2019-10-19 23:54:45 +00:00
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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2019-10-31 12:17:18 +00:00
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#include <math.h>
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2019-10-19 23:54:45 +00:00
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zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
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#include <libavutil/cpu.h>
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zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
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2019-10-19 23:54:45 +00:00
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#include "common/common.h"
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#include "common/msg.h"
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#include "csputils.h"
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zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
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#include "misc/thread_pool.h"
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#include "misc/thread_tools.h"
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2019-10-19 23:54:45 +00:00
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#include "options/m_config.h"
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#include "options/m_option.h"
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2020-05-09 15:56:44 +00:00
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#include "repack.h"
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zimg: add support for some RGB fringe formats
This covers 8 and 16 bit packed RGB formats. It doesn't really help with
any actual use-cases, other than giving the finger to libswscale.
One problem is with different color depths. For example, rgb565 provides
1 bit more resolution to the green channel. zimg can only dither to a
uniform depth. I tried dithering to the highest depth and shifting away
1 bit for the lower channels, but that looked ugly (or I messed up
somewhere), so instead it dithers to the lowest depth, and adjusts the
value range if needed. Testing with bgr4_byte (extreme case with 1/2/1
depths), it looks more "grainy" (ordered dithering artifacts) than
libswscale, but it also looks cleaner and smoother. It doesn't have
libswscale's weird red-shift. So I call it a success.
Big endian formats need to be handled explicitly; the generic big endian
swapper code assumes byte-aligned components.
Unpacking is done with shifts and 3 LUTs. This is symmetric to the
packer. Using a generated palette might be better, but I preferred to
keep the symmetry, and not having to mess with a generated palette and
the pal8 code.
This uses FFmepg pixfmts constants directly. I would have preferred
keeping zimg completely separate. But neither do I want to add an IMGFMT
alias for every of these formats, nor do I want to extend our imgfmt
code such that it can provide a complete description of each packed RGB
format (similar to FFmpeg pixdesc).
It also appears that FFmpeg pixdesc as well as the FFmpeg pixfmt doxygen
have an error regarding RGB8: the R/B bit depths are swapped. libswscale
appears to be handling them differently. Not completely sure, as this is
the only packed format case with R/B havuing different depths (instead
of G, the middle component, where things are symmetric).
2020-04-13 00:36:46 +00:00
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#include "video/fmt-conversion.h"
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2019-10-19 23:54:45 +00:00
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#include "video/img_format.h"
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#include "zimg.h"
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static_assert(MP_IMAGE_BYTE_ALIGN >= ZIMG_ALIGN, "");
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2020-02-09 18:16:54 +00:00
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#define HAVE_ZIMG_ALPHA (ZIMG_API_VERSION >= ZIMG_MAKE_API_VERSION(2, 4))
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sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
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static const struct m_opt_choice_alternatives mp_zimg_scalers[] = {
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{"point", ZIMG_RESIZE_POINT},
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{"bilinear", ZIMG_RESIZE_BILINEAR},
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{"bicubic", ZIMG_RESIZE_BICUBIC},
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{"spline16", ZIMG_RESIZE_SPLINE16},
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{"spline36", ZIMG_RESIZE_SPLINE36},
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{"lanczos", ZIMG_RESIZE_LANCZOS},
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{0}
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2019-10-19 23:54:45 +00:00
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};
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2020-05-09 15:56:21 +00:00
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const struct zimg_opts zimg_opts_defaults = {
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.scaler = ZIMG_RESIZE_LANCZOS,
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.scaler_params = {NAN, NAN},
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.scaler_chroma_params = {NAN, NAN},
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.scaler_chroma = ZIMG_RESIZE_BILINEAR,
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.dither = ZIMG_DITHER_RANDOM,
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.fast = 1,
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};
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options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with
{"name", ...
followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.
I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.
Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.
Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.
In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-14 20:28:01 +00:00
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#define OPT_PARAM(var) OPT_DOUBLE(var), .flags = M_OPT_DEFAULT_NAN
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sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
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2019-10-19 23:54:45 +00:00
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#define OPT_BASE_STRUCT struct zimg_opts
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const struct m_sub_options zimg_conf = {
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.opts = (struct m_option[]) {
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options: change option macros and all option declarations
Change all OPT_* macros such that they don't define the entire m_option
initializer, and instead expand only to a part of it, which sets certain
fields. This requires changing almost every option declaration, because
they all use these macros. A declaration now always starts with
{"name", ...
followed by designated initializers only (possibly wrapped in macros).
The OPT_* macros now initialize the .offset and .type fields only,
sometimes also .priv and others.
I think this change makes the option macros less tricky. The old code
had to stuff everything into macro arguments (and attempted to allow
setting arbitrary fields by letting the user pass designated
initializers in the vararg parts). Some of this was made messy due to
C99 and C11 not allowing 0-sized varargs with ',' removal. It's also
possible that this change is pointless, other than cosmetic preferences.
Not too happy about some things. For example, the OPT_CHOICE()
indentation I applied looks a bit ugly.
Much of this change was done with regex search&replace, but some places
required manual editing. In particular, code in "obscure" areas (which I
didn't include in compilation) might be broken now.
In wayland_common.c the author of some option declarations confused the
flags parameter with the default value (though the default value was
also properly set below). I fixed this with this change.
2020-03-14 20:28:01 +00:00
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{"scaler", OPT_CHOICE_C(scaler, mp_zimg_scalers)},
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{"scaler-param-a", OPT_PARAM(scaler_params[0])},
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{"scaler-param-b", OPT_PARAM(scaler_params[1])},
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{"scaler-chroma", OPT_CHOICE_C(scaler_chroma, mp_zimg_scalers)},
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{"scaler-chroma-param-a", OPT_PARAM(scaler_chroma_params[0])},
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{"scaler-chroma-param-b", OPT_PARAM(scaler_chroma_params[1])},
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{"dither", OPT_CHOICE(dither,
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{"no", ZIMG_DITHER_NONE},
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{"ordered", ZIMG_DITHER_ORDERED},
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{"random", ZIMG_DITHER_RANDOM},
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{"error-diffusion", ZIMG_DITHER_ERROR_DIFFUSION})},
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{"fast", OPT_FLAG(fast)},
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zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
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{"threads", OPT_CHOICE(threads, {"auto", 0}), M_RANGE(1, 64)},
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2019-10-19 23:54:45 +00:00
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{0}
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},
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.size = sizeof(struct zimg_opts),
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2020-05-09 15:56:21 +00:00
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.defaults = &zimg_opts_defaults,
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2019-10-19 23:54:45 +00:00
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};
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2020-07-14 18:48:48 +00:00
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struct mp_zimg_state {
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zimg_filter_graph *graph;
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void *tmp;
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void *tmp_alloc;
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struct mp_zimg_repack *src;
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struct mp_zimg_repack *dst;
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zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
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int slice_y, slice_h; // y start position, height of target slice
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double scale_y;
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struct mp_waiter thread_waiter;
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2020-07-14 18:48:48 +00:00
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};
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2019-10-19 23:54:45 +00:00
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struct mp_zimg_repack {
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bool pack; // if false, this is for unpacking
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zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
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struct mp_image_params fmt; // original mp format (possibly packed format,
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// swapped endian)
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2019-10-19 23:54:45 +00:00
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int zimgfmt; // zimg equivalent unpacked format
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2020-02-10 16:59:13 +00:00
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int num_planes; // number of planes involved
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2020-02-10 16:45:20 +00:00
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unsigned zmask[4]; // zmask[mp_index] = zimg mask (using mp index!)
