mars/brick.h

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// (c) 2010 Thomas Schoebel-Theuer / 1&1 Internet AG
#ifndef BRICK_H
#define BRICK_H
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#include <linux/spinlock.h>
#include <linux/sched.h>
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#ifdef _STRATEGY
#define _STRATEGY_CODE(X) X
#define _NORMAL_CODE(X) /**/
#else
#define _STRATEGY_CODE(X) /**/
#define _NORMAL_CODE(X) X
#endif
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#define BRICK_ERROR "BRICK_ERROR " __BASE_FILE__ ": "
#define BRICK_INFO "BRICK_INFO " __BASE_FILE__ ": "
#define BRICK_DEBUG "BRICK_DEBUG " __BASE_FILE__ ": "
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#define BRICK_ERR(fmt, args...) printk(BRICK_ERROR "%s(): " fmt, __FUNCTION__, ##args)
#define BRICK_INF(fmt, args...) printk(BRICK_INFO "%s(): " fmt, __FUNCTION__, ##args)
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#ifdef BRICK_DEBUGGING
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#define BRICK_DBG(fmt, args...) printk(BRICK_DEBUG "%s(): " fmt, __FUNCTION__, ##args)
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#else
#define BRICK_DBG(args...) /**/
#endif
#define MAX_BRICK_TYPES 64
/////////////////////////////////////////////////////////////////////////
// definitions for generic objects with aspects
#define MAX_DEFAULT_ASPECTS 8
struct generic_aspect;
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#define GENERIC_ASPECT_TYPE(BRICK) \
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char *aspect_type_name; \
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const struct generic_object_type *object_type; \
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int aspect_size; \
int (*init_fn)(struct generic_aspect *ini, void *data); \
struct generic_aspect_type {
GENERIC_ASPECT_TYPE(generic);
};
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#define GENERIC_ASPECT_LAYOUT(BRICK) \
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const struct generic_aspect_type *aspect_type; \
void *init_data; \
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int aspect_offset; \
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struct generic_aspect_layout {
GENERIC_ASPECT_LAYOUT(generic);
};
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#define GENERIC_OBJECT_TYPE(BRICK) \
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char *object_type_name; \
int default_size; \
int brick_obj_nr; \
struct generic_object_type {
GENERIC_OBJECT_TYPE(generic);
};
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#define GENERIC_OBJECT_LAYOUT(BRICK) \
struct generic_aspect_layout **aspect_layouts; \
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const struct generic_object_type *object_type; \
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int aspect_count; \
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int aspect_max; \
int object_size; \
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int last_count; \
atomic_t alloc_count; \
char *module_name; \
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struct generic_object_layout {
GENERIC_OBJECT_LAYOUT(generic);
};
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#define GENERIC_OBJECT(BRICK) \
struct BRICK##_object_layout *object_layout; \
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int object_size; \
struct generic_object {
GENERIC_OBJECT(generic);
};
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#define GENERIC_ASPECT(BRICK) \
struct BRICK##_object *object; \
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struct generic_aspect {
GENERIC_ASPECT(generic);
};
/////////////////////////////////////////////////////////////////////////
// definitions for generic bricks
struct generic_input;
struct generic_output;
struct generic_brick_ops;
struct generic_output_ops;
struct generic_brick_type;
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#define GENERIC_BRICK(BRICK) \
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char *brick_name; \
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const struct BRICK##_brick_type *type; \
struct BRICK##_brick_ops *ops; \
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int nr_inputs; \
int nr_outputs; \
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struct BRICK##_input **inputs; \
struct BRICK##_output **outputs; \
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struct list_head tmp_head; \
struct generic_brick {
GENERIC_BRICK(generic);
};
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#define GENERIC_INPUT(BRICK) \
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char *input_name; \
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struct BRICK##_brick *brick; \
const struct BRICK##_input_type *type; \
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struct BRICK##_output *connect; \
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struct list_head input_head; \
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struct generic_input {
GENERIC_INPUT(generic);
};
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#define GENERIC_OUTPUT(BRICK) \
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char *output_name; \
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struct BRICK##_brick *brick; \
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const struct BRICK##_output_type *type; \
struct BRICK##_output_ops *ops; \
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struct list_head output_head; \
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int nr_connected; \
/* _must_ be the last member */ \
struct generic_aspect_layout aspect_layouts[BRICK_OBJ_NR]; \
struct generic_output {
GENERIC_OUTPUT(generic);
};
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#define GENERIC_OUTPUT_CALL(OUTPUT,OP,ARGS...) \
( \
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(void)LOCK_CHECK(OP), \
