mirror of https://git.ffmpeg.org/ffmpeg.git
242 lines
8.2 KiB
C++
242 lines
8.2 KiB
C++
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <pthread.h>
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extern "C" {
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#include "libavutil/mem.h"
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#include "libavutil/avassert.h"
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}
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#include <glslang/Include/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include "glslang.h"
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using namespace glslang;
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static pthread_mutex_t glslang_mutex = PTHREAD_MUTEX_INITIALIZER;
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static int glslang_refcount = 0;
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/* We require Vulkan 1.1 */
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#define GLSL_VERSION EShTargetVulkan_1_1
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/* Vulkan 1.1 implementations require SPIR-V 1.3 to be implemented */
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#define SPIRV_VERSION EShTargetSpv_1_3
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// Taken from glslang's examples, which apparently generally bases the choices
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// on OpenGL specification limits
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static const TBuiltInResource DefaultTBuiltInResource = {
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/* .MaxLights = */ 32,
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/* .MaxClipPlanes = */ 6,
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/* .MaxTextureUnits = */ 32,
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/* .MaxTextureCoords = */ 32,
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/* .MaxVertexAttribs = */ 64,
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/* .MaxVertexUniformComponents = */ 4096,
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/* .MaxVaryingFloats = */ 64,
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/* .MaxVertexTextureImageUnits = */ 32,
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/* .MaxCombinedTextureImageUnits = */ 80,
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/* .MaxTextureImageUnits = */ 32,
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/* .MaxFragmentUniformComponents = */ 4096,
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/* .MaxDrawBuffers = */ 32,
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/* .MaxVertexUniformVectors = */ 128,
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/* .MaxVaryingVectors = */ 8,
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/* .MaxFragmentUniformVectors = */ 16,
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/* .MaxVertexOutputVectors = */ 16,
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/* .MaxFragmentInputVectors = */ 15,
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/* .MinProgramTexelOffset = */ -8,
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/* .MaxProgramTexelOffset = */ 7,
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/* .MaxClipDistances = */ 8,
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/* .MaxComputeWorkGroupCountX = */ 65535,
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/* .MaxComputeWorkGroupCountY = */ 65535,
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/* .MaxComputeWorkGroupCountZ = */ 65535,
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/* .MaxComputeWorkGroupSizeX = */ 1024,
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/* .MaxComputeWorkGroupSizeY = */ 1024,
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/* .MaxComputeWorkGroupSizeZ = */ 64,
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/* .MaxComputeUniformComponents = */ 1024,
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/* .MaxComputeTextureImageUnits = */ 16,
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/* .MaxComputeImageUniforms = */ 8,
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/* .MaxComputeAtomicCounters = */ 8,
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/* .MaxComputeAtomicCounterBuffers = */ 1,
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/* .MaxVaryingComponents = */ 60,
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/* .MaxVertexOutputComponents = */ 64,
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/* .MaxGeometryInputComponents = */ 64,
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/* .MaxGeometryOutputComponents = */ 128,
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/* .MaxFragmentInputComponents = */ 128,
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/* .MaxImageUnits = */ 8,
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/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
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/* .MaxCombinedShaderOutputResources = */ 8,
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/* .MaxImageSamples = */ 0,
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/* .MaxVertexImageUniforms = */ 0,
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/* .MaxTessControlImageUniforms = */ 0,
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/* .MaxTessEvaluationImageUniforms = */ 0,
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/* .MaxGeometryImageUniforms = */ 0,
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/* .MaxFragmentImageUniforms = */ 8,
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/* .MaxCombinedImageUniforms = */ 8,
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/* .MaxGeometryTextureImageUnits = */ 16,
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/* .MaxGeometryOutputVertices = */ 256,
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/* .MaxGeometryTotalOutputComponents = */ 1024,
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/* .MaxGeometryUniformComponents = */ 1024,
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/* .MaxGeometryVaryingComponents = */ 64,
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/* .MaxTessControlInputComponents = */ 128,
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/* .MaxTessControlOutputComponents = */ 128,
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/* .MaxTessControlTextureImageUnits = */ 16,
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/* .MaxTessControlUniformComponents = */ 1024,
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/* .MaxTessControlTotalOutputComponents = */ 4096,
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/* .MaxTessEvaluationInputComponents = */ 128,
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/* .MaxTessEvaluationOutputComponents = */ 128,
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/* .MaxTessEvaluationTextureImageUnits = */ 16,
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/* .MaxTessEvaluationUniformComponents = */ 1024,
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/* .MaxTessPatchComponents = */ 120,
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/* .MaxPatchVertices = */ 32,
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/* .MaxTessGenLevel = */ 64,
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/* .MaxViewports = */ 16,
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/* .MaxVertexAtomicCounters = */ 0,
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/* .MaxTessControlAtomicCounters = */ 0,
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/* .MaxTessEvaluationAtomicCounters = */ 0,
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/* .MaxGeometryAtomicCounters = */ 0,
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/* .MaxFragmentAtomicCounters = */ 8,
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/* .MaxCombinedAtomicCounters = */ 8,
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/* .MaxAtomicCounterBindings = */ 1,
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/* .MaxVertexAtomicCounterBuffers = */ 0,
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/* .MaxTessControlAtomicCounterBuffers = */ 0,
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/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
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/* .MaxGeometryAtomicCounterBuffers = */ 0,
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/* .MaxFragmentAtomicCounterBuffers = */ 1,
