2007-03-01 03:43:38 +00:00
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New Policy Draft
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Version 20070301
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Intro:
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------
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This document is an attempt to write a new policy as the old is fairly
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2007-03-13 22:02:53 +00:00
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confusing and easy to misunderstand, its intention is not really to
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2007-03-01 03:43:38 +00:00
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change the rules but rather to write them down clearer ...
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also for simplicity and to prevent flamewars, i would suggest that you
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fork this document and propose that fork as alternative if you have a
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significant disagreement with me on some part
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Author:
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-------
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Michael Niedermayer
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2007-03-13 21:31:23 +00:00
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the authors of the old policy as I liberally copy and pasted from it
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2007-03-01 03:43:38 +00:00
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TODO:
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2007-03-01 12:16:34 +00:00
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add more explanations, justifications and examples
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2007-03-01 03:43:38 +00:00
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how to become/loose maintainer status
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review patches.txt
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security/exploit rules
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------------------------
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1. Definitions
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--------------
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* MPlayer developer, generally referred to simply as developer in this document
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is any person who has a open (not cracked, not suspended) svn write account
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2007-03-01 18:51:38 +00:00
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* MPlayer leader, generally referred to simply as leader in this document, every
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leader is also a developer
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2007-03-01 12:16:34 +00:00
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* CAN/MUST/SHOULD descriptions ...
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2007-03-01 03:43:38 +00:00
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* public developer mailing list (mplayer-dev-eng at mplayerhq in hungary)
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C. Code and SVN Rules
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-----------------------------
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Renaming/moving/copying files or contents of files
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Do not move, rename or copy files of which you are not the maintainer without
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discussing it on the public developer mailinglist first!
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Never copy or move a file by using 'svn delete' and 'svn add'. Always use
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'svn move' or 'svn copy' instead in order to preserve history and minimize
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the size of diffs.
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To split a file, use 'svn copy' and remove the unneeded lines from each file.
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Don't do a lot of cut'n'paste from one file to another without a very good
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reason and discuss it on the mplayer-dev-eng mailing list first. It will make
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those changes hard to trace.
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Such actions are useless and treated as cosmetics in 99% of cases,
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so try to avoid them.
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Reverting broken commits
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There are 2 ways to reverse a change, they differ significantly in what they
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do to the svn repository
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The recommit old method:
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svn merge
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svn ci <file>
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This simply changes the file(s) back to their old version localy and then
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the change is commited as if it is a new change
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The svn copy method
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svn rm <file>
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svn ci <file>
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svn cp -r<good revision> svn://svn.mplayerhq.hu/mplayer/trunk/[<path>/]<file> <file>
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svn ci <file>
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This simply removes the file and then copies the last good version with
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its history over it, this method can only be used to revert the n last
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commits but not to revert a bad commit in the middle of its history
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Neither method will change the history, checking out an old version will
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always return exactly that revision with all its bugs and features. The
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difference is that with the svn copy method the broken commit will not be
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part of the directly visible history of the revisions after the reversal
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So if the change was completely broken like reindenting a file against the
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maintainers decision, or a change which mixed functional and cosmetic
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changes then it is better if it is not part of the visible history as it
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would make it hard to read, review and would also break svn annotate
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For the example of a change which mixed functional and cosmetic parts they
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should of course be committed again after the reversal but separately, so one
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change with the functional stuff and one with the cosmetics
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OTOH if the change which you want to reverse was simply buggy but not
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totally broken then it should be reversed with svn merge as otherwise
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the fact that the change was bad would be hidden
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One method to decide which reversal method is best is to ask yourself
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if there is any value in seeing the whole bad change and its removal
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in SVN vs just seeing a comment that says what has been reversed while
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the actual change does not clutter the immediately visible history and
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svn annotate.
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If you are even just slightly uncertain how to revert something then ask on
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the mplayer-dev-eng mailing list.
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Broken code
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You must not commit code which breaks MPlayer! (Meaning unfinished but
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enabled code which breaks compilation or compiles but does not work.)
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You can commit unfinished stuff (for testing etc), but it must be disabled
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(#ifdef etc) by default so it does not interfere with other developers'
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work.
