allow calling PLAY twice (#128)
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359a7f0f2f
commit
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@ -770,31 +770,35 @@ func (c *Client) handleRequest(req *base.Request) error {
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}
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}
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case base.PLAY:
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case base.PLAY:
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// play can be sent twice, allow calling it even if we're already playing
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err := c.checkState(map[state]struct{}{
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err := c.checkState(map[state]struct{}{
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statePrePlay: {},
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statePrePlay: {},
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statePlay: {},
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})
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})
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if err != nil {
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if err != nil {
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c.writeResError(cseq, base.StatusBadRequest, err)
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c.writeResError(cseq, base.StatusBadRequest, err)
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return errStateTerminate
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return errStateTerminate
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}
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}
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basePath, ok := req.URL.BasePath()
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if c.state == statePrePlay {
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if !ok {
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basePath, ok := req.URL.BasePath()
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c.writeResError(cseq, base.StatusBadRequest, fmt.Errorf("unable to find base path (%s)", req.URL))
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if !ok {
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return errStateTerminate
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c.writeResError(cseq, base.StatusBadRequest, fmt.Errorf("unable to find base path (%s)", req.URL))
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}
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return errStateTerminate
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}
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// path can end with a slash, remove it
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// path can end with a slash, remove it
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basePath = strings.TrimSuffix(basePath, "/")
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basePath = strings.TrimSuffix(basePath, "/")
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if basePath != c.path.Name() {
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if basePath != c.path.Name() {
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c.writeResError(cseq, base.StatusBadRequest, fmt.Errorf("path has changed, was '%s', now is '%s'", c.path.Name(), basePath))
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c.writeResError(cseq, base.StatusBadRequest, fmt.Errorf("path has changed, was '%s', now is '%s'", c.path.Name(), basePath))
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return errStateTerminate
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return errStateTerminate
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}
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}
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if len(c.streamTracks) == 0 {
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if len(c.streamTracks) == 0 {
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c.writeResError(cseq, base.StatusBadRequest, fmt.Errorf("no tracks have been setup"))
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c.writeResError(cseq, base.StatusBadRequest, fmt.Errorf("no tracks have been setup"))
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return errStateTerminate
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return errStateTerminate
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}
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}
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}
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// write response before setting state
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// write response before setting state
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@ -807,7 +811,11 @@ func (c *Client) handleRequest(req *base.Request) error {
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"Session": base.HeaderValue{sessionId},
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"Session": base.HeaderValue{sessionId},
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},
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},
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})
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})
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return errStatePlay
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if c.state == statePrePlay {
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return errStatePlay
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}
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return nil
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case base.RECORD:
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case base.RECORD:
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err := c.checkState(map[state]struct{}{
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err := c.checkState(map[state]struct{}{
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