2016-05-12 18:08:49 +00:00
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#include "common/common.h"
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#include "formats.h"
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enum {
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// --- GL type aliases (for readability)
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T_U8 = GL_UNSIGNED_BYTE,
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T_U16 = GL_UNSIGNED_SHORT,
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T_FL = GL_FLOAT,
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};
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// List of allowed formats, and their usability for bilinear filtering and FBOs.
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// This is limited to combinations that are useful for our renderer.
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2017-04-14 15:35:27 +00:00
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static const struct gl_format gl_formats[] = {
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2016-05-12 18:08:49 +00:00
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// These are used for desktop GL 3+, and GLES 3+ with GL_EXT_texture_norm16.
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{GL_R8, GL_RED, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
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{GL_RG8, GL_RG, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
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{GL_RGB8, GL_RGB, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
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{GL_RGBA8, GL_RGBA, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
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{GL_R16, GL_RED, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
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{GL_RG16, GL_RG, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
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{GL_RGB16, GL_RGB, T_U16, F_CF | F_GL3 | F_GL2F},
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{GL_RGBA16, GL_RGBA, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
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// Specifically not color-renderable.
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{GL_RGB16, GL_RGB, T_U16, F_TF | F_EXT16},
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// GL2 legacy. Ignores possibly present FBO extensions (no CF flag set).
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{GL_LUMINANCE8, GL_LUMINANCE, T_U8, F_TF | F_GL2},
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{GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_GL2},
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{GL_RGB8, GL_RGB, T_U8, F_TF | F_GL2},
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{GL_RGBA8, GL_RGBA, T_U8, F_TF | F_GL2},
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{GL_LUMINANCE16, GL_LUMINANCE, T_U16, F_TF | F_GL2},
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{GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, T_U16, F_TF | F_GL2},
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{GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2},
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{GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2},
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// ES2 legacy
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2016-05-13 16:50:11 +00:00
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{GL_LUMINANCE, GL_LUMINANCE, T_U8, F_TF | F_ES2},
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{GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2},
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{GL_RGB, GL_RGB, T_U8, F_TF | F_ES2},
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{GL_RGBA, GL_RGBA, T_U8, F_TF | F_ES2},
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2016-05-12 18:08:49 +00:00
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// Non-normalized integer formats.
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// Follows ES 3.0 as to which are color-renderable.
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{GL_R8UI, GL_RED_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
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{GL_RG8UI, GL_RG_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
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{GL_RGB8UI, GL_RGB_INTEGER, T_U8, F_GL3 | F_ES3},
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{GL_RGBA8UI, GL_RGBA_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
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{GL_R16UI, GL_RED_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
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{GL_RG16UI, GL_RG_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
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{GL_RGB16UI, GL_RGB_INTEGER, T_U16, F_GL3 | F_ES3},
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{GL_RGBA16UI, GL_RGBA_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
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// On GL3+ or GL2.1 with GL_ARB_texture_float, floats work fully.
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{GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
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{GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
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{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
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{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
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{GL_R32F, GL_RED, T_FL, F_CF | F_GL3 | F_GL2F},
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{GL_RG32F, GL_RG, T_FL, F_CF | F_GL3 | F_GL2F},
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{GL_RGB32F, GL_RGB, T_FL, F_CF | F_GL3 | F_GL2F},
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{GL_RGBA32F, GL_RGBA, T_FL, F_CF | F_GL3 | F_GL2F},
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// Note: we simply don't support float anything on ES2, despite extensions.
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// We also don't bother with non-filterable float formats, and we ignore
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// 32 bit float formats that are not blendable when rendering to them.
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// On ES3.2+, both 16 bit floats work fully (except 3-component formats).
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// F_EXTF16 implies extensions that also enable 16 bit floats fully.
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{GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
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{GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
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{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES32 | F_EXTF16},
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{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
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// On ES3.0+, 16 bit floats are texture-filterable.
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// Don't bother with 32 bit floats; they exist but are neither CR nor TF.
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{GL_R16F, GL_RED, T_FL, F_F16 | F_TF | F_ES3},
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{GL_RG16F, GL_RG, T_FL, F_F16 | F_TF | F_ES3},
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{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES3},
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{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_TF | F_ES3},
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// These might be useful as FBO formats.
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{GL_RGB10_A2, GL_RGBA,
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GL_UNSIGNED_INT_2_10_10_10_REV, F_CF | F_GL3 | F_ES3},
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{GL_RGBA12, GL_RGBA, T_U16, F_CF | F_GL2 | F_GL3},
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{GL_RGB10, GL_RGB, T_U16, F_CF | F_GL2 | F_GL3},
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// Special formats.