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int z_planes[4]; // z_planes[zimg_index] = mp_index (or -1)
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2019-10-19 23:54:45 +00:00
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2020-05-09 15:56:44 +00:00
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struct mp_repack *repack; // converting to/from planar
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zimg: add support for some RGB fringe formats
This covers 8 and 16 bit packed RGB formats. It doesn't really help with
any actual use-cases, other than giving the finger to libswscale.
One problem is with different color depths. For example, rgb565 provides
1 bit more resolution to the green channel. zimg can only dither to a
uniform depth. I tried dithering to the highest depth and shifting away
1 bit for the lower channels, but that looked ugly (or I messed up
somewhere), so instead it dithers to the lowest depth, and adjusts the
value range if needed. Testing with bgr4_byte (extreme case with 1/2/1
depths), it looks more "grainy" (ordered dithering artifacts) than
libswscale, but it also looks cleaner and smoother. It doesn't have
libswscale's weird red-shift. So I call it a success.
Big endian formats need to be handled explicitly; the generic big endian
swapper code assumes byte-aligned components.
Unpacking is done with shifts and 3 LUTs. This is symmetric to the
packer. Using a generated palette might be better, but I preferred to
keep the symmetry, and not having to mess with a generated palette and
the pal8 code.
This uses FFmepg pixfmts constants directly. I would have preferred
keeping zimg completely separate. But neither do I want to add an IMGFMT
alias for every of these formats, nor do I want to extend our imgfmt
code such that it can provide a complete description of each packed RGB
format (similar to FFmpeg pixdesc).
It also appears that FFmpeg pixdesc as well as the FFmpeg pixfmt doxygen
have an error regarding RGB8: the R/B bit depths are swapped. libswscale
appears to be handling them differently. Not completely sure, as this is
the only packed format case with R/B havuing different depths (instead
of G, the middle component, where things are symmetric).
2020-04-13 00:36:46 +00:00
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2019-10-19 23:54:45 +00:00
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// Temporary memory for slice-wise repacking. This may be set even if repack
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// is not set (then it may be used to avoid alignment issues). This has
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// about one slice worth of data.
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struct mp_image *tmp;
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2020-07-14 18:48:48 +00:00
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// Temporary memory for zimg buffer.
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zimg_image_buffer zbuf;
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zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
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struct mp_image cropped_tmp;
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2020-07-14 18:48:48 +00:00
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2020-02-12 17:01:22 +00:00
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int real_w, real_h; // aligned size
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2019-10-19 23:54:45 +00:00
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};
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2019-10-31 14:18:57 +00:00
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static void mp_zimg_update_from_cmdline(struct mp_zimg_context *ctx)
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2019-10-19 23:54:45 +00:00
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{
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2019-10-31 14:18:57 +00:00
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m_config_cache_update(ctx->opts_cache);
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struct zimg_opts *opts = ctx->opts_cache->opts;
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sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
ctx->opts = *opts;
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static zimg_chroma_location_e mp_to_z_chroma(enum mp_chroma_location cl)
|
|
|
|
{
|
|
|
|
switch (cl) {
|
2020-12-02 00:34:42 +00:00
|
|
|
case MP_CHROMA_TOPLEFT: return ZIMG_CHROMA_TOP_LEFT;
|
2019-10-19 23:54:45 +00:00
|
|
|
case MP_CHROMA_LEFT: return ZIMG_CHROMA_LEFT;
|
|
|
|
case MP_CHROMA_CENTER: return ZIMG_CHROMA_CENTER;
|
|
|
|
default: return ZIMG_CHROMA_LEFT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static zimg_matrix_coefficients_e mp_to_z_matrix(enum mp_csp csp)
|
|
|
|
{
|
|
|
|
switch (csp) {
|
|
|
|
case MP_CSP_BT_601: return ZIMG_MATRIX_BT470_BG;
|
|
|
|
case MP_CSP_BT_709: return ZIMG_MATRIX_BT709;
|
|
|
|
case MP_CSP_SMPTE_240M: return ZIMG_MATRIX_ST240_M;
|
|
|
|
case MP_CSP_BT_2020_NC: return ZIMG_MATRIX_BT2020_NCL;
|
|
|
|
case MP_CSP_BT_2020_C: return ZIMG_MATRIX_BT2020_CL;
|
|
|
|
case MP_CSP_RGB: return ZIMG_MATRIX_RGB;
|
2019-10-20 13:26:18 +00:00
|
|
|
case MP_CSP_XYZ: return ZIMG_MATRIX_RGB;
|
2019-10-19 23:54:45 +00:00
|
|
|
case MP_CSP_YCGCO: return ZIMG_MATRIX_YCGCO;
|
|
|
|
default: return ZIMG_MATRIX_BT709;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static zimg_transfer_characteristics_e mp_to_z_trc(enum mp_csp_trc trc)
|
|
|
|
{
|
|
|
|
switch (trc) {
|
|
|
|
case MP_CSP_TRC_BT_1886: return ZIMG_TRANSFER_BT709;
|
|
|
|
case MP_CSP_TRC_SRGB: return ZIMG_TRANSFER_IEC_61966_2_1;
|
|
|
|
case MP_CSP_TRC_LINEAR: return ZIMG_TRANSFER_LINEAR;
|
|
|
|
case MP_CSP_TRC_GAMMA22: return ZIMG_TRANSFER_BT470_M;
|
|
|
|
case MP_CSP_TRC_GAMMA28: return ZIMG_TRANSFER_BT470_BG;
|
|
|
|
case MP_CSP_TRC_PQ: return ZIMG_TRANSFER_ST2084;
|
|
|
|
case MP_CSP_TRC_HLG: return ZIMG_TRANSFER_ARIB_B67;
|
|
|
|
case MP_CSP_TRC_GAMMA18: // ?
|
|
|
|
case MP_CSP_TRC_GAMMA20:
|
|
|
|
case MP_CSP_TRC_GAMMA24:
|
|
|
|
case MP_CSP_TRC_GAMMA26:
|
|
|
|
case MP_CSP_TRC_PRO_PHOTO:
|
|
|
|
case MP_CSP_TRC_V_LOG:
|
|
|
|
case MP_CSP_TRC_S_LOG1:
|
|
|
|
case MP_CSP_TRC_S_LOG2: // ?
