solution is sorting the A/B points by timestamps after copying them from the user options. Then A/B options set in backward mode will work in forward mode. This is the chosen solution. If you sort the points, you don't know anymore whether the unset point is supposed to signify the end or the start of the file. The AB-loop code is slightly better abstracted now, so it should be easy to restore the removed feature. It would still require coming up with a solution for backwards playback, though. A minor change is that if one point is set and the other is unset, I'm rendering both the chapter markers and the marker for the set point. Why? I don't know. My test file had chapters, and I guess I decided this looked better. This commit also fixes some subtle and obvious issues that I already forgot about when I wrote this commit message. It cleans up some minor code duplication and nonsense too. Regarding backward playback, the code uses an unsanitary mix of internal ("transformed") and user timestamps. So the play_dir variable appears more than usual. To mention one unfixed issue: if you set an AB-loop that is completely past the end of the file, it will get stuck in an infinite seeking loop once playback reaches the end of the file. Fixing this reliably seemed annoying, so the fix is "just don't do this". It's not a hard freeze anyway.
2019-05-26 23:24:22 +00:00
}
if (!valid) {
int num = get_chapter_count(mpctx);
for (int n = 0; n < num; n++) {
double time = chapter_start_time(mpctx, n);
if (time >= 0) {
float pos = time / len;
MP_TARRAY_APPEND(mpctx, mpctx->osd_progbar.stops,
mpctx->osd_progbar.num_stops, pos);
}
}
}
}
osd_set_progbar(mpctx->osd, &mpctx->osd_progbar);
mp_wakeup_core(mpctx);
}
// osd_function is the symbol appearing in the video status, such as OSD_PLAY
void set_osd_function(struct MPContext *mpctx, int osd_function)
{
struct MPOpts *opts = mpctx->opts;
mpctx->osd_function = osd_function;
mpctx->osd_function_visible = mp_time_sec() + opts->osd_duration / 1000.0;
mpctx->osd_force_update = true;
mp_wakeup_core(mpctx);
}
void get_current_osd_sym(struct MPContext *mpctx, char *buf, size_t buf_size)
{
int sym = mpctx->osd_function;
if (!sym) {
if (is_busy(mpctx) || (mpctx->paused_for_cache && !mpctx->opts->pause)) {
sym = OSD_CLOCK;
} else if (mpctx->paused || mpctx->step_frames) {
sym = OSD_PAUSE;
} else {
sym = OSD_PLAY;
}
}
osd_get_function_sym(buf, buf_size, sym);
}
static void sadd_osd_status(char **buffer, struct MPContext *mpctx, int level)
{
assert(level >= 0 && level <= 3);
if (level == 0)
return;
char *msg = mpctx->opts->osd_msg[level - 1];
if (msg && msg[0]) {
char *text = mp_property_expand_escaped_string(mpctx, msg);
*buffer = talloc_strdup_append(*buffer, text);
talloc_free(text);
} else if (level >= 2) {
bool fractions = mpctx->opts->osd_fractions;
char sym[10];
get_current_osd_sym(mpctx, sym, sizeof(sym));
saddf(buffer, "%s ", sym);
char *custom_msg = mpctx->opts->osd_status_msg;
if (custom_msg && level == 3) {
char *text = mp_property_expand_escaped_string(mpctx, custom_msg);
*buffer = talloc_strdup_append(*buffer, text);
talloc_free(text);
} else {
sadd_hhmmssff(buffer, get_playback_time(mpctx), fractions);
if (level == 3) {
saddf(buffer, " / ");
sadd_hhmmssff(buffer, get_time_length(mpctx), fractions);
sadd_percentage(buffer, get_percent_pos(mpctx));
}
}
}
}
// OSD messages initated by seeking commands are added lazily with this
// function, because multiple successive seek commands can be coalesced.
static void add_seek_osd_messages(struct MPContext *mpctx)
{
if (mpctx->add_osd_seek_info & OSD_SEEK_INFO_BAR) {
double pos = get_current_pos_ratio(mpctx, false);
set_osd_bar(mpctx, OSD_BAR_SEEK, 0, 1, 0, MPCLAMP(pos, 0, 1));
set_osd_bar_chapters(mpctx, OSD_BAR_SEEK);
}
if (mpctx->add_osd_seek_info & OSD_SEEK_INFO_TEXT) {
// Never in term-osd mode
bool video_osd = mpctx->video_out && mpctx->opts->video_osd;
if (video_osd && mpctx->opts->term_osd != 1) {
if (set_osd_msg(mpctx, 1, mpctx->opts->osd_duration, ""))
mpctx->osd_show_pos = true;
}
}
if (mpctx->add_osd_seek_info & OSD_SEEK_INFO_CHAPTER_TEXT) {
char *chapter = chapter_display_name(mpctx, get_current_chapter(mpctx));
set_osd_msg(mpctx, 1, mpctx->opts->osd_duration,
"Chapter: %s", chapter);
talloc_free(chapter);
}
if (mpctx->add_osd_seek_info & OSD_SEEK_INFO_CURRENT_FILE) {
if (mpctx->filename) {
set_osd_msg(mpctx, 1, mpctx->opts->osd_duration, "%s",
mpctx->filename);
}
}
mpctx->add_osd_seek_info = 0;
}
// Update the OSD text (both on VO and terminal status line).
