mpv/video/out/cocoa_common.m

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2012-03-04 21:04:07 +00:00
/*
* Cocoa OpenGL Backend
*
* This file is part of mplayer2.
*
* mplayer2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mplayer2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mplayer2. If not, see <http://www.gnu.org/licenses/>.
*/
#import <Cocoa/Cocoa.h>
#import <CoreServices/CoreServices.h> // for CGDisplayHideCursor
#import <IOKit/pwr_mgt/IOPMLib.h>
#include <dlfcn.h>
#include <libavutil/common.h>
#include "cocoa_common.h"
#include "config.h"
#include "core/options.h"
#include "vo.h"
#include "aspect.h"
#include "talloc.h"
#include "core/mp_msg.h"
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
#include "osdep/macosx_application.h"
#include "osdep/macosx_events.h"
#include "osdep/macosx_compat.h"
@interface GLMPlayerWindow : NSWindow <NSWindowDelegate>
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)fullscreen;
- (void)mulSize:(float)multiplier;
- (int)titleHeight;
- (NSRect)clipFrame:(NSRect)frame withContentAspect:(NSSize) aspect;
- (void)setContentSize:(NSSize)newSize keepCentered:(BOOL)keepCentered;
@property(nonatomic, assign) struct vo *videoOutput;
@end
@interface GLMPlayerOpenGLView : NSView
@property(nonatomic, assign) struct vo *videoOutput;
- (BOOL)containsCurrentMouseLocation;
- (void)mouseEvent:(NSEvent *)theEvent;
@property(nonatomic, assign, getter=hasMouseDown) BOOL mouseDown;
@end
@interface NSScreen (mpvadditions)
- (BOOL)hasDock;
- (BOOL)hasMenubar;
@end
struct vo_cocoa_state {
GLMPlayerWindow *window;
GLMPlayerOpenGLView *view;
NSOpenGLContext *glContext;
NSOpenGLPixelFormat *pixelFormat;
NSSize current_video_size;
NSSize previous_video_size;
NSScreen *current_screen;
NSScreen *fs_screen;
NSInteger window_level;
struct aspect_data aspdat;
bool did_resize;
bool did_async_resize;
bool out_fs_resize;
bool want_redraw;
IOPMAssertionID power_mgmt_assertion;
CGFloat accumulated_scroll;
NSLock *lock;
bool enable_resize_redraw;
void (*resize_redraw)(struct vo *vo, int w, int h);
};
static struct vo_cocoa_state *vo_cocoa_init_state(struct vo *vo)
{
struct vo_cocoa_state *s = talloc_ptrtype(vo, s);
*s = (struct vo_cocoa_state){
.did_resize = NO,
.did_async_resize = NO,
.want_redraw = NO,
.current_video_size = {0,0},
.previous_video_size = {0,0},
.out_fs_resize = NO,
.power_mgmt_assertion = kIOPMNullAssertionID,
.accumulated_scroll = 0,
.lock = [[NSLock alloc] init],
.enable_resize_redraw = NO,
};
return s;
}
static NSRect to_pixels(struct vo *vo, NSRect frame)
{
struct vo_cocoa_state *s = vo->cocoa;
return [s->view convertRectToBacking: frame];
}
void *vo_cocoa_glgetaddr(const char *s)
{
void *ret = NULL;
void *handle = dlopen(
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
RTLD_LAZY | RTLD_LOCAL);
if (!handle)
return NULL;
ret = dlsym(handle, s);
dlclose(handle);
return ret;
}
static void enable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!s->power_mgmt_assertion) return;
IOPMAssertionRelease(s->power_mgmt_assertion);
s->power_mgmt_assertion = kIOPMNullAssertionID;
}
static void disable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->power_mgmt_assertion) return;
IOPMAssertionCreateWithName(
kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn,
CFSTR("io.mpv.video_playing_back"),
&s->power_mgmt_assertion);
}
int vo_cocoa_init(struct vo *vo)
{
vo->cocoa = vo_cocoa_init_state(vo);
return 1;
}
static void vo_cocoa_set_cursor_visibility(struct vo *vo, bool visible)
{
struct vo_cocoa_state *s = vo->cocoa;
if (visible) {
// show cursor unconditionally
CGDisplayShowCursor(kCGDirectMainDisplay);
} else if (vo->opts->fs &&
[s->view containsCurrentMouseLocation] &&
![s->view hasMouseDown]) {
// only hide cursor if in fullscreen and the video view contains the
// mouse location
CGDisplayHideCursor(kCGDirectMainDisplay);
}
}
void vo_cocoa_uninit(struct vo *vo)
{
dispatch_sync(dispatch_get_main_queue(), ^{
struct vo_cocoa_state *s = vo->cocoa;
vo_cocoa_set_cursor_visibility(vo, true);
enable_power_management(vo);
[NSApp setPresentationOptions:NSApplicationPresentationDefault];