|
|
|
|
default: return ZIMG_TRANSFER_BT709;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static zimg_color_primaries_e mp_to_z_prim(enum mp_csp_prim prim)
|
|
|
|
{
|
|
|
|
switch (prim) {
|
|
|
|
case MP_CSP_PRIM_BT_601_525:return ZIMG_PRIMARIES_ST170_M;
|
|
|
|
case MP_CSP_PRIM_BT_601_625:return ZIMG_PRIMARIES_BT470_BG;
|
|
|
|
case MP_CSP_PRIM_BT_709: return ZIMG_PRIMARIES_BT709;
|
|
|
|
case MP_CSP_PRIM_BT_2020: return ZIMG_PRIMARIES_BT2020;
|
|
|
|
case MP_CSP_PRIM_BT_470M: return ZIMG_PRIMARIES_BT470_M;
|
2019-10-20 13:26:18 +00:00
|
|
|
case MP_CSP_PRIM_CIE_1931: return ZIMG_PRIMARIES_ST428;
|
|
|
|
case MP_CSP_PRIM_DCI_P3: return ZIMG_PRIMARIES_ST431_2;
|
|
|
|
case MP_CSP_PRIM_DISPLAY_P3:return ZIMG_PRIMARIES_ST432_1;
|
2019-10-19 23:54:45 +00:00
|
|
|
case MP_CSP_PRIM_APPLE: // ?
|
|
|
|
case MP_CSP_PRIM_ADOBE:
|
|
|
|
case MP_CSP_PRIM_PRO_PHOTO:
|
|
|
|
case MP_CSP_PRIM_V_GAMUT:
|
|
|
|
case MP_CSP_PRIM_S_GAMUT: // ?
|
|
|
|
default: return ZIMG_PRIMARIES_BT709;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void destroy_zimg(struct mp_zimg_context *ctx)
|
|
|
|
{
|
2020-07-14 18:48:48 +00:00
|
|
|
for (int n = 0; n < ctx->num_states; n++) {
|
|
|
|
struct mp_zimg_state *st = ctx->states[n];
|
|
|
|
talloc_free(st->tmp_alloc);
|
|
|
|
zimg_filter_graph_free(st->graph);
|
|
|
|
TA_FREEP(&st->src);
|
|
|
|
TA_FREEP(&st->dst);
|
|
|
|
talloc_free(st);
|
|
|
|
}
|
|
|
|
ctx->num_states = 0;
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void free_mp_zimg(void *p)
|
|
|
|
{
|
|
|
|
struct mp_zimg_context *ctx = p;
|
|
|
|
|
|
|
|
destroy_zimg(ctx);
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
TA_FREEP(&ctx->tp);
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
struct mp_zimg_context *mp_zimg_alloc(void)
|
|
|
|
{
|
|
|
|
struct mp_zimg_context *ctx = talloc_ptrtype(NULL, ctx);
|
|
|
|
*ctx = (struct mp_zimg_context) {
|
|
|
|
.log = mp_null_log,
|
|
|
|
};
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
ctx->opts = *(struct zimg_opts *)zimg_conf.defaults;
|
2019-10-19 23:54:45 +00:00
|
|
|
talloc_set_destructor(ctx, free_mp_zimg);
|
|
|
|
return ctx;
|
|
|
|
}
|
|
|
|
|
2019-10-31 14:18:57 +00:00
|
|
|
void mp_zimg_enable_cmdline_opts(struct mp_zimg_context *ctx,
|
|
|
|
struct mpv_global *g)
|
|
|
|
{
|
|
|
|
if (ctx->opts_cache)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ctx->opts_cache = m_config_cache_alloc(ctx, g, &zimg_conf);
|
|
|
|
destroy_zimg(ctx); // force update
|
|
|
|
mp_zimg_update_from_cmdline(ctx); // first update
|
|
|
|
}
|
|
|
|
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
static int repack_entrypoint(void *user, unsigned i, unsigned x0, unsigned x1)
|
|
|
|
{
|
|
|
|
struct mp_zimg_repack *r = user;
|
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
// If reading is not aligned, just read slightly more data.
|
|
|
|
if (!r->pack)
|
|
|
|
x0 &= ~(unsigned)(mp_repack_get_align_x(r->repack) - 1);
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
// mp_repack requirements and zimg guarantees.
|
|
|
|
assert(!(i & (mp_repack_get_align_y(r->repack) - 1)));
|
|
|
|
assert(!(x0 & (mp_repack_get_align_x(r->repack) - 1)));
|
|
|
|
|
|
|
|
unsigned i_src = i & (r->pack ? r->zmask[0] : ZIMG_BUFFER_MAX);
|
|
|
|
unsigned i_dst = i & (r->pack ? ZIMG_BUFFER_MAX : r->zmask[0]);
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
repack_line(r->repack, x0, i_dst, x0, i_src, x1 - x0);
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
static bool wrap_buffer(struct mp_zimg_state *st, struct mp_zimg_repack *r,
|
|
|
|
struct mp_image *a_mpi)
|
2019-10-19 23:54:45 +00:00
|
|
|
{
|
2020-07-14 18:48:48 +00:00
|
|
|
zimg_image_buffer *buf = &r->zbuf;
|
2019-10-19 23:54:45 +00:00
|
|
|
*buf = (zimg_image_buffer){ZIMG_API_VERSION};
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
struct mp_image *mpi = a_mpi;
|
|
|
|
if (r->pack) {
|
|
|
|
mpi = &r->cropped_tmp;
|
|
|
|
*mpi = *a_mpi;
|
|
|
|
mp_image_crop(mpi, 0, st->slice_y, mpi->w, st->slice_y + st->slice_h);
|
|
|
|
}
|
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
bool direct[MP_MAX_PLANES] = {0};
|
|
|
|
|
|
|
|
for (int p = 0; p < mpi->num_planes; p++) {
|
|
|
|
// If alignment is good, try to avoid copy.
|
|
|
|
direct[p] = !((uintptr_t)mpi->planes[p] % ZIMG_ALIGN) &&
|
|
|
|
!(mpi->stride[p] % ZIMG_ALIGN);
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
if (!repack_config_buffers(r->repack, 0, r->pack ? mpi : r->tmp,
|
|
|
|
0, r->pack ? r->tmp : mpi, direct))
|
|
|
|
return false;
|
|
|
|
|
zimg: support gray/alpha conversion
The special thing about this format is
1. mpv assigns the component ID 4 to alpha, and component IDs 2 and 3
are not present, which causes some messy details.
2. zimg always wants the alpha plane as plane 3, and plane 1 and 2 are
not present, while FFmpeg/mpv put the alpha plane as plane 1.
In theory, 2. could be avoided, since FFmpeg actually doesn't have a any
2 plane formats (alpha is either packed, or plane 3). But having to skip
"empty" planes would break expectations.
zplanes is not equivalent to the mpv plane count (actually it was always
used this way), while zimg does not really have a plane count, but does,
in this case, only use plane 0 and 3, while 2 and 3 are unused and
unset. z_planes[] (not zplanes) is now always valid for all 4 array
entries (because it uses zimg indexes), but a -1 entry means it's an
unused plane.
I wonder if these conventions taken by mpv/zimg are not just causing
extra work. Maybe component IDs should just be indexes by the "natural"
order (e.g. R-G-B-A, Y-U-V-A, Y-A), and alpha should be represented as a
field that specifies the component ID for it, or just strictly assume
that 2/4 component formats always use the last component for alpha.
2020-02-10 16:57:01 +00:00
|
|
|
for (int n = 0; n < MP_ARRAY_SIZE(buf->plane); n++) {
|
2020-02-10 16:45:20 +00:00
|
|
|
// Note: this is really the only place we have to care about plane
|
|
|
|
// permutation (zimg_image_buffer may have a different plane order
|
|
|
|
// than the shadow mpi like r->tmp). We never use the zimg indexes
|
|
|
|
// in other places.
|
2019-10-19 23:54:45 +00:00
|
|
|
int mplane = r->z_planes[n];
|
zimg: support gray/alpha conversion
The special thing about this format is
1. mpv assigns the component ID 4 to alpha, and component IDs 2 and 3
are not present, which causes some messy details.