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(OUTPUT) && (OUTPUT)->ops->OP ? \
(OUTPUT)->ops->OP(OUTPUT, ##ARGS) : \
-ENOSYS \
)
#define GENERIC_INPUT_CALL(INPUT,OP,ARGS...) \
( \
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(void)LOCK_CHECK(OP), \
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(INPUT) && (INPUT)->connect ? \
GENERIC_OUTPUT_CALL((INPUT)->connect, OP, ##ARGS) : \
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-ECONNREFUSED \
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)
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#define GENERIC_BRICK_OPS(BRICK) \
/*int (*brick_start)(struct BRICK##_brick *brick);*/ \
/*int (*brick_stop)(struct BRICK##_brick *brick);*/ \
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struct generic_brick_ops {
GENERIC_BRICK_OPS(generic);
};
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#define GENERIC_OUTPUT_OPS(BRICK) \
/*int (*output_start)(struct BRICK##_output *output);*/ \
/*int (*output_stop)(struct BRICK##_output *output);*/ \
int (*make_object_layout)(struct BRICK##_output *output, struct generic_object_layout *object_layout); \
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struct generic_output_ops {
GENERIC_OUTPUT_OPS(generic)
};
// although possible, *_type should never be extended
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#define GENERIC_BRICK_TYPE(BRICK) \
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char *type_name; \
int brick_size; \
int max_inputs; \
int max_outputs; \
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const struct BRICK##_input_type **default_input_types; \
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char **default_input_names; \
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const struct BRICK##_output_type **default_output_types; \
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char **default_output_names; \
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struct BRICK##_brick_ops *master_ops; \
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const struct BRICK##_input_types **default_type; \
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int (*brick_construct)(struct BRICK##_brick *brick); \
int (*brick_destruct)(struct BRICK##_brick *brick); \
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struct generic_brick_type {
GENERIC_BRICK_TYPE(generic);
};
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#define GENERIC_INPUT_TYPE(BRICK) \
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char *type_name; \
int input_size; \
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int (*input_construct)(struct BRICK##_input *input); \
int (*input_destruct)(struct BRICK##_input *input); \
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struct generic_input_type {
GENERIC_INPUT_TYPE(generic);
};
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#define GENERIC_OUTPUT_TYPE(BRICK) \
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char *type_name; \
int output_size; \
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struct BRICK##_output_ops *master_ops; \
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int (*output_construct)(struct BRICK##_output *output); \
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int (*output_destruct)(struct BRICK##_output *output); \
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const struct generic_aspect_type **aspect_types; \
const int layout_code[BRICK_OBJ_NR]; \
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struct generic_output_type {
GENERIC_OUTPUT_TYPE(generic);
};
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#define LAYOUT_NONE 0
#define LAYOUT_ALL -1
#define LAYOUT_1(X1) ((X1) | 255 << 8)
#define LAYOUT_2(X1,X2) ((X1) | (X2) << 8 | 255 << 16)
#define LAYOUT_3(X1,X2,X3) ((X1) | (X2) << 8 | (X3) << 16 | 255 << 24)
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int generic_register_brick_type(const struct generic_brick_type *new_type);
int generic_unregister_brick_type(const struct generic_brick_type *old_type);
#ifdef _STRATEGY // call this only in strategy bricks, never in ordinary bricks
// you need this only if you circumvent generic_brick_init_full()
extern inline int generic_brick_init(const struct generic_brick_type *type, struct generic_brick *brick, char *brick_name)
{
brick->brick_name = brick_name;
brick->type = type;
brick->ops = type->master_ops;
brick->nr_inputs = 0;
brick->nr_outputs = 0;
brick->tmp_head.next = brick->tmp_head.prev = &brick->tmp_head;
return 0;
}
extern inline int generic_input_init(struct generic_brick *brick, int index, const struct generic_input_type *type, struct generic_input *input, char *input_name)
{
if (index < 0 || index >= brick->type->max_inputs)
return -ENOMEM;
if (brick->inputs[index])
return -EEXIST;
input->input_name = input_name;
input->brick = brick;
input->type = type;
input->connect = NULL;
brick->inputs[index] = input;
brick->nr_inputs++;
return 0;
}
extern inline int generic_output_init(struct generic_brick *brick, int index, const struct generic_output_type *type, struct generic_output *output, char *output_name)
{
if (index < 0 || index >= brick->type->max_outputs)
return -ENOMEM;
if (brick->outputs[index])
return -EEXIST;
output->output_name = output_name;
output->brick = brick;
output->type = type;
output->ops = type->master_ops;
output->nr_connected = 0;
brick->outputs[index] = output;
brick->nr_outputs++;
return 0;
}
extern inline int generic_size(const struct generic_brick_type *brick_type)
{
int size = brick_type->brick_size;
int i;
size += brick_type->max_inputs * sizeof(void*);
for (i = 0; i < brick_type->max_inputs; i++) {
size += brick_type->default_input_types[i]->input_size;
}
size += brick_type->max_outputs * sizeof(void*);
for (i = 0; i < brick_type->max_outputs; i++) {
size += brick_type->default_output_types[i]->output_size;
}
return size;
}
/* If possible, use this instead of generic_*_init().