void update_osd_msg(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct osd_state *osd = mpctx->osd;
double now = mp_time_sec();
if (!mpctx->osd_force_update) {
// Assume nothing is going on at all.
if (!mpctx->osd_idle_update)
return;
double delay = 0.050; // update the OSD at most this often
double diff = now - mpctx->osd_last_update;
if (diff < delay) {
mp_set_timeout(mpctx, delay - diff);
return;
}
}
mpctx->osd_force_update = false;
mpctx->osd_idle_update = false;
mpctx->osd_last_update = now;
if (mpctx->osd_visible) {
double sleep = mpctx->osd_visible - now;
if (sleep > 0) {
mp_set_timeout(mpctx, sleep);
mpctx->osd_idle_update = true;
} else {
mpctx->osd_visible = 0;
mpctx->osd_progbar.type = -1; // disable
osd_set_progbar(mpctx->osd, &mpctx->osd_progbar);
}
}
if (mpctx->osd_function_visible) {
double sleep = mpctx->osd_function_visible - now;
if (sleep > 0) {
mp_set_timeout(mpctx, sleep);
mpctx->osd_idle_update = true;
} else {
mpctx->osd_function_visible = 0;
mpctx->osd_function = 0;
}
}
if (mpctx->osd_msg_next_duration > 0) {
// This is done to avoid cutting the OSD message short if slow commands
// are executed between setting the OSD message and showing it.
mpctx->osd_msg_visible = now + mpctx->osd_msg_next_duration;
mpctx->osd_msg_next_duration = 0;
}
if (mpctx->osd_msg_visible) {
double sleep = mpctx->osd_msg_visible - now;
if (sleep > 0) {
mp_set_timeout(mpctx, sleep);
mpctx->osd_idle_update = true;
} else {
talloc_free(mpctx->osd_msg_text);
mpctx->osd_msg_text = NULL;
mpctx->osd_msg_visible = 0;
mpctx->osd_show_pos = false;
}
}
add_seek_osd_messages(mpctx);
if (mpctx->osd_progbar.type == OSD_BAR_SEEK) {
double pos = get_current_pos_ratio(mpctx, false);
update_osd_bar(mpctx, OSD_BAR_SEEK, 0, 1, MPCLAMP(pos, 0, 1));
}
term_osd_set_text_lazy(mpctx, mpctx->osd_msg_text);
term_osd_print_status_lazy(mpctx);
term_osd_update(mpctx);
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
if (!opts->video_osd)
return;
int osd_level = opts->osd_level;
if (mpctx->osd_show_pos)
osd_level = 3;
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
char *text = NULL;
sadd_osd_status(&text, mpctx, osd_level);
if (mpctx->osd_msg_text && mpctx->osd_msg_text[0]) {
text = talloc_asprintf_append(text, "%s%s", text ? "\n" : "",
mpctx->osd_msg_text);
}
osd_set_text(osd, text);
player: redo terminal OSD and status line handling The terminal OSD code includes the handling of the terminal status line, showing player OSD messages on the terminal, and showing subtitles on terminal (the latter two only if there is no video window, or if terminal OSD is forced). This didn't handle some corner cases correctly. For example, showing an OSD message on the terminal always cleared the previous line, even if the line was an important message (or even just the command prompt, if most other messages were silenced). Attempt to handle this correctly by keeping track of how many lines the terminal OSD currently consists of. Since there could be race conditions with other messages being printed, implement this in msg.c. Now msg.c expects that MSGL_STATUS messages rewrite the status line, so the caller is forced to use a single mp_msg() call to set the status line. Instead of littering print_status() all over the place, update the status only once per playloop iteration in update_osd_msg(). In audio- only mode, the status line might now be a little bit off, but it's perhaps ok. Print the status line only if it has changed, or if another message was printed. This might help with extremely slow terminals, although in audio+video mode, it'll still be updated very often (A-V sync display changes on every frame). Instead of hardcoding the terminal sequences, use terminfo/termcap to get the sequences. Remove the --term-osd-esc option, which allowed to override the hardcoded escapes - it's useless now. The fallback for terminals with no escape sequences for moving the cursor and clearing a line is removed. This somewhat breaks status line display on these terminals, including the MS Windows console: instead of querying the terminal size and clearing the line manually by padding the output with spaces, the line is simply not cleared. I don't expect this to be a problem on UNIX, and on MS Windows we could emulate escape sequences. Note that terminal OSD (other than the status line) was broken anyway on these terminals. In osd.c, the function get_term_width() is not used anymore, so remove it. To remind us that the MS Windows console apparently adds a line break when writint the last column, adjust screen_width in terminal- win.c accordingly.
2014-01-13 19:05:41 +00:00
talloc_free(text);
}