2. zimg always wants the alpha plane as plane 3, and plane 1 and 2 are
not present, while FFmpeg/mpv put the alpha plane as plane 1.
In theory, 2. could be avoided, since FFmpeg actually doesn't have a any
2 plane formats (alpha is either packed, or plane 3). But having to skip
"empty" planes would break expectations.
zplanes is not equivalent to the mpv plane count (actually it was always
used this way), while zimg does not really have a plane count, but does,
in this case, only use plane 0 and 3, while 2 and 3 are unused and
unset. z_planes[] (not zplanes) is now always valid for all 4 array
entries (because it uses zimg indexes), but a -1 entry means it's an
unused plane.
I wonder if these conventions taken by mpv/zimg are not just causing
extra work. Maybe component IDs should just be indexes by the "natural"
order (e.g. R-G-B-A, Y-U-V-A, Y-A), and alpha should be represented as a
field that specifies the component ID for it, or just strictly assume
that 2/4 component formats always use the last component for alpha.
2020-02-10 16:57:01 +00:00
|
|
|
if (mplane < 0)
|
|
|
|
continue;
|
2019-11-02 01:18:24 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
struct mp_image *tmpi = direct[mplane] ? mpi : r->tmp;
|
2019-11-02 01:18:24 +00:00
|
|
|
buf->plane[n].data = tmpi->planes[mplane];
|
|
|
|
buf->plane[n].stride = tmpi->stride[mplane];
|
2020-05-09 15:56:44 +00:00
|
|
|
buf->plane[n].mask = direct[mplane] ? ZIMG_BUFFER_MAX : r->zmask[mplane];
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
return true;
|
2020-04-23 11:10:41 +00:00
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
// (ctx and st can be NULL for probing.)
|
2020-05-09 15:56:44 +00:00
|
|
|
static bool setup_format(zimg_image_format *zfmt, struct mp_zimg_repack *r,
|
|
|
|
bool pack, struct mp_image_params *user_fmt,
|
2020-07-14 18:48:48 +00:00
|
|
|
struct mp_zimg_context *ctx,
|
|
|
|
struct mp_zimg_state *st)
|
zimg: add support for some RGB fringe formats
This covers 8 and 16 bit packed RGB formats. It doesn't really help with
any actual use-cases, other than giving the finger to libswscale.
One problem is with different color depths. For example, rgb565 provides
1 bit more resolution to the green channel. zimg can only dither to a
uniform depth. I tried dithering to the highest depth and shifting away
1 bit for the lower channels, but that looked ugly (or I messed up
somewhere), so instead it dithers to the lowest depth, and adjusts the
value range if needed. Testing with bgr4_byte (extreme case with 1/2/1
depths), it looks more "grainy" (ordered dithering artifacts) than
libswscale, but it also looks cleaner and smoother. It doesn't have
libswscale's weird red-shift. So I call it a success.
Big endian formats need to be handled explicitly; the generic big endian
swapper code assumes byte-aligned components.
Unpacking is done with shifts and 3 LUTs. This is symmetric to the
packer. Using a generated palette might be better, but I preferred to
keep the symmetry, and not having to mess with a generated palette and
the pal8 code.
This uses FFmepg pixfmts constants directly. I would have preferred
keeping zimg completely separate. But neither do I want to add an IMGFMT
alias for every of these formats, nor do I want to extend our imgfmt
code such that it can provide a complete description of each packed RGB
format (similar to FFmpeg pixdesc).
It also appears that FFmpeg pixdesc as well as the FFmpeg pixfmt doxygen
have an error regarding RGB8: the R/B bit depths are swapped. libswscale
appears to be handling them differently. Not completely sure, as this is
the only packed format case with R/B havuing different depths (instead
of G, the middle component, where things are symmetric).
2020-04-13 00:36:46 +00:00
|
|
|
{
|
2020-05-09 15:56:44 +00:00
|
|
|
r->fmt = *user_fmt;
|
|
|
|
r->pack = pack;
|
zimg: add support for some RGB fringe formats
This covers 8 and 16 bit packed RGB formats. It doesn't really help with
any actual use-cases, other than giving the finger to libswscale.
One problem is with different color depths. For example, rgb565 provides
1 bit more resolution to the green channel. zimg can only dither to a
uniform depth. I tried dithering to the highest depth and shifting away
1 bit for the lower channels, but that looked ugly (or I messed up
somewhere), so instead it dithers to the lowest depth, and adjusts the
value range if needed. Testing with bgr4_byte (extreme case with 1/2/1
depths), it looks more "grainy" (ordered dithering artifacts) than
libswscale, but it also looks cleaner and smoother. It doesn't have
libswscale's weird red-shift. So I call it a success.
Big endian formats need to be handled explicitly; the generic big endian
swapper code assumes byte-aligned components.
Unpacking is done with shifts and 3 LUTs. This is symmetric to the
packer. Using a generated palette might be better, but I preferred to
keep the symmetry, and not having to mess with a generated palette and
the pal8 code.
This uses FFmepg pixfmts constants directly. I would have preferred
keeping zimg completely separate. But neither do I want to add an IMGFMT
alias for every of these formats, nor do I want to extend our imgfmt
code such that it can provide a complete description of each packed RGB
format (similar to FFmpeg pixdesc).
It also appears that FFmpeg pixdesc as well as the FFmpeg pixfmt doxygen
have an error regarding RGB8: the R/B bit depths are swapped. libswscale
appears to be handling them differently. Not completely sure, as this is
the only packed format case with R/B havuing different depths (instead
of G, the middle component, where things are symmetric).
2020-04-13 00:36:46 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
zimg_image_format_default(zfmt, ZIMG_API_VERSION);
|
zimg: add support for some RGB fringe formats
This covers 8 and 16 bit packed RGB formats. It doesn't really help with
any actual use-cases, other than giving the finger to libswscale.
One problem is with different color depths. For example, rgb565 provides
1 bit more resolution to the green channel. zimg can only dither to a
uniform depth. I tried dithering to the highest depth and shifting away
1 bit for the lower channels, but that looked ugly (or I messed up
somewhere), so instead it dithers to the lowest depth, and adjusts the
value range if needed. Testing with bgr4_byte (extreme case with 1/2/1
depths), it looks more "grainy" (ordered dithering artifacts) than
libswscale, but it also looks cleaner and smoother. It doesn't have
libswscale's weird red-shift. So I call it a success.
Big endian formats need to be handled explicitly; the generic big endian
swapper code assumes byte-aligned components.
Unpacking is done with shifts and 3 LUTs. This is symmetric to the
packer. Using a generated palette might be better, but I preferred to
keep the symmetry, and not having to mess with a generated palette and
the pal8 code.
This uses FFmepg pixfmts constants directly. I would have preferred
keeping zimg completely separate. But neither do I want to add an IMGFMT
alias for every of these formats, nor do I want to extend our imgfmt
code such that it can provide a complete description of each packed RGB
format (similar to FFmpeg pixdesc).