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Testing code
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You don't have to over-test things. If it works for you, and you think it
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should work for others, too, then commit. If your code has problems
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(portability, exploits compiler bugs, unusual environment etc) they will be
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reported and eventually fixed.
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2007-03-01 12:16:34 +00:00
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Splitting changes
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Do not commit unrelated changes together, split them into self-contained
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pieces. Also dont forget that if part B depends on part A but A doesnt
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depend on B, then A can and should be commited first and seperately from B.
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Keeping changes well split into self contained parts makes reviewing and
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understanding them on svn log at the time of commit and later when
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debugging a bug much easier.
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Also if you have doubt about spliting or not spliting, dont hesitate to
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ask/disscuss it on the developer mailing list.
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2007-03-01 03:43:38 +00:00
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4. Do not change behavior of the program (renaming options etc) or
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remove functionality from the code without approval in a discussion on
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the mplayer-dev-eng mailing list.
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5. Do not commit changes to the build system (Makefiles, configure script)
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which change behaviour, defaults etc, without asking first. The same
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applies to compiler warning fixes, trivial looking fixes and to code
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maintained by other developers. We usually have a reason for doing things
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the way we do. Send your changes as patches to the mplayer-dev-eng mailing
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list, and if the code maintainers say OK, you may commit. This does not
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apply to files you wrote and/or maintain.
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Cosmetics
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We refuse source indentation and other cosmetic changes if they are mixed
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with functional changes, such commits will be reverted. Every
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developer has his own indentation style, you should not change it. Of course
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if you (re)write something, you can use your own style... (Many projects
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force a given indentation style - we don't.) If you really need to make
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indentation changes (try to avoid this), separate them strictly from real
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changes.
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2007-03-15 12:47:20 +00:00
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NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
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then either do NOT change the indentation of the inner part within (don't
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move it to the right)! or do so in a separate commit
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2007-03-01 03:43:38 +00:00
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Commit log message
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Always fill out the commit log message. Describe in a few lines what you
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changed and why. You can refer to mailing list postings if you fix a
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particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
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Applying patches
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If you apply a patch by someone else, include the name and email address in
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the log message. Since the mplayer-cvslog mailing list is publicly
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archived you should add some spam protection to the email address. Send an
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answer to mplayer-dev-eng (or wherever you got the patch from) saying that
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you applied the patch. If the patch contains a documentation change, commit
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that as well; do not leave it to the documentation maintainers.
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messing with other developers code
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Do NOT commit to code actively maintained by others without permission. Send
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a patch to mplayer-dev-eng instead.
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Subscribe to svnlog
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Subscribe to the mplayer-cvslog mailing list. The diffs of all commits
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are sent there and reviewed by all the other developers. Bugs and possible
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improvements or general questions regarding commits are discussed there. We
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expect you to react if problems with your code are uncovered.
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Documentation
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Update the documentation if you change behavior or add features. If you are
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unsure how best to do this, send a patch to mplayer-docs, the documentation
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maintainers will review and commit your stuff.
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Controversial changes
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Always send a patch to the mplayer-dev-eng mailing list before committing
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if you suspect that the change is going to be controversial. Based on past
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experience, these changes are likely to be controversial:
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- feature removal, even if obsolete
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- changes to "special" output messages (like the "Core dumped ;)" message)
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- verbosity changes from default (info) level
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- changes to "historical" parts of docs and webpages
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- use of internal or external libraries
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- changes to the internal architecture
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- non trivial changes to very fundamental parts of mplayer
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Public discussions
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Try to keep important discussions and requests (also) on the
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mplayer-dev-eng mailing list, so that all developers can benefit from them.
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IRC is good for quick discussions, but nobody is there 24/7.
