mirror of https://github.com/kami-blue/client
[cleanup] Fix some magic variable names in MixinItemRenderer
Signed-off-by: Dominika <sokolov.dominika@gmail.com>
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@ -23,7 +23,7 @@ public class MixinItemRenderer {
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}
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@Inject(method = "renderItemInFirstPerson(Lnet/minecraft/client/entity/AbstractClientPlayer;FFLnet/minecraft/util/EnumHand;FLnet/minecraft/item/ItemStack;F)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;pushMatrix()V", shift = At.Shift.AFTER))
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private void transformSideFirstPerson$pushMatrix(AbstractClientPlayer player, float p_187457_2_, float p_187457_3_, EnumHand hand, float p_187457_5_, ItemStack stack, float p_187457_7_, CallbackInfo ci) {
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private void transformSideFirstPerson$pushMatrix(AbstractClientPlayer player, float var0, float pitch, EnumHand hand, float var1, ItemStack stack, float yOffset, CallbackInfo ci) {
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if (ItemModel.INSTANCE.isEnabled()) {
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EnumHandSide enumhandside = hand == EnumHand.MAIN_HAND ? player.getPrimaryHand() : player.getPrimaryHand().opposite();
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float sideMultiplier = enumhandside == EnumHandSide.RIGHT ? 1.0f : -1.0f;
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@ -33,7 +33,7 @@ public class MixinItemRenderer {
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}
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@Inject(method = "renderItemInFirstPerson(Lnet/minecraft/client/entity/AbstractClientPlayer;FFLnet/minecraft/util/EnumHand;FLnet/minecraft/item/ItemStack;F)V", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/ItemRenderer;renderItemSide(Lnet/minecraft/entity/EntityLivingBase;Lnet/minecraft/item/ItemStack;Lnet/minecraft/client/renderer/block/model/ItemCameraTransforms$TransformType;Z)V"))
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private void transformSideFirstPerson$renderItemSide(AbstractClientPlayer player, float p_187457_2_, float p_187457_3_, EnumHand hand, float p_187457_5_, ItemStack stack, float p_187457_7_, CallbackInfo ci) {
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private void transformSideFirstPerson$renderItemSide(AbstractClientPlayer player, float var0, float pitch, EnumHand hand, float var1, ItemStack stack, float yOffset, CallbackInfo ci) {
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if (ItemModel.INSTANCE.isEnabled()) {
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EnumHandSide enumhandside = hand == EnumHand.MAIN_HAND ? player.getPrimaryHand() : player.getPrimaryHand().opposite();
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float sideMultiplier = enumhandside == EnumHandSide.RIGHT ? 1.0f : -1.0f;
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