It also appears that FFmpeg pixdesc as well as the FFmpeg pixfmt doxygen
have an error regarding RGB8: the R/B bit depths are swapped. libswscale
appears to be handling them differently. Not completely sure, as this is
the only packed format case with R/B havuing different depths (instead
of G, the middle component, where things are symmetric).
2020-04-13 00:36:46 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
int rp_flags = 0;
|
zimg: add support for some RGB fringe formats
This covers 8 and 16 bit packed RGB formats. It doesn't really help with
any actual use-cases, other than giving the finger to libswscale.
One problem is with different color depths. For example, rgb565 provides
1 bit more resolution to the green channel. zimg can only dither to a
uniform depth. I tried dithering to the highest depth and shifting away
1 bit for the lower channels, but that looked ugly (or I messed up
somewhere), so instead it dithers to the lowest depth, and adjusts the
value range if needed. Testing with bgr4_byte (extreme case with 1/2/1
depths), it looks more "grainy" (ordered dithering artifacts) than
libswscale, but it also looks cleaner and smoother. It doesn't have
libswscale's weird red-shift. So I call it a success.
Big endian formats need to be handled explicitly; the generic big endian
swapper code assumes byte-aligned components.
Unpacking is done with shifts and 3 LUTs. This is symmetric to the
packer. Using a generated palette might be better, but I preferred to
keep the symmetry, and not having to mess with a generated palette and
the pal8 code.
This uses FFmepg pixfmts constants directly. I would have preferred
keeping zimg completely separate. But neither do I want to add an IMGFMT
alias for every of these formats, nor do I want to extend our imgfmt
code such that it can provide a complete description of each packed RGB
format (similar to FFmpeg pixdesc).
It also appears that FFmpeg pixdesc as well as the FFmpeg pixfmt doxygen
have an error regarding RGB8: the R/B bit depths are swapped. libswscale
appears to be handling them differently. Not completely sure, as this is
the only packed format case with R/B havuing different depths (instead
of G, the middle component, where things are symmetric).
2020-04-13 00:36:46 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
// For e.g. RGB565, go to lowest depth on pack for less weird dithering.
|
2020-04-23 11:20:46 +00:00
|
|
|
if (r->pack) {
|
2020-05-09 15:56:44 +00:00
|
|
|
rp_flags |= REPACK_CREATE_ROUND_DOWN;
|
2020-04-13 18:42:34 +00:00
|
|
|
} else {
|
2020-05-09 15:56:44 +00:00
|
|
|
rp_flags |= REPACK_CREATE_EXPAND_8BIT;
|
2019-10-20 17:39:59 +00:00
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
r->repack = mp_repack_create_planar(r->fmt.imgfmt, r->pack, rp_flags);
|
|
|
|
if (!r->repack)
|
|
|
|
return false;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
int align_x = mp_repack_get_align_x(r->repack);
|
2019-11-02 17:11:02 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
r->zimgfmt = r->pack ? mp_repack_get_format_src(r->repack)
|
|
|
|
: mp_repack_get_format_dst(r->repack);
|
2019-10-20 14:14:36 +00:00
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
if (ctx) {
|
|
|
|
talloc_steal(r, r->repack);
|
|
|
|
} else {
|
|
|
|
TA_FREEP(&r->repack);
|
2019-10-20 14:14:36 +00:00
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
|
|
|
|
struct mp_image_params fmt = r->fmt;
|
|
|
|
mp_image_params_guess_csp(&fmt);
|
|
|
|
|
|
|
|
struct mp_regular_imgfmt desc;
|
|
|
|
if (!mp_get_regular_imgfmt(&desc, r->zimgfmt))
|
|
|
|
return false;
|
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
// Relies on zimg callbacks reading on 64 byte alignment.
|
|
|
|
if (!MP_IS_POWER_OF_2(align_x) || align_x > 64 / desc.component_size)
|
|
|
|
return false;
|
|
|
|
|
2020-02-09 18:16:54 +00:00
|
|
|
// no weird stuff
|
2020-04-21 21:11:23 +00:00
|
|
|
if (desc.num_planes > 4)
|
2019-10-19 23:54:45 +00:00
|
|
|
return false;
|
|
|
|
|
zimg: support gray/alpha conversion
The special thing about this format is
1. mpv assigns the component ID 4 to alpha, and component IDs 2 and 3
are not present, which causes some messy details.
2. zimg always wants the alpha plane as plane 3, and plane 1 and 2 are
not present, while FFmpeg/mpv put the alpha plane as plane 1.
In theory, 2. could be avoided, since FFmpeg actually doesn't have a any
2 plane formats (alpha is either packed, or plane 3). But having to skip
"empty" planes would break expectations.
zplanes is not equivalent to the mpv plane count (actually it was always
used this way), while zimg does not really have a plane count, but does,
in this case, only use plane 0 and 3, while 2 and 3 are unused and
unset. z_planes[] (not zplanes) is now always valid for all 4 array
entries (because it uses zimg indexes), but a -1 entry means it's an
unused plane.
I wonder if these conventions taken by mpv/zimg are not just causing
extra work. Maybe component IDs should just be indexes by the "natural"
order (e.g. R-G-B-A, Y-U-V-A, Y-A), and alpha should be represented as a
field that specifies the component ID for it, or just strictly assume
that 2/4 component formats always use the last component for alpha.
2020-02-10 16:57:01 +00:00
|
|
|
for (int n = 0; n < 4; n++)
|
|
|
|
r->z_planes[n] = -1;
|
|
|
|
|
2019-10-19 23:54:45 +00:00
|
|
|
for (int n = 0; n < desc.num_planes; n++) {
|
|
|
|
if (desc.planes[n].num_components != 1)
|
|
|
|
return false;
|
|
|
|
int c = desc.planes[n].components[0];
|
2020-02-09 18:16:54 +00:00
|
|
|
if (c < 1 || c > 4)
|
|
|
|
return false;
|
|
|
|
if (c < 4) {
|
|
|
|
// Unfortunately, ffmpeg prefers GBR order for planar RGB, while zimg
|
|
|
|
// is sane. This makes it necessary to determine and fix the order.
|
|
|
|
r->z_planes[c - 1] = n;
|
|
|
|
} else {
|
|
|
|
r->z_planes[3] = n; // alpha, always plane 4 in zimg
|
|
|
|
|
|
|
|
#if HAVE_ZIMG_ALPHA
|
2020-04-24 12:41:50 +00:00
|
|
|
zfmt->alpha = fmt.alpha == MP_ALPHA_PREMUL
|
|
|
|
? ZIMG_ALPHA_PREMULTIPLIED : ZIMG_ALPHA_STRAIGHT;
|
2020-02-09 18:16:54 +00:00
|
|
|
#else
|
2019-10-19 23:54:45 +00:00
|
|
|
return false;
|
2020-02-09 18:16:54 +00:00
|
|
|
#endif
|
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
2020-02-10 16:59:13 +00:00
|
|
|
r->num_planes = desc.num_planes;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
// Take care of input/output size, including slicing.
|
2020-02-12 17:01:22 +00:00
|
|
|
// Note: formats with subsampled chroma may have odd width or height in
|
|
|
|
// mpv and FFmpeg. This is because the width/height is actually a cropping
|
2019-11-02 17:49:17 +00:00
|
|
|
// rectangle. Reconstruct the image allocation size and set the cropping.