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{GL_RGB8, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3},
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2017-02-17 15:45:28 +00:00
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{GL_RGB, GL_RGB_422_APPLE,
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2016-05-12 18:08:49 +00:00
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GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL},
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2017-02-17 15:45:28 +00:00
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{GL_RGB, GL_RGB_422_APPLE,
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2016-05-12 18:08:49 +00:00
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GL_UNSIGNED_SHORT_8_8_REV_APPLE, F_TF | F_APPL},
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{0}
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};
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// Pairs of mpv formats and OpenGL types that match directly. Code using this
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// is supposed to look through the gl_formats table, and there is supposed to
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// be exactly 1 matching entry (which tells you format/internal format).
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static const int special_formats[][2] = {
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{IMGFMT_RGB565, GL_UNSIGNED_SHORT_5_6_5},
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{IMGFMT_UYVY, GL_UNSIGNED_SHORT_8_8_APPLE},
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{IMGFMT_YUYV, GL_UNSIGNED_SHORT_8_8_REV_APPLE},
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{0}
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};
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// Return an or-ed combination of all F_ flags that apply.
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int gl_format_feature_flags(GL *gl)
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{
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return (gl->version == 210 ? F_GL2 : 0)
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| (gl->es == 200 ? F_ES2 : 0)
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| (gl->es >= 300 ? F_ES3 : 0)
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| (gl->es >= 320 ? F_ES32 : 0)
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| (gl->mpgl_caps & MPGL_CAP_EXT16 ? F_EXT16 : 0)
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2016-05-19 15:52:09 +00:00
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| ((gl->es >= 300 &&
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2016-05-23 17:29:08 +00:00
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(gl->mpgl_caps & MPGL_CAP_EXT_CR_HFLOAT)) ? F_EXTF16 : 0)
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2016-05-12 18:08:49 +00:00
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| ((gl->version == 210 &&
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(gl->mpgl_caps & MPGL_CAP_ARB_FLOAT) &&
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(gl->mpgl_caps & MPGL_CAP_TEX_RG) &&
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(gl->mpgl_caps & MPGL_CAP_FB)) ? F_GL2F : 0)
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| (gl->mpgl_caps & MPGL_CAP_APPLE_RGB_422 ? F_APPL : 0);
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}
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// Return the entry for the given internal format. Return NULL if unsupported.
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const struct gl_format *gl_find_internal_format(GL *gl, GLint internal_format)
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{
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int features = gl_format_feature_flags(gl);
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for (int n = 0; gl_formats[n].type; n++) {
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const struct gl_format *f = &gl_formats[n];
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if (f->internal_format == internal_format && (f->flags & features))
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return f;
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}
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return NULL;
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}
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const struct gl_format *gl_find_special_format(GL *gl, int mpfmt)
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{
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int features = gl_format_feature_flags(gl);
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for (int n = 0; special_formats[n][0]; n++) {
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if (special_formats[n][0] == mpfmt) {
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GLenum type = special_formats[n][1];
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for (int i = 0; gl_formats[i].type; i++) {
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const struct gl_format *f = &gl_formats[i];
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if (f->type == type && (f->flags & features))
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return f;
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}
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break;
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}
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}
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return NULL;
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}
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// type: one of MPGL_TYPE_*
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// flags: bitset of F_*, all flags must be present
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const struct gl_format *gl_find_format(GL *gl, int type, int flags,
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int bytes_per_component, int n_components)
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{
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if (!bytes_per_component || !n_components || !type)
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return NULL;
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int features = gl_format_feature_flags(gl);
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for (int n = 0; gl_formats[n].type; n++) {
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const struct gl_format *f = &gl_formats[n];
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if ((f->flags & features) &&
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((f->flags & flags) == flags) &&
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gl_format_type(f) == type &&
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gl_component_size(f->type) == bytes_per_component &&
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gl_format_components(f->format) == n_components)
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return f;
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}
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return NULL;
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}
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// Return a texture-filterable unsigned normalized fixed point format.
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const struct gl_format *gl_find_unorm_format(GL *gl, int bytes_per_component,
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int n_components)
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{
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return gl_find_format(gl, MPGL_TYPE_UNORM, F_TF, bytes_per_component,
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n_components);
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}
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// Return an unsigned integer format.
