mpv/sub/sub.c

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/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <libavutil/common.h>
#include "config.h"
#include "stream/stream.h"
#include "osdep/timer.h"
#include "talloc.h"
#include "options.h"
#include "mplayer.h"
#include "mp_msg.h"
#include "libvo/video_out.h"
#include "sub.h"
#include "dec_sub.h"
#include "img_convert.h"
#include "spudec.h"
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char * const sub_osd_names[]={
_("Seekbar"),
_("Play"),
_("Pause"),
_("Stop"),
_("Rewind"),
_("Forward"),
_("Clock"),
_("Contrast"),
_("Saturation"),
_("Volume"),
_("Brightness"),
_("Hue"),
_("Balance")
};
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char * const sub_osd_names_short[] ={ "", "|>", "||", "[]", "<<" , ">>", "", "", "", "", "", "", "" };
int sub_unicode=0;
int sub_utf8=0;
int sub_pos=100;
int sub_width_p=100;
int sub_visibility=1;
int sub_bg_color=0; /* subtitles background color */
int sub_bg_alpha=0;
int sub_justify=0;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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subtitle* vo_sub=NULL;
char *subtitle_font_encoding = NULL;
float text_font_scale_factor = 3.5;
float osd_font_scale_factor = 4.0;
float subtitle_font_radius = 2.0;
float subtitle_font_thickness = 2.0;
// 0 = no autoscale
// 1 = video height
// 2 = video width
// 3 = diagonal
int subtitle_autoscale = 3;
char *font_name = NULL;
char *sub_font_name = NULL;
float font_factor = 0.75;
float sub_delay = 0;
float sub_fps = 0;
void *vo_spudec=NULL;
void *vo_vobsub=NULL;
static struct osd_state *global_osd;
static void osd_update_ext(struct osd_state *osd, struct mp_eosd_res res)
{
struct mp_eosd_res old = osd->res;
if (old.w != res.w || old.h != res.h || old.ml != res.ml || old.mt != res.mt
|| old.mr != res.mr || old.mb != res.mb)
{
osd->res = res;
for (int n = 0; n < MAX_OSD_PARTS; n++)
osd->objs[n]->force_redraw = true;
}
}
void osd_update(struct osd_state *osd, int w, int h)
{
osd_update_ext(osd, (struct mp_eosd_res) {.w = w, .h = h});
}
struct osd_state *osd_create(struct MPOpts *opts, struct ass_library *asslib)
{
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struct osd_state *osd = talloc_zero(NULL, struct osd_state);
*osd = (struct osd_state) {
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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.opts = opts,
.ass_library = asslib,
.osd_text = talloc_strdup(osd, ""),
.progbar_type = -1,
};
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = talloc_struct(osd, struct osd_object, {
.type = n,
});
for (int i = 0; i < OSD_CONV_CACHE_MAX; i++)
obj->cache[i] = talloc_steal(obj, osd_conv_cache_new());
osd->objs[n] = obj;
}
// OSDTYPE_SPU is an odd case, because vf_ass.c can't render it.
osd->objs[OSDTYPE_SUB]->is_sub = true; // dec_sub.c
osd->objs[OSDTYPE_SUBTITLE]->is_sub = true; // osd_libass.c
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
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osd_init_backend(osd);
global_osd = osd;
return osd;
}
void osd_free(struct osd_state *osd)
{
if (!osd)
return;
osd_destroy_backend(osd);
talloc_free(osd);
global_osd = NULL;
}
void osd_set_text(struct osd_state *osd, const char *text)
{
if (!text)
text = "";
if (strcmp(osd->osd_text, text) == 0)
return;
talloc_free(osd->osd_text);
osd->osd_text = talloc_strdup(osd, text);
vo_osd_changed(OSDTYPE_OSD);
}
static bool spu_visible(struct osd_state *osd, struct osd_object *obj)
{
struct MPOpts *opts = osd->opts;
return opts->sub_visibility && vo_spudec && spudec_visible(vo_spudec);
}
// Return true if *out_imgs has been filled with valid values.