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/* .MaxCombinedAtomicCounterBuffers = */ 1,
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/* .MaxAtomicCounterBufferSize = */ 16384,
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/* .MaxTransformFeedbackBuffers = */ 4,
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/* .MaxTransformFeedbackInterleavedComponents = */ 64,
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/* .MaxCullDistances = */ 8,
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/* .MaxCombinedClipAndCullDistances = */ 8,
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/* .MaxSamples = */ 4,
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/* .maxMeshOutputVerticesNV = */ 256,
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/* .maxMeshOutputPrimitivesNV = */ 512,
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/* .maxMeshWorkGroupSizeX_NV = */ 32,
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/* .maxMeshWorkGroupSizeY_NV = */ 1,
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/* .maxMeshWorkGroupSizeZ_NV = */ 1,
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/* .maxTaskWorkGroupSizeX_NV = */ 32,
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/* .maxTaskWorkGroupSizeY_NV = */ 1,
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/* .maxTaskWorkGroupSizeZ_NV = */ 1,
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/* .maxMeshViewCountNV = */ 4,
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.limits = {
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/* .nonInductiveForLoops = */ 1,
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/* .whileLoops = */ 1,
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/* .doWhileLoops = */ 1,
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/* .generalUniformIndexing = */ 1,
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/* .generalAttributeMatrixVectorIndexing = */ 1,
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/* .generalVaryingIndexing = */ 1,
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/* .generalSamplerIndexing = */ 1,
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/* .generalVariableIndexing = */ 1,
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/* .generalConstantMatrixVectorIndexing = */ 1,
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}
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};
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GLSlangResult *glslang_compile(const char *glsl, enum GLSlangStage stage)
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{
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GLSlangResult *res = (GLSlangResult *)av_mallocz(sizeof(*res));
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if (!res)
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return NULL;
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static const EShLanguage lang[] = {
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[GLSLANG_VERTEX] = EShLangVertex,
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[GLSLANG_FRAGMENT] = EShLangFragment,
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[GLSLANG_COMPUTE] = EShLangCompute,
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};
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assert(glslang_refcount);
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TShader *shader = new TShader(lang[stage]);
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if (!shader) {
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res->rval = AVERROR(ENOMEM);
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return res;
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}
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shader->setEnvClient(EShClientVulkan, GLSL_VERSION);
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shader->setEnvTarget(EShTargetSpv, SPIRV_VERSION);
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shader->setStrings(&glsl, 1);
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if (!shader->parse(&DefaultTBuiltInResource, GLSL_VERSION, true, EShMsgDefault)) {
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res->error_msg = av_strdup(shader->getInfoLog());
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res->rval = AVERROR_EXTERNAL;
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delete shader;
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return res;
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}
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TProgram *prog = new TProgram();
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if (!prog) {
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res->rval = AVERROR(ENOMEM);
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delete shader;
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return res;
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}
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prog->addShader(shader);
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if (!prog->link(EShMsgDefault)) {
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res->error_msg = av_strdup(prog->getInfoLog());
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res->rval = AVERROR_EXTERNAL;
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delete shader;
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delete prog;
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return res;
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}
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std::vector<unsigned int> spirv; /* Result */
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SpvOptions options; /* Options - by default all optimizations are off */
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options.generateDebugInfo = false; /* Makes sense for files but not here */
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options.disassemble = false; /* Will print disassembly on compilation */
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options.validate = false; /* Validates the generated SPIRV, unneeded */
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options.disableOptimizer = false; /* For debugging */
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options.optimizeSize = true; /* Its faster */
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GlslangToSpv(*prog->getIntermediate(lang[stage]), spirv, NULL, &options);
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res->size = spirv.size()*sizeof(unsigned int);
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res->data = av_memdup(spirv.data(), res->size);
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if (!res->data) {
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res->rval = AVERROR(ENOMEM);
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delete shader;
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delete prog;
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return res;
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}
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delete shader;
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delete prog;
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return res;
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}
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int glslang_init(void)
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{
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int ret = 0;
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pthread_mutex_lock(&glslang_mutex);
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if (glslang_refcount++ == 0)
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ret = !InitializeProcess();
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pthread_mutex_unlock(&glslang_mutex);
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return ret;
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}
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void glslang_uninit(void)
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{
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pthread_mutex_lock(&glslang_mutex);
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if (glslang_refcount && (--glslang_refcount == 0))
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FinalizeProcess();
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pthread_mutex_unlock(&glslang_mutex);
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}
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