mpv/video/out/opengl/angle_dynamic.c

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#include <windows.h>
#include "angle_dynamic.h"
#include "common/common.h"
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#include "osdep/threads.h"
#if HAVE_EGL_ANGLE_LIB
bool angle_load(void)
{
return true;
}
#else
#define ANGLE_DECL(NAME, VAR) \
VAR;
ANGLE_FNS(ANGLE_DECL)
static bool angle_loaded;
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static mp_once angle_load_once = MP_STATIC_ONCE_INITIALIZER;
static void angle_do_load(void)
{
// Note: we let this handle "leak", as the functions remain valid forever.
HANDLE angle_dll = LoadLibraryW(L"LIBEGL.DLL");
if (!angle_dll)
return;
#define ANGLE_LOAD_ENTRY(NAME, VAR) \
NAME = (void *)GetProcAddress(angle_dll, #NAME); \
if (!NAME) return;
ANGLE_FNS(ANGLE_LOAD_ENTRY)
angle_loaded = true;
}
bool angle_load(void)
{
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mp_exec_once(&angle_load_once, angle_do_load);
return angle_loaded;
}
#endif