mirror of https://github.com/kami-blue/client
access modifiers for offhandgap and cleanup
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@ -18,7 +18,7 @@ import java.util.Map;
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import static me.zeroeightsix.kami.module.modules.combat.AutoReplenish.getInventorySlots;
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/**
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* @author polymer (main function and autototem compatibility)
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* @author polymer (main listener switch function xd)
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* @author S-B99 (made epic and smooth and cleaned up code <3)
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* Created by polymer on 21/02/20
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* Updated by S-B99 on 24/02/20
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@ -39,7 +39,7 @@ public class OffhandGap extends Module {
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boolean cancelled = false;
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boolean autoTotemUserEnabled = false;
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boolean changingState = false;
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Item usedItem; // epic meme
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Item usedItem;
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Item toUseItem;
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@EventHandler
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@ -108,7 +108,7 @@ public class OffhandGap extends Module {
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private static Map<Integer, ItemStack> getFullInventory() { return getInventorySlots(0, 45); }
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/* If weaponCheck is disabled, check if they're not holding an item you'd want to use normally */
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public boolean passItemCheck() {
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private boolean passItemCheck() {
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if (weaponCheck.getValue()) return false;
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else {
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Item item = mc.player.getHeldItemMainhand().getItem();
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@ -127,7 +127,7 @@ public class OffhandGap extends Module {
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return true;
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}
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public void disableGaps() {
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private void disableGaps() {
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changingState = true;
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if (autoTotemWasEnabled != ModuleManager.isModuleEnabled("AutoTotem")) {
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moveGapsFromOffhand(gaps);
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@ -137,14 +137,14 @@ public class OffhandGap extends Module {
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changingState = false;
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}
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void enableGaps(int slot) {
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private void enableGaps(int slot) {
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if (mc.player.getHeldItemOffhand().getItem() != Items.GOLDEN_APPLE) {
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mc.playerController.windowClick(0, slot < 9 ? slot + 36 : slot, 0, ClickType.PICKUP, mc.player);
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mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player);
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}
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}
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void moveGapsFromOffhand(int slot) {
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private void moveGapsFromOffhand(int slot) {
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if (mc.player.getHeldItemOffhand().getItem() == Items.GOLDEN_APPLE) {
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mc.playerController.windowClick(0, 45, 0, ClickType.PICKUP, mc.player);
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mc.playerController.windowClick(0, slot < 9 ? slot + 36 : slot, 0, ClickType.PICKUP, mc.player);
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