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also subscribe to the public developer mailing list
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2007-03-15 12:42:59 +00:00
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Compiler Warning fixes
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Do not change code to hide warnings without ensuring that the underlaying
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logic is correct and thus the warning was inappropriate
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2007-03-01 03:43:38 +00:00
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Patches
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read and follow patches.txt when sending patches for mplayer
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Insults
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Do not insult other people in relation to mplayer on any public mailing
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list, that is calling code from someone else a pile of broken shit is
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perfectly fine but calling the developer herself a retarded f*cking moron
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is not acceptable
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Forking
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People disagreeing with the developers or leaders may fork the project,
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the leaders MUST in that case provide a svn dump with all history if
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the person forking wants one
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Communicating passwords
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Developers who have provided a public gpg key shall only receive
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passwords or other sensitive information related to mplayer encrypted
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with their gpg key or in another secure way
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V. Votes
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--------
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Its inevitable that some things will be decided by voting, votes in the past
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have due to total lack of rules been problematic for example as many people
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rather wrote long texts and voted based on some condition instead of saying
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a clear yes or no, still its important that people can vote based on a
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condition
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The result of a vote is binding for all developers and leaders, though of
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course they can leave the project and thus cease to be a developer or leader
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any time
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Vs. Starting a vote
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Any single developer can start a vote, to do so she has to send a mail to the
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public developer mailing list of the project with a subject containing [VOTE]
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and a clear and concise description, a longer descrition can be in the body
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of the mail
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Vp. Proposing an option (point on the ballot, better term?)
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Any single developer can propose an option up to 7 days after a vote has
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been started, to do so she has to reply to the original vote mail on the
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public developer mailing list and clearly, concise and unmistakably describe
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the option and place [VOTE-OPTION] instead of [VOTE] in the subject
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in addition to proposed options, there always exists the default option
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of doing nothing
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options can be conditional on anything which at the end of the vote can
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be clearly and unmistakably be answered with true or false
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Vv. Voting
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Any developer can cast a vote up to 10 days days after a vote has been
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started, to do so she has to reply to the original vote mail on the
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public developer mailing list and rate options each with an integer
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unrated options shall be counted equal to the default option
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Any leader can cast a veto against any option except the default up to 10 days
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days after a vote has been started, to do so she has to reply to the original
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vote mail on the public developer mailing list and replace
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[VOTE] by [VOTE-VETO]
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Developers and leaders who use gpg/pgp MUST sign their votes and vetoes
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Vc. Counting votes
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The person starting the vote has to count the votes and vetoes and publish
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the result on the public developer mailing list as reply to the original vote
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with [VOTE-RESULTS] instead of [VOTE] in the subject
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2007-03-01 22:58:31 +00:00
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Vcv. Counting vetoes
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if the majority of leaders that is yes >= no && yes>0 cast a veto against an
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option then it has a required supermajority of 2:1 otherwise it has a
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required supermajority of 0:1 and in either case no quorum requirement
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Vcc. the votes shall be counted by using the Condorcet/Clone Proof SSD
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Voting Method described in http://www.debian.org/devel/constitution A.6
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2007-03-01 22:58:31 +00:00
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Reasoning behind avoiding of a quorum and majority requirement except in
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the case of vetoes
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short awnser its stupid and has catastrophical failure modes
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example of one such failure mode, lets assume a 1:1 majority requirement
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as debian uses by default, there are 101 developers who vote, there are
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3 options A,B and D the default (doing nothing / further discussions)
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50 developers prefer A over B and B over discussions (A>B>D)
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50 developers prefer discussions over A and A over B (D>A>B)
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1 developer prefers B over discussions and discussions over A (B>D>A)
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in this case A is approved by 50 of 101 developers and is droped due to
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the lack of majority, B is approved by 51 of 101 developers and is not
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furthermore B wins even though 100 of 101 developers prefer A over B
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2007-03-01 18:51:38 +00:00
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S. Changes to developer and Leader status
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----------------------------------------
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The majority of leaders, that is yes>no can give and take away
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developer and leader status to people
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furthermore any developer or leader can step back and thus loose
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his leader and or developer status
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People disagreeing with the leaders are free to fork the project
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new developers should be asked for real name, public gpg key, phone
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number and email addresses, none of this is mandatory though, it is asked
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so as to be able to contact the developer if the need arises and one
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contact method fails
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O. Violations
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-------------
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Any leader can after at least one leader has warned another developer
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due to breaking policy, suspend his account if he repeats the violation
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Ow. A policy violation warning MUST be CCed to the developer who violated
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the policy
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2007-03-13 21:31:23 +00:00
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We think our rules are not too hard. If you have comments, contact us.
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