|
2020-04-21 21:11:23 +00:00
|
|
|
zfmt->width = r->real_w = MP_ALIGN_UP(fmt.w, 1 << desc.chroma_xs);
|
|
|
|
zfmt->height = r->real_h = MP_ALIGN_UP(fmt.h, 1 << desc.chroma_ys);
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
if (st) {
|
|
|
|
if (r->pack) {
|
|
|
|
zfmt->height = r->real_h = st->slice_h =
|
|
|
|
MPMIN(st->slice_y + st->slice_h, r->real_h) - st->slice_y;
|
|
|
|
|
|
|
|
assert(MP_IS_ALIGNED(r->real_h, 1 << desc.chroma_ys));
|
|
|
|
} else {
|
|
|
|
// Relies on st->dst being initialized first.
|
|
|
|
struct mp_zimg_repack *dst = st->dst;
|
|
|
|
|
|
|
|
zfmt->active_region.width = dst->real_w * (double)fmt.w / dst->fmt.w;
|
|
|
|
zfmt->active_region.height = dst->real_h * st->scale_y;
|
|
|
|
|
|
|
|
zfmt->active_region.top = st->slice_y * st->scale_y;
|
|
|
|
}
|
2020-02-12 17:01:22 +00:00
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
|
2020-04-21 21:11:23 +00:00
|
|
|
zfmt->subsample_w = desc.chroma_xs;
|
|
|
|
zfmt->subsample_h = desc.chroma_ys;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
|
|
|
zfmt->color_family = ZIMG_COLOR_YUV;
|
zimg: support gray/alpha conversion
The special thing about this format is
1. mpv assigns the component ID 4 to alpha, and component IDs 2 and 3
are not present, which causes some messy details.
2. zimg always wants the alpha plane as plane 3, and plane 1 and 2 are
not present, while FFmpeg/mpv put the alpha plane as plane 1.
In theory, 2. could be avoided, since FFmpeg actually doesn't have a any
2 plane formats (alpha is either packed, or plane 3). But having to skip
"empty" planes would break expectations.
zplanes is not equivalent to the mpv plane count (actually it was always
used this way), while zimg does not really have a plane count, but does,
in this case, only use plane 0 and 3, while 2 and 3 are unused and
unset. z_planes[] (not zplanes) is now always valid for all 4 array
entries (because it uses zimg indexes), but a -1 entry means it's an
unused plane.
I wonder if these conventions taken by mpv/zimg are not just causing
extra work. Maybe component IDs should just be indexes by the "natural"
order (e.g. R-G-B-A, Y-U-V-A, Y-A), and alpha should be represented as a
field that specifies the component ID for it, or just strictly assume
that 2/4 component formats always use the last component for alpha.
2020-02-10 16:57:01 +00:00
|
|
|
if (desc.num_planes <= 2) {
|
2019-10-19 23:54:45 +00:00
|
|
|
zfmt->color_family = ZIMG_COLOR_GREY;
|
2019-11-02 17:11:02 +00:00
|
|
|
} else if (fmt.color.space == MP_CSP_RGB || fmt.color.space == MP_CSP_XYZ) {
|
2019-10-19 23:54:45 +00:00
|
|
|
zfmt->color_family = ZIMG_COLOR_RGB;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (desc.component_type == MP_COMPONENT_TYPE_UINT &&
|
|
|
|
desc.component_size == 1)
|
|
|
|
{
|
|
|
|
zfmt->pixel_type = ZIMG_PIXEL_BYTE;
|
|
|
|
} else if (desc.component_type == MP_COMPONENT_TYPE_UINT &&
|
|
|
|
desc.component_size == 2)
|
|
|
|
{
|
|
|
|
zfmt->pixel_type = ZIMG_PIXEL_WORD;
|
|
|
|
} else if (desc.component_type == MP_COMPONENT_TYPE_FLOAT &&
|
|
|
|
desc.component_size == 2)
|
|
|
|
{
|
|
|
|
zfmt->pixel_type = ZIMG_PIXEL_HALF;
|
|
|
|
} else if (desc.component_type == MP_COMPONENT_TYPE_FLOAT &&
|
|
|
|
desc.component_size == 4)
|
|
|
|
{
|
|
|
|
zfmt->pixel_type = ZIMG_PIXEL_FLOAT;
|
|
|
|
} else {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// (Formats like P010 are basically reported as P016.)
|
|
|
|
zfmt->depth = desc.component_size * 8 + MPMIN(0, desc.component_pad);
|
|
|
|
|
|
|
|
zfmt->pixel_range = fmt.color.levels == MP_CSP_LEVELS_PC ?
|
|
|
|
ZIMG_RANGE_FULL : ZIMG_RANGE_LIMITED;
|
|
|
|
|
|
|
|
zfmt->matrix_coefficients = mp_to_z_matrix(fmt.color.space);
|
|
|
|
zfmt->transfer_characteristics = mp_to_z_trc(fmt.color.gamma);
|
|
|
|
zfmt->color_primaries = mp_to_z_prim(fmt.color.primaries);
|
|
|
|
zfmt->chroma_location = mp_to_z_chroma(fmt.chroma_location);
|
|
|
|
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
if (ctx && ctx->opts.fast) {
|
2019-10-19 23:54:45 +00:00
|
|
|
// mpv's default for RGB output slows down zimg significantly.
|
|
|
|
if (zfmt->transfer_characteristics == ZIMG_TRANSFER_IEC_61966_2_1 &&
|
|
|
|
zfmt->color_family == ZIMG_COLOR_RGB)
|
|
|
|
zfmt->transfer_characteristics = ZIMG_TRANSFER_BT709;
|
|
|
|
}
|
|
|
|
|
2020-04-23 11:20:46 +00:00
|
|
|
// mpv treats _some_ gray formats as RGB; zimg doesn't like this.
|
|
|
|
if (zfmt->color_family == ZIMG_COLOR_GREY &&
|
|
|
|
zfmt->matrix_coefficients == ZIMG_MATRIX_RGB)
|
|
|
|
zfmt->matrix_coefficients = ZIMG_MATRIX_BT470_BG;
|
|
|
|
|
2019-10-19 23:54:45 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
static bool allocate_buffer(struct mp_zimg_state *st, struct mp_zimg_repack *r)
|
2019-10-19 23:54:45 +00:00
|
|
|
{
|
|
|
|
unsigned lines = 0;
|
|
|
|
int err;
|
|
|
|
if (r->pack) {
|
2020-07-14 18:48:48 +00:00
|
|
|
err = zimg_filter_graph_get_output_buffering(st->graph, &lines);
|
2019-10-19 23:54:45 +00:00
|
|
|
} else {
|
2020-07-14 18:48:48 +00:00
|
|
|
err = zimg_filter_graph_get_input_buffering(st->graph, &lines);
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (err)
|
|
|
|
return false;
|
|
|
|
|
2019-11-01 23:48:04 +00:00
|
|
|
r->zmask[0] = zimg_select_buffer_mask(lines);
|
2019-10-19 23:54:45 +00:00
|
|
|
|
|
|
|
// Either ZIMG_BUFFER_MAX, or a power-of-2 slice buffer.
