mpv/video/out/opengl/context_dxinterop.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <versionhelpers.h>
#include <d3d9.h>
#include <dwmapi.h>
#include "osdep/windows_utils.h"
#include "video/out/w32_common.h"
#include "context.h"
#include "utils.h"
// For WGL_ACCESS_WRITE_DISCARD_NV, etc.
#include <GL/wglext.h>
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
// mingw-w64 header typo?
#ifndef IDirect3DSwapChain9Ex_GetBackBuffer
#define IDirect3DSwapChain9Ex_GetBackBuffer IDirect3DSwapChain9EX_GetBackBuffer
#endif
struct priv {
GL gl;
HMODULE d3d9_dll;
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
// Direct3D9 device and resources
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSwapChain9Ex *swapchain;
IDirect3DSurface9 *backbuffer;
IDirect3DSurface9 *rtarget;
HANDLE rtarget_h;
// OpenGL offscreen context
HWND os_wnd;
HDC os_dc;
HGLRC os_ctx;
// OpenGL resources
GLuint texture;
GLuint main_fb;
// Did we lose the device?
bool lost_device;
// Requested and current parameters
int requested_swapinterval;
int width, height, swapinterval;
};
static __thread struct ra_ctx *current_ctx;
static void pump_message_loop(void)
{
// We have a hidden window on this thread (for the OpenGL context,) so pump
// its message loop at regular intervals to be safe
MSG message;
while (PeekMessageW(&message, NULL, 0, 0, PM_REMOVE))
DispatchMessageW(&message);
}
static void *w32gpa(const GLubyte *procName)
{
HMODULE oglmod;
void *res = wglGetProcAddress(procName);
if (res)
return res;
oglmod = GetModuleHandleW(L"opengl32.dll");
return GetProcAddress(oglmod, procName);
}
static int os_ctx_create(struct ra_ctx *ctx)
{
static const wchar_t os_wnd_class[] = L"mpv offscreen gl";
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HGLRC legacy_context = NULL;
RegisterClassExW(&(WNDCLASSEXW) {
.cbSize = sizeof(WNDCLASSEXW),
.style = CS_OWNDC,
.lpfnWndProc = DefWindowProc,
.hInstance = HINST_THISCOMPONENT,
.lpszClassName = os_wnd_class,
});
// Create a hidden window for an offscreen OpenGL context. It might also be
// possible to use the VO window, but MSDN recommends against drawing to
// the same window with flip mode present and other APIs, so play it safe.
p->os_wnd = CreateWindowExW(0, os_wnd_class, os_wnd_class, 0, 0, 0, 200,
200, NULL, NULL, HINST_THISCOMPONENT, NULL);
p->os_dc = GetDC(p->os_wnd);
if (!p->os_dc) {
MP_FATAL(ctx->vo, "Couldn't create window for offscreen rendering\n");
goto fail;
}
// Choose a pixel format. It probably doesn't matter what this is because
// the primary framebuffer will not be used.
PIXELFORMATDESCRIPTOR pfd = {
.nSize = sizeof pfd,
.nVersion = 1,
.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
.iPixelType = PFD_TYPE_RGBA,
.cColorBits = 24,
.iLayerType = PFD_MAIN_PLANE,
};
int pf = ChoosePixelFormat(p->os_dc, &pfd);
if (!pf) {
MP_FATAL(ctx->vo,
"Couldn't choose pixelformat for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
SetPixelFormat(p->os_dc, pf, &pfd);
legacy_context = wglCreateContext(p->os_dc);
if (!legacy_context || !wglMakeCurrent(p->os_dc, legacy_context)) {
MP_FATAL(ctx->vo, "Couldn't create OpenGL context for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
if (!wglGetExtensionsStringARB) {
MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
goto fail;
}
const char *wgl_exts = wglGetExtensionsStringARB(p->os_dc);
if (!gl_check_extension(wgl_exts, "WGL_ARB_create_context")) {
MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
goto fail;
}
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
const int *attribList)
= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB) {
MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
goto fail;
}
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
WGL_CONTEXT_FLAGS_ARB, 0,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
p->os_ctx = wglCreateContextAttribsARB(p->os_dc, 0, attribs);
if (!p->os_ctx) {
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
// it's present on pre-3.2 contexts.
