mpv/video/out/opengl/ra_gl.h

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#pragma once
#include "common.h"
vo_opengl: refactor into vo_gpu This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
2017-09-14 06:04:55 +00:00
#include "utils.h"
struct ra *ra_create_gl(GL *gl, struct mp_log *log);
struct ra_tex *ra_create_wrapped_tex(struct ra *ra,
const struct ra_tex_params *params,
GLuint gl_texture);
struct ra_tex *ra_create_wrapped_fb(struct ra *ra, GLuint gl_fbo, int w, int h);
GL *ra_gl_get(struct ra *ra);
void ra_gl_set_debug(struct ra *ra, bool enable);
void ra_gl_get_format(const struct ra_format *fmt, GLint *out_internal_format,
GLenum *out_format, GLenum *out_type);
void ra_gl_get_raw_tex(struct ra *ra, struct ra_tex *tex,
GLuint *out_texture, GLenum *out_target);
bool ra_is_gl(struct ra *ra);