|
2019-11-01 23:48:04 +00:00
|
|
|
assert(r->zmask[0] == ZIMG_BUFFER_MAX || MP_IS_POWER_OF_2(r->zmask[0] + 1));
|
2019-10-19 23:54:45 +00:00
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
int h = r->zmask[0] == ZIMG_BUFFER_MAX ? r->real_h : r->zmask[0] + 1;
|
|
|
|
if (h >= r->real_h) {
|
|
|
|
h = r->real_h;
|
2019-11-01 23:48:04 +00:00
|
|
|
r->zmask[0] = ZIMG_BUFFER_MAX;
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
r->tmp = mp_image_alloc(r->zimgfmt, r->real_w, h);
|
2019-10-19 23:54:45 +00:00
|
|
|
talloc_steal(r, r->tmp);
|
|
|
|
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
if (!r->tmp)
|
|
|
|
return false;
|
|
|
|
|
2020-05-09 15:56:44 +00:00
|
|
|
// Note: although zimg doesn't require that the chroma plane's zmask is
|
|
|
|
// divided by the full size zmask, the repack callback requires it,
|
|
|
|
// since mp_repack can handle only proper slices.
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
for (int n = 1; n < r->tmp->fmt.num_planes; n++) {
|
|
|
|
r->zmask[n] = r->zmask[0];
|
|
|
|
if (r->zmask[0] != ZIMG_BUFFER_MAX)
|
|
|
|
r->zmask[n] = r->zmask[n] >> r->tmp->fmt.ys[n];
|
2019-11-01 23:48:04 +00:00
|
|
|
}
|
|
|
|
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
return true;
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
static bool mp_zimg_state_init(struct mp_zimg_context *ctx,
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
struct mp_zimg_state *st,
|
|
|
|
int slice_y, int slice_h)
|
2019-10-19 23:54:45 +00:00
|
|
|
{
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
struct zimg_opts *opts = &ctx->opts;
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
st->src = talloc_zero(NULL, struct mp_zimg_repack);
|
|
|
|
st->dst = talloc_zero(NULL, struct mp_zimg_repack);
|
2019-10-19 23:54:45 +00:00
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
st->scale_y = ctx->src.h / (double)ctx->dst.h;
|
|
|
|
st->slice_y = slice_y;
|
|
|
|
st->slice_h = slice_h;
|
|
|
|
|
2019-10-19 23:54:45 +00:00
|
|
|
zimg_image_format src_fmt, dst_fmt;
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
// Note: do dst first, because src uses fields from dst.
|
|
|
|
if (!setup_format(&dst_fmt, st->dst, true, &ctx->dst, ctx, st) ||
|
|
|
|
!setup_format(&src_fmt, st->src, false, &ctx->src, ctx, st))
|
|
|
|
return false;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
|
|
|
zimg_graph_builder_params params;
|
|
|
|
zimg_graph_builder_params_default(¶ms, ZIMG_API_VERSION);
|
|
|
|
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
params.resample_filter = opts->scaler;
|
|
|
|
params.filter_param_a = opts->scaler_params[0];
|
|
|
|
params.filter_param_b = opts->scaler_params[1];
|
2019-10-19 23:54:45 +00:00
|
|
|
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
params.resample_filter_uv = opts->scaler_chroma;
|
|
|
|
params.filter_param_a_uv = opts->scaler_chroma_params[0];
|
|
|
|
params.filter_param_b_uv = opts->scaler_chroma_params[1];
|
2019-10-19 23:54:45 +00:00
|
|
|
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
params.dither_type = opts->dither;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
|
|
|
params.cpu_type = ZIMG_CPU_AUTO_64B;
|
|
|
|
|
sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.
Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.
The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.
Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 15:45:28 +00:00
|
|
|
if (opts->fast)
|
2019-10-19 23:54:45 +00:00
|
|
|
params.allow_approximate_gamma = 1;
|
|
|
|
|
|
|
|
if (ctx->src.color.sig_peak > 0)
|
|
|
|
params.nominal_peak_luminance = ctx->src.color.sig_peak;
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
st->graph = zimg_filter_graph_build(&src_fmt, &dst_fmt, ¶ms);
|
|
|
|
if (!st->graph) {
|
2019-10-19 23:54:45 +00:00
|
|
|
char err[128] = {0};
|
|
|
|
zimg_get_last_error(err, sizeof(err) - 1);
|
|
|
|
MP_ERR(ctx, "zimg_filter_graph_build: %s \n", err);
|
2020-07-14 18:48:48 +00:00
|
|
|
return false;
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
size_t tmp_size;
|
2020-07-14 18:48:48 +00:00
|
|
|
if (!zimg_filter_graph_get_tmp_size(st->graph, &tmp_size)) {
|
2020-04-30 22:55:13 +00:00
|
|
|
tmp_size = MP_ALIGN_UP(tmp_size, ZIMG_ALIGN) + ZIMG_ALIGN;
|
2020-07-14 18:48:48 +00:00
|
|
|
st->tmp_alloc = ta_alloc_size(NULL, tmp_size);
|
|
|
|
if (st->tmp_alloc)
|
|
|
|
st->tmp = (void *)MP_ALIGN_UP((uintptr_t)st->tmp_alloc, ZIMG_ALIGN);
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
if (!st->tmp_alloc)
|
|
|
|
return false;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
if (!allocate_buffer(st, st->src) || !allocate_buffer(st, st->dst))
|
|
|
|
return false;
|
2019-10-19 23:54:45 +00:00
|
|
|
|
|
|
|
return true;
|
2020-07-14 18:48:48 +00:00
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
bool mp_zimg_config(struct mp_zimg_context *ctx)
|
|
|
|
{
|
2019-10-19 23:54:45 +00:00
|
|
|
destroy_zimg(ctx);
|
2020-07-14 18:48:48 +00:00
|
|
|
|
|
|
|
if (ctx->opts_cache)
|
|
|
|
mp_zimg_update_from_cmdline(ctx);
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
int slices = ctx->opts.threads;
|
|
|
|
if (slices < 1)
|
|
|
|
slices = av_cpu_count();
|
|
|
|
slices = MPCLAMP(slices, 1, 64);
|
|
|
|
|
|
|
|
struct mp_imgfmt_desc dstfmt = mp_imgfmt_get_desc(ctx->dst.imgfmt);
|
|
|
|
if (!dstfmt.align_y)
|
|
|
|
goto fail;
|
|
|
|
int full_h = MP_ALIGN_UP(ctx->dst.h, dstfmt.align_y);
|
|
|
|
int slice_h = (full_h + slices - 1) / slices;
|
|
|
|
slice_h = MP_ALIGN_UP(slice_h, dstfmt.align_y);
|
|
|
|
slice_h = MP_ALIGN_UP(slice_h, 64); // for dithering and minimum slice size
|
|
|
|
slices = (full_h + slice_h - 1) / slice_h;
|
|
|
|
|
|
|
|
int threads = slices - 1;
|
|
|
|
if (threads != ctx->current_thread_count) {
|
|
|
|
// Just destroy and recreate all - dumb and costly, but rarely happens.
