2010-01-30 23:24:23 +00:00
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/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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2008-02-22 09:09:46 +00:00
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#ifndef MPLAYER_COMMAND_H
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#define MPLAYER_COMMAND_H
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2008-01-01 21:35:58 +00:00
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2008-03-31 04:10:54 +00:00
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struct MPContext;
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struct mp_cmd;
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2008-03-04 23:35:24 +00:00
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input: handle mouse movement differently
Before this commit, mouse movement events emitted a special command
("set_mouse_pos"), which was specially handled in command.c. This was
once special-cased to the dvdnav and menu code, and did nothing after
libmenu and dvdnav were removed.
Change it so that mouse movement triggers a pseudo-key ("MOUSE_MOVE"),
which then can be bound to an arbitrary command. The mouse position is
now managed in input.c. A command which actually needs the mouse
position can use either mp_input_get_mouse_pos() or mp_get_osd_mouse_pos()
to query it. The former returns raw window-space coordinates, while the
latter returns coordinates transformed to OSD- space. (Both are the same
for most VOs, except vo_xv and vo_x11, which can't render OSD in
window-space. These require extra code for mapping mouse position.)
As of this commit, there is still nothing that uses mouse movement, so
MOUSE_MOVE is mapped to "ignore" to silence warnings when moving the
mouse (much like MOUSE_BTN0).
Extend the concept of input sections. Allow multiple sections to be
active at once, and organize them as stack. Bindings from the top of
the stack are preferred to lower ones.
Each section has a mouse input section associated, inside which mouse
events are associated with the bindings. If the mouse pointer is
outside of a section's mouse area, mouse events will be dispatched to
an input section lower on the stack of active sections. This is intended
for scripting, which is to be added later. Two scripts could occupy
different areas of the screen without conflicting with each other. (If
it turns out that this mechanism is useless, we'll just remove it
again.)
2013-04-26 00:13:30 +00:00
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void mp_get_osd_mouse_pos(struct MPContext *mpctx, float *x, float *y);
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2008-11-30 01:19:46 +00:00
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void run_command(struct MPContext *mpctx, struct mp_cmd *cmd);
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commands: change property expansion format string
This affects property format strings like they are used in the
"show_text" input command, for --playing-msg, and other places.
To quote the documentation comment on m_properties_expand_string():
${NAME} is expanded to the value of property NAME.
If NAME starts with '=', use the raw value of the property.
${NAME:STR} expands to the property, or STR if the property is not
available.
${?NAME:STR} expands to STR if the property is available.
${!NAME:STR} expands to STR if the property is not available.
STR is recursively expanded using the same rules.
"$$" can be used to escape "$", and "$}" to escape "}".
"$>" disables parsing of "$" for the rest of the string.
Most importantly, "?(property:str)" becomes "${?property:str}".
Make the simple fallback case easier, e.g. "${property:fallback}"
instead of "${property}?(!property:fallback)".
Add the ability to escape the format meta characters. "$" is used for
escaping, because escaping with "\" is taken by the commands parser in
the layer below. "$>" can be used to disable interpretation of format
strings (of course escapes by the commands parser can't be canceled).
By default, properties which are unavailable or don't exist are turned
into a string signaling the status (e.g. "(unavailable)"), instead of
an empty string. If an empty string is desired, this has to be done
explicitly: "${property:}" (the fallback part is an empty string). Raw
properties still return an empty string on error.
m_properties_expand_string() now returns a talloc'ed pointer, instead of
a malloc'ed one.
2012-09-23 21:00:54 +00:00
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char *mp_property_expand_string(struct MPContext *mpctx, char *str);
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2007-02-21 00:49:24 +00:00
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void property_print_help(void);
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2012-09-21 10:19:59 +00:00
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int mp_property_do(const char* name, int action, void* val,
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struct MPContext *mpctx);
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2008-01-01 21:35:58 +00:00
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2008-02-22 09:09:46 +00:00
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#endif /* MPLAYER_COMMAND_H */
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