if (vo->opts->fs)
[[s->view window] release];
[s->window release];
s->window = nil;
[s->glContext release];
s->glContext = nil;
});
}
void vo_cocoa_register_resize_callback(struct vo *vo,
void (*cb)(struct vo *vo, int w, int h))
{
struct vo_cocoa_state *s = vo->cocoa;
s->resize_redraw = cb;
}
static int get_screen_handle(int identifier, NSWindow *window, NSScreen **screen) {
NSArray *screens = [NSScreen screens];
int n_of_displays = [screens count];
if (identifier >= n_of_displays) { // check if the identifier is out of bounds
mp_msg(MSGT_VO, MSGL_INFO, "[cocoa] Screen ID %d does not exist, "
"falling back to main device\n", identifier);
identifier = -1;
}
if (identifier < 0) {
// default behaviour gets either the window screen or the main screen
// if window is not available
if (! (*screen = [window screen]) )
*screen = [screens objectAtIndex:0];
return 0;
} else {
*screen = [screens objectAtIndex:(identifier)];
return 1;
}
}
static void update_screen_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
get_screen_handle(opts->screen_id, s->window, &s->current_screen);
get_screen_handle(opts->fsscreen_id, s->window, &s->fs_screen);
}
static void vo_cocoa_update_screen_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
update_screen_info(vo);
NSRect r = [s->current_screen frame];
aspect_save_screenres(vo, r.size.width, r.size.height);
opts->screenwidth = r.size.width;
opts->screenheight = r.size.height;
vo->xinerama_x = r.origin.x;
vo->xinerama_y = r.origin.y;
}
static void resize_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
NSRect frame = to_pixels(vo, [s->view frame]);
vo->dwidth = frame.size.width;
vo->dheight = frame.size.height;
[s->glContext update];
}
static void vo_set_level(struct vo *vo, int ontop)
{
struct vo_cocoa_state *s = vo->cocoa;
if (ontop) {
s->window_level = NSNormalWindowLevel + 1;
} else {
s->window_level = NSNormalWindowLevel;
}
[[s->view window] setLevel:s->window_level];
[s->window setLevel:s->window_level];
}
void vo_cocoa_ontop(struct vo *vo)
{
struct mp_vo_opts *opts = vo->opts;
opts->ontop = !opts->ontop;
vo_set_level(vo, opts->ontop);
}
static void update_state_sizes(struct vo_cocoa_state *s,
uint32_t d_width, uint32_t d_height)
{
if (s->current_video_size.width > 0 || s->current_video_size.height > 0)
s->previous_video_size = s->current_video_size;
s->current_video_size = NSMakeSize(d_width, d_height);
}
static void resize_window_from_stored_size(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
[s->window setContentSize:s->current_video_size keepCentered:YES];
[s->window setContentAspectRatio:s->current_video_size];
}
static void create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
uint32_t flags)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
const NSRect contentRect = NSMakeRect(0, 0, d_width, d_height);
int window_mask = 0;
if (opts->border) {
window_mask = NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask;
} else {
window_mask = NSBorderlessWindowMask;
}
s->window =
[[GLMPlayerWindow alloc] initWithContentRect:contentRect
styleMask:window_mask
backing:NSBackingStoreBuffered
defer:NO];
s->view = [[GLMPlayerOpenGLView alloc] initWithFrame:contentRect];
[s->view setWantsBestResolutionOpenGLSurface:YES];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
cocoa_register_menu_item_action(MPM_H_SIZE, @selector(halfSize));
cocoa_register_menu_item_action(MPM_N_SIZE, @selector(normalSize));
cocoa_register_menu_item_action(MPM_D_SIZE, @selector(doubleSize));
cocoa_register_menu_item_action(MPM_MINIMIZE, @selector(performMiniaturize:));
cocoa_register_menu_item_action(MPM_ZOOM, @selector(performZoom:));
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
[s->window setRestorable:NO];
[s->window setContentView:s->view];
[s->view release];
[s->window setAcceptsMouseMovedEvents:YES];
[s->glContext setView:s->view];
s->window.videoOutput = vo;
s->view.videoOutput = vo;
[s->window setDelegate:s->window];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
[s->window makeMainWindow];
[s->window setFrameOrigin:NSMakePoint(vo->dx, vo->dy)];
