mpv/options.h

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#ifndef MPLAYER_OPTIONS_H
#define MPLAYER_OPTIONS_H
typedef struct MPOpts {
char **video_driver_list;
char **audio_driver_list;
int fixed_vo;
int vo_ontop;
char *mixer_device;
char *mixer_channel;
int softvol;
float softvol_max;
int gapless_audio;
int ao_buffersize;
int screen_size_x;
int screen_size_y;
int vo_screenwidth;
int vo_screenheight;
int force_window_position;
char *vo_winname;
char *vo_wintitle;
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float force_monitor_aspect;
float monitor_pixel_aspect;
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int vidmode;
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int fullscreen;
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int vo_dbpp;
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float vo_panscanrange;
video, options: implement better YUV->RGB conversion control Rewrite control of the colorspace and input/output level parameters used in YUV-RGB conversions, replacing VO-specific suboptions with new common options and adding configuration support to more cases. Add new option --colormatrix which selects the colorspace the original video is assumed to have in YUV->RGB conversions. The default behavior changes from assuming BT.601 to colorspace autoselection between BT.601 and BT.709 using a simple heuristic based on video size. Add new options --colormatrix-input-range and --colormatrix-output-range which select input YUV and output RGB range. Disable the previously existing VO-specific colorspace and level conversion suboptions in vo_gl and vo_vdpau. Remove the "yuv_colorspace" property and replace it with one named "colormatrix" and semantics matching the new option. Add new properties matching the options for level conversion. Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv and vf_scale, and all can change it at runtime (previously only vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion matrix generation as vo_gl instead of libvdpau functionality; the main functional difference is that the "contrast" equalizer control behaves somewhat differently (it scales the Y component around 1/2 instead of around 0, so that contrast 0 makes the image gray rather than black). vo_xv does not support level conversion. vf_scale supports range setting for input, but always outputs full-range RGB. The value of the slave properties is the policy setting used for conversions. This means they can be set to any value regardless of whether the current VO supports that value or whether there currently even is any video. Possibly separate properties could be added to query the conversion actually used at the moment, if any. Because the colorspace and level settings are now set with a single VF/VO control call, the return value of that is no longer used to signal whether all the settings are actually supported. Instead code should set all the details it can support, and ignore the rest. The core will use GET_YUV_COLORSPACE to check which colorspace details have been set and which not. In other words, the return value for SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace conversion handling exists at all, and VOs have to take care to return the actual state with GET_YUV_COLORSPACE instead. To be changed in later commits: add missing option documentation.
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int requested_colorspace;
int requested_input_range;
int requested_output_range;
int cursor_autohide_delay;
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// ranges -100 - 100, 1000 if the vo default should be used
int vo_gamma_gamma;
int vo_gamma_brightness;
int vo_gamma_contrast;
int vo_gamma_saturation;
int vo_gamma_hue;
int osd_level;
int osd_duration;
int osd_fractions;
char *vobsub_name;
int untimed;
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int loop_times;
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int ordered_chapters;
int chapter_merge_threshold;
int quiet;
int noconfig;
int stream_cache_size;
float stream_cache_min_percent;
float stream_cache_seek_min_percent;
int chapterrange[2];
int edition_id;
int correct_pts;
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int user_correct_pts;
int user_pts_assoc_mode;
int initial_audio_sync;
int hr_seek;
float hr_seek_demuxer_offset;
int autosync;
int softsleep;
int frame_dropping;
int term_osd;
char *term_osd_esc;
char *playing_msg;
char *status_msg;
int player_idle_mode;
int consolecontrols;
int doubleclick_time;
int list_properties;
double seek_to_sec;
int start_paused;
int audio_id;
int video_id;
int sub_id;
char **audio_lang;
char **sub_lang;
int sub_visibility;
char *quvi_format;
char *audio_stream;
int audio_stream_cache;
char *sub_stream;
char *demuxer_name;
char *audio_demuxer_name;
char *sub_demuxer_name;
int extension_parsing;
struct image_writer_opts *screenshot_image_opts;
screenshot: make screenshot filenames configurable This adds the --screenshot-template option, which specifies a template for the filename used for a screenshot. The '%' character is parsed as format specifier. These format specifiers insert metadata into the filename. For example, '%f' is replaced with the filename of the currently played file. The following format specifiers are available: %n Insert sequence number (padded with 4 zeros), e.g. "0002". %0Nn Like %n, but pad to N zeros (N = 0 to 9). %n behaves like %04n. %#n Like %n, but reset the sequence counter on every screenshot. (Useful if other parts in the template make the resulting filename already mostly unique.) %#0Nn Use %0Nn and %#n at the same time. %f Insert filename of the currently played video. %F Like %f, but with stripped file extension ("." and rest). %p Insert current playback time, in HH:MM:SS format. %P Like %p, but adds milliseconds: HH:MM:SS.mmmm %tX Insert the current local date/time, using the date format X. X is a single letter and is passed to strftime() as "%X". E.g. "%td" inserts the number of the current day. %{prop} Insert the value of the slave property 'prop'. E.g. %{filename} is the same as %f. If the property doesn't exist or is not available, nothing is inserted, unless a fallback is specified as in %{prop:fallback text}. %% Insert the character '%'. The strings inserted by format specifiers will be checked for characters not allowed in filenames (including '/' and '\'), and replaced with the placeholder '_'. (This doesn't happen for text that was passed with the --screenshot-template option, and allows specifying a screenshot target directory by prefixing the template with a relative or absolute path.)
