[refactor] Renamed Aura to KillAura

This commit is contained in:
Xiaro 2020-11-11 16:10:28 -05:00
parent 8560369e64
commit e9d3330177
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GPG Key ID: 996D265D6E155377
3 changed files with 7 additions and 7 deletions

View File

@ -131,7 +131,7 @@ object AutoOffhand : Module() {
private fun checkGapple(): Boolean {
val item = mc.player.heldItemMainhand.getItem()
return offhandGapple.value
&& (checkAura.value && CombatManager.isActiveAndTopPriority(Aura)
&& (checkAura.value && CombatManager.isActiveAndTopPriority(KillAura)
|| checkWeapon.value && (item is ItemSword || item is ItemAxe)
|| (checkCAGapple.value && !offhandCrystal.value) && CombatManager.isOnTopPriority(CrystalAura))
}

View File

@ -101,7 +101,7 @@ object CombatSetting : Module() {
|| pauseForEating.value && mc.player.isHandActive && mc.player.activeItemStack.getItem() is ItemFood && (mc.player.activeHand != EnumHand.OFF_HAND || !ignoreOffhandEating.value)
override fun isActive() = Aura.isActive() || BedAura.isActive() || CrystalAura.isActive() || Surround.isActive()
override fun isActive() = KillAura.isActive() || BedAura.isActive() || CrystalAura.isActive() || Surround.isActive()
init {
listener<RenderOverlayEvent> {
@ -140,7 +140,7 @@ object CombatSetting : Module() {
private fun updateTarget() {
with(CombatManager.getTopModule()) {
overrideRange = if (this is Aura) this.range.value else range.value
overrideRange = if (this is KillAura) this.range.value else range.value
}
getTargetList().let {
@ -222,7 +222,7 @@ object CombatSetting : Module() {
private fun shouldIgnoreWall(): Boolean {
val module = CombatManager.getTopModule()
return if (module is Aura || module is AimBot) ignoreWalls.value
return if (module is KillAura || module is AimBot) ignoreWalls.value
else true
}

View File

@ -17,13 +17,13 @@ import net.minecraftforge.fml.common.gameevent.TickEvent
@CombatManager.CombatModule
@Module.Info(
name = "Aura",
alias = ["KA", "KillAura", "TriggerBot"],
name = "KillAura",
alias = ["KA", "Aura", "TriggerBot"],
category = Module.Category.COMBAT,
description = "Hits entities around you",
modulePriority = 50
)
object Aura : Module() {
object KillAura : Module() {
private val delayMode = register(Settings.e<WaitMode>("Mode", WaitMode.DELAY))
private val multi = register(Settings.b("Multi", false))
private val lockView = register(Settings.booleanBuilder("LockView").withValue(false).withVisibility { !multi.value })