fix formatting and name, autoenable, and hide

This commit is contained in:
Bella 2020-02-16 16:25:31 -05:00
parent 2e1e21524c
commit cce6bd5d52
3 changed files with 9 additions and 3 deletions

View File

@ -18,6 +18,7 @@ import me.zeroeightsix.kami.gui.rgui.util.Docking;
import me.zeroeightsix.kami.module.Module;
import me.zeroeightsix.kami.module.ModuleManager;
import me.zeroeightsix.kami.module.modules.capes.Capes;
import me.zeroeightsix.kami.module.modules.combat.StrengthDetect;
import me.zeroeightsix.kami.module.modules.gui.CleanGUI;
import me.zeroeightsix.kami.module.modules.misc.CustomChat;
import me.zeroeightsix.kami.module.modules.misc.DiscordSettings;
@ -207,6 +208,9 @@ public class KamiMod {
if (((CleanGUI) ModuleManager.getModuleByName("CleanGUI")).startupGlobal.getValue()) {
ModuleManager.getModuleByName("CleanGUI").setEnabled(true);
}
if (((StrengthDetect) ModuleManager.getModuleByName("Strength Detect")).startupGlobal.getValue()) {
ModuleManager.getModuleByName("Strength Detect").setEnabled(true);
}
}
catch (NullPointerException e) {

View File

@ -319,7 +319,7 @@ public class KamiGUI extends GUI {
String posString = (e.posY > mc.player.posY ? ChatFormatting.DARK_GREEN + "+" : (e.posY == mc.player.posY ? " " : ChatFormatting.DARK_RED + "-"));
String strengthfactor = "";
EntityPlayer eplayer = (EntityPlayer) e;
if (eplayer.isPotionActive(MobEffects.STRENGTH) & ModuleManager.isModuleEnabled("StrengthDetect")) strengthfactor = "S ";
if (eplayer.isPotionActive(MobEffects.STRENGTH) & ModuleManager.isModuleEnabled("Strength Detect")) strengthfactor = "S ";
float hpRaw = ((EntityLivingBase) e).getHealth() + ((EntityLivingBase) e).getAbsorptionAmount();
String hp = dfHealth.format(hpRaw);
healthSB.append(KamiMod.colour);

View File

@ -2,5 +2,7 @@ package me.zeroeightsix.kami.module.modules.combat;
import me.zeroeightsix.kami.module.Module;
@Module.Info(name = "StrengthDetect", category = Module.Category.COMBAT, description = "Displays active strength effect of players in the text radar")
public class StrengthDetect extends Module {}
@Module.Info(name = "Strength Detect", category = Module.Category.COMBAT, description = "Displays active strength effect of players in the text radar", showOnArray = Module.ShowOnArray.OFF)
public class StrengthDetect extends Module {
public Setting<Boolean> startupGlobal = register(Settings.b("Enable Automatically", true));
}