Refactor brightness variables

This commit is contained in:
wine 2018-08-10 15:37:55 +02:00
parent 8e4ab8fe7a
commit 1956ecdcaa
1 changed files with 8 additions and 8 deletions

View File

@ -13,31 +13,31 @@ public class Brightness extends Module {
public float brightness = 8;
@Setting(name = "prev_brightness", hidden = true)
public float prevbrightness = 1;
public float prevBrightness = 1;
boolean goingDown = false;
@Override
protected void onEnable() {
if (goingDown) {
mc.gameSettings.gammaSetting=prevbrightness;
mc.gameSettings.gammaSetting = prevBrightness;
alwaysListening = false;
goingDown = false;
}
prevbrightness = mc.gameSettings.gammaSetting;
prevBrightness = mc.gameSettings.gammaSetting;
}
@Override
public void onUpdate() {
if (goingDown) {
float dif = (prevbrightness-mc.gameSettings.gammaSetting);
mc.gameSettings.gammaSetting += dif*0.1f;
if (Math.abs(dif) <= .05f) {
mc.gameSettings.gammaSetting = prevbrightness;
float diff = (prevBrightness - mc.gameSettings.gammaSetting);
mc.gameSettings.gammaSetting += diff * 0.1f;
if (Math.abs(diff) <= .05f) {
mc.gameSettings.gammaSetting = prevBrightness;
setAlwaysListening(false);
goingDown = false;
}
}else
mc.gameSettings.gammaSetting += (brightness-mc.gameSettings.gammaSetting)*0.1f;
mc.gameSettings.gammaSetting += (brightness - mc.gameSettings.gammaSetting) * 0.1f;
}
@Override