* input_types and output_types may be NULL => use default_*_types
*/
int generic_brick_init_full(
void *data,
int size,
const struct generic_brick_type *brick_type,
const struct generic_input_type **input_types,
const struct generic_output_type **output_types,
char **names);
int generic_brick_exit_full(
struct generic_brick *brick);
extern inline int generic_connect(struct generic_input *input, struct generic_output *output)
{
BRICK_DBG("generic_connect(input=%p, output=%p)\n", input, output);
if (!input || !output)
return -EINVAL;
if (input->connect)
return -EEXIST;
input->connect = output;
output->nr_connected++; //TODO: protect against races, e.g. atomic_t
BRICK_DBG("now nr_connected=%d\n", output->nr_connected);
return 0;
}
extern inline int generic_disconnect(struct generic_input *input)
{
BRICK_DBG("generic_disconnect(input=%p)\n", input);
if (!input)
return -EINVAL;
if (input->connect) {
input->connect->nr_connected--; //TODO: protect against races, e.g. atomic_t
BRICK_DBG("now nr_connected=%d\n", input->connect->nr_connected);
input->connect = NULL;
}
return 0;
}
#endif // _STRATEGY
// simple wrappers for type safety
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#define GENERIC_MAKE_FUNCTIONS(BRICK) \
extern inline int BRICK##_register_brick_type(void) \
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{ \
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extern const struct BRICK##_brick_type BRICK##_brick_type; \
extern int BRICK##_brick_nr; \
if (BRICK##_brick_nr >= 0) { \
BRICK_ERR("brick type " #BRICK " is already registered.\n"); \
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return -EEXIST; \
} \
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BRICK##_brick_nr = generic_register_brick_type((const struct generic_brick_type*)&BRICK##_brick_type); \
return BRICK##_brick_nr < 0 ? BRICK##_brick_nr : 0; \
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} \
\
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extern inline int BRICK##_unregister_brick_type(void) \
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{ \
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extern const struct BRICK##_brick_type BRICK##_brick_type; \
return generic_unregister_brick_type((const struct generic_brick_type*)&BRICK##_brick_type); \
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} \
\
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extern int BRICK##_make_object_layout(struct BRICK##_output *output, struct generic_object_layout *object_layout) \
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{ \
return default_make_object_layout((struct generic_output*)output, object_layout); \
} \
\
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_STRATEGY_CODE( \
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extern const struct BRICK##_brick_type BRICK##_brick_type; \
extern const struct BRICK##_input_type BRICK##_input_type; \
extern const struct BRICK##_output_type BRICK##_output_type; \
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\
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static inline int BRICK##_brick_init(struct BRICK##_brick *brick, char *brick_name) \
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{ \
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return generic_brick_init((const struct generic_brick_type*)&BRICK##_brick_type, (struct generic_brick*)brick, brick_name); \
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} \
\
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static inline int BRICK##_input_init(struct BRICK##_brick *brick, int index, struct BRICK##_input *input, char *input_name) \
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{ \
return generic_input_init( \
(struct generic_brick*)brick, \
index, \
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(struct generic_input_type*)&BRICK##_input_type, \
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(struct generic_input*)input, \
input_name); \
} \
\
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static inline int BRICK##_output_init(struct BRICK##_brick *brick, int index, struct BRICK##_input *output, char *output_name) \
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{ \
return generic_output_init( \
(struct generic_brick*)brick, \
index, \
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(const struct generic_output_type*)&BRICK##_output_type, \
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(struct generic_output*)output, \
output_name); \
} \
\
)
/* Define a pair of connectable subtypes.
