mirror of https://git.ffmpeg.org/ffmpeg.git
279 lines
6.6 KiB
C
279 lines
6.6 KiB
C
/*
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* Generates a synthetic YUV video sequence suitable for codec testing.
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* NOTE: no floats are used to guaranty a bit exact output.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#define SCALEBITS 8
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#define ONE_HALF (1 << (SCALEBITS - 1))
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#define FIX(x) ((int) ((x) * (1L<<SCALEBITS) + 0.5))
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typedef unsigned char UINT8;
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static void rgb24_to_yuv420p(UINT8 *lum, UINT8 *cb, UINT8 *cr,
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UINT8 *src, int width, int height)
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{
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int wrap, wrap3, x, y;
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int r, g, b, r1, g1, b1;
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UINT8 *p;
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wrap = width;
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wrap3 = width * 3;
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p = src;
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for(y=0;y<height;y+=2) {
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for(x=0;x<width;x+=2) {
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r = p[0];
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g = p[1];
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b = p[2];
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r1 = r;
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g1 = g;
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b1 = b;
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lum[0] = (FIX(0.29900) * r + FIX(0.58700) * g +
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FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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r = p[3];
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g = p[4];
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b = p[5];
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r1 += r;
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g1 += g;
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b1 += b;
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lum[1] = (FIX(0.29900) * r + FIX(0.58700) * g +
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FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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p += wrap3;
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lum += wrap;
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r = p[0];
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g = p[1];
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b = p[2];
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r1 += r;
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g1 += g;
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b1 += b;
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lum[0] = (FIX(0.29900) * r + FIX(0.58700) * g +
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FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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r = p[3];
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g = p[4];
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b = p[5];
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r1 += r;
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g1 += g;
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b1 += b;
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lum[1] = (FIX(0.29900) * r + FIX(0.58700) * g +
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FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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cb[0] = ((- FIX(0.16874) * r1 - FIX(0.33126) * g1 +
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FIX(0.50000) * b1 + 4 * ONE_HALF - 1) >> (SCALEBITS + 2)) + 128;
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cr[0] = ((FIX(0.50000) * r1 - FIX(0.41869) * g1 -
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FIX(0.08131) * b1 + 4 * ONE_HALF - 1) >> (SCALEBITS + 2)) + 128;
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cb++;
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cr++;
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p += -wrap3 + 2 * 3;
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lum += -wrap + 2;
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}
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p += wrap3;
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lum += wrap;
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}
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}
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/* cif format */
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#define DEFAULT_WIDTH 352
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#define DEFAULT_HEIGHT 288
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#define DEFAULT_NB_PICT 50 /* 2 seconds */
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void pgmyuv_save(const char *filename, int w, int h,
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unsigned char *rgb_tab)
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{
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FILE *f;
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int i, h2, w2;
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unsigned char *cb, *cr;
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unsigned char *lum_tab, *cb_tab, *cr_tab;
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lum_tab = malloc(w * h);
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cb_tab = malloc((w * h) / 4);
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cr_tab = malloc((w * h) / 4);
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rgb24_to_yuv420p(lum_tab, cb_tab, cr_tab, rgb_tab, w, h);
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f = fopen(filename,"w");
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fprintf(f, "P5\n%d %d\n%d\n", w, (h * 3) / 2, 255);
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fwrite(lum_tab, 1, w * h, f);
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h2 = h / 2;
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w2 = w / 2;
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cb = cb_tab;
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cr = cr_tab;
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for(i=0;i<h2;i++) {
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fwrite(cb, 1, w2, f);
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fwrite(cr, 1, w2, f);
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cb += w2;
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cr += w2;
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}
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fclose(f);
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free(lum_tab);
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free(cb_tab);
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free(cr_tab);
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}
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unsigned char *rgb_tab;
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int width, height, wrap;
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void put_pixel(int x, int y, int r, int g, int b)
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{
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unsigned char *p;
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if (x < 0 || x >= width ||
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y < 0 || y >= height)
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return;
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p = rgb_tab + y * wrap + x * 3;
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p[0] = r;
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p[1] = g;
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p[2] = b;
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}
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static unsigned int myrnd(unsigned int *seed_ptr, int n)
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{
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unsigned int seed, val;
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seed = *seed_ptr;
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seed = (seed * 314159) + 1;
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if (n == 256) {
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val = seed >> 24;