// Remove it from attribs and retry the context creation.
attribs[6] = attribs[7] = 0;
p->os_ctx = wglCreateContextAttribsARB(p->os_dc, 0, attribs);
}
if (!p->os_ctx) {
MP_FATAL(ctx->vo,
"Couldn't create OpenGL 3.x context for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
wglMakeCurrent(p->os_dc, NULL);
wglDeleteContext(legacy_context);
legacy_context = NULL;
if (!wglMakeCurrent(p->os_dc, p->os_ctx)) {
MP_FATAL(ctx->vo,
"Couldn't activate OpenGL 3.x context for offscreen rendering: %s\n",
mp_LastError_to_str());
goto fail;
}
mpgl_load_functions(gl, w32gpa, wgl_exts, ctx->vo->log);
if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP)) {
MP_FATAL(ctx->vo, "WGL_NV_DX_interop is not supported\n");
goto fail;
}
return 0;
fail:
if (legacy_context) {
wglMakeCurrent(p->os_dc, NULL);
wglDeleteContext(legacy_context);
}
return -1;
}
static void os_ctx_destroy(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
if (p->os_ctx) {
wglMakeCurrent(p->os_dc, NULL);
wglDeleteContext(p->os_ctx);
}
if (p->os_dc)
ReleaseDC(p->os_wnd, p->os_dc);
if (p->os_wnd)
DestroyWindow(p->os_wnd);
}
static int d3d_size_dependent_create(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HRESULT hr;
IDirect3DSwapChain9 *sw9;
hr = IDirect3DDevice9Ex_GetSwapChain(p->device, 0, &sw9);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't get swap chain: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
hr = IDirect3DSwapChain9_QueryInterface(sw9, &IID_IDirect3DSwapChain9Ex,
(void**)&p->swapchain);
if (FAILED(hr)) {
SAFE_RELEASE(sw9);
MP_ERR(ctx->vo, "Obtained swap chain is not IDirect3DSwapChain9Ex: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
SAFE_RELEASE(sw9);
hr = IDirect3DSwapChain9Ex_GetBackBuffer(p->swapchain, 0,
D3DBACKBUFFER_TYPE_MONO, &p->backbuffer);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't get backbuffer: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
// Get the format of the backbuffer
D3DSURFACE_DESC bb_desc = { 0 };
IDirect3DSurface9_GetDesc(p->backbuffer, &bb_desc);
MP_VERBOSE(ctx->vo, "DX_interop backbuffer size: %ux%u\n",
(unsigned)bb_desc.Width, (unsigned)bb_desc.Height);
MP_VERBOSE(ctx->vo, "DX_interop backbuffer format: %u\n",
(unsigned)bb_desc.Format);
// Create a rendertarget with the same format as the backbuffer for
// rendering from OpenGL
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateRenderTarget(p->device, bb_desc.Width,
bb_desc.Height, bb_desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE,
&p->rtarget, &share_handle);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't create rendertarget: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
// Register the share handle with WGL_NV_DX_interop. Nvidia does not
// require the use of share handles, but Intel does.
if (share_handle)
gl->DXSetResourceShareHandleNV(p->rtarget, share_handle);
// Create the OpenGL-side texture
gl->GenTextures(1, &p->texture);
// Now share the rendertarget with OpenGL as a texture
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
GL_TEXTURE_2D, WGL_ACCESS_WRITE_DISCARD_NV);
if (!p->rtarget_h) {
MP_ERR(ctx->vo, "Couldn't share rendertarget with OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
// Lock the rendertarget for use from OpenGL. This will only be unlocked in
// swap_buffers() when it is blitted to the real Direct3D backbuffer.
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(ctx->vo, "Couldn't lock rendertarget: %s\n",
mp_LastError_to_str());
return -1;
}
gl->BindFramebuffer(GL_FRAMEBUFFER, p->main_fb);
gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, p->texture, 0);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
return 0;
}
static void d3d_size_dependent_destroy(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
if (p->rtarget_h) {
gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h);
gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h);
}
p->rtarget_h = 0;
if (p->texture)
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
SAFE_RELEASE(p->rtarget);
SAFE_RELEASE(p->backbuffer);
SAFE_RELEASE(p->swapchain);
}
static void fill_presentparams(struct ra_ctx *ctx,
D3DPRESENT_PARAMETERS *pparams)
{
struct priv *p = ctx->priv;
// Present intervals other than IMMEDIATE and ONE don't seem to work. It's
// possible that they're not compatible with FLIPEX.