[s->window makeKeyAndOrderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
if (flags & VOFLAG_FULLSCREEN)
vo_cocoa_fullscreen(vo);
vo_set_level(vo, opts->ontop);
if (opts->native_fs) {
[s->window setCollectionBehavior:
NSWindowCollectionBehaviorFullScreenPrimary];
[NSApp setPresentationOptions:NSFullScreenWindowMask];
}
}
static NSOpenGLPixelFormatAttribute get_nsopengl_profile(int gl3profile) {
if (gl3profile) {
return NSOpenGLProfileVersion3_2Core;
} else {
return NSOpenGLProfileVersionLegacy;
}
}
static int create_gl_context(struct vo *vo, int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile,
get_nsopengl_profile(gl3profile),
NSOpenGLPFADoubleBuffer,
0
};
s->pixelFormat =
[[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
if (!s->pixelFormat) {
mp_msg(MSGT_VO, MSGL_ERR,
"[cocoa] Trying to build invalid OpenGL pixel format\n");
return -1;
}
s->glContext =
[[NSOpenGLContext alloc] initWithFormat:s->pixelFormat
shareContext:nil];
[s->glContext makeCurrentContext];
return 0;
}
static void cocoa_set_window_title(struct vo *vo, const char *title)
{
struct vo_cocoa_state *s = vo->cocoa;
[s->window setTitle: [NSString stringWithUTF8String:title]];
}
static void update_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!CGSizeEqualToSize(s->current_video_size, s->previous_video_size)) {
if (vo->opts->fs) {
// we will resize as soon as we get out of fullscreen
s->out_fs_resize = YES;
} else {
// only if we are not in fullscreen and the video size did
// change we resize the window and set a new aspect ratio
resize_window_from_stored_size(vo);
}
}
cocoa_set_window_title(vo, vo_get_window_title(vo));
resize_window(vo);
}
static void resize_redraw(struct vo *vo, int width, int height)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->resize_redraw) {
vo_cocoa_set_current_context(vo, true);
[s->glContext update];
s->resize_redraw(vo, width, height);
[s->glContext flushBuffer];
s->did_async_resize = YES;
vo_cocoa_set_current_context(vo, false);
}
}
int vo_cocoa_config_window(struct vo *vo, uint32_t d_width,
uint32_t d_height, uint32_t flags,
int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
__block int ctxok = 0;
s->enable_resize_redraw = NO;
dispatch_sync(dispatch_get_main_queue(), ^{
s->aspdat = vo->aspdat;
update_state_sizes(s, d_width, d_height);
if (flags & VOFLAG_HIDDEN) {
// This is certainly the first execution of vo_config_window and
// is called in order for an OpenGL based VO to perform detection
// of OpenGL extensions. On OSX to accomplish this task we are
// allowed only create a OpenGL context without attaching it to
// a drawable.
ctxok = create_gl_context(vo, gl3profile);
if (ctxok < 0) return;
} else if (!s->glContext || !s->window) {
// Either glContext+Window or Window alone are not created.
// Handle each of them independently. This is to handle correctly
// both VOs like vo_corevideo who skip the the OpenGL detection
// phase completly and generic OpenGL VOs who use VOFLAG_HIDDEN.
if (!s->glContext) {
ctxok = create_gl_context(vo, gl3profile);
if (ctxok < 0) return;
}
if (!s->window)
create_window(vo, d_width, d_height, flags);
}
if (s->window) {
// Everything is properly initialized
update_window(vo);
}
});
if (ctxok < 0)
return ctxok;
[vo->cocoa->glContext makeCurrentContext];
s->enable_resize_redraw = YES;
return 0;
}
static bool resize_callback_registered(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return s->enable_resize_redraw && !!s->resize_redraw;
}
void vo_cocoa_set_current_context(struct vo *vo, bool current)
{
struct vo_cocoa_state *s = vo->cocoa;
if (current) {
[s->lock lock];
[s->glContext makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
[s->lock unlock];
}
}
void vo_cocoa_swap_buffers(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->did_async_resize && resize_callback_registered(vo)) {
// when in live resize the GL view asynchronously updates itself from
// it's drawRect: implementation and calls flushBuffer. This means the
// backbuffer is probably in an inconsistent state, so we skip one
// flushBuffer call here on the playloop thread.