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const struct gl_format *gl_find_uint_format(GL *gl, int bytes_per_component,
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int n_components)
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{
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return gl_find_format(gl, MPGL_TYPE_UINT, 0, bytes_per_component,
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n_components);
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}
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// Return a 16 bit float format. Note that this will return a GL_FLOAT format
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// with 32 bit per component; just the internal representation is smaller.
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// Some GL versions will allow upload with GL_HALF_FLOAT as well.
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const struct gl_format *gl_find_float16_format(GL *gl, int n_components)
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{
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return gl_find_format(gl, MPGL_TYPE_FLOAT, F_F16, 4, n_components);
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}
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int gl_format_type(const struct gl_format *format)
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{
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if (!format)
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return 0;
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if (format->type == GL_FLOAT)
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return MPGL_TYPE_FLOAT;
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if (gl_integer_format_to_base(format->format))
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return MPGL_TYPE_UINT;
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return MPGL_TYPE_UNORM;
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}
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2017-04-14 15:35:27 +00:00
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// Return base internal format of an integer format, or 0 if it's not integer.
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// "format" is like in struct gl_format.
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2016-05-12 18:08:49 +00:00
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GLenum gl_integer_format_to_base(GLenum format)
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{
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switch (format) {
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case GL_RED_INTEGER: return GL_RED;
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case GL_RG_INTEGER: return GL_RG;
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case GL_RGB_INTEGER: return GL_RGB;
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case GL_RGBA_INTEGER: return GL_RGBA;
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}
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return 0;
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}
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2017-04-14 15:35:27 +00:00
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// Return whether it's a non-normalized integer format.
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// "format" is like in struct gl_format.
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2017-02-17 14:46:11 +00:00
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bool gl_is_integer_format(GLenum format)
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{
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return !!gl_integer_format_to_base(format);
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}
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2016-05-12 18:08:49 +00:00
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// Return the number of bytes per component this format implies.
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// Returns 0 for formats with non-byte alignments and formats which
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// merge multiple components (like GL_UNSIGNED_SHORT_5_6_5).
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2017-04-14 15:35:27 +00:00
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// "type" is like in struct gl_format.
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2016-05-12 18:08:49 +00:00
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int gl_component_size(GLenum type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE: return 1;
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case GL_UNSIGNED_SHORT: return 2;
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case GL_FLOAT: return 4;
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}
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return 0;
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}
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2017-04-14 15:35:27 +00:00
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// Return the number of separate color components.
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// "format" is like in struct gl_format.
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2016-05-12 18:08:49 +00:00
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int gl_format_components(GLenum format)
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{
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switch (format) {
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case GL_RED:
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case GL_RED_INTEGER:
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case GL_LUMINANCE:
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return 1;
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case GL_RG:
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case GL_RG_INTEGER:
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case GL_LUMINANCE_ALPHA:
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return 2;
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case GL_RGB:
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case GL_RGB_INTEGER:
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return 3;
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case GL_RGBA:
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case GL_RGBA_INTEGER:
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return 4;
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}
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return 0;
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}
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2017-04-14 15:35:27 +00:00
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// Return the number of bytes per pixel for the given format.
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// Parameter names like in struct gl_format.
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2016-05-12 18:08:49 +00:00
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int gl_bytes_per_pixel(GLenum format, GLenum type)
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{
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// Formats with merged components are special.
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switch (type) {
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case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
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case GL_UNSIGNED_SHORT_5_6_5: return 2;
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case GL_UNSIGNED_SHORT_8_8_APPLE: return 2;
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case GL_UNSIGNED_SHORT_8_8_REV_APPLE: return 2;
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}
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2017-02-17 16:20:33 +00:00
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return gl_component_size(type) * gl_format_components(format);
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}
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// The format has cleanly separated components (on byte boundaries).
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bool gl_format_is_regular(const struct gl_format *fmt)
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{
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int bpp = gl_component_size(fmt->type) * gl_format_components(fmt->format);
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return bpp == gl_bytes_per_pixel(fmt->format, fmt->type);
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2016-05-12 18:08:49 +00:00
|
|
|
}
|
2017-02-17 15:16:29 +00:00
|
|
|
|
|
|
|
// Like gl_find_unorm_format(), but takes bits (not bytes), and if no fixed
|
|
|
|
// point format is available, return an unsigned integer format.