UINT presentation_interval;
switch (p->requested_swapinterval) {
case 0: presentation_interval = D3DPRESENT_INTERVAL_IMMEDIATE; break;
case 1: presentation_interval = D3DPRESENT_INTERVAL_ONE; break;
default: presentation_interval = D3DPRESENT_INTERVAL_ONE; break;
}
*pparams = (D3DPRESENT_PARAMETERS) {
.Windowed = TRUE,
.BackBufferWidth = ctx->vo->dwidth ? ctx->vo->dwidth : 1,
.BackBufferHeight = ctx->vo->dheight ? ctx->vo->dheight : 1,
// Add one frame for the backbuffer and one frame of "slack" to reduce
// contention with the window manager when acquiring the backbuffer
.BackBufferCount = ctx->vo->opts->swapchain_depth + 2,
.SwapEffect = IsWindows7OrGreater() ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_FLIP,
// Automatically get the backbuffer format from the display format
.BackBufferFormat = D3DFMT_UNKNOWN,
.PresentationInterval = presentation_interval,
.hDeviceWindow = vo_w32_hwnd(ctx->vo),
};
}
static int d3d_create(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HRESULT hr;
p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
if (!p->d3d9_dll) {
MP_FATAL(ctx->vo, "Failed to load \"d3d9.dll\": %s\n",
mp_LastError_to_str());
return -1;
}
// WGL_NV_dx_interop requires Direct3D 9Ex on WDDM systems. Direct3D 9Ex
// also enables flip mode present for efficient rendering with the DWM.
p->Direct3DCreate9Ex = (void*)GetProcAddress(p->d3d9_dll,
"Direct3DCreate9Ex");
if (!p->Direct3DCreate9Ex) {
MP_FATAL(ctx->vo, "Direct3D 9Ex not supported\n");
return -1;
}
hr = p->Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex);
if (FAILED(hr)) {
MP_FATAL(ctx->vo, "Couldn't create Direct3D9Ex: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
D3DPRESENT_PARAMETERS pparams;
fill_presentparams(ctx, &pparams);
hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, vo_w32_hwnd(ctx->vo),
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE |
D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED |
D3DCREATE_NOWINDOWCHANGES,
&pparams, NULL, &p->device);
if (FAILED(hr)) {
MP_FATAL(ctx->vo, "Couldn't create device: %s\n", mp_HRESULT_to_str(hr));
return -1;
}
IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, ctx->vo->opts->swapchain_depth);
// Register the Direct3D device with WGL_NV_dx_interop
p->device_h = gl->DXOpenDeviceNV(p->device);
if (!p->device_h) {
MP_FATAL(ctx->vo, "Couldn't open Direct3D device from OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
return 0;
}
static void d3d_destroy(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
if (p->device_h)
gl->DXCloseDeviceNV(p->device_h);
SAFE_RELEASE(p->device);
SAFE_RELEASE(p->d3d9ex);
if (p->d3d9_dll)
FreeLibrary(p->d3d9_dll);
}
static void dxgl_uninit(struct ra_ctx *ctx)
{
ra_gl_ctx_uninit(ctx);
d3d_size_dependent_destroy(ctx);
d3d_destroy(ctx);
os_ctx_destroy(ctx);
vo_w32_uninit(ctx->vo);
DwmEnableMMCSS(FALSE);
pump_message_loop();
}
static void dxgl_reset(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HRESULT hr;
// Check if the device actually needs to be reset
if (ctx->vo->dwidth == p->width && ctx->vo->dheight == p->height &&
p->requested_swapinterval == p->swapinterval && !p->lost_device)
return;
d3d_size_dependent_destroy(ctx);
D3DPRESENT_PARAMETERS pparams;
fill_presentparams(ctx, &pparams);
hr = IDirect3DDevice9Ex_ResetEx(p->device, &pparams, NULL);
if (FAILED(hr)) {
p->lost_device = true;
MP_ERR(ctx->vo, "Couldn't reset device: %s\n", mp_HRESULT_to_str(hr));
return;
}
if (d3d_size_dependent_create(ctx) < 0) {
p->lost_device = true;
MP_ERR(ctx->vo, "Couldn't recreate Direct3D objects after reset\n");
return;
}
MP_VERBOSE(ctx->vo, "Direct3D device reset\n");
p->width = ctx->vo->dwidth;
p->height = ctx->vo->dheight;
p->swapinterval = p->requested_swapinterval;
p->lost_device = false;
}
static int GLAPIENTRY dxgl_swap_interval(int interval)
{
if (!current_ctx)
return 0;
struct priv *p = current_ctx->priv;
p->requested_swapinterval = interval;
dxgl_reset(current_ctx);
return 1;
}
static void dxgl_swap_buffers(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
GL *gl = &p->gl;
HRESULT hr;
pump_message_loop();
// If the device is still lost, try to reset it again
if (p->lost_device)
