mpv/video/out/gpu/video_shaders.h

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_VIDEO_SHADERS_H
#define MP_GL_VIDEO_SHADERS_H
#include <libavutil/lfg.h>
#include "utils.h"
#include "video.h"
struct deband_opts {
int iterations;
float threshold;
float range;
float grain;
};
extern const struct deband_opts deband_opts_def;
extern const struct m_sub_options deband_conf;
void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
int d_x, int d_y);
void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
int components, bool sup_gather);
void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
int components, int bw, int bh, int iw, int ih);
void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
int w, int h);
void pass_linearize(struct gl_shader_cache *sc, enum pl_color_transfer trc);
void pass_delinearize(struct gl_shader_cache *sc, enum pl_color_transfer trc);
void pass_color_map(struct gl_shader_cache *sc, bool is_linear,
struct pl_color_space src, struct pl_color_space dst,
enum mp_csp_light src_light, enum mp_csp_light dst_light,
const struct gl_tone_map_opts *opts);
void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
AVLFG *lfg, enum pl_color_transfer trc);
void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
#endif