// Return false on format mismatch, or if nothing to be renderer.
static bool render_object(struct osd_state *osd, struct osd_object *obj,
struct sub_bitmaps *out_imgs,
struct sub_render_params *sub_params,
const bool formats[SUBBITMAP_COUNT])
{
memset(out_imgs, 0x55, sizeof(*out_imgs));
if (obj->type == OSDTYPE_SPU) {
*out_imgs = (struct sub_bitmaps) {0};
if (spu_visible(osd, obj)) {
//spudec_get_bitmap(vo_spudec, osd->res.w, osd->res.h, out_imgs);
spudec_get_indexed(vo_spudec, &osd->res, out_imgs);
}
} else if (obj->type == OSDTYPE_SUB) {
struct sub_render_params p = *sub_params;
if (p.pts != MP_NOPTS_VALUE)
p.pts += sub_delay - osd->sub_offset;
sub_get_bitmaps(osd, &p, out_imgs);
} else {
osd_object_get_bitmaps(osd, obj, out_imgs);
}
if (obj->force_redraw) {
out_imgs->bitmap_id++;
out_imgs->bitmap_pos_id++;
}
obj->force_redraw = false;
obj->vo_bitmap_id += out_imgs->bitmap_id;
obj->vo_bitmap_pos_id += out_imgs->bitmap_pos_id;
if (out_imgs->num_parts == 0)
return false;
if (obj->cached.bitmap_id == obj->vo_bitmap_id
&& obj->cached.bitmap_pos_id == obj->vo_bitmap_pos_id
&& formats[obj->cached.format])
{
*out_imgs = obj->cached;
return out_imgs->num_parts > 0;
}
out_imgs->render_index = obj->type;
out_imgs->bitmap_id = obj->vo_bitmap_id;
out_imgs->bitmap_pos_id = obj->vo_bitmap_pos_id;
if (formats[out_imgs->format])
return out_imgs->num_parts > 0;
bool cached = false; // do we have a copy of all the image data?
if (formats[SUBBITMAP_RGBA] && out_imgs->format == SUBBITMAP_INDEXED) {
cached |= osd_conv_idx_to_rgba(obj->cache[0], out_imgs);
}
if (formats[SUBBITMAP_OLD_PLANAR] && out_imgs->format == SUBBITMAP_INDEXED)
{
cached |= osd_conv_idx_to_old_p(obj->cache[1], out_imgs,
osd->res.w, osd->res.h);
}
if (formats[SUBBITMAP_OLD_PLANAR] && out_imgs->format == SUBBITMAP_LIBASS) {
cached |= osd_conv_ass_to_old_p(obj->cache[2], out_imgs);
}
if (cached)
obj->cached = *out_imgs;
if (!formats[out_imgs->format]) {
mp_msg(MSGT_OSD, MSGL_ERR, "Can't render OSD part %d (format %d).\n",
obj->type, out_imgs->format);
return false;
}
return out_imgs->num_parts > 0;
}
// This is a hack to render the first subtitle OSD object, which is not empty.
// It's a hack because it's really only useful for subtitles: normal OSD can
// have multiple objects, and rendering one object may invalidate data of a
// previously rendered, different object (that's how osd_libass.c works).
// Also, it assumes this is called from a filter: it disables VO rendering of
// subtitles, because we don't want to render both.
bool osd_draw_sub(struct osd_state *osd, struct sub_bitmaps *out_imgs,
struct sub_render_params *sub_params,
const bool formats[SUBBITMAP_COUNT])
{
*out_imgs = (struct sub_bitmaps) {0};
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
if (obj->is_sub) {
// hack to allow rendering non-ASS subs with vf_ass inserted
// (vf_ass is auto-inserted if VOs don't support EOSD)
#ifdef CONFIG_ASS
osd->render_subs_in_filter = !!sub_get_ass_track(osd);
if (!osd->render_subs_in_filter)
return false;
#endif
if (render_object(osd, obj, out_imgs, sub_params, formats))
return true;
}
}
return false;
}
void draw_osd_with_eosd(struct vo *vo, struct osd_state *osd)
{
struct mp_eosd_res dim = {0};
if (vo_control(vo, VOCTRL_GET_EOSD_RES, &dim) != VO_TRUE)
return;
bool formats[SUBBITMAP_COUNT];
for (int n = 0; n < SUBBITMAP_COUNT; n++) {
int data = n;
formats[n] = vo_control(vo, VOCTRL_QUERY_EOSD_FORMAT, &data) == VO_TRUE;
}
osd_update_ext(osd, dim);
struct aspect_data asp = vo->aspdat;
struct sub_render_params subparams = {
.pts = osd->vo_sub_pts,
.dim = dim,
.normal_scale = 1,
.vsfilter_scale = (double) asp.prew / asp.preh * asp.orgh / asp.orgw,
};
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
if (obj->is_sub && osd->render_subs_in_filter)
continue;
struct sub_bitmaps imgs;
if (render_object(osd, obj, &imgs, &subparams, formats))