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} else {
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val = seed % n;
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}
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*seed_ptr = seed;
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return val;
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}
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#define NOISE_X 10
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#define NOISE_Y 30
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#define NOISE_W 26
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#define FRAC_BITS 8
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#define FRAC_ONE (1 << FRAC_BITS)
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/* cosine approximate with 1-x^2 */
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int int_cos(int a)
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{
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int v, neg;
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a = a & (FRAC_ONE - 1);
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if (a >= (FRAC_ONE / 2))
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a = FRAC_ONE - a;
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neg = 0;
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if (a > (FRAC_ONE / 4)) {
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neg = -1;
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a = (FRAC_ONE / 2) - a;
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}
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v = FRAC_ONE - ((a * a) >> 4);
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v = (v ^ neg) - neg;
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return v;
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}
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#define NB_OBJS 10
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typedef struct VObj {
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int x, y, w, h;
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int r, g, b;
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} VObj;
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VObj objs[NB_OBJS];
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unsigned int seed = 1;
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void gen_image(int num, int w, int h)
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{
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int r, g, b, x, y, i, dx, dy, x1, y1;
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unsigned int seed1;
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if (num == 0) {
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for(i=0;i<NB_OBJS;i++) {
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objs[i].x = myrnd(&seed, w);
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objs[i].y = myrnd(&seed, h);
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objs[i].w = myrnd(&seed, w / 4) + 10;
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objs[i].h = myrnd(&seed, h / 4) + 10;
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objs[i].r = myrnd(&seed, 256);
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objs[i].g = myrnd(&seed, 256);
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objs[i].b = myrnd(&seed, 256);
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}
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}
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/* first a moving background with gradients */
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/* test motion estimation */
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dx = int_cos(num * FRAC_ONE / 50) * 35;
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dy = int_cos(num * FRAC_ONE / 50 + FRAC_ONE / 10) * 30;
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for(y=0;y<h;y++) {
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for(x=0;x<w;x++) {
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x1 = (x << FRAC_BITS) + dx;
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y1 = (y << FRAC_BITS) + dx;
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r = ((y1 * 7) >> FRAC_BITS) & 0xff;
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g = (((x1 + y1) * 9) >> FRAC_BITS) & 0xff;
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b = ((x1 * 5) >> FRAC_BITS) & 0xff;
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put_pixel(x, y, r, g, b);
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}
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}
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/* then some noise with very high intensity to test saturation */
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seed1 = num;
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for(y=0;y<NOISE_W;y++) {
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for(x=0;x<NOISE_W;x++) {
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r = myrnd(&seed1, 256);
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g = myrnd(&seed1, 256);
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b = myrnd(&seed1, 256);
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put_pixel(x + NOISE_X, y + NOISE_Y, r, g, b);
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}
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}
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/* then moving objects */
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for(i=0;i<NB_OBJS;i++) {
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VObj *p = &objs[i];
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seed1 = i;
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for(y=0;y<p->h;y++) {
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for(x=0;x<p->w;x++) {
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r = p->r;
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g = p->g;
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b = p->b;
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/* add a per object noise */
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r += myrnd(&seed1, 50);
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g += myrnd(&seed1, 50);
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b += myrnd(&seed1, 50);
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put_pixel(x + p->x, y + p->y, r, g, b);
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}
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}
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p->x += myrnd(&seed, 21) - 10;
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p->y += myrnd(&seed, 21) - 10;
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}
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}
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int main(int argc, char **argv)
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{
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int w, h, i;
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char buf[1024];
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if (argc != 2) {
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printf("usage: %s file\n"
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"generate a test video stream\n", argv[0]);
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exit(1);
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}
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#if 0
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for(i=0;i<256;i++)
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printf("cos(%d)=%d\n", i, int_cos(i));
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#endif
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w = DEFAULT_WIDTH;
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h = DEFAULT_HEIGHT;
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rgb_tab = malloc(w * h * 3);
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wrap = w * 3;
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width = w;
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height = h;
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for(i=0;i<DEFAULT_NB_PICT;i++) {
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snprintf(buf, sizeof(buf), "%s%d.pgm", argv[1], i);
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gen_image(i, w, h);
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pgmyuv_save(buf, w, h, rgb_tab);
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}
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free(rgb_tab);
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return 0;
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}
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