// (c) 2010 Thomas Schoebel-Theuer / 1&1 Internet AG #ifndef MARS_H #define MARS_H #include #ifdef _STRATEGY #define _STRATEGY_CODE(X) X #define _NORMAL_CODE(X) /**/ #else #define _STRATEGY_CODE(X) /**/ #define _NORMAL_CODE(X) X #endif #define MARS_ERROR "MARS_ERROR: " #define MARS_INFO "MARS_INFO: " #define MARS_DEBUG "MARS_DEBUG: " #define MARS_ERR(args...) printk(MARS_ERROR args) #define MARS_INF(args...) printk(MARS_INFO args) //#define MARS_DBG(args...) printk("MARS_DEBUG: " args) #define MARS_DBG(args...) /**/ ///////////////////////////////////////////////////////////////////////// // definitions for generic objects with aspects #define MAX_DEFAULT_ASPECTS 8 struct generic_aspect; #define GENERIC_ASPECT_LAYOUT(PREFIX) \ int aspect_size; \ int aspect_offset; \ int (*init_fn)(struct PREFIX##_aspect *ini, void *data); \ void *init_data; \ struct generic_aspect_layout { GENERIC_ASPECT_LAYOUT(generic); }; #define GENERIC_OBJECT_TYPE(PREFIX) \ char *object_type_name; \ int default_size; \ struct generic_object_type { GENERIC_OBJECT_TYPE(generic); }; #define GENERIC_OBJECT_LAYOUT(PREFIX) \ const struct generic_object_type *type; \ int object_size; \ int rest_size; \ int max_aspects; \ int nr_aspects; \ void *alloc_ptr; \ struct PREFIX##_aspect_layout *aspect_layouts; \ struct generic_object_layout { GENERIC_OBJECT_LAYOUT(generic); }; #define GENERIC_OBJECT_LAYOUT_FUNCTIONS(PREFIX) \ \ extern inline struct PREFIX##_object_layout *PREFIX##_init_object_layout(void *data, int size, int max_aspects, const struct generic_object_type *type) \ { \ struct PREFIX##_object_layout *object_layout = data; \ data += sizeof(struct PREFIX##_object_layout); \ size -= sizeof(struct PREFIX##_object_layout); \ if (size < 0) \ return NULL; \ object_layout->type = type; \ object_layout->object_size = type->default_size; \ object_layout->max_aspects = max_aspects; \ object_layout->nr_aspects = 0; \ size -= max_aspects * sizeof(struct PREFIX##_aspect_layout); \ if (size < 0) \ return NULL; \ object_layout->aspect_layouts = data; \ data += max_aspects * sizeof(struct PREFIX##_aspect_layout); \ object_layout->alloc_ptr = data; \ object_layout->rest_size = size; \ return object_layout; \ } \ \ extern int PREFIX##_add_aspect(struct generic_object_layout *object_layout, int aspect_size, int (*init_fn)(struct PREFIX##_aspect *_ini, void *_init_data), void *init_data) \ { \ int slot = object_layout->nr_aspects; \ int max_aspects = object_layout->max_aspects; \ struct PREFIX##_aspect_layout *aspect_layout; \ if (unlikely(slot >= max_aspects)) { \ void *data = object_layout->alloc_ptr; \ void *old; \ int size = object_layout->rest_size; \ int old_aspects = max_aspects; \ max_aspects <<= 1; \ size -= max_aspects * sizeof(struct PREFIX##_aspect_layout); \ if (size < 0) \ return -ENOMEM; \ object_layout->rest_size = size; \ old = object_layout->aspect_layouts; \ object_layout->aspect_layouts = data; \ memcpy(data, old, old_aspects * sizeof(struct PREFIX##_aspect_layout)); \ data += max_aspects * sizeof(struct PREFIX##_aspect_layout); \ object_layout->alloc_ptr = data; \ object_layout->max_aspects = max_aspects; \ } \ aspect_layout = (void*)&object_layout->aspect_layouts[slot]; \ aspect_layout->aspect_size = aspect_size; \ aspect_layout->aspect_offset = object_layout->object_size; \ aspect_layout->init_fn = init_fn; \ aspect_layout->init_data = init_data; \ object_layout->object_size += aspect_size; \ object_layout->nr_aspects++; \ return slot; \ } \ #define GENERIC_OBJECT(PREFIX) \ struct PREFIX##_object_layout *object_layout; \ int object_size; \ struct generic_object { GENERIC_OBJECT(generic); }; #define GENERIC_ASPECT(PREFIX) \ struct PREFIX##_object *object; \ struct generic_aspect { GENERIC_ASPECT(generic); }; #define GENERIC_OBJECT_FUNCTIONS(PREFIX) \ \ extern inline struct PREFIX##_object *PREFIX##_construct(void *data, struct PREFIX##_object_layout *object_layout) \ { \ int i; \ struct PREFIX##_object *obj = data; \ obj->object_layout = object_layout; \ for (i = 0; i < object_layout->nr_aspects; i++) { \ struct PREFIX##_aspect_layout *aspect_layout = &object_layout->aspect_layouts[i]; \ struct PREFIX##_aspect *aspect = data + aspect_layout->aspect_offset; \ aspect->object = obj; \ if (aspect_layout->init_fn) { \ void *init_data = aspect_layout->init_data; \ int status = aspect_layout->init_fn(aspect, init_data); \ if (status) { \ return NULL; \ } \ } \ } \ return obj; \ } \ \ extern inline void *PREFIX##_get_aspect(struct PREFIX##_object *obj, int slot) \ { \ if (slot < 0 || slot >= obj->object_layout->nr_aspects) \ return NULL; \ return (void*)obj + obj->object_layout->aspect_layouts[slot].aspect_offset; \ } \ \ ///////////////////////////////////////////////////////////////////////// // definitions for generic bricks struct generic_input; struct generic_output; struct generic_brick_ops; struct generic_output_ops; struct generic_brick_type; #define GENERIC_BRICK(PREFIX) \ char *brick_name; \ struct PREFIX##_brick_type *type; \ struct PREFIX##_brick_ops *ops; \ int nr_inputs; \ int nr_outputs; \ struct PREFIX##_input **inputs; \ struct PREFIX##_output **outputs; \ struct list_head tmp_head; \ struct generic_brick { GENERIC_BRICK(generic); }; #define GENERIC_INPUT(PREFIX) \ char *input_name; \ struct PREFIX##_brick *brick; \ struct PREFIX##_input_type *type; \ struct PREFIX##_output *connect; \ struct generic_input { GENERIC_INPUT(generic); }; #define GENERIC_OUTPUT(PREFIX) \ char *output_name; \ struct PREFIX##_brick *brick; \ struct PREFIX##_output_type *type; \ struct PREFIX##_output_ops *ops; \ int nr_connected; \ struct generic_output { GENERIC_OUTPUT(generic); }; #define GENERIC_OUTPUT_CALL(OUTPUT,OP,...) \ ((OUTPUT) && (OUTPUT)->ops->OP ? \ (OUTPUT)->ops->OP(OUTPUT, ##__VA_ARGS__) : -ENOSYS) \ #define GENERIC_INPUT_CALL(INPUT,OP,...) \ ((INPUT) && (INPUT)->connect ? \ GENERIC_OUTPUT_CALL((INPUT)->connect, OP, ##__VA_ARGS__) : \ -ENOSYS) \ #define GENERIC_BRICK_OPS(PREFIX) \ /*int (*brick_start)(struct PREFIX##_brick *brick);*/ \ /*int (*brick_stop)(struct PREFIX##_brick *brick);*/ \ struct generic_brick_ops { GENERIC_BRICK_OPS(generic); }; #define GENERIC_OUTPUT_OPS(PREFIX) \ /*int (*output_start)(struct PREFIX##_output *output);*/ \ /*int (*output_stop)(struct PREFIX##_output *output);*/ \ int (*make_object_layout)(struct PREFIX##_output *output, struct generic_object_layout *object_layout); \ struct generic_output_ops { GENERIC_OUTPUT_OPS(generic) }; // although possible, *_type should never be extended #define GENERIC_BRICK_TYPE(PREFIX) \ char type_name[32]; \ int brick_size; \ int max_inputs; \ int max_outputs; \ struct PREFIX##_input_type **default_input_types; \ char **default_input_names; \ struct