/*
 * This file is part of mpv.
 *
 * mpv is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * mpv is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with mpv.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stddef.h>
#include <assert.h>

#include <GL/glx.h>

#include "hwdec.h"
#include "utils.h"
#include "video/vdpau.h"
#include "video/vdpau_mixer.h"

// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
// follow it. I'm not sure about the original nvidia headers.
#define BRAINDEATH(x) ((void *)(uintptr_t)(x))

static int reinit(struct gl_hwdec *hw, struct mp_image_params *params);

struct priv {
    struct mp_log *log;
    struct mp_vdpau_ctx *ctx;
    uint64_t preemption_counter;
    struct mp_image_params image_params;
    GLuint gl_textures[4];
    bool vdpgl_initialized;
    GLvdpauSurfaceNV vdpgl_surface;
    VdpOutputSurface vdp_surface;
    struct mp_vdpau_mixer *mixer;
    bool direct_mode;
    bool mapped;
};

static void unmap(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    if (p->mapped) {
        gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
        if (p->direct_mode) {
            gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
            p->vdpgl_surface = 0;
        }
    }
    p->mapped = false;
}

static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;

    p->vdp_surface = VDP_INVALID_HANDLE;
    p->mapped = false;
}

static void destroy_objects(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    unmap(hw);

    if (p->vdpgl_surface)
        gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
    p->vdpgl_surface = 0;

    glDeleteTextures(4, p->gl_textures);
    for (int n = 0; n < 4; n++)
        p->gl_textures[n] = 0;

    if (p->vdp_surface != VDP_INVALID_HANDLE) {
        vdp_st = vdp->output_surface_destroy(p->vdp_surface);
        CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
    }
    p->vdp_surface = VDP_INVALID_HANDLE;

    gl_check_error(gl, hw->log, "Before uninitializing OpenGL interop");

    if (p->vdpgl_initialized)
        gl->VDPAUFiniNV();

    p->vdpgl_initialized = false;

    gl_check_error(gl, hw->log, "After uninitializing OpenGL interop");
}

static void destroy(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;

    destroy_objects(hw);
    mp_vdpau_mixer_destroy(p->mixer);
    if (p->ctx)
        hwdec_devices_remove(hw->devs, &p->ctx->hwctx);
    mp_vdpau_destroy(p->ctx);
}

static int create(struct gl_hwdec *hw)
{
    GL *gl = hw->gl;
    Display *x11disp = glXGetCurrentDisplay();
    if (!x11disp)
        return -1;
    if (!(gl->mpgl_caps & MPGL_CAP_VDPAU))
        return -1;
    struct priv *p = talloc_zero(hw, struct priv);
    hw->priv = p;
    p->log = hw->log;
    p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp, true);
    if (!p->ctx)
        return -1;
    if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
        return -1;
    p->vdp_surface = VDP_INVALID_HANDLE;
    p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log);
    if (hw->probing && mp_vdpau_guess_if_emulated(p->ctx)) {
        destroy(hw);
        return -1;
    }
    p->ctx->hwctx.driver_name = hw->driver->name;
    hwdec_devices_add(hw->devs, &p->ctx->hwctx);
    return 0;
}

static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    destroy_objects(hw);

    assert(params->imgfmt == hw->driver->imgfmt);
    p->image_params = *params;

    if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 0)
        return -1;

    gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);

    p->vdpgl_initialized = true;

    p->direct_mode = params->hw_subfmt == IMGFMT_NV12 ||
                     params->hw_subfmt == IMGFMT_420P;

    gl->GenTextures(4, p->gl_textures);
    for (int n = 0; n < 4; n++) {
        gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
        GLenum filter = p->direct_mode ? GL_NEAREST : GL_LINEAR;
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    }
    gl->BindTexture(GL_TEXTURE_2D, 0);

    if (p->direct_mode) {
        params->imgfmt = IMGFMT_NV12;
        params->hw_subfmt = 0;
    } else {
        vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
                                            VDP_RGBA_FORMAT_B8G8R8A8,
                                            params->w, params->h, &p->vdp_surface);
        CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");

        p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
                                                            GL_TEXTURE_2D,
                                                            1, p->gl_textures);
        if (!p->vdpgl_surface)
            return -1;

        gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);

        params->imgfmt = IMGFMT_RGB0;
        params->hw_subfmt = 0;
    }

    gl_check_error(gl, hw->log, "After initializing vdpau OpenGL interop");

    return 0;
}

static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
                     struct gl_hwdec_frame *out_frame)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    struct vdp_functions *vdp = &p->ctx->vdp;
    VdpStatus vdp_st;

    int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
    if (pe < 1) {
        mark_vdpau_objects_uninitialized(hw);
        if (pe < 0)
            return -1;
        struct mp_image_params params = p->image_params;
        if (reinit(hw, &params) < 0)
            return -1;
    }

    if (p->direct_mode) {
        VdpVideoSurface surface = (intptr_t)hw_image->planes[3];

        // We need the uncropped size.
        VdpChromaType s_chroma_type;
        uint32_t s_w, s_h;
        vdp_st = vdp->video_surface_get_parameters(surface, &s_chroma_type, &s_w, &s_h);
        CHECK_VDP_ERROR(hw, "Error when calling vdp_video_surface_get_parameters");

        p->vdpgl_surface = gl->VDPAURegisterVideoSurfaceNV(BRAINDEATH(surface),
                                                           GL_TEXTURE_2D,
                                                           4, p->gl_textures);
        if (!p->vdpgl_surface)
            return -1;

        gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
        gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);

        p->mapped = true;
        *out_frame = (struct gl_hwdec_frame){
            .vdpau_fields = true,
        };
        for (int n = 0; n < 4; n++) {
            bool chroma = n >= 2;
            out_frame->planes[n] = (struct gl_hwdec_plane){
                .gl_texture = p->gl_textures[n],
                .gl_target = GL_TEXTURE_2D,
                .tex_w = s_w / (chroma ? 2 : 1),
                .tex_h = s_h / (chroma ? 4 : 2),
            };
        };
    } else {
        if (!p->vdpgl_surface)
            return -1;

        mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);

        gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);

        p->mapped = true;
        *out_frame = (struct gl_hwdec_frame){
            .planes = {
                {
                    .gl_texture = p->gl_textures[0],
                    .gl_target = GL_TEXTURE_2D,
                    .tex_w = p->image_params.w,
                    .tex_h = p->image_params.h,
                },
            },
        };
    }

    return 0;
}

const struct gl_hwdec_driver gl_hwdec_vdpau = {
    .name = "vdpau-glx",
    .api = HWDEC_VDPAU,
    .imgfmt = IMGFMT_VDPAU,
    .create = create,
    .reinit = reinit,
    .map_frame = map_frame,
    .unmap = unmap,
    .destroy = destroy,
};