s->did_async_resize = NO;
} else {
[s->glContext flushBuffer];
}
}
int vo_cocoa_check_events(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
if (s->did_resize) {
s->did_resize = NO;
resize_window(vo);
return VO_EVENT_RESIZE;
}
if (s->want_redraw) {
s->want_redraw = NO;
vo->want_redraw = true;
}
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 17:28:22 +00:00
return 0;
}
void vo_cocoa_fullscreen(struct vo *vo)
{
if (![NSThread isMainThread]) {
// This is the secondary thread, unlock since we are going to invoke a
// method synchronously on the GUI thread using Cocoa.
vo_cocoa_set_current_context(vo, false);
}
struct vo_cocoa_state *s = vo->cocoa;
[s->window performSelectorOnMainThread:@selector(fullscreen)
withObject:nil
waitUntilDone:YES];
if (![NSThread isMainThread]) {
// Now lock again!
vo_cocoa_set_current_context(vo, true);
}
}
int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg)
{
switch (request) {
case VOCTRL_CHECK_EVENTS:
*events |= vo_cocoa_check_events(vo);
return VO_TRUE;
case VOCTRL_FULLSCREEN:
vo_cocoa_fullscreen(vo);
*events |= VO_EVENT_RESIZE;
return VO_TRUE;
case VOCTRL_ONTOP:
vo_cocoa_ontop(vo);
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
vo_cocoa_update_screen_info(vo);
return VO_TRUE;
case VOCTRL_SET_CURSOR_VISIBILITY: {
bool visible = *(bool *)arg;
vo_cocoa_set_cursor_visibility(vo, visible);
return VO_TRUE;
}
case VOCTRL_UPDATE_WINDOW_TITLE: {
cocoa_set_window_title(vo, (const char *) arg);
return VO_TRUE;
}
case VOCTRL_RESTORE_SCREENSAVER:
enable_power_management(vo);
return VO_TRUE;
case VOCTRL_KILL_SCREENSAVER:
disable_power_management(vo);
return VO_TRUE;
}
return VO_NOTIMPL;
}
int vo_cocoa_swap_interval(int enabled)
{
[[NSOpenGLContext currentContext] setValues:&enabled
forParameter:NSOpenGLCPSwapInterval];
return 0;
}
void *vo_cocoa_cgl_context(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return [s->glContext CGLContextObj];
}
void *vo_cocoa_cgl_pixel_format(struct vo *vo)
{
return CGLGetPixelFormat(vo_cocoa_cgl_context(vo));
}
int vo_cocoa_cgl_color_size(struct vo *vo)
{
GLint value;
CGLDescribePixelFormat(vo_cocoa_cgl_pixel_format(vo), 0,
kCGLPFAColorSize, &value);
switch (value) {
case 32:
case 24:
return 8;
case 16:
return 5;
}
return 8;
}
@implementation GLMPlayerWindow
@synthesize videoOutput = _video_output;
- (void)windowDidResize:(NSNotification *) notification
{
if (self.videoOutput) {
struct vo_cocoa_state *s = self.videoOutput->cocoa;
s->did_resize = YES;
}
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
if (self.videoOutput) {
struct vo_cocoa_state *s = self.videoOutput->cocoa;
s->did_resize = YES;
}
}
- (void)toggleMissionControlFullScreen:(BOOL)willBeFullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
if (willBeFullscreen) {
[self setContentResizeIncrements:NSMakeSize(1, 1)];
} else {
[self setContentAspectRatio:s->current_video_size];
}
[self toggleFullScreen:nil];
}
- (void)toggleViewFullscreen:(BOOL)willBeFullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
if (willBeFullscreen) {
NSApplicationPresentationOptions popts =
NSApplicationPresentationDefault;
if ([s->fs_screen hasMenubar])
popts |= NSApplicationPresentationAutoHideMenuBar;
if ([s->fs_screen hasDock])
popts |= NSApplicationPresentationAutoHideDock;
NSDictionary *fsopts = @{
NSFullScreenModeAllScreens : @NO,
NSFullScreenModeApplicationPresentationOptions : @(popts)
};
[s->view enterFullScreenMode:s->fs_screen withOptions:fsopts];
// The original "windowed" window will staty around since sending a
// view fullscreen wraps it in another window. This is noticeable when
// sending the View fullscreen to another screen. Make it go away
// manually.
[s->window orderOut:self];
} else {
[s->view exitFullScreenModeWithOptions:nil];
// Show the "windowed" window again.