|
|
|
|
TA_FREEP(&ctx->tp);
|
|
|
|
ctx->current_thread_count = 0;
|
|
|
|
if (threads) {
|
|
|
|
MP_VERBOSE(ctx, "using %d threads for scaling\n", threads);
|
|
|
|
ctx->tp = mp_thread_pool_create(NULL, threads, threads, threads);
|
|
|
|
if (!ctx->tp)
|
|
|
|
goto fail;
|
|
|
|
ctx->current_thread_count = threads;
|
|
|
|
}
|
|
|
|
}
|
2020-07-14 18:48:48 +00:00
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
for (int n = 0; n < slices; n++) {
|
|
|
|
struct mp_zimg_state *st = talloc_zero(NULL, struct mp_zimg_state);
|
|
|
|
MP_TARRAY_APPEND(ctx, ctx->states, ctx->num_states, st);
|
|
|
|
|
|
|
|
if (!mp_zimg_state_init(ctx, st, n * slice_h, slice_h))
|
|
|
|
goto fail;
|
2020-07-14 18:48:48 +00:00
|
|
|
}
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
assert(ctx->num_states == slices);
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
return true;
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
|
|
|
|
fail:
|
|
|
|
destroy_zimg(ctx);
|
|
|
|
return false;
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool mp_zimg_config_image_params(struct mp_zimg_context *ctx)
|
|
|
|
{
|
2020-07-14 18:48:48 +00:00
|
|
|
if (ctx->num_states) {
|
|
|
|
// All states are the same, so checking only one of them is sufficient.
|
|
|
|
struct mp_zimg_state *st = ctx->states[0];
|
|
|
|
if (st->src && mp_image_params_equal(&ctx->src, &st->src->fmt) &&
|
|
|
|
st->dst && mp_image_params_equal(&ctx->dst, &st->dst->fmt) &&
|
|
|
|
(!ctx->opts_cache || !m_config_cache_update(ctx->opts_cache)) &&
|
|
|
|
st->graph)
|
|
|
|
return true;
|
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
return mp_zimg_config(ctx);
|
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
static void do_convert(struct mp_zimg_state *st)
|
|
|
|
{
|
|
|
|
assert(st->graph);
|
|
|
|
|
|
|
|
// An annoyance.
|
|
|
|
zimg_image_buffer *zsrc = &st->src->zbuf;
|
|
|
|
zimg_image_buffer_const zsrc_c = {ZIMG_API_VERSION};
|
|
|
|
for (int n = 0; n < MP_ARRAY_SIZE(zsrc_c.plane); n++) {
|
|
|
|
zsrc_c.plane[n].data = zsrc->plane[n].data;
|
|
|
|
zsrc_c.plane[n].stride = zsrc->plane[n].stride;
|
|
|
|
zsrc_c.plane[n].mask = zsrc->plane[n].mask;
|
|
|
|
}
|
|
|
|
|
|
|
|
// (The API promises to succeed if no user callbacks fail, so no need
|
|
|
|
// to check the return value.)
|
|
|
|
zimg_filter_graph_process(st->graph, &zsrc_c, &st->dst->zbuf, st->tmp,
|
|
|
|
repack_entrypoint, st->src,
|
|
|
|
repack_entrypoint, st->dst);
|
|
|
|
}
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
static void do_convert_thread(void *ptr)
|
|
|
|
{
|
|
|
|
struct mp_zimg_state *st = ptr;
|
|
|
|
|
|
|
|
do_convert(st);
|
|
|
|
mp_waiter_wakeup(&st->thread_waiter, 0);
|
|
|
|
}
|
|
|
|
|
2019-10-19 23:54:45 +00:00
|
|
|
bool mp_zimg_convert(struct mp_zimg_context *ctx, struct mp_image *dst,
|
|
|
|
struct mp_image *src)
|
|
|
|
{
|
|
|
|
ctx->src = src->params;
|
|
|
|
ctx->dst = dst->params;
|
|
|
|
|
|
|
|
if (!mp_zimg_config_image_params(ctx)) {
|
|
|
|
MP_ERR(ctx, "zimg initialization failed.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
for (int n = 0; n < ctx->num_states; n++) {
|
|
|
|
struct mp_zimg_state *st = ctx->states[n];
|
2019-10-19 23:54:45 +00:00
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
if (!wrap_buffer(st, st->src, src) || !wrap_buffer(st, st->dst, dst)) {
|
2020-07-14 18:48:48 +00:00
|
|
|
MP_ERR(ctx, "zimg repacker initialization failed.\n");
|
|
|
|
return false;
|
|
|
|
}
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
for (int n = 1; n < ctx->num_states; n++) {
|
|
|
|
struct mp_zimg_state *st = ctx->states[n];
|
|
|
|
|
|
|
|
st->thread_waiter = (struct mp_waiter)MP_WAITER_INITIALIZER;
|
|
|
|
|
|
|
|
bool r = mp_thread_pool_run(ctx->tp, do_convert_thread, st);
|
|
|
|
// This is guaranteed by the API; and unrolling would be inconvenient.
|
|
|
|
assert(r);
|
|
|
|
}
|
|
|
|
|
2020-07-14 18:48:48 +00:00
|
|
|
do_convert(ctx->states[0]);
|
2019-10-19 23:54:45 +00:00
|
|
|
|
zimg: add slice threading and use it by default
This probably makes it much faster (I wouldn't know, I didn't run any
benchmarks ). Seems to work as well (although I'm not sure, it's not
like I'd perform rigorous tests).
The scale_zimg test seems to mysteriously treat color in fully
transparent alpha differently, which makes no sense, and isn't visible
(but makes the test fail). I can't be bothered with investigating this
more. What do you do with failing tests? Correct, you disable them. Or
rather, you disable whatever appears to cause them to fail, which is the
threading in this case.
This change follows mostly the tile_example.cpp. The slice size uses a
minimum of 64, which was suggested by the zimg author. Some of this
commit is a bit inelegant and weird, such as recomputing the scale
factor for every slice, or the way slice_h is managed. Too lazy to make
this more elegant.
zimg git had a regressio around active_region (which is needed by the
slicing), which was fixed in commit 83071706b2e6bc634. Apparently, the
bug was never released, so just add a warning to the manpage.
2020-07-14 20:52:27 +00:00
|
|
|
for (int n = 1; n < ctx->num_states; n++) {
|
|
|
|
struct mp_zimg_state *st = ctx->states[n];
|
|
|
|
|
|
|
|
mp_waiter_wait(&st->thread_waiter);
|
|
|
|
}
|
|
|
|
|
2019-10-19 23:54:45 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool supports_format(int imgfmt, bool out)
|
|
|
|
{
|
zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.
So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.
Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.
Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-12 20:14:55 +00:00
|
|
|
struct mp_image_params fmt = {.imgfmt = imgfmt};
|
|
|
|
struct mp_zimg_repack t;
|
|
|
|
zimg_image_format zfmt;
|
2020-07-14 18:48:48 +00:00
|
|
|
return setup_format(&zfmt, &t, out, &fmt, NULL, NULL);
|
2019-10-19 23:54:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool mp_zimg_supports_in_format(int imgfmt)
|
|
|
|
{
|
|
|
|
return supports_format(imgfmt, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool mp_zimg_supports_out_format(int imgfmt)
|
|
|
|
{
|
|
|
|
return supports_format(imgfmt, true);
|
|
|
|
}
|