vo_control(vo, VOCTRL_DRAW_EOSD, &imgs);
}
}
void osd_draw_text_ext(struct osd_state *osd, int w, int h,
int ml, int mt, int mr, int mb, int unused0, int unused1,
void (*draw_alpha)(void *ctx, int x0, int y0, int w,
int h, unsigned char* src,
unsigned char *srca,
int stride),
void *ctx)
{
struct mp_eosd_res dim =
{.w = w, .h = h, .ml = ml, .mt = mt, .mr = mr, .mb = mb};
osd_update_ext(osd, dim);
struct sub_render_params subparams = {
.pts = osd->vo_sub_pts,
.dim = dim,
.normal_scale = 1,
.vsfilter_scale = 1, // unknown
};
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
if (obj->is_sub && osd->render_subs_in_filter)
continue;
struct sub_bitmaps imgs;
bool formats[SUBBITMAP_COUNT] = {[SUBBITMAP_OLD_PLANAR] = true};
if (render_object(osd, obj, &imgs, &subparams, formats)) {
assert(imgs.num_parts == 1);
struct sub_bitmap *part = &imgs.parts[0];
struct old_osd_planar *bmp = part->bitmap;
draw_alpha(ctx, part->x, part->y, part->w, part->h,
bmp->bitmap, bmp->alpha, part->stride);
}
}
}
void osd_draw_text(struct osd_state *osd, int w, int h,
void (*draw_alpha)(void *ctx, int x0, int y0, int w, int h,
unsigned char* src, unsigned char *srca,
int stride),
void *ctx)
{
osd_draw_text_ext(osd, w, h, 0, 0, 0, 0, 0, 0, draw_alpha, ctx);
}
void vo_osd_changed(int new_value)
{
struct osd_state *osd = global_osd;
for (int n = 0; n < MAX_OSD_PARTS; n++) {
if (osd->objs[n]->type == new_value)
osd->objs[n]->force_redraw = true;
}
}
bool vo_osd_has_changed(struct osd_state *osd)
{
for (int n = 0; n < MAX_OSD_PARTS; n++) {
if (osd->objs[n]->force_redraw)
return true;
}
return false;
}
// Needed for VOs using the old OSD API (osd_draw_text_[ext]).
void vo_osd_reset_changed(void)
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
{
struct osd_state *osd = global_osd;
for (int n = 0; n < MAX_OSD_PARTS; n++)
osd->objs[n]->force_redraw = false;
osd: use libass for OSD rendering The OSD will now be rendered with libass. The old rendering code, which used freetype/fontconfig and did text layout manually, is disabled. To re-enable the old code, use the --disable-libass-osd configure switch. Some switches do nothing with the new code enabled, such as -subalign, -sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that the code for rendering unstyled subtitles with libass doesn't make any attempts to support them. Some of them could be supported in theory.) Teletext rendering is not implemented in the new OSD rendering code. I don't have any teletext sources for testing, and since teletext is being phased out world-wide, the need for this is questionable. Note that rendering is extremely inefficient, mostly because the libass output is blended with the extremely strange mplayer OSD format. This could be improved at a later point. Remove most OSD rendering from vo_aa.c, because that was extremely hacky, can't be made work with osd_libass, and didn't work anyway in my tests. Internally, some cleanup is done. Subtitle and OSD related variable declarations were literally all over the place. Move them to sub.h and sub.c, which were hoarding most of these declarations already. Make the player core in mplayer.c free of concerns like bitmap font loading. The old OSD rendering code has been moved to osd_ft.c. The font_load.c and font_load_ft.c are only needed and compiled if the old OSD rendering code is configured.
2012-03-22 05:26:37 +00:00
}
bool sub_bitmaps_bb(struct sub_bitmaps *imgs, int *x1, int *y1,
int *x2, int *y2)
{
*x1 = *y1 = INT_MAX;
*x2 = *y2 = INT_MIN;
for (int n = 0; n < imgs->num_parts; n++) {
struct sub_bitmap *p = &imgs->parts[n];
*x1 = FFMIN(*x1, p->x);
*y1 = FFMIN(*y1, p->y);
*x2 = FFMAX(*x2, p->x + p->dw);
*y2 = FFMAX(*y2, p->y + p->dh);
}
// avoid degenerate bounding box if empty
*x1 = FFMIN(*x1, *x2);
*y1 = FFMIN(*y1, *y2);
return *x1 < *x2 && *y1 < *y2;
}