[s->window makeKeyAndOrderFront:self];
[self makeFirstResponder:s->view];
}
}
- (void)fullscreen
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
struct mp_vo_opts *opts = self.videoOutput->opts;
vo_cocoa_update_screen_info(self.videoOutput);
// Go use the fullscreen API selected by the user. View-based or Mission
// Control.
if (opts->native_fs) {
[self toggleMissionControlFullScreen:!opts->fs];
} else {
[self toggleViewFullscreen:!opts->fs];
}
// Do common work such as setting mouse visibility and actually setting
// the new fullscreen state
if (!opts->fs) {
opts->fs = VO_TRUE;
vo_cocoa_set_cursor_visibility(self.videoOutput, false);
} else {
opts->fs = VO_FALSE;
vo_cocoa_set_cursor_visibility(self.videoOutput, true);
}
// Change window size if the core attempted to change it while we were in
// fullscreen. For example config() might have been called as a result of
// a new file changing the window size.
if (!opts->fs && s->out_fs_resize) {
resize_window_from_stored_size(self.videoOutput);
s->out_fs_resize = NO;
}
// Make the core aware of the view size change.
resize_window(self.videoOutput);
}
- (BOOL)canBecomeMainWindow { return YES; }
- (BOOL)canBecomeKeyWindow { return YES; }
- (BOOL)windowShouldClose:(id)sender
{
cocoa_put_key(MP_KEY_CLOSE_WIN);
// We have to wait for MPlayer to handle this,
// otherwise we are in trouble if the
// MP_KEY_CLOSE_WIN handler is disabled
return NO;
}
- (BOOL)isMovableByWindowBackground
{
if (self.videoOutput) {
return !self.videoOutput->opts->fs;
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} else {
return YES;
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}
}
- (void)normalSize { [self mulSize:1.0f]; }
- (void)halfSize { [self mulSize:0.5f];}
- (void)doubleSize { [self mulSize:2.0f];}
- (void)mulSize:(float)multiplier
{
if (!self.videoOutput->opts->fs) {
NSSize size = {
.width = self.videoOutput->cocoa->aspdat.prew * multiplier,
.height = self.videoOutput->cocoa->aspdat.preh * multiplier
};
[self setContentSize:size keepCentered:YES];
}
}
- (int)titleHeight
{
NSRect of = [self frame];
NSRect cb = [[self contentView] bounds];
return of.size.height - cb.size.height;
}
- (NSRect)clipFrame:(NSRect)frame withContentAspect:(NSSize) aspect
{
NSRect vf = [[self screen] visibleFrame];
double ratio = (double)aspect.width / (double)aspect.height;
// clip frame to screens visibile frame
frame = CGRectIntersection(frame, vf);
NSSize s = frame.size;
s.height -= [self titleHeight];
if (s.width > s.height) {
s.width = ((double)s.height * ratio);
} else {
s.height = ((double)s.width * 1.0/ratio);
}
s.height += [self titleHeight];
frame.size = s;
return frame;
}
- (void)setCenteredContentSize:(NSSize)ns
{
#define get_center(x) NSMakePoint(CGRectGetMidX((x)), CGRectGetMidY((x)))
NSRect of = [self frame];
NSRect vf = [[self screen] visibleFrame];
NSPoint old_center = get_center(of);
NSRect nf = NSMakeRect(vf.origin.x, vf.origin.y,
ns.width, ns.height + [self titleHeight]);
nf = [self clipFrame:nf withContentAspect:ns];
NSPoint new_center = get_center(nf);
int dx0 = old_center.x - new_center.x;
int dy0 = old_center.y - new_center.y;
nf.origin.x += dx0;
nf.origin.y += dy0;
[self setFrame:nf display:YES animate:NO];
#undef get_center
}
- (void)setContentSize:(NSSize)ns keepCentered:(BOOL)keepCentered
{
if (keepCentered) {
[self setCenteredContentSize:ns];
} else {
[self setContentSize:ns];
}
}
@end
@implementation GLMPlayerOpenGLView
@synthesize videoOutput = _video_output;
@synthesize mouseDown = _mouse_down;
- (BOOL)acceptsFirstResponder { return YES; }
- (BOOL)becomeFirstResponder { return YES; }
- (BOOL)resignFirstResponder { return YES; }
- (NSPoint) mouseLocation
{
NSPoint mLoc = [NSEvent mouseLocation];
NSPoint wLoc = [self.window convertScreenToBase:mLoc];
return [self convertPoint:wLoc fromView:nil];
}
