ffmpeg/libavutil/hwcontext_vulkan.h

224 lines
7.2 KiB
C

/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_HWCONTEXT_VULKAN_H
#define AVUTIL_HWCONTEXT_VULKAN_H
#include <vulkan/vulkan.h>
#include "pixfmt.h"
#include "frame.h"
/**
* @file
* API-specific header for AV_HWDEVICE_TYPE_VULKAN.
*
* For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
* with the data pointer set to an AVVkFrame.
*/
/**
* Main Vulkan context, allocated as AVHWDeviceContext.hwctx.
* All of these can be set before init to change what the context uses
*/
typedef struct AVVulkanDeviceContext {
/**
* Custom memory allocator, else NULL
*/
const VkAllocationCallbacks *alloc;
/**
* Pointer to the instance-provided vkGetInstanceProcAddr loading function.
* If NULL, will pick either libvulkan or libvolk, depending on libavutil's
* compilation settings, and set this field.
*/
PFN_vkGetInstanceProcAddr get_proc_addr;
/**
* Vulkan instance. Must be at least version 1.1.
*/
VkInstance inst;
/**
* Physical device
*/
VkPhysicalDevice phys_dev;
/**
* Active device
*/
VkDevice act_dev;
/**
* This structure should be set to the set of features that present and enabled
* during device creation. When a device is created by FFmpeg, it will default to
* enabling all that are present of the shaderImageGatherExtended,
* fragmentStoresAndAtomics, shaderInt64 and vertexPipelineStoresAndAtomics features.
*/
VkPhysicalDeviceFeatures2 device_features;
/**
* Enabled instance extensions.
* If supplying your own device context, set this to an array of strings, with
* each entry containing the specified Vulkan extension string to enable.
* Duplicates are possible and accepted.
* If no extensions are enabled, set these fields to NULL, and 0 respectively.
*/
const char * const *enabled_inst_extensions;
int nb_enabled_inst_extensions;
/**
* Enabled device extensions. By default, VK_KHR_external_memory_fd,
* VK_EXT_external_memory_dma_buf, VK_EXT_image_drm_format_modifier,
* VK_KHR_external_semaphore_fd and VK_EXT_external_memory_host are enabled if found.
* If supplying your own device context, these fields takes the same format as
* the above fields, with the same conditions that duplicates are possible
* and accepted, and that NULL and 0 respectively means no extensions are enabled.
*/
const char * const *enabled_dev_extensions;
int nb_enabled_dev_extensions;
/**
* Queue family index for graphics
* @note av_hwdevice_create() will set all 3 queue indices if unset
* If there is no dedicated queue for compute or transfer operations,
* they will be set to the graphics queue index which can handle both.
* nb_graphics_queues indicates how many queues were enabled for the
* graphics queue (must be at least 1)
*/
int queue_family_index;
int nb_graphics_queues;
/**
* Queue family index to use for transfer operations, and the amount of queues
* enabled. In case there is no dedicated transfer queue, nb_tx_queues
* must be 0 and queue_family_tx_index must be the same as either the graphics
* queue or the compute queue, if available.
*/
int queue_family_tx_index;
int nb_tx_queues;
/**
* Queue family index for compute ops, and the amount of queues enabled.
* In case there are no dedicated compute queues, nb_comp_queues must be
* 0 and its queue family index must be set to the graphics queue.
*/
int queue_family_comp_index;
int nb_comp_queues;
} AVVulkanDeviceContext;
/**
* Allocated as AVHWFramesContext.hwctx, used to set pool-specific options
*/
typedef struct AVVulkanFramesContext {
/**
* Controls the tiling of allocated frames.
*/
VkImageTiling tiling;
/**
* Defines extra usage of output frames. If left as 0, the following bits
* are set: TRANSFER_SRC, TRANSFER_DST. SAMPLED and STORAGE.
*/
VkImageUsageFlagBits usage;
/**
* Extension data for image creation.
*/
void *create_pnext;
/**
* Extension data for memory allocation. Must have as many entries as
* the number of planes of the sw_format.
* This will be chained to VkExportMemoryAllocateInfo, which is used
* to make all pool images exportable to other APIs if the necessary
* extensions are present in enabled_dev_extensions.
*/
void *alloc_pnext[AV_NUM_DATA_POINTERS];
} AVVulkanFramesContext;
/*
* Frame structure, the VkFormat of the image will always match
* the pool's sw_format.
* All frames, imported or allocated, will be created with the
* VK_IMAGE_CREATE_ALIAS_BIT flag set, so the memory may be aliased if needed.
*
* If all three queue family indices in the device context are the same,
* images will be created with the EXCLUSIVE sharing mode. Otherwise, all images
* will be created using the CONCURRENT sharing mode.
*
* @note the size of this structure is not part of the ABI, to allocate
* you must use @av_vk_frame_alloc().
*/
typedef struct AVVkFrame {
/**
* Vulkan images to which the memory is bound to.
*/
VkImage img[AV_NUM_DATA_POINTERS];
/**
* The same tiling must be used for all images in the frame.
*/
VkImageTiling tiling;
/**
* Memory backing the images. Could be less than the amount of images
* if importing from a DRM or VAAPI frame.
*/
VkDeviceMemory mem[AV_NUM_DATA_POINTERS];
size_t size[AV_NUM_DATA_POINTERS];
/**
* OR'd flags for all memory allocated
*/
VkMemoryPropertyFlagBits flags;
/**
* Updated after every barrier
*/
VkAccessFlagBits access[AV_NUM_DATA_POINTERS];
VkImageLayout layout[AV_NUM_DATA_POINTERS];
/**
* Synchronization semaphores. Must not be freed manually. Must be waited on
* and signalled at every queue submission.
* Could be less than the amount of images: either one per VkDeviceMemory
* or one for the entire frame. All others will be set to VK_NULL_HANDLE.
*/
VkSemaphore sem[AV_NUM_DATA_POINTERS];
/**
* Internal data.
*/
struct AVVkFrameInternal *internal;
} AVVkFrame;
/**
* Allocates a single AVVkFrame and initializes everything as 0.
* @note Must be freed via av_free()
*/
AVVkFrame *av_vk_frame_alloc(void);
/**
* Returns the format of each image up to the number of planes for a given sw_format.
* Returns NULL on unsupported formats.
*/
const VkFormat *av_vkfmt_from_pixfmt(enum AVPixelFormat p);
#endif /* AVUTIL_HWCONTEXT_VULKAN_H */