[enhancement] InventoryPreview border option

closes #1454
This commit is contained in:
Xiaro 2021-01-12 00:00:03 -05:00
parent 9b018bb218
commit 19c95288f2
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GPG Key ID: 996D265D6E155377
1 changed files with 32 additions and 20 deletions

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@ -1,12 +1,15 @@
package me.zeroeightsix.kami.gui.hudgui.elements.player package me.zeroeightsix.kami.gui.hudgui.elements.player
import me.zeroeightsix.kami.event.SafeClientEvent
import me.zeroeightsix.kami.gui.hudgui.HudElement import me.zeroeightsix.kami.gui.hudgui.HudElement
import me.zeroeightsix.kami.setting.GuiConfig.setting import me.zeroeightsix.kami.setting.GuiConfig.setting
import me.zeroeightsix.kami.util.color.ColorHolder import me.zeroeightsix.kami.util.color.ColorHolder
import me.zeroeightsix.kami.util.graphics.GlStateUtils import me.zeroeightsix.kami.util.graphics.GlStateUtils
import me.zeroeightsix.kami.util.graphics.RenderUtils2D import me.zeroeightsix.kami.util.graphics.RenderUtils2D
import me.zeroeightsix.kami.util.graphics.VertexHelper import me.zeroeightsix.kami.util.graphics.VertexHelper
import me.zeroeightsix.kami.util.items.storageSlots
import me.zeroeightsix.kami.util.math.Vec2d import me.zeroeightsix.kami.util.math.Vec2d
import me.zeroeightsix.kami.util.threads.runSafe
import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.Tessellator import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.vertex.DefaultVertexFormats import net.minecraft.client.renderer.vertex.DefaultVertexFormats
@ -18,11 +21,13 @@ object InventoryViewer : HudElement(
category = Category.PLAYER, category = Category.PLAYER,
description = "Items in Inventory" description = "Items in Inventory"
) { ) {
private val mcTexture = setting("MinecraftTexture", false) private val mcTexture by setting("Minecraft Texture", false)
private val showIcon = setting("ShowIcon", false, { !mcTexture.value }) private val showIcon by setting("Show Icon", false, { !mcTexture })
private val iconScale = setting("IconScale", 0.5f, 0.1f..1.0f, 0.1f, { !mcTexture.value && showIcon.value }) private val iconScale by setting("Icon Scale", 0.5f, 0.1f..1.0f, 0.1f, { !mcTexture && showIcon })
private val coloredBackground = setting("ColoredBackground", true, { !mcTexture.value }) private val border by setting("Border", true, { !mcTexture })
private val color = setting("Background", ColorHolder(155, 144, 255, 64), true, { coloredBackground.value && !mcTexture.value }) private val borderColor by setting("Border Color", ColorHolder(111, 166, 222, 255), true, { !mcTexture && border })
private val background by setting("Background", true, { !mcTexture })
private val backgroundColor by setting("Background Color", ColorHolder(30, 36, 48, 127), true, { !mcTexture && background })
private val containerTexture = ResourceLocation("textures/gui/container/inventory.png") private val containerTexture = ResourceLocation("textures/gui/container/inventory.png")
private val kamiIcon = ResourceLocation("kamiblue/kami_icon.png") private val kamiIcon = ResourceLocation("kamiblue/kami_icon.png")
@ -32,15 +37,21 @@ object InventoryViewer : HudElement(
override fun renderHud(vertexHelper: VertexHelper) { override fun renderHud(vertexHelper: VertexHelper) {
super.renderHud(vertexHelper) super.renderHud(vertexHelper)
drawFrame() runSafe {
drawFrameTexture() drawFrame(vertexHelper)
drawItems() drawFrameTexture()
drawItems()
}
} }
private fun drawFrame() { private fun drawFrame(vertexHelper: VertexHelper) {
if (!mcTexture.value && coloredBackground.value) { if (!mcTexture) {
val vertexHelper = VertexHelper(GlStateUtils.useVbo()) if (background) {
RenderUtils2D.drawRectFilled(vertexHelper, posEnd = Vec2d(162.0, 54.0), color = color.value) RenderUtils2D.drawRectFilled(vertexHelper, posEnd = Vec2d(162.0, 54.0), color = backgroundColor)
}
if (border) {
RenderUtils2D.drawRectOutline(vertexHelper, posEnd = Vec2d(162.0, 54.0), lineWidth = 2.0f, color = borderColor)
}
} }
} }
@ -49,7 +60,7 @@ object InventoryViewer : HudElement(
val buffer = tessellator.buffer val buffer = tessellator.buffer
GlStateUtils.texture2d(true) GlStateUtils.texture2d(true)
if (mcTexture.value) { if (mcTexture) {
mc.renderEngine.bindTexture(containerTexture) mc.renderEngine.bindTexture(containerTexture)
buffer.begin(GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX) buffer.begin(GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX)
buffer.pos(0.0, 0.0, 0.0).tex(0.02734375, 0.32421875).endVertex() // (7 / 256), (83 / 256) buffer.pos(0.0, 0.0, 0.0).tex(0.02734375, 0.32421875).endVertex() // (7 / 256), (83 / 256)
@ -57,13 +68,13 @@ object InventoryViewer : HudElement(
buffer.pos(162.0, 0.0, 0.0).tex(0.65625, 0.32421875).endVertex() // (168 / 256), (83 / 256) buffer.pos(162.0, 0.0, 0.0).tex(0.65625, 0.32421875).endVertex() // (168 / 256), (83 / 256)
buffer.pos(162.0, 54.0, 0.0).tex(0.65625, 0.53125).endVertex() // (168 / 256), (136 / 256) buffer.pos(162.0, 54.0, 0.0).tex(0.65625, 0.53125).endVertex() // (168 / 256), (136 / 256)
tessellator.draw() tessellator.draw()
} else if (showIcon.value) { } else if (showIcon) {
mc.renderEngine.bindTexture(kamiIcon) mc.renderEngine.bindTexture(kamiIcon)
GlStateManager.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) GlStateManager.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
val center = Vec2d(81.0, 27.0) val center = Vec2d(81.0, 27.0)
val halfWidth = iconScale.value * 54.0 val halfWidth = iconScale * 54.0
val halfHeight = iconScale.value * 27.0 val halfHeight = iconScale * 27.0
buffer.begin(GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX) buffer.begin(GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX)
buffer.pos(center.x - halfWidth, center.y - halfHeight, 0.0).tex(0.0, 0.0).endVertex() buffer.pos(center.x - halfWidth, center.y - halfHeight, 0.0).tex(0.0, 0.0).endVertex()
@ -76,13 +87,14 @@ object InventoryViewer : HudElement(
} }
} }
private fun drawItems() { private fun SafeClientEvent.drawItems() {
val items = mc.player.inventory.mainInventory.subList(9, 36) for ((index, slot) in player.storageSlots.withIndex()) {
val itemStack = slot.stack
for ((index, itemStack) in items.withIndex()) {
if (itemStack.isEmpty) continue if (itemStack.isEmpty) continue
val slotX = index % 9 * 18 + 1 val slotX = index % 9 * 18 + 1
val slotY = index / 9 * 18 + 1 val slotY = index / 9 * 18 + 1
RenderUtils2D.drawItem(itemStack, slotX, slotY) RenderUtils2D.drawItem(itemStack, slotX, slotY)
} }
} }