* For type safety, use this for all possible combinations.
* Yes, this may become quadratic in large type systems, but
* (a) thou shalt not define many types,
* (b) these macros generate only definitions, but no additional
* code at runtime.
*/
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#define GENERIC_MAKE_CONNECT(INPUT_BRICK,OUTPUT_BRICK) \
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\
_STRATEGY_CODE( \
\
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extern inline int INPUT_BRICK##_##OUTPUT_BRICK##_connect( \
struct INPUT_BRICK##_input *input, \
struct OUTPUT_BRICK##_output *output) \
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{ \
return generic_connect((struct generic_input*)input, (struct generic_output*)output); \
} \
\
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extern inline int INPUT_BRICK##_##OUTPUT_BRICK####_disconnect( \
struct INPUT_BRICK##_input *input) \
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{ \
return generic_disconnect((struct generic_input*)input); \
} \
)
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///////////////////////////////////////////////////////////////////////
// default operations on objects / aspects
extern int default_make_object_layout(struct generic_output *output, struct generic_object_layout *object_layout);
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extern int generic_add_aspect(struct generic_output *output, struct generic_object_layout *object_layout, const struct generic_aspect_type *aspect_type);
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extern int default_init_object_layout(struct generic_output *output, struct generic_object_layout *object_layout, int aspect_max, const struct generic_object_type *object_type, char *module_name);
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extern struct generic_object *alloc_generic(struct generic_object_layout *object_layout);
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extern void free_generic(struct generic_object *object);
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#define GENERIC_OBJECT_LAYOUT_FUNCTIONS(BRICK) \
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\
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extern inline int BRICK##_init_object_layout(struct BRICK##_output *output, struct generic_object_layout *object_layout, int aspect_max, const struct generic_object_type *object_type) \
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{ \
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if (likely(object_layout->object_type)) \
return 0; \
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return default_init_object_layout((struct generic_output*)output, object_layout, aspect_max, object_type, #BRICK); \
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} \
#define GENERIC_ASPECT_LAYOUT_FUNCTIONS(BRICK,PREFIX) \
\
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extern inline int BRICK##_##PREFIX##_add_aspect(struct BRICK##_output *output, struct PREFIX##_object_layout *object_layout, const struct generic_aspect_type *aspect_type) \
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{ \
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int res = generic_add_aspect((struct generic_output*)output, (struct generic_object_layout *)object_layout, aspect_type); \
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BRICK_DBG(#BRICK " " #PREFIX "added aspect_type %p (%s) to object_layout %p (type %s) on output %p (type %s), status=%d\n", aspect_type, aspect_type->aspect_type_name, object_layout, object_layout->object_type->object_type_name, output, output->type->type_name, res); \
return res; \
} \
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#define GENERIC_OBJECT_FUNCTIONS(BRICK) \
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\
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extern inline struct BRICK##_object *BRICK##_construct(void *data, struct BRICK##_object_layout *object_layout) \
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{ \
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struct BRICK##_object *obj = data; \
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int i; \
\
obj->object_layout = object_layout; \
for (i = 0; i < object_layout->aspect_count; i++) { \
struct generic_aspect_layout *aspect_layout; \
struct generic_aspect *aspect; \
aspect_layout = object_layout->aspect_layouts[i]; \
if (!aspect_layout->aspect_type) \
continue; \
aspect = data + aspect_layout->aspect_offset; \
aspect->object = (void*)obj; \
if (aspect_layout->aspect_type->init_fn) { \
int status = aspect_layout->aspect_type->init_fn((void*)aspect, aspect_layout->init_data); \
if (status) { \
return NULL; \
} \
} \
} \
return obj; \
} \
#define GENERIC_ASPECT_FUNCTIONS(BRICK,PREFIX) \
\
extern inline struct BRICK##_##PREFIX##_aspect *BRICK##_##PREFIX##_get_aspect(struct BRICK##_output *output, struct PREFIX##_object *obj) \
{ \
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struct generic_object_layout *object_layout; \