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char *screenshot_template;
int audio_output_channels;
int audio_output_format;
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float playback_speed;
float drc_level;
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struct m_obj_settings *vf_settings;
int softzoom;
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float movie_aspect;
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float screen_size_xy;
int flip;
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int vd_use_slices;
char **sub_name;
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char **sub_paths;
int sub_auto;
int ass_enabled;
float ass_font_scale;
float ass_line_spacing;
int ass_top_margin;
int ass_bottom_margin;
int ass_use_margins;
int ass_vsfilter_aspect_compat;
int use_embedded_fonts;
char **ass_force_style_list;
char *ass_color;
char *ass_border_color;
char *ass_styles_file;
int ass_style_override;
int ass_hinting;
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struct lavc_param {
int workaround_bugs;
int error_resilience;
int error_concealment;
int gray;
int vstats;
int idct_algo;
int debug;
int vismv;
int skip_top;
int skip_bottom;
int fast;
char *lowres_str;
char *skip_loop_filter_str;
char *skip_idct_str;
char *skip_frame_str;
int threads;
int bitexact;
char *avopt;
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} lavc_param;
struct lavfdopts {
unsigned int probesize;
unsigned int analyzeduration;
char *format;
char *cryptokey;
char *avopt;
} lavfdopts;
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struct input_conf {
char *config_file;
input: rework event reading and command queuing Rework much of the logic related to reading from event sources and queuing commands. The two biggest architecture changes are: - The code buffering keycodes in mp_fifo.c is gone. Instead key input is now immediately fed to input.c and interpreted as commands, and then the commands are buffered instead. - mp_input_get_cmd() now always tries to read every available event from every event source and convert them to (buffered) commands. Before it would only process new events until one new command became available. Some relevant behavior changes: - Before commands could be lost when stream code called mp_input_check_interrupt() which read commands (to see if they were of types that triggered aborts during slow IO tasks) and then threw them away. This was especially an issue if cache was enabled and slow to read. Fixed - now it's possible to check whether there are queued commands which will abort playback of the current file without throwing other commands away. - mp_input_check_interrupt() now prints a message if it returns true. This is especially useful because the failures caused by aborted stream reads can trigger error messages from other code that was doing the read; the new message makes it more obvious what the cause of the subsequent error messages is. - It's now possible to again avoid making stdin non-blocking (which caused some issues) without reintroducing extra latency. The change will be done in a subsequent commit. - Event sources that do not support select() should now have somewhat lower latency in certain situations as they will be checked both before and after select()/sleep in input reading; before the sleep always happened first even if such sources already had queued input. Before the key fifo was also handled in this manner (first key triggered select, but if multiple were read then rest could be delayed; however in most cases this didn't add latency in practice as after central code started doing command handling it queried for further commands with a max sleep time of 0). - Key fifo limiting is more accurate now: it now counts actual commands intead of keycodes, and all queued keys are read immediately from input devices so they can be counted correctly. - Since keypresses are now interpreted immediately, commands which change keybindings will no longer affect following keypresses that have already been read before the command is executed. This should not be an issue in practice with current keybinding behavior.
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int key_fifo_size;
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unsigned int ar_delay;
unsigned int ar_rate;
char *js_dev;
char *ar_dev;
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char *in_file;
int use_joystick;
int use_lirc;
int use_lircc;
int use_ar; // apple remote
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int default_bindings;
int test;
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} input;
struct encode_output_conf {
char *file;
char *format;
char **fopts;
float fps;
char *vcodec;
char **vopts;
char *acodec;
char **aopts;
int harddup;
float voffset;
float aoffset;
int copyts;
int rawts;
int autofps;
int neverdrop;
int video_first;
int audio_first;
} encode_output;
} MPOpts;
#endif