- (BOOL)containsCurrentMouseLocation
{
NSRect vF = [[self.window screen] visibleFrame];
NSRect vFR = [self.window convertRectFromScreen:vF];
NSRect vFRV = [self convertRect:vFR fromView:nil];
// clip bounds to current visibleFrame
NSRect clippedBounds = CGRectIntersection([self bounds], vFRV);
return CGRectContainsPoint(clippedBounds, [self mouseLocation]);
}
- (void)signalMouseMovement:(NSEvent *)event
{
if ([self containsCurrentMouseLocation]) {
NSPoint loc = [self mouseLocation];
loc.y = - loc.y + [self bounds].size.height;
vo_mouse_movement(self.videoOutput, loc.x, loc.y);
}
}
- (void)mouseMoved:(NSEvent *)evt { [self signalMouseMovement:evt]; }
- (void)mouseDragged:(NSEvent *)evt { [self signalMouseMovement:evt]; }
- (void)mouseDown:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)mouseUp:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)rightMouseDown:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)rightMouseUp:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)otherMouseDown:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)otherMouseUp:(NSEvent *)evt { [self mouseEvent:evt]; }
- (void)scrollWheel:(NSEvent *)theEvent
{
struct vo_cocoa_state *s = self.videoOutput->cocoa;
CGFloat delta;
// Use the dimention with the most delta as the scrolling one
if (FFABS([theEvent deltaY]) > FFABS([theEvent deltaX])) {
delta = [theEvent deltaY];
} else {
delta = - [theEvent deltaX];
}
if ([theEvent hasPreciseScrollingDeltas]) {
s->accumulated_scroll += delta;
static const CGFloat threshold = 10;
while (s->accumulated_scroll >= threshold) {
s->accumulated_scroll -= threshold;
cocoa_put_key(MP_MOUSE_BTN3);
}
while (s->accumulated_scroll <= -threshold) {
s->accumulated_scroll += threshold;
cocoa_put_key(MP_MOUSE_BTN4);
}
} else {
if (delta > 0)
cocoa_put_key(MP_MOUSE_BTN3);
else
cocoa_put_key(MP_MOUSE_BTN4);
}
}
- (void)mouseEvent:(NSEvent *)theEvent
{
if ([theEvent buttonNumber] >= 0 && [theEvent buttonNumber] <= 9) {
int buttonNumber = [theEvent buttonNumber];
// Fix to mplayer defined button order: left, middle, right
if (buttonNumber == 1) buttonNumber = 2;
else if (buttonNumber == 2) buttonNumber = 1;
switch ([theEvent type]) {
case NSLeftMouseDown:
case NSRightMouseDown:
case NSOtherMouseDown:
cocoa_put_key((MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_DOWN);
self.mouseDown = YES;
// Looks like Cocoa doesn't create MouseUp events when we are
// doing the second click in a double click. Put in the key_fifo
// the key that would be put from the MouseUp handling code.
if([theEvent clickCount] == 2) {
cocoa_put_key((MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_UP);
self.mouseDown = NO;
}
break;
case NSLeftMouseUp:
case NSRightMouseUp:
case NSOtherMouseUp:
cocoa_put_key((MP_MOUSE_BTN0 + buttonNumber) | MP_KEY_STATE_UP);
self.mouseDown = NO;
break;
}
}
}
- (void)drawRect: (NSRect)rect
{
struct vo *vo = [self videoOutput];
if (vo && resize_callback_registered(vo)) {
if ([self inLiveResize]) {
NSSize size = to_pixels(vo, [self bounds]).size;
resize_redraw(vo, size.width, size.height);
} else {
// If not in live resize window was probably resized from
// fullscreen toggle or resize. Make sure we invoke a real repaint
// ASAP so that the displayed image is correct.
struct vo_cocoa_state *s = vo->cocoa;
s->want_redraw = YES;
}
} else {
[[NSColor blackColor] set];
NSRectFill([self bounds]);
}
}
@end
@implementation NSScreen (mpvadditions)
- (BOOL)hasDock
{
NSRect vF = [self visibleFrame];
NSRect f = [self frame];
return
// The visible frame's width is smaller: dock is on left or right end
// of this method's receiver.
vF.size.width < f.size.width ||
// The visible frame's veritical origin is bigger is smaller: dock is
// on the bottom of this method's receiver.
vF.origin.y > f.origin.y;
}
- (BOOL)hasMenubar
{
return [self isEqual: [NSScreen screens][0]];
}
@end