2013-11-10 22:24:50 +00:00
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <limits.h>
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#include <assert.h>
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2013-12-17 01:39:45 +00:00
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#include "common/common.h"
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2013-11-10 22:24:50 +00:00
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#include "audio_buffer.h"
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#include "audio.h"
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#include "format.h"
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struct mp_audio_buffer {
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struct mp_audio *buffer;
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};
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struct mp_audio_buffer *mp_audio_buffer_create(void *talloc_ctx)
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{
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struct mp_audio_buffer *ab = talloc(talloc_ctx, struct mp_audio_buffer);
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*ab = (struct mp_audio_buffer) {
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.buffer = talloc_zero(ab, struct mp_audio),
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};
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return ab;
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}
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// Reinitialize the buffer, set a new format, drop old data.
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// The audio data in fmt is not used, only the format.
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void mp_audio_buffer_reinit(struct mp_audio_buffer *ab, struct mp_audio *fmt)
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{
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mp_audio_copy_config(ab->buffer, fmt);
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mp_audio_realloc(ab->buffer, 1);
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ab->buffer->samples = 0;
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}
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void mp_audio_buffer_reinit_fmt(struct mp_audio_buffer *ab, int format,
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const struct mp_chmap *channels, int srate)
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{
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struct mp_audio mpa = {0};
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mp_audio_set_format(&mpa, format);
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mp_audio_set_channels(&mpa, channels);
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mpa.rate = srate;
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mp_audio_buffer_reinit(ab, &mpa);
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}
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void mp_audio_buffer_get_format(struct mp_audio_buffer *ab,
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struct mp_audio *out_fmt)
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{
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*out_fmt = (struct mp_audio){0};
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mp_audio_copy_config(out_fmt, ab->buffer);
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}
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// Make the total size of the internal buffer at least this number of samples.
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void mp_audio_buffer_preallocate_min(struct mp_audio_buffer *ab, int samples)
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{
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mp_audio_realloc_min(ab->buffer, samples);
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}
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// Get number of samples that can be written without forcing a resize of the
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// internal buffer.
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int mp_audio_buffer_get_write_available(struct mp_audio_buffer *ab)
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{
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return mp_audio_get_allocated_size(ab->buffer) - ab->buffer->samples;
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}
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// Get a pointer to the end of the buffer (where writing would append). If the
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// internal buffer is too small for the given number of samples, it's resized.
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// After writing to the buffer, mp_audio_buffer_finish_write() has to be used
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// to make the written data part of the readable buffer.
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void mp_audio_buffer_get_write_buffer(struct mp_audio_buffer *ab, int samples,
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struct mp_audio *out_buffer)
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{
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assert(samples >= 0);
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mp_audio_realloc_min(ab->buffer, ab->buffer->samples + samples);
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*out_buffer = *ab->buffer;
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out_buffer->samples = ab->buffer->samples + samples;
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mp_audio_skip_samples(out_buffer, ab->buffer->samples);
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}
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void mp_audio_buffer_finish_write(struct mp_audio_buffer *ab, int samples)
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{
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assert(samples >= 0 && samples <= mp_audio_buffer_get_write_available(ab));
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ab->buffer->samples += samples;
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}
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// Append data to the end of the buffer.
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// If the buffer is not large enough, it is transparently resized.
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// For now always copies the data.
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void mp_audio_buffer_append(struct mp_audio_buffer *ab, struct mp_audio *mpa)
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{
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int offset = ab->buffer->samples;
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ab->buffer->samples += mpa->samples;
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mp_audio_realloc_min(ab->buffer, ab->buffer->samples);
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mp_audio_copy(ab->buffer, offset, mpa, 0, mpa->samples);
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}
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// Prepend silence to the start of the buffer.
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void mp_audio_buffer_prepend_silence(struct mp_audio_buffer *ab, int samples)
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{
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assert(samples >= 0);
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int oldlen = ab->buffer->samples;
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ab->buffer->samples += samples;
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mp_audio_realloc_min(ab->buffer, ab->buffer->samples);
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mp_audio_copy(ab->buffer, samples, ab->buffer, 0, oldlen);
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mp_audio_fill_silence(ab->buffer, 0, samples);
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}
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// Get the start of the current readable buffer.
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void mp_audio_buffer_peek(struct mp_audio_buffer *ab, struct mp_audio *out_mpa)
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{
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*out_mpa = *ab->buffer;
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}
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// Skip leading samples. (Used with mp_audio_buffer_peek() to read data.)
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void mp_audio_buffer_skip(struct mp_audio_buffer *ab, int samples)
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{
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assert(samples >= 0 && samples <= ab->buffer->samples);
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mp_audio_copy(ab->buffer, 0, ab->buffer, samples,
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ab->buffer->samples - samples);
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ab->buffer->samples -= samples;
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}
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void mp_audio_buffer_clear(struct mp_audio_buffer *ab)
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{
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ab->buffer->samples = 0;
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}
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// Return number of buffered audio samples
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int mp_audio_buffer_samples(struct mp_audio_buffer *ab)
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{
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return ab->buffer->samples;
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}
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// Return amount of buffered audio in seconds.
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double mp_audio_buffer_seconds(struct mp_audio_buffer *ab)
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{
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return ab->buffer->samples / (double)ab->buffer->rate;
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}
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