PREFIX##_output_type **default_output_types; \ char **default_output_names; \ struct PREFIX##_brick_ops *master_ops; \ struct PREFIX##input_types **default_type; \ int (*brick_construct)(struct PREFIX##_brick *brick); \ int (*brick_destruct)(struct PREFIX##_brick *brick); \ struct generic_brick_type { GENERIC_BRICK_TYPE(generic); }; #define GENERIC_INPUT_TYPE(PREFIX) \ char type_name[32]; \ int input_size; \ int (*input_construct)(struct PREFIX##_input *input); \ int (*input_destruct)(struct PREFIX##_input *input); \ struct generic_input_type { GENERIC_INPUT_TYPE(generic); }; #define GENERIC_OUTPUT_TYPE(PREFIX) \ char type_name[32]; \ int output_size; \ struct PREFIX##_output_ops *master_ops; \ int (*output_construct)(struct PREFIX##_output *output); \ int (*output_destruct)(struct PREFIX##_output *output); \ struct generic_output_type { GENERIC_OUTPUT_TYPE(generic); }; int generic_register_brick_type(struct generic_brick_type *new_type); int generic_unregister_brick_type(struct generic_brick_type *old_type); #ifdef _STRATEGY // call this only in strategy bricks, never in ordinary bricks // you need this only if you circumvent generic_brick_init_full() extern inline int generic_brick_init(struct generic_brick_type *type, struct generic_brick *brick, char *brick_name) { brick->brick_name = brick_name; brick->type = type; brick->ops = type->master_ops; brick->nr_inputs = 0; brick->nr_outputs = 0; brick->tmp_head.next = brick->tmp_head.prev = &brick->tmp_head; return 0; } extern inline int generic_input_init(struct generic_brick *brick, int index, struct generic_input_type *type, struct generic_input *input, char *input_name) { if (index < 0 || index >= brick->type->max_inputs) return -ENOMEM; if (brick->inputs[index]) return -EEXIST; input->input_name = input_name; input->brick = brick; input->type = type; input->connect = NULL; brick->inputs[index] = input; brick->nr_inputs++; return 0; } extern inline int generic_output_init(struct generic_brick *brick, int index, struct generic_output_type *type, struct generic_output *output, char *output_name) { if (index < 0 || index >= brick->type->max_outputs) return -ENOMEM; if (brick->outputs[index]) return -EEXIST; output->output_name = output_name; output->brick = brick; output->type = type; output->ops = type->master_ops; output->nr_connected = 0; brick->outputs[index] = output; brick->nr_outputs++; return 0; } extern inline int generic_size(struct generic_brick_type *brick_type) { int size = brick_type->brick_size; int i; size += brick_type->max_inputs * sizeof(void*); for (i = 0; i < brick_type->max_inputs; i++) { size += brick_type->default_input_types[i]->input_size; } size += brick_type->max_outputs * sizeof(void*); for (i = 0; i < brick_type->max_outputs; i++) { size += brick_type->default_output_types[i]->output_size; } return size; } /* If possible, use this instead of generic_*_init(). * input_types and output_types may be NULL => use default_*_types */ int generic_brick_init_full( void *data, int size, struct generic_brick_type *brick_type, struct generic_input_type **input_types, struct generic_output_type **output_types, char **names); int generic_brick_exit_full( struct generic_brick *brick); extern inline int generic_connect(struct generic_input *input, struct generic_output *output) { MARS_DBG("generic_connect(input=%p, output=%p)\n", input, output); if (!input || !output) return -EINVAL; if (input->connect) return -EEXIST; input->connect = output; output->nr_connected++; //TODO: protect against races, e.g. atomic_t MARS_DBG("now nr_connected=%d\n", output->nr_connected); return 0; } extern inline int generic_disconnect(struct generic_input *input) { MARS_DBG("generic_disconnect(input=%p)\n", input); if (!input) return -EINVAL; if (input->connect) { input->connect->nr_connected--; //TODO: protect against races, e.g. atomic_t MARS_DBG("now nr_connected=%d\n", input->connect->nr_connected); input->connect = NULL; } return 0; } #endif // _STRATEGY // simple wrappers for type safety #define GENERIC_MAKE_FUNCTIONS(PREFIX) \ extern inline int PREFIX##_register_brick_type(void) \ { \ extern struct PREFIX##_brick_type PREFIX##_brick_type; \ return generic_register_brick_type((struct generic_brick_type*)&PREFIX##_brick_type); \ }\ \ extern inline int PREFIX##_unregister_brick_type(void) \ { \ extern struct PREFIX##_brick_type PREFIX##_brick_type; \ return generic_unregister_brick_type((struct generic_brick_type*)&PREFIX##_brick_type); \ } \ \ _STRATEGY_CODE( \ extern struct PREFIX##_brick_type PREFIX##_brick_type; \ extern struct PREFIX##_input_type PREFIX##_input_type; \ extern struct PREFIX##_output_type PREFIX##_output_type; \ \ static inline int PREFIX##_brick_init(struct PREFIX##_brick *brick, char *brick_name) \ { \ return generic_brick_init((struct generic_brick_type*)&PREFIX##_brick_type, (struct generic_brick*)brick, brick_name); \ } \ \ static inline int PREFIX##_input_init(struct PREFIX##_brick *brick, int index, struct PREFIX##_input *input, char *input_name) \ { \ return generic_input_init( \ (struct generic_brick*)brick, \ index, \ (struct generic_input_type*)&PREFIX##_input_type, \ (struct generic_input*)input, \ input_name); \ } \ \ static inline int PREFIX##_output_init(struct PREFIX##_brick *brick, int index, struct PREFIX##_input *output, char *output_name) \ { \ return generic_output_init( \ (struct generic_brick*)brick, \ index, \ (struct generic_output_type*)&PREFIX##_output_type, \ (struct generic_output*)output, \ output_name); \ } \ \ extern inline int PREFIX##_size(struct PREFIX##_brick_type *brick_type) \ { \ return generic_size((struct generic_brick_type*)brick_type); \ } \ \ extern inline int PREFIX##_brick_init_full( \ void *data, \ int size, \ struct PREFIX##_brick_type *brick_type, \ struct PREFIX##_input_type **input_types, \ struct PREFIX##_output_type **output_types, \ char **names) \ { \ return generic_brick_init_full( \ data, \ size, \ (struct generic_brick_type*)brick_type, \ (struct generic_input_type**)input_types, \ (struct generic_output_type**)output_types, \ (char**)names); \ } \ \ extern inline int PREFIX##_brick_exit_full( \ struct PREFIX##_brick *brick) \ { \ return generic_brick_exit_full( \ (struct generic_brick*)brick); \ } \ ) /* Define a pair of connectable subtypes. * For type safety, use this for all possible combinations. * Yes, this may become quadratic in large type systems, but * (a) thou shalt not define many types, * (b) these macros generate only definitions, but no additional * code at runtime. */ #define GENERIC_MAKE_CONNECT(INPUT_PREFIX,OUTPUT_PREFIX) \ \ _STRATEGY_CODE( \ \ extern inline int INPUT_PREFIX##_##OUTPUT_PREFIX##_connect( \ struct INPUT_PREFIX##_input *input, \ struct OUTPUT_PREFIX##_output *output) \ { \ return generic_connect((struct generic_input*)input, (struct generic_output*)output); \ } \ \ extern inline int INPUT_PREFIX##_##OUTPUT_PREFIX####_disconnect( \ struct INPUT_PREFIX##_input *input) \ { \ return generic_disconnect((struct generic_input*)input); \ } \ ) ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////// // MARS-specific definitions // object stuff /* mars_io */ extern const struct generic_object_type mars_io_type; struct mars_io_aspect { GENERIC_ASPECT(mars_io); }; struct mars_io_aspect_layout { GENERIC_ASPECT_LAYOUT(mars_io); }; struct mars_io_object_layout { GENERIC_OBJECT_LAYOUT(mars_io); }; #define MARS_IO_OBJECT(PREFIX) \ GENERIC_OBJECT(PREFIX); \ struct bio *orig_bio; \ int (*mars_endio)(struct mars_io_object *mio); \ struct mars_io_object { MARS_IO_OBJECT(mars_io); }; /* mars_buf */ #define MARS_BUF_UPTODATE 1 #define MARS_BUF_DIRTY 2 extern const struct generic_object_type mars_buffer_type; struct mars_buf_aspect { GENERIC_ASPECT(mars_buf); }; struct mars_buf_aspect_layout { GENERIC_ASPECT_LAYOUT(mars_buf); }; struct mars_buf_object_layout { GENERIC_OBJECT_LAYOUT(mars_buf); }; #define MARS_BUF_OBJECT(PREFIX) \ MARS_IO_OBJECT(PREFIX); \ spinlock_t buf_lock; \ void *buf_data; \ int buf_len; \ int buf_flags; \ loff_t buf_pos; \ struct mars_buf_object { MARS_BUF_OBJECT(mars_buf); }; GENERIC_OBJECT_LAYOUT_FUNCTIONS(mars_io); GENERIC_OBJECT_LAYOUT_FUNCTIONS(mars_buf); GENERIC_OBJECT_FUNCTIONS(mars_io); GENERIC_OBJECT_FUNCTIONS(mars_buf); // brick stuff extern const struct generic_object_type mars_buf_type; #define MARS_BRICK(PREFIX) \ GENERIC_BRICK(PREFIX); \ struct mars_brick { MARS_BRICK(mars); }; #define MARS_INPUT(PREFIX) \ GENERIC_INPUT(PREFIX); \ struct mars_input { MARS_INPUT(mars); }; #define MARS_OUTPUT(PREFIX) \ GENERIC_OUTPUT(PREFIX); \ struct mars_output { MARS_OUTPUT(mars); }; #define MARS_BRICK_OPS(PREFIX) \ GENERIC_BRICK_OPS(PREFIX); \ int (*mars_dummy_op)(int); \ #define MARS_OUTPUT_OPS(PREFIX) \ GENERIC_OUTPUT_OPS(PREFIX); \ /* mars_io */ \ int (*mars_io)(struct PREFIX##_output *output, struct mars_io_object *mio); \ loff_t (*mars_get_size)(struct PREFIX##_output *output); \ /* mars_buf */ \ int (*mars_buf_get)(struct PREFIX##_output *output, struct mars_buf_object **mbuf, struct mars_buf_object_layout *buf_layout, loff_t pos, int len); \ int (*mars_buf_put)(struct PREFIX##_output *output, struct mars_buf_object *mbuf); \ int (*mars_buf_io)(struct PREFIX##_output *output, struct mars_buf_object *mbuf, int rw, int(*buf_endio)(struct mars_buf_object *mbuf)); \ // all non-extendable types #define _MARS_TYPES(PREFIX) \ struct PREFIX##_brick_ops { \ MARS_BRICK_OPS(PREFIX); \ }; \ \ struct PREFIX##_output_ops { \ MARS_OUTPUT_OPS(PREFIX); \ }; \ \ struct PREFIX##_brick_type { \ GENERIC_BRICK_TYPE(PREFIX); \ }; \ \ struct PREFIX##_input_type { \ GENERIC_INPUT_TYPE(PREFIX); \ }; \ \ struct PREFIX##_output_type { \ GENERIC_OUTPUT_TYPE(PREFIX); \ }; \ \ GENERIC_MAKE_FUNCTIONS(PREFIX); \ GENERIC_MAKE_CONNECT(PREFIX,PREFIX); \ #define MARS_TYPES(PREFIX) \ _MARS_TYPES(PREFIX) \ GENERIC_MAKE_CONNECT(generic,PREFIX); \ GENERIC_MAKE_CONNECT(mars,PREFIX); \ ///////////////////////////////////////////////////////////////////////// // MARS-specific helper functions _MARS_TYPES(mars); GENERIC_MAKE_CONNECT(generic,mars); #endif