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struct generic_aspect_layout *aspect_layout; \
int nr; \
\
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object_layout = (struct generic_object_layout*)obj->object_layout; \
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nr = object_layout->object_type->brick_obj_nr; \
aspect_layout = &output->aspect_layouts[nr]; \
if (unlikely(!aspect_layout->aspect_type)) { \
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BRICK_ERR("brick "#BRICK": bad aspect slot on " #PREFIX " pointer %p\n", obj); \
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return NULL; \
} \
return (void*)obj + aspect_layout->aspect_offset; \
} \
\
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extern inline int BRICK##_##PREFIX##_init_object_layout(struct BRICK##_output *output, struct generic_object_layout *object_layout) \
{ \
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return BRICK##_init_object_layout(output, object_layout, 32, &PREFIX##_type); \
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} \
\
extern inline struct PREFIX##_object *BRICK##_alloc_##PREFIX(struct BRICK##_output *output, struct generic_object_layout *object_layout) \
{ \
int status = BRICK##_##PREFIX##_init_object_layout(output, object_layout); \
if (status < 0) \
return NULL; \
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return (struct PREFIX##_object*)alloc_generic(object_layout); \
} \
\
extern inline struct PREFIX##_object *BRICK##_alloc_##PREFIX##_pure(struct generic_object_layout *object_layout) \
{ \
return (struct PREFIX##_object*)alloc_generic(object_layout); \
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} \
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\
extern inline void BRICK##_free_##PREFIX(struct PREFIX##_object *object) \
{ \
free_generic((struct generic_object*)object); \
} \
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GENERIC_OBJECT_LAYOUT_FUNCTIONS(generic);
GENERIC_OBJECT_FUNCTIONS(generic);
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///////////////////////////////////////////////////////////////////////
// some helpers
#ifdef CONFIG_DEBUG_SPINLOCK
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# define LOCK_CHECK(OP) \
({ \
if (atomic_read(&current->lock_count)) { \
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BRICK_ERR("never call " #OP "() with a spinlock held.\n"); \
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} \
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})
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# define traced_lock(spinlock,flags) \
do { \
if (atomic_read(&current->lock_count)) { \
BRICK_ERR("please do not nest spinlocks at line %d, reorganize your code.\n", __LINE__); \
} \
atomic_inc(&current->lock_count); \
(void)flags; \
spin_lock(spinlock); \
} while (0)
# define traced_unlock(spinlock,flags) \
do { \
spin_unlock(spinlock); \
atomic_dec(&current->lock_count); \
} while (0)
# define traced_readlock(spinlock,flags) \
do { \
if (atomic_read(&current->lock_count)) { \
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BRICK_ERR("please do not nest spinlocks at line %d, reorganize your code.\n", __LINE__); \
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} \
atomic_inc(&current->lock_count); \
(void)flags; \
read_lock(spinlock); \
} while (0)
# define traced_readunlock(spinlock,flags) \
do { \
/*spin_unlock_irqrestore(spinlock,flags);*/ \
read_unlock(spinlock); \
atomic_dec(&current->lock_count); \
} while (0)
# define traced_writelock(spinlock,flags) \
do { \
if (atomic_read(&current->lock_count)) { \
BRICK_ERR("please do not nest spinlocks at line %d, reorganize your code.\n", __LINE__); \
} \
atomic_inc(&current->lock_count); \
(void)flags; \
read_lock(spinlock); \
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} while (0)
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# define traced_writeunlock(spinlock,flags) \
do { \
/*spin_unlock_irqrestore(spinlock,flags);*/ \
read_unlock(spinlock); \
atomic_dec(&current->lock_count); \
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} while (0)
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#else
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# define LOCK_CHECK(OP) 0
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# define traced_lock(spinlock,flags) spin_lock_irqsave(spinlock,flags)
# define traced_unlock(spinlock,flags) spin_unlock_irqrestore(spinlock,flags)
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# define traced_readlock(spinlock,flags) read_lock_irqsave(spinlock,flags)
# define traced_readunlock(spinlock,flags) read_unlock_irqrestore(spinlock,flags)
# define traced_writelock(spinlock,flags) write_lock_irqsave(spinlock,flags)
# define traced_writeunlock(spinlock,flags) write_unlock_irqrestore(spinlock,flags)
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#endif
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#endif