dxgl_reset(ctx);
if (p->lost_device)
return;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(ctx->vo, "Couldn't unlock rendertarget for present: %s\n",
mp_LastError_to_str());
return;
}
// Blit the OpenGL rendertarget to the backbuffer
hr = IDirect3DDevice9Ex_StretchRect(p->device, p->rtarget, NULL,
p->backbuffer, NULL, D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(ctx->vo, "Couldn't stretchrect for present: %s\n",
mp_HRESULT_to_str(hr));
return;
}
hr = IDirect3DDevice9Ex_PresentEx(p->device, NULL, NULL, NULL, NULL, 0);
switch (hr) {
case D3DERR_DEVICELOST:
case D3DERR_DEVICEHUNG:
MP_VERBOSE(ctx->vo, "Direct3D device lost! Resetting.\n");
p->lost_device = true;
dxgl_reset(ctx);
return;
default:
if (FAILED(hr))
MP_ERR(ctx->vo, "Failed to present: %s\n", mp_HRESULT_to_str(hr));
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(ctx->vo, "Couldn't lock rendertarget after present: %s\n",
mp_LastError_to_str());
}
}
static bool dxgl_init(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
GL *gl = &p->gl;
p->requested_swapinterval = 1;
if (!vo_w32_init(ctx->vo))
goto fail;
if (os_ctx_create(ctx) < 0)
goto fail;
// Create the shared framebuffer
gl->GenFramebuffers(1, &p->main_fb);
current_ctx = ctx;
gl->SwapInterval = dxgl_swap_interval;
if (d3d_create(ctx) < 0)
goto fail;
if (d3d_size_dependent_create(ctx) < 0)
goto fail;
static const struct ra_swapchain_fns empty_swapchain_fns = {0};
struct ra_gl_ctx_params params = {
.swap_buffers = dxgl_swap_buffers,
.external_swapchain = &empty_swapchain_fns,
};
gl->flipped = true;
if (!ra_gl_ctx_init(ctx, gl, params))
goto fail;
client API: add a new way to pass X11 Display etc. to render API Hardware decoding things often need access to additional handles from the windowing system, such as the X11 or Wayland display when using vaapi. The opengl-cb had nothing dedicated for this, and used the weird GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not officially registered with OpenGL). This was awkward, and a pain due to having to emulate GL context behavior (like needing a TLS variable to store context for the pseudo GL extension function). In addition (and not inherently due to this), we could pass only one resource from mpv builtin context backends to hwdecs. It was also all GL specific. Replace this with a newer mechanism. It works for all RA backends, not just GL. the API user can explicitly pass the objects at init time via mpv_render_context_create(). Multiple resources are naturally possible. The API uses MPV_RENDER_PARAM_* defines, but internally we use strings. This is done for 2 reasons: 1. trying to leave libmpv and internal mechanisms decoupled, 2. not having to add public API for some of the internal resource types (especially D3D/GL interop stuff). To remain sane, drop support for obscure half-working opengl-cb things, like the DRM interop (was missing necessary things), the RPI window thing (nobody used it), and obscure D3D interop things (not needed with ANGLE, others were undocumented). In order not to break ABI and the C API, we don't remove the associated structs from opengl_cb.h. The parts which are still needed (in particular DRM interop) needs to be ported to the render API.
2018-03-22 16:05:01 +00:00
ra_add_native_resource(ctx->ra, "IDirect3DDevice9Ex", p->device);
ra_add_native_resource(ctx->ra, "dxinterop_device_HANDLE", p->device_h);
DwmEnableMMCSS(TRUE);
return true;
fail:
dxgl_uninit(ctx);
return false;
}
static void resize(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
dxgl_reset(ctx);
ra_gl_ctx_resize(ctx->swapchain, ctx->vo->dwidth, ctx->vo->dheight, p->main_fb);
}
static bool dxgl_reconfig(struct ra_ctx *ctx)
{
vo_w32_config(ctx->vo);
resize(ctx);
return true;
}
static int dxgl_control(struct ra_ctx *ctx, int *events, int request,
void *arg)
{
int ret = vo_w32_control(ctx->vo, events, request, arg);
if (*events & VO_EVENT_RESIZE)
resize(ctx);
return ret;
}
const struct ra_ctx_fns ra_ctx_dxgl = {
.type = "opengl",
.name = "dxinterop",
.description = "WGL rendering/Direct3D 9Ex presentation",
.init = dxgl_init,
.reconfig = dxgl_reconfig,
.control = dxgl_control,
.uninit = dxgl_uninit,
};