[fix] PlayerModel rendering

This commit is contained in:
Xiaro 2021-01-04 16:33:27 -05:00
parent 531c20f544
commit 9bfae0c923
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GPG Key ID: 996D265D6E155377
2 changed files with 5 additions and 1 deletions

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@ -1,7 +1,10 @@
package me.zeroeightsix.kami.event
import me.zeroeightsix.kami.command.CommandManager
import me.zeroeightsix.kami.event.events.*
import me.zeroeightsix.kami.event.events.BaritoneCommandEvent
import me.zeroeightsix.kami.event.events.ConnectionEvent
import me.zeroeightsix.kami.event.events.RenderWorldEvent
import me.zeroeightsix.kami.event.events.ResolutionUpdateEvent
import me.zeroeightsix.kami.gui.mc.KamiGuiChat
import me.zeroeightsix.kami.module.ModuleManager
import me.zeroeightsix.kami.util.Wrapper

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@ -41,6 +41,7 @@ object PlayerModel : HudElement(
glPushMatrix()
glTranslatef(width / 2, height - adjust(7.5f), 0f)
GlStateUtils.depth(true)
GuiInventory.drawEntityOnScreen(0, 0, (scale * 35.0f).roundToInt(), -yaw, -pitch, entity)
GlStateUtils.texture2d(true)
GlStateUtils.blend(true)