|
2017-06-29 18:51:37 +00:00
|
|
|
static const struct gl_format *find_plane_format(GL *gl, int bytes, int n_channels)
|
2017-02-17 15:16:29 +00:00
|
|
|
{
|
|
|
|
const struct gl_format *f = gl_find_unorm_format(gl, bytes, n_channels);
|
|
|
|
if (f)
|
|
|
|
return f;
|
|
|
|
return gl_find_uint_format(gl, bytes, n_channels);
|
|
|
|
}
|
|
|
|
|
2017-06-29 18:51:37 +00:00
|
|
|
static int find_comp(uint8_t *components, int num_components, int component)
|
|
|
|
{
|
|
|
|
for (int n = 0; n < num_components; n++) {
|
|
|
|
if (components[n] == component)
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2017-02-17 15:16:29 +00:00
|
|
|
// Put a mapping of imgfmt to OpenGL textures into *out. Basically it selects
|
|
|
|
// the correct texture formats needed to represent an imgfmt in OpenGL, with
|
|
|
|
// textures using the same memory organization as on the CPU.
|
|
|
|
// Each plane is represented by a texture, and each texture has a RGBA
|
|
|
|
// component order. out->color_swizzle is set to permute the components back.
|
|
|
|
// May return integer formats for >8 bit formats, if the driver has no
|
|
|
|
// normalized 16 bit formats.
|
|
|
|
// Returns false (and *out is set to all-0) if no format found.
|
|
|
|
bool gl_get_imgfmt_desc(GL *gl, int imgfmt, struct gl_imgfmt_desc *out)
|
|
|
|
{
|
|
|
|
*out = (struct gl_imgfmt_desc){0};
|
|
|
|
|
|
|
|
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(imgfmt);
|
|
|
|
if (!desc.id)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (desc.num_planes > 4 || (desc.flags & MP_IMGFLAG_HWACCEL))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const struct gl_format *planes[4] = {0};
|
2017-06-29 18:51:37 +00:00
|
|
|
char swizzle_tmp[MP_NUM_COMPONENTS + 1] = {0};
|
2017-02-17 15:16:29 +00:00
|
|
|
char *swizzle = "rgba";
|
2017-06-29 18:51:37 +00:00
|
|
|
struct mp_regular_imgfmt regfmt = {0};
|
|
|
|
|
|
|
|
if (mp_get_regular_imgfmt(®fmt, imgfmt)) {
|
|
|
|
uint8_t components[MP_NUM_COMPONENTS + 1] = {0};
|
|
|
|
int num_components = 0;
|
|
|
|
for (int n = 0; n < regfmt.num_planes; n++) {
|
|
|
|
struct mp_regular_imgfmt_plane *plane = ®fmt.planes[n];
|
|
|
|
planes[n] = find_plane_format(gl, regfmt.component_size,
|
|
|
|
plane->num_components);
|
|
|
|
for (int i = 0; i < plane->num_components; i++)
|
|
|
|
components[num_components++] = plane->components[i];
|
2017-02-17 15:16:29 +00:00
|
|
|
}
|
2017-06-29 18:51:37 +00:00
|
|
|
swizzle = swizzle_tmp;
|
|
|
|
for (int c = 0; c < 4; c++) {
|
|
|
|
int loc = find_comp(components, num_components, c + 1);
|
|
|
|
swizzle[c] = "rgba"[loc >= 0 && loc < 4 ? loc : 0];
|
2017-02-17 15:16:29 +00:00
|
|
|
}
|
2017-06-29 18:51:37 +00:00
|
|
|
swizzle[4] = '\0';
|
2017-02-17 15:16:29 +00:00
|
|
|
goto supported;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Special formats for which OpenGL happens to have direct support.
|
|
|
|
planes[0] = gl_find_special_format(gl, imgfmt);
|
|
|
|
if (planes[0]) {
|
|
|
|
// Packed YUV Apple formats color permutation
|
|
|
|
if (planes[0]->format == GL_RGB_422_APPLE)
|
|
|
|
swizzle = "gbra";
|
|
|
|
goto supported;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unsupported format
|
|
|
|
return false;
|
|
|
|
|
|
|
|
supported:
|
|
|
|
|
|
|
|
snprintf(out->swizzle, sizeof(out->swizzle), "%s", swizzle);
|
|
|
|
out->num_planes = desc.num_planes;
|
|
|
|
for (int n = 0; n < desc.num_planes; n++) {
|
2017-02-17 18:48:29 +00:00
|
|
|
if (!planes[n])
|
|
|
|
return false;
|
2017-02-17 15:16:29 +00:00
|
|
|
out->xs[n] = desc.xs[n];
|
|
|
|
out->ys[n] = desc.ys[n];
|
|
|
|
